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    gooddragon1's Avatar

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    Default [3.5 Artifact](PEACHy :D)



    The Bloodstone

    The bloodstone is a grey gem set grasped by a miniature silver claw. If the bearer intentionally sacrifices a drop of his blood to the bloodstone while holding it near his neck it immediately turns blood red and a reddish cord encircles the neck of the bearer. Thereafter the bloodstone acts as a necklace and cannot be removed voluntarily (it may not be removed involuntarily) without a DC 25 fortitude save (the wearer takes 1d6 points of constitution damage from blood loss whether or not the save is successful and those incapable of taking the constitution damage are destroyed). While worn, the bloodstone grants its wielder a +10 enhancement bonus to Constitution and fast healing equal to their (newly improved) Constitution bonus + 1. In addition, the bloodstone duplicates any damage (including other numerical damage such as level loss and ability damage though the wearer must actually be harmed by the damage) the wearer takes for later discharge. As a standard action, the wearer may channel any amount of stored damage into a melee touch attack against a single target which may make a Will save to halve this damage. However, any channeled energy is first inflicted upon the wearer again before it may be used in this touch attack and thus the wearer may only channel as much energy as they can withstand (to channel any energy they must again be capable of being harmed by it). All stored energy is lost if the wearer of the bloodstone is destroyed or the bloodstone is removed (the stone reverts to it's greyish nature).

    Despite it's gruesome requirements and history the bloodstone is not evil and thus may be used by anyone.

    Vampires and other creatures sustained by blood are freed from this requirement for as long as they wear the bloodstone and it is charged.

    History: The bloodstone was created by a powerful vampire haemomancer who was searching for a way to become autonomous. His efforts were successful with respect to not requiring blood, but he was not successful in negating his weakness to the sun. Rather than negating the suns damaging effects on him the bloodstone simply stored the damage and he was completely destroyed as a result.

    NOTE: The bloodstone is an item from DotA.
    There is no emotion more useless in life than hate.

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    EdroGrimshell's Avatar

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    Default Re: [3.5 Artifact](PEACHy :D)

    Oh i like this, may see about using it in a campaign eventually
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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    The Hub, for PTA & PTU community building. If you're interested, take a look.

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    Djinn_in_Tonic's Avatar

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    Default Re: [3.5 Artifact](PEACHy :D)

    I'd throw a hard limit (based on the user's Constitution rather than raw HP) on the damage you're able to dish out in a single round, so that the ability doesn't start off overpowered at high HP values (since you don't seem to actually take the damage, it becomes an "almost all of your HP" nuke) and become worthless at low values (when you'd be most likely to pull out the stops on your abilities, and when you've taken the most damage and thus stored the most damage). It seems to fit the flavor of the item, in my mind, to have it more effective when you're near death.

    Just a suggestion.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

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    gooddragon1's Avatar

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    Default Re: [3.5 Artifact](PEACHy :D)

    Quote Originally Posted by Djinn_in_Tonic View Post
    I'd throw a hard limit (based on the user's Constitution rather than raw HP) on the damage you're able to dish out in a single round, so that the ability doesn't start off overpowered at high HP values (since you don't seem to actually take the damage, it becomes an "almost all of your HP" nuke) and become worthless at low values (when you'd be most likely to pull out the stops on your abilities, and when you've taken the most damage and thus stored the most damage). It seems to fit the flavor of the item, in my mind, to have it more effective when you're near death.

    Just a suggestion.
    Actually you do take all of the damage you inflict. If you channel 10 points of fire damage to the enemy, you also take 10 points of fire damage.
    There is no emotion more useless in life than hate.

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    Tyndmyr's Avatar

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    Default Re: [3.5 Artifact](PEACHy :D)

    Quote Originally Posted by gooddragon1 View Post
    Vampires and other creatures sustained by blood are freed from this requirement for as long as they wear the bloodstone and it is charged.
    Vampires don't have a con score, buddy. Also, they're immune to con damage.

    So, once it goes on, it can NEVER come off.

    This is fairly amusing if you pass it off as a cursed item.

    What happens if it gets put on something without free will....can it never come off?

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    Default Re: [3.5 Artifact](PEACHy :D)

    Quote Originally Posted by Tyndmyr View Post
    Vampires don't have a con score, buddy. Also, they're immune to con damage.

    So, once it goes on, it can NEVER come off.

    This is fairly amusing if you pass it off as a cursed item.

    What happens if it gets put on something without free will....can it never come off?
    I thought of this. If they can't take the con damage they are destroyed instead (as per the rules of the artifact). It can come off if you want to remove it (but you need to make a fort save and be willing to take some con damage (undead had best not take it off*)). Something without free will is likely not to be willingly sacrificing it's blood unless it has no mind too. It can come off however if that thing is destroyed.

    EDIT: *Not without a polymorph spell anyways.

    EDIT2: Also about the no Con score... that's where the +1 comes in. Undead don't benefit from the con improvement or most of the fast healing but they will gain fast healing 1. Vampires may care more about the specific effect it has for them.
    Last edited by gooddragon1; 2011-09-08 at 06:55 PM.
    There is no emotion more useless in life than hate.

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