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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Oct 2007
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    Male

    Default [Nexus] Inside 39


    Flag of Inside, flown over all Remnant and Government Installations

    Current Events: Yellow/Null Zone has been merged into a single Grey Zone


    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    Inside is everything within the City Walls. As opposed to Outside, which is everything without. This strange, whimsical city seems to be the center of a planar Nexus, a crossing point between all possible worlds. One can find just about anything in this wondrous place, dreams that defy imagination and terrors that freeze the soul. People and whole places are regularly drawn into the Nexus, added to the chaotic melting pot of all possible realities.

    And more than a few realities that aren't possible.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls, a moat that has been diverted into a river-channel for one many bodies of water flowing through Inside. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.

    Welcome, traveler, to the City of Inside. The only boundaries you find within are the bounds of your own imagination.


    Rules, Zones, Streets, and Locations

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    Rules
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    1:Please Spoiler any Fanservice in this thread! It is accepted that there will of course be some, and that romance and curtains happen. However, please be courteous to others and spoiler any scene that goes on for a little while, and if it reaches the point, curtain. This is so you can stay within forum rules, as well as letting those uninterested in the scene, pass by. Thank you.

    2:Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.

    3:The DOOM-Shield. Inside is currently equipped with a techno-magic shield that mitigates "global" effects to a survivable level. This is to prevent anyone from simply killing all the NPCs, or affecting the entire city. For example, a plot that envelops the entire city in sub-arctic temperatures, will find that the cold isn't as bad as it should be, and survivable.

    4:Remnant. Please remember when doing any plots or large events, that even though it has it's own thread, Remnant, the Inside Police Force and Army, is located in Inside, and may respond to events, or may be asked to respond to them. More information on them will be provided later.

    4:All Inside-Wide/Nexus-Wide plots need to be brought up in OOC first! We all want to have the entire city be cast into a frozen wasteland from time to time, but such things need to be brought up in OOC first, to allow players plenty of warning, and so people don't feel like anything is being forced upon them that they don't want to RP.

    5:Inside is not Space! Anything involving massive spaceships, meteors, satellites, Lasers From Space, and the like, do not belong in this thread. Few PCs have the ability to fight off an orbital bombardment, so it is considered unfair to be able to call down such things inside Inside. It can be assumed that the Doom Shield prevents such things from occurring. The place for these sorts of things should be in Outside, or another thread all together.



    Zones, Streets, and Locations
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    Please PM Wolfbane to have a new location placed in this registry.


    Zones:
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    In the Zone(s): The City of Inside is separated into three socioeconomic zones color-coded for your convenience.

    The Blue Zone is upper-class, well to do portions of Inside.

    The Grey Zone is the portion of the City that is middle-class. It also includes many commercial and industrial portions of the City.

    The Red Zone is the of the City that is degenerate, destitute, or downright dangerous. Sometimes all of the above.

    Streets:
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    Can you tell me how to get, how to get to Generic Street? The City of Inside also has a number of Streets. The Streets aren't a street in the literal sense, but rather portions of the City with a particular theme. While one can find anything anywhere in the City there are none the less areas were certain settings predominate.

    If you have an idea for a Street feel free to suggest it in the OOC thread.

    Known Streets:
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    Generic Street: The generically modern setting! Generic Street is perhaps the most plastic of the Streets, displaying a decent mix of all settings, though modern predominates. Generally speaking most locations without a Street name will be found here. The most commonly seen locations here are the Streets and the Slums. Occasionally The Rooftops if someone is feeling daring.

    Arkham Street: Spanning 1920s-1940s style sci-fi and horror, Arkham Street is home of such spooky locations as Philip Memorial Library, the haunted Carter House, and Dunwich Park. The more upscale portion of Arkham Street is known as Metropolis Square, a metropolitan area sporting Diesel Punk style robots and rayguns and mad scientists oh my!

    Cirrus Street: Cirrus Street is the FUTURE! sci-fi portion of Inside. Most commonly seen are the post-apocalyptic Bombed Out Zone with its never-ending zombie vs Martian vs killbot vs mutant war and the hopeless squalor of the Underhive. In addition to these areas there's also the chrome and glass clad Skyway. Think Jetsons with more foot-paths. Repulser Trams connect the Skyway to other portions of Inside for those not blessed with flying cars.

    Market Street: Market Street is the ye olde portion of Inside, complete with bards, fools, open market places, and the occasional damsel in distress. While products of any age can be found in the sprawling street booths everything is done ye olde style-e. If you need a chase scene to crash through a fruit-cart this is the place to do it.

