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  1. - Top - End - #1
    Halfling in the Playground
    Join Date
    Jan 2010
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    Menzobananazan
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    Default pokemon campaign (PEACH, Pathfinder)

    Hi there!
    Im running a Pokemon Mystery Dungeon style campaign where the PCs are pokemon and i am constructing the races. I have come up with my abilities for bonuses:
    HP: Constitution
    Attack: Either Str or Dex
    Defense: Either Con or Dex
    Sp. Attack: Either Int or Cha
    Sp. Defense: Wisdom (maybe charisma?)
    Speed: Dexterity

    The main problems i have encountered are managing evolutions and size (seeing as basic pokemon are usually small or tiny when basic) please if you have suggestions then help!

  2. - Top - End - #2
    Halfling in the Playground
     
    BlackDragon

    Join Date
    Dec 2010

    Default Re: pokemon campaign (PEACH, Pathfinder)

    I know its not the most useful thing to use, but you could go by the size they look in game as the size you would use. The stars for size would work as well i would think.
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  3. - Top - End - #3
    Ogre in the Playground
     
    Prince Zahn's Avatar

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    Jun 2010
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    my fireball can reach you
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    Default Re: pokemon campaign (PEACH, Pathfinder)

    Ok, first of all evolution (I guess IMHO) can be adapted according to level, you know, like a bulb-o-meter for the sake of argument, when a character(pokemon) reaches a certain level, he will be given the choice of giving up his old form for a new one, be it stat increase, size increase, new move available, etc.
    now of course different Poke's evolve in different rates in the games, that's where the bulb-o-meter thing comes in, a specific rule of thumb that will say what level you all evolve in, keeping set levels means "Nobody goes Primeape over being a slowpoke", so to speak.

    alternatively, you could make the Evolutions PrC's, which means that your characters(if so) might get basic pokemon levels 1-8, then get a side-quest to meet prerequisites and evolve to 1st E.V.O levels at 9-15, and same with the big stuff(2 E.V.O) at 16-(as far as you pull it)...
    divide it in whatever way you see fit, I guess...

    As for size, if I were in your place I'd consider the size bonus as part of your evasiveness(AC), that way even if they get charizard-sized - the big size matters little (pun intended?), since by then they'd have different ways to improve evasiveness and accuracy(*COUGH* *COUGH*doubleteam *COUGH* COUGH*.

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    Last edited by Prince Zahn; 2011-09-07 at 08:39 AM.
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  4. - Top - End - #4
    Titan in the Playground
     
    Morph Bark's Avatar

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    Freljord

    Default Re: pokemon campaign (PEACH, Pathfinder)

    Are you also going to be including Pokémon Trainers or the like, as enemies/alied NPCs? If so, I got a class floating around for it.
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  5. - Top - End - #5
    Halfling in the Playground
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    Jan 2010
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    Menzobananazan
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    Default Re: pokemon campaign (PEACH, Pathfinder)

    Quote Originally Posted by Sypher667 View Post
    I know its not the most useful thing to use, but you could go by the size they look in game as the size you would use. The stars for size would work as well i would think.
    What do you mean by stars?

    Are you also going to be including Pokémon Trainers or the like, as enemies/alied NPCs? If so, I got a class floating around for it.
    i was going to have pokemon trainers be only for either players who don't want to be pokemon or NPCs. But it is mainly PMD style.

    My real evolution problem is that i don't know how to balnce the pawer from evolving. Attacks will be either racial abilities, 3.5 esque racial substitution, or feats.

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