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    Default Bleach D20: The Return!

    So I am one of the workers on Bleach D20. Bleach D20 presents rules for people who wish to roleplay bleach with a structured ruleset using the well-known revised third edition ruleset. This was originally made by Behold_the_Void but was adopted by other people.

    Bleach D20 Link

    Besides me, other active contributors are AShadowofLife, The-Mage-King and Nerameshu (he/she has yet to create an account).

    This is a really boring post for such an amazing ruleset, so just please check it out.

    This thread can be used for general discussion of Bleach D20, suggestions/comments/insults to my mother.
    Last edited by Dire Reverend; 2011-09-09 at 03:40 AM.
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    For games that I play and/or DM, I offer to draw out grids for combat. If you are a DM for a game I play in, just ask via PM and I will do so.

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    Default Re: Bleach D20: The Wiki Version!

    Quote Originally Posted by Dire Reverend View Post
    So I am one of the workers on Bleach D20. Bleach D20 presents rules for people who wish to roleplay bleach with a structured ruleset using the well-known revised third edition ruleset. This was originally made by Behold_the_Void but was adopted by other people.

    Bleach D20 Link

    Besides me, other active contributors are AShadowofLife, The-Mage-King and Nerameshu (he/she has yet to create an account).

    This is a really boring post for such an amazing ruleset, so just please check it out.

    This thread can be used for general discussion of Bleach D20, suggestions/comments/insults to my mother.
    Question: Does Beyond the Void still do work at all?

    Statement: I love this system :D

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    Default Re: Bleach D20: The Wiki Version!

    I have not seen him do anything with the Bleach D20 project in the last, ever. I found this project after he stopped working on it.

    ALSO: If for some reason I missed crediting someone, please let me know. I would not want to take other people's credit away from them.
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    My Extended Signature (Includes fancy pictures by me)

    So, I have a "quote", bold, and italics addiction (parenthesis too), forgive me if I use them too much in posts, or too often in threads.

    For games that I play and/or DM, I offer to draw out grids for combat. If you are a DM for a game I play in, just ask via PM and I will do so.

    Yes, I intentionnaly grammar and spelling bad just to argravate you.

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    Default Re: Bleach D20: The Wiki Version!

    Quote Originally Posted by Dire Reverend View Post
    I have not seen him do anything with the Bleach D20 project in the last, ever. I found this project after he stopped working on it.

    ALSO: If for some reason I missed crediting someone, please let me know. I would not want to take other people's credit away from them.
    How much exactly had Beyond the Void done before he stopped working on it and the rest of you picked it up?

    What exactly have you guys created or made extensive changes to?

    ((I feel like an interviewer :D ))

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    Default Re: Bleach D20: The Wiki Version!

    Not entirely sure, the PDF that we all use is what I started with. We all have been slowly adding things to make it better.
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    So, I have a "quote", bold, and italics addiction (parenthesis too), forgive me if I use them too much in posts, or too often in threads.

    For games that I play and/or DM, I offer to draw out grids for combat. If you are a DM for a game I play in, just ask via PM and I will do so.

    Yes, I intentionnaly grammar and spelling bad just to argravate you.

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    Default Re: Bleach D20: The Wiki Version!

    Quote Originally Posted by Dire Reverend View Post
    Not entirely sure, the PDF that we all use is what I started with. We all have been slowly adding things to make it better.
    So the Pdf is where BtV left off and the website is where you and the others picked up?

    Did you do any work on the pdf?

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    Default Re: Bleach D20: The Wiki Version!

    Hm... I would have suggested making the thread title "The Return!", instead, but whatever. Anyway, I'm going to start going through Shikai abilities to consolidate the. Got any preferences on which ones stay and which go?
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    Default Re: Bleach D20: The Wiki Version!

    Do you mean types or abilities of each type?
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    Default Re: Bleach D20: The Wiki Version!

    Abilties in each type- there are some duplicate abilities floating around, which should be trimmed, as well as redundant stuff.


    For instance, the clause about taking Mirage more than once should go, and have the senses be added in the later Mirage abilities OR have those later abilities removed, or at least reduced in number.
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    Default Re: Bleach D20: The Wiki Version!

    Wasn't this on a Wiki somewhere already? Or was it simply up on that Wiki for a while already, just not fully yet, and you've only posted this here when it was fully up on that Wiki?
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    Default Re: Bleach D20: The Wiki Version!

    I see.. Well I've used the system a few times, but only partially so I can't say much. I can say that my personal favorite type is Blood. I'd nitpick that the elemental stuff is very similar to each other, but I doubt you can do much there.
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    Charisma-13

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    Default Re: Bleach D20: The Wiki Version!