    Yellow Dog

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    At the edge of the city of Inside, a unique street marks the border between the wilderness and the world of men. Two rows of wooden buildings stare at one another from across the sides of a dusty, unpaved street. The dark brown wood is bare, held in place with rough nails, only the occasional brightly painted sign relieving the earth tone monotony. This street is called Yellow Dog, and it is a little mining town right out of the Old West.

    Well, not quite right out of the Old West. You see, anything and anyone that has even a little to do with the West comes to Yellow Dog. It doesn't matter what kind of West you're from; a Fantasy West with dragons and demons, a Steampunk West with stompy mechs powered by cloud benching coal furnaces, a Samurai West were a man's sword is as trusted as his six-gun, a post apocalyptic or futuristic West were revolvers come in laser form and the horses are robots; heck, even folks from just the plain old regular West are welcome here, and they don't mind strangers round these parts. This is a place were a gaggle of fur trappers and buffalo hunters haggle with a squid faced merchant about the worth of their haul. This is a street where dwarf and gnome gold miners walk into town, comparing the size of the nuggets they've panned from the rivers as they head towards the saloon. This is a place where you can pass a man dressed like a Union Cavalry Officer talking with a robot cowboy on a steel horse. You can walk down the way and pass a mysterious man who greets you with a "Konnichiwa, pardner.", as his samurai sword rattles lightly against his holstered pistol. Gunslingers, cowpokes, gamblers, bandits, prospectors, pioneers, profiteers, preachers, snake oil salesmen, trappers, hunters, townsfolk, wildmen, and things much weirder all mingle along this dusty lane.

    Welcome to Yellow Dog, pilgrim. Enjoy your stay.



    Locations:
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    Azik's Enchantments(Player: Harnel, Grey Zone)

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    Those in the area will hear a rumbling as the Nexus begins pulling in something larger than just a single person. Reality bends, and the shape of portal opens above a certain street corner. For a sickening moment, nothing happens, but then things start coming out of the portal - all of them are bricks, building up finally to a door and a roof, with tiny windows built in. There's even a large chimney sticking out of the center of this strange, conical building that begins puffing rainbow smoke almost immediately.

    A creature steps out the front door, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the street, his longcoat catching in the breeze. as it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He looks up and down the street. He doesn't seem to be particularly disturbed by the change in location, but he does take the time to call out, in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Emergency Clinics

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    Like the bunkers the clinics are spread through-out the City and are equipped with technology akin to a modern emergency room. Since there's no magical healing available the speed of recovery is going to be noticeably lower than what is available at one of Inside's many temples. However their availability makes them absolutely vital in the application of life-saving care.


    Erin's Emporium
    (Player: The Bushranger, Grey Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    Evolution Industries Headquarters + Factories
    (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Hastings and Sons Mortuary (player: Kid Kris, Grey Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    The Misspelled Cemetary (Grey Zone)
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    It's the rain that makes for the perfect atmosphere.

    Since the party left the well lit cobbles lanes of the Market Streets the sky has opened up upon our intrepid band of adventurers with a vengeance. The wind howls through barren trees as the rain descends in sheets. The heavens are split by a ribbon of lightning and a roar of thunder.

    A massive cast iron gate surrounds this place of once hallowed ground. Yes, hallowed once but no longer. The earth appears dead. Rotten. A phosphorescent green fog creeping along the ground. Misshapen fungus and molds clinging to crumbling monuments. Corpses exposed on the surface, half-eaten with decay.

    The gate creeks open of its own accord as the party nears.

    And above the gate, in rusted iron letters, reads:

    The Misspelled Cemetary


    Needle and Thread (Blue Zone, Player: Artemis97)
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    On one side of a wide cobblestoned street is a small shop. The sign hanging over the door depicts a simple spool of thread, pierced by a needle. No words were included, as a courtesy to those who could not read, nor were they needed. It was clear from the merchandise displayed in the two large windows on either side of the door that this was a clothing boutique. The right side displayed the latest in women's fashions, dresses and skirts in unique designs, all detailed by hand with beading and embroidery. The left window showed men's clothing, from a beautifully tailored three piece suit, cut from expensive fabrics, to the very best in adventuring style, rugged and sturdy, clearly built to last.

    Inside, racks and manequins display more clothing, split down the middle between men's and women's fashions. The back wall held rolls of fabric, some plain, others with obviously magical properties. A large, three-sided mirror sits in the back corner, next to a small changing stall. On the other side is a small counter holding a cash register, behind that the door that led to a small workroom.

    The Needle and Thread is a clothing shop specializing in custom tailoring and specialty designs. It is owned and operated by Lillith Rock, and the kindly fiendish woman can usually be found behind the counter, or working on orders in the back workroom.


