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    Dwarf in the Playground
    Join Date
    Oct 2011

    Default The Grand Agora. List of Shops.

    [First I will roll several die, then I will in the next post elaborate on what the shops I just rolled are. My Opening Post will be a descriotion of the Agora, and the random rolling system I'm using for rolling these shops. Many options were taken out of the random generator due to the nature of Agora shops (You are not going to find a 'sells nothing' shop in the Agora unless it's a special fulff reason. Likewise, you are not going to find a shop that sells slaves of other illegal items. The Grand Agora is very new, and shops are well stocked by rule - even if the numbers of clientèle is minimal for now.]

    The Megacity of Anthera of the Queendom of Belarisa is a sprawling mass of buildings built over other buidings and vaguely split into vertical sections and levels. Each level is eighteen feet tall, with a foot for the flooring between each level. Each section is made up of three levels and three feet of flooring between sections. The city is also made up of concentric circles of urban space - and in the center is a thick cylinder supported partly by the city around it given over to the royal palace. The palace is not made of levels but floors, although it's as tall as the retaining walls on the inside of the center most ring of urban growth, which is the only part of the city that is built up to the top of the uppermost of three sections. The palace has sections above this, mostly made up of open air walkways and the top of what once was a great byzantine dome over the central temple in the Palace.
    What now plays host ot the Grand Agora was a rectangular region that once hosted the grand houses of several influential families grand homes. During the reign of the Technocratic King, these houses were removed, and some closer to the central palace were replaced with those of families were supportive of the King. This allowed a large area to be reclaimed, where many layers of city could be taken out without destroying the overall cities structural stability. Thankfully for the King, this area also was where several transport lines connected. Thus a megaproject was born, called simply the Grand Agora.
    The Grand Agora has a huge complex to it's 'south', where trains and subways of all sizes come to a halt, known as the Public Transportation Nexus. The Nexus has platforms to get off of each of three sized of self propelled trains. At the bottom of the second vertical section of the city is a massive tunnel where the massive City-class subways will let passangers off.
    High above, the massive Regional Public Transport Vechiles let passangers off, at the third level of the second section of the city. Again, with only one place to let passangers off, the trains that stop here stop every twenty minutes, although they use different tunnels to get to and away from this stop. These trains take passangers around a smaller 'region' of the innermost city, with ranges between stops between a fourth of a mile and half of a mile.
    Above these, surrounding the Agora, are Local Transport Vechiles. These ride tracks that are put in the uppermost section of the city, near the second level. They sometimes have to use elevated tracks to get around areas of the city that are not quite 'built up' enough for them. Other times their tracks are open to the air. These tracks come to a halt all around the Grand Agora, and let off passengers who are ready to shop, mostly rich families from houses around the area.
    Despite the names, each type of Train has it's own city spanning network of tracks, although some are meant for longer and longer distance transportation around the city, which is several kilometers across from one side to another.
    The Agora itself is made up of shops rangeing from down in the first Section of city (near the third level of the,) to shops that sell specialty goods for local elites up in the isolated islands of space in the uppermost parts of the Agora. (Third section, levels two and three.) These are connected to other pedestrian walkways via sky bridges that bring people of money to them shops and eataries.

    The Random Shop Generator: Grand Agora Edition. Original posted by Scarasmax on Strolen's Citadel.

    Shop Size
    1. Portable venue 1: A rolling cart
    2. Portable venue 2: An elaborate gypsy style cart
    3. Portable venue 3: Collapsable wood and canvas stall
    4. Portable venue 4: Collapsable Kiosk
    5. Permanent venue 1: Rented wood and canvas stall
    6. Permanent venue 2: Owned wood and canvas stall
    7. Permanent venue 3: Small Wooden building
    8. Permanent venue 4: One Room Shop
    9. Permanent venue 5: Small Stone Shop
    10. Permanent venue 6: Medium stone shop
    11. Permanent venue 7: Large two level venue.
    12. Permanent venue 8: A large, multi level venue. Can take up three or more levels and overall a very large area.
    13. Permanent venue 9: Dimensional Door (or other magick) leads to a supernatural area.

    Special Orders
    This represents the ability of the shop in question to procure sometihng a customer wants but they do not currently have on hand.

    1. N/A what you see is what you get
    2. Poor, 1D2+1 months
    3. Moderate, 2D4 weeks
    4. Pretty good, 1D6 weeks
    5. Very good, 1d10 days
    6. Amazing, come back tomorrow

    Quality
    Not all goods and services are created equal. The lower quality of goods, the more likely that some materials are sub-standard, imitation, or simply defective that have been touched up to sell maybe once. Conversely, the higher quality that is found,ne the more lasting or durable the goods in question are. However, just because it is expensive or very cheap, it is no guarantee of quality or lack of quality. Appraise and caveat emptor
    1. Average
    2. Above average
    3. Excellent
    4. Special

    Inventory
    This attribute measures how much stock the shop in question has readily available, ranging from how many weapons on hand, to how much beer in the barrels to the number of prostitutes available.
    1. Well stocked
    2. Impressive
    3. Anything in creation

    Quote Originally Posted by Fallen Angel View Post

    1. (1D13)[9] + (1D6)[5] + (1D4)[2] + (1D3)[3]
    2. (1D13)[12] + (1D6)[1] + (1D4)[1] + (1D3)[1]
    3. (1D13)[5] + (1D6)[4] + (1D4)[2] + (1D3)[3]
    4. (1D13)[8] + (1D6)[3] + (1D4)[4] + (1D3)[2]
    5. (1D13)[5] + (1D6)[2] + (1D4)[1] + (1D3)[1]
    The Soap Resthouse
    9. Permanent venue 5: Small Stone Shop
    5. Very good, 1d10 days
    2. Above average
    3. Anything in creation
    The Soap Resthouse is run by a sweetsmelling half-Ogre who runs this small shop alone. Nestled in a small corner space on section two, level three between somewhat larger shops. It has a respectable clientele for it's size, and promises any soap created in the Queendom, including created by minor species of the Drow. It's reputation is based on it's in store selection, and the shop boasts the widest selection in store of the entire Agora. Any stock needed beyond a single day is kept in a storehouses in the nonpublic sections of the Agora, usually down in the lowest levels of the city. (Section one, level
    three or above.)

    (No Idea. Accepting Suggestions)
    12. Permanent venue 8: A large, multi level venue. Can take up three or more levels and overall a very large area.
    1. N/A what you see is what you get
    1. Average
    1. Well stocked

    No Idea. Accepting Suggestions.
    5. Permanent venue 1: Rented wood and canvas stall
    4. Pretty good, 1D6 weeks
    2. Above average
    3. Anything in creation
    Candle Shoppe?

    (Taking Suggestions.)
    8. Permanent venue 4: One Room Shop
    3. Moderate, 2D4 weeks
    4. Special
    2. Impressive

    5. (1D13)[5] + (1D6)[2] + (1D4)[1] + (1D3)[1]
    Last edited by Fallen Angel; 2011-10-24 at 04:29 PM.

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