    It... Is being added in slow bits.

    Honestly, I just recently (as in, MONDAY) signed up with the project to help out, and suggested we get a forum thread to discuss on and seek further commentary on the cropped/reworded/'brewed stuff that'll be leaving/going to the wiki.

    See link in OP for the wiki it's on, and what's there.
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    Default Re: Bleach D20: The Wiki Version!

    Quote Originally Posted by The-Mage-King View Post
    Hm... I would have suggested making the thread title "The Return!", instead, but whatever. Anyway, I'm going to start going through Shikai abilities to consolidate the. Got any preferences on which ones stay and which go?
    I am terrible with thread names. I mean really, Bleach: the Game is a terrible thread title.
    Quote Originally Posted by Morph Bark View Post
    Wasn't this on a Wiki somewhere already? Or was it simply up on that Wiki for a while already, just not fully yet, and you've only posted this here when it was fully up on that Wiki?
    This link is the wiki that it is being hosted on. The Mage King is planning on fixing the PDF to be less crappy.
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    So, I have a "quote", bold, and italics addiction (parenthesis too), forgive me if I use them too much in posts, or too often in threads.

    For games that I play and/or DM, I offer to draw out grids for combat. If you are a DM for a game I play in, just ask via PM and I will do so.

    Yes, I intentionnaly grammar and spelling bad just to argravate you.

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    Default Re: Bleach D20: The Wiki Version!

    Quote Originally Posted by The-Mage-King View Post
    For instance, the clause about taking Mirage more than once should go, and have the senses be added in the later Mirage abilities OR have those later abilities removed, or at least reduced in number.


    Actually both water abilities are useful. I played a water specialist.

    While the bonus abilities give more senses in general, only the regular mirage lets you get tactile sense. Plus the intent is that if you take mirage and get a sense you can get it earlier, but you get less and not as many benefits.

    Plus mirage has a LOT of things it can add to, range, DC, senses, etc.

    -----------

    On a side note it was mentioned in the other thread and suggested to be moved here.

    Hollow Within feat. Look at that save and tell me how it makes sense. Level+charisma bonus? first it is so low you will always make it no matter what level. second, why are you punished for having a higher stat?

    Normally higher stats HELP your saves, not hurt them. So it doesn't make sense and the save DC is too low, imo.

    Edit:

    As mentioned in the other thread, barring natural ones a character with a good will progression rate.

    Level 1? Auto-make it.
    Level 10? +7 minimum (zero wisdom) to a DC 10. You'll make it
    Level 15? +9 minimum but WBL will let you get magic items that boost it making a DC 15 stupid easy.
    Level 20: DC 20. You have a minimum +12, plus magic items. If you can't make a DC 20 by level 20 you aren't TRYING. Especially when it only activates when you get dropped.
    Last edited by Major; 2011-09-09 at 03:45 AM.

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    Default Re: Bleach D20: The Return!

    You are not considering the fact that the Shinigami could have taken fortitude as a bad save, making the minimum at level 20 +6, not +12.

    It is quite possible that the original creator of Hollow Within meant it to be a Fort save, but you use your Charisma Modifier instead of your Wisdom to determine your bonus.

    I think what happened is that the original creator of the PDF, with his lack of english skills, wrote it incorrectly.

    But anyways, I like the idea that the save increases with level, because Hollow Ichigo took over more often when Ichigo became stronger. How about instead of character level+cha (or whatever the creator of the PDF meant) it would be Character level times two. However, this might be too much, and if it is it could be lowered to 1.5
    Last edited by Dire Reverend; 2011-09-09 at 04:23 AM.
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    So, I have a "quote", bold, and italics addiction (parenthesis too), forgive me if I use them too much in posts, or too often in threads.

    For games that I play and/or DM, I offer to draw out grids for combat. If you are a DM for a game I play in, just ask via PM and I will do so.

    Yes, I intentionnaly grammar and spelling bad just to argravate you.

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    Default Re: Bleach D20: The Return!

    Quote Originally Posted by Dire Reverend View Post
    You are not considering the fact that the Shinigami could have taken fortitude as a bad save, making the minimum at level 20 +6, not +12.

    It is quite possible that the original creator of Hollow Within meant it to be a Fort save, but you use your Charisma Modifier instead of your Wisdom to determine your bonus.

    I think what happened is that the original creator of the PDF, with his lack of english skills, wrote it incorrectly.