    Pontius' Custom Constructs
    (Player: Earl of Purple, Grey Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Red Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    St. Guinevere's Sanatorium for Lunatics and Object Seekers (Player: Anyone, Gray Zone)
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    This insane asylum exists for people questing after Objects from the Holders Mythos. Anyone can run an Object quest, but please look at the community agreed guidelines first as it helps keep things consistent.

    If you want to use the Sanatorium for other uses, feel free, but expect it to be a house of unspeakable horrors.


    The Temple of Dalachrech (Player: Earl of Purple, Grey Zone)
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.

    This is a hidden location in the Grey Zone. Please PM Earl of Purple if you wish to interract there.
    The Temple is now open to the public.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering
    (Player: Morty, Blue Zone)
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    Warwick Works
    (player: happyturtle, Grey Zone)
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Witch Which's Wish Shop
    (Grey, Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)




    Inside's Defenses, Remnant, and The Council
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    Defenses
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    As stated above, the city of Inside is defended by the Walls, Moat and DOOM-Shield, but it is also defended by a more "mundane" force field that can be called upon in times of need, as well as a number of more conventional defensive capabilities, nearly all of which are manned and controlled by Remnant(Controlled for the most part by Wolfbane). These include things from Emergency Bunkers, Relief Stations, Anti-Aircraft Cannon, and the like.


    Remnant
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    As stated before, Remnant is Inside's police force, army, and main defensive body. It is made up of the remains of what was once the Acronymian Empire, and consists of hundreds of men, women, and machines, both soldier and civilian, sacrificing their daily lives and time to make sure the city of Inside is relatively safe for it's citizens. There are Remnant Outposts all throughout the city, with the main HQ in Blue Zone, and less Outposts in Red Zone. These can be reached fairly easily, and allow people to report crimes, turn in criminals, collect bounties, and even ask to be recruited. Remnant controls most of Inside's defenses, but also controls Rapid Response Units capable of stopping fires, providing emergency medical aide, and even disaster relief to clean up debris and fix buildings and roads damaged by the day to day events of Inside.

    Squads of Remnants patrol the streets "every so often" and should anyone need one, can interact with them(Please PM Wolfbane upon doing so, however).

    As a note, Low-Level Remnants can be Godmodded! They can be assumed to fight the fires that pop up, but can also be asked to provide basic information. This also means that they can be bribed for less well-known information such as someone's name and rank, or to look the other way for a small crime, such as theft. Anything more, please PM Wolfbane to let him know, in case there is something that needs clarified. The Remnants can be godmodded to be killed on occasion, but if it happens too fast, too often, Wolfbane may step in and RP it out. Once again, please PM Wolfbane if you plan on killing a Remnant NPC.

    What is NOT Godmoddable:

    -Getting Security Codes
    -Accessing Secure Areas
    -Killing off more than one or two NPCs at a time, or killing a Named Remnant NPC/PC
    -Stealing Identities
    -Destroying Remnant facilities

    It is not impossible for these to happen, but with proper warning provided to Wolfbane, it can be RP'd out and attempted. However, it should be noted that only Low-Ranking Remnants can be Godmodded in this way.


    Council
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    The Council is the "ruling" body of Inside. A small group of individuals reside on it, and decide Inside Policy. People can go here for diplomatic relations, trials, or other activities that may concern dealing with an actual government instead of a police force or army.
    Last edited by UncleWolf; 2011-10-17 at 05:25 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    Gullara's Avatar

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    Default Re: [Nexus] Inside 39

    Quote Originally Posted by Gulaghar View Post
    [MagMart]

    Especially considering they don't know any other places. Soon enough they'll arrive at MagMart and make their way inside. "Now where to start looking." Sakura looks around, no idea where to head first. Hopefully a Magbot will be along at any time to assist them.
    Quote Originally Posted by Lord Magtok View Post
    And look! One leaps in just in time to help!

    "Scuse me ma'am, is there anything I can help you two with?"
    Repost for Murkus.

  3. - Top - End - #3
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    TechnoScrabble's Avatar

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    Default Re: [Nexus] Inside 39

    Market Street

    Young continues to oggle the jar and not Amil nope not at all no oggling Amil going on here and chuckles.
    "Right, then, iffen th' label says so."
    GLORIOUS SOVIET SNAIL SUPERTECHNOLOGY

    Comrade L.E.S.S. by The Mad Hatter!

    Quote Originally Posted by Viper9090 View Post
    My weirdest nightmare has just been replaced.
    (Recaiden) He lives!
    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

  4. - Top - End - #4
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    Default Re: [Nexus] Inside 39

    Quote Originally Posted by TechnoScrabble View Post
    Red Zone