    But anyways, I like the idea that the save increases with level, because Hollow Ichigo took over more often when Ichigo became stronger. How about instead of character level+cha (or whatever the creator of the PDF meant) it would be Character level times two. However, this might be too much, and if it is it could be lowered to 1.5
    Well most saves like this work off of a simple 10+1/2 character level.

    Making a DC 10 start isn't bad.

    At level 1 it is DC 10. Level 10 its a DC 15. Level 20 a DC 30. It rises without punishing you for stats, is always a risk, and at the same time makes it tricky unless you are TRYING to bump your save.

    If you REALLY want to use charisma (not sure why) just say a will save with your charisma modifier in place of wisdom. Otherwise just the will save works.

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    Default Re: Bleach D20: The Return!

    The reasoning behind charisma is that it is your spellcasting/reiatsu stat. But the 10+1/2 character level is great.
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    So, I have a "quote", bold, and italics addiction (parenthesis too), forgive me if I use them too much in posts, or too often in threads.

    For games that I play and/or DM, I offer to draw out grids for combat. If you are a DM for a game I play in, just ask via PM and I will do so.

    Yes, I intentionnaly grammar and spelling bad just to argravate you.

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    Default Re: Bleach D20: The Return!

    Quote Originally Posted by Dire Reverend View Post
    The reasoning behind charisma is that it is your spellcasting/reiatsu stat. But the 10+1/2 character level is great.
    Alright so then a will save using your charisma modifier at DC 10+1/2 character level.

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    Default Re: Bleach D20: The Return!

    I've said this before, but I'll say it again.

    Give the quincy something nice. No one is ever going to play one with how it is now; a bow using shinigami is much more powerful and fun.
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    Default Re: Bleach D20: The Return!

    Mind if I go and Grammar Nazi this thing?
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    Default Re: Bleach D20: The Return!

    I think TMK is already on that.
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    Default Re: Bleach D20: The Return!

    Another interesting question.

    Plushies. They are done REALLY weird. Being a race makes it rather strange.

    On one hand, entering and leaving a plushie makes sense, but at the same time it is your race. What happens to your racial stats when outside of plushie form?

    Wouldn't making it a template or something work better?

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    Default Re: Bleach D20: The Wiki Version!

    Quote Originally Posted by Major View Post
    Actually both water abilities are useful. I played a water specialist.

    While the bonus abilities give more senses in general, only the regular mirage lets you get tactile sense. Plus the intent is that if you take mirage and get a sense you can get it earlier, but you get less and not as many benefits.

    Plus mirage has a LOT of things it can add to, range, DC, senses, etc.

    Hence the part about adding it to another ability... Maybe Superior Mirage? The we can reduce system bloat by cutting the addition of other senses from Mirage, leaving it with only the range and number of illusion increases...


    Also, two abilities that allow illusions to deal damage. One needs to be cropped.
    Last edited by The-Mage-King; 2011-09-09 at 07:49 PM.
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    Default Re: Bleach D20: The Wiki Version!

    Quote Originally Posted by The-Mage-King View Post
    Hence the part about adding it to another ability... Maybe Superior Mirage? The we can reduce system bloat by cutting the addition of other senses from Mirage, leaving it with only the range and number of illusion increases...


    Also, two abilities that allow illusions to deal damage. One needs to be cropped.
    I do agree with water having two of the exact same abilities. However, mirage does have the advantage of "I want X sense early. I can take all the abilities that slowly build up to it or I can take it now, but not get any other benefits."

    It's a trade off. One of the things about the water school is that it is so skill intensive. You want to be good at illusions you basically have to specialize. All the choices help. I agree that the following need to go, but I disagree that Mirage needs to change.

    Deadly Mirage or Blurred Reality
    Blending Waves or Blending Waves (same ability twice)


    Anyways, that's just my opinion as having played a water specialist before.

    ...actually I miss my water character... I want to play another one but he didn't fit my Vizard character :(
    Last edited by Major; 2011-09-10 at 01:33 AM.

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    Default Re: Bleach D20: The Return!

    Dire Reverend: I (He-Me) am here.

    Major: Not to nit-pick, but wouldn't a 10+1/2 character level save be DC 20 at twentieth level?

    Turalisj: I'm actually rather impressed with the Quincy class in this thing. I've seen a few systems that really crapped up the Quincy, but the abilities in this rules-set is nice. Still, I'm certain it wouldn't hurt for us to revise it a bit. Not to sound disrespectful, but how about some constructive advice on what you think would improve the Quincy class.

    Shadow Lord: TMK is indeed on that.

    All that aside, should Dire Reverend and TMK not mind, I would really like to see everyone's critique's on the different classes, starting with the Quincy, since it has been an issue before. I'm looking only for constructive things here; I don't want to hear that it sucks. So, helpful information, I'll look at. Anything that sounds condescending, refused.
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    Default Re: Bleach D20: The Return!

    Quote Originally Posted by Nerameshu View Post
    Dire Reverend: I (He-Me) am here.

    Major: Not to nit-pick, but wouldn't a 10+1/2 character level save be DC 20 at twentieth level?

    Turalisj: I'm actually rather impressed with the Quincy class in this thing. I've seen a few systems that really crapped up the Quincy, but the abilities in this rules-set is nice. Still, I'm certain it wouldn't hurt for us to revise it a bit. Not to sound disrespectful, but how about some constructive advice on what you think would improve the Quincy class.

    Shadow Lord: TMK is indeed on that.

    All that aside, should Dire Reverend and TMK not mind, I would really like to see everyone's critique's on the different classes, starting with the Quincy, since it has been an issue before. I'm looking only for constructive things here; I don't want to hear that it sucks. So, helpful information, I'll look at. Anything that sounds condescending, refused.
    Yes, I typo'd. DC 20 it is. Though my general point of rising difficulty, usually a risk, still applies (if not as much, but close).

    As for critique, I've only played an Expert Shinigami, water specialist so I can't say much on the system at this point. I will be playing a vizard blood/projectile soon in Dire's game.

    Critique on the water specialist is simple. It starts out behind the other classes in damage, but is very defensive and hard to damage. Over time it gets stronger and stronger. Water is definitely a late game class, but works fine for what the intended goal is. Overall it was very fun and I never saw too big a problem. At low levels it trades offense for defense. At high levels like most D&D classes it shines.

    I haven't played a Quincy yet, but I will point out one thing that has been ignored. Personally I don't mind the class. Claiming that it sucks because a bow shinigami is better isn't quite fair to the class. They are different and not meant to be a which is better.

    Shinigamis by very nature of being shinigamis will be better. It's part of the template subtype. Quincy and fullbringers are both humans with powers so they will be weaker and the reason to play them is two-fold. One, role playing purposes (If someone wants to play a Quincy, a bow shinigami doesn't cut it) and two, uniqueness.

    The fullbringer and quincy class are both weaker than the three shinigami classes, but they are also much different and do different things. The Quincy gets bonuses to using his bow, gets a unique charge and shoot system, and gets a few special bow abilities that the bow shinigami does not. He might not win power for power or even as customizable, but he does have a spot. The fullbringer is the same way. Honestly, playing a Warrior Shinigami is much better than a fullbringer. The fullbringer hardly gets anything and the only special abilities he gets is things like fast healing. Straight up shinigami vs fullbringer, playing the shinigami is better, but sometimes people want to play mortals in a immortal world.

    Quincy and fullbrigners aren't classes that are meant to be power to power with Shinigami. They are meant to be a different system and a chance to play mortals with powers. Saying a Soul Reaper/Death God is stronger than a mortal is silly. And power isn't the only reason to play a class. Quincy's have a spot. Hell, speaking sheer power and usefulness the Quincy probably beats out the fullbringer as well, yet both have reasons to be played.

    Sure if I wanted the strongest character I'd go Shinigami over Quincy. But at the same time if a Quincy (a MORTAL and HUMAN being) was stronger or on equal power as a Shinigami (an immortal death god) something would be weird. Thus why they have a unique and different system, not a stronger one.

    Anyways, that's just my opinion.
    Last edited by Major; 2011-09-10 at 10:44 PM.

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    Default Re: Bleach D20: The Return!

    Hm... I've gone over Wind abilities, revising the wordings and such.

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    Wind Blade
    This changes the form of your Zanpakutou into a blade of pure force. Your Zanpakuto now deals Force damage, but its damage is reduced by one step (eg: a Zanpakutou that deals 1d6 damage now deals 1d4). This may still be used in conjunction with Hurricane Blade.

    Wind Form
    This changes the form of one of the Zanpakutou's attacks to pure force. The effects vary depending on the type of ability chosen- for instance, Projectile-based Zanpakutou will now do force damage, whereas Summon-based Zanpakutou will gain the Force subtype and do force damage. Hurricane Blade may be used in conjunction with Wind Form. Your Zanpakutou's damage decreases by one step when using this ability.

    Hurricane Blade
    This allows you to charge your Zanpakutou with rippling force. As a move-equivalent action, you can charge your Zanpakutou with force, letting it deal an additional 2d4 points of force damage on a successful attack. This effect lasts until you release your hold on your Zanpakutou or reseal it.

    Greater Hurricane Blade
    This requires Hurricane Blade to take. It grants an additional 2d4 points of force damage when using Hurricane Blade, for a total of 4d4.

    Superior Hurricane Blade
    This requires Hurricane Blade and Greater Hurricane Blade to take. It grants an additional 2d4 points of force damage when using Greater Hurricane Blade, for a total of 6d4.

    Swift Hurricane Blade
    This requires Hurricane Blade to take. It allows you to activate your Hurricane Blade as a Swift Action.

    Control Wind
    This ability requires one other wind ability to take. As a standard action, you may increase or decrease the wind speed by one increment in a 40 ft. by 40 ft. radius cylinder for ten minutes. This ability may be taken multiple times, each allowing you to increase or decrease the wind by another increment.

    Gust of Wind
    As a standard action, you may create a strong ''gust of wind'' as per the 2nd level spell, with a caster level equal to your Shinigami level. This ability may be taken multiple times, each time increasing the range of this ability by 10 feet, or increasing the size limitations by one step (eg. Allowing Large creatures to be treated as medium for the effects of this).

    Whispering Wind
    As a standard action, you may duplicate the effects of the 2nd level spell, with a caster level equal to your character. This ability may be taken multiple times, each time doubling the amount of words allowed, increasing the spread radius by 5 feet, or increasing the range by an extra mile.

    Air Walk
    This ability requires three other Wind abilities to take. As a standard action, you may duplicate the effect of the 4th level spell of the same name on yourself for as long as your Zanpakutou is released. This ability may be taken multiple times, each time allowing you to resist the effects of wind one increment stronger than normal or to grant the ability to one extra person. If the effects of this ability end while you are still in the air, you begin falling immediately.

    Wind Wall
    This ability requires one other Wind ability to take. As a standard action, you may duplicate the effects of the 2nd level spell of the same name, with a caster level equal to your Shinigami level.

    Gaseous Form
    This ability requires one other Wind ability to take. As a standard action, you may duplicate the effects of the 3rd level spell of the same name upon yourself, with a caster level equal to your Shinigami level. You may take this ability multiple times, each time increasing your fly speed while in this form by 5 feet.

    Whirlwind
    This ability requires four wind abilities to take. As a standard action, you may create Whirlwind as per the 8th level spell, with a caster level equal to your character level. You may take this multiple times, each time allowing the whirlwind to affect creatures one size category larger or increasing the initial damage by 2d6 and the damage taken while suspended by 1d8.



    I cropped one that seemed... Well, excessive. The Wind Walk one, because, really, we've got enough transport related stuff here. I also reworked the base wording on these, and adjusted the requirements due to the increase in Shikai abilities gained.


    Comments? I'm thinking maybe all shikai abilities should also have a minimum character level on them, too, so we keep the more broken stuff out of lower level characters' hands.
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    Default Re: Bleach D20: The Return!

    Quote Originally Posted by The-Mage-King View Post
    Comments? I'm thinking maybe all shikai abilities should also have a minimum character level on them, too, so we keep the more broken stuff out of lower level characters' hands.
    Broken stuff like the Wounding ability on the blood type you mean? Or the bleed effect? Both of those are a bit stronger than any of the element types, which can be resisted, or the poison which you can become immune to/resist with saves. Con damage is a lot harder to stop. Hell, just look how many people prefer the blood type over any other.


    Quote Originally Posted by Major View Post
    <stuff>
    See, I'm of the opinion that all the classes should be balanced against each other. The Shinigami should be no stronger than the Quincy or Fullbringer and each should be able to be customized just as well, if not in their own unique way.
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    Default Re: Bleach D20: The Return!

    Quote Originally Posted by Turalisj View Post
    Broken stuff like the Wounding ability on the blood type you mean? Or the bleed effect? Both of those are a bit stronger than any of the element types, which can be resisted, or the poison which you can become immune to/resist with saves. Con damage is a lot harder to stop. Hell, just look how many people prefer the blood type over any other.
    Exactly like that. Well, and stuff that emulates a higher level spell. Can't have level 5 characters running around throwing meteor swarms, now can we? [/exaggeration for comedy]
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    Default Re: Bleach D20: The Return!

    Quote Originally Posted by The-Mage-King View Post
    Exactly like that. Well, and stuff that emulates a higher level spell. Can't have level 5 characters running around throwing meteor swarms, now can we? [/exaggeration for comedy]
    Isn't that the basic principle behind "this requires X number of abilities"?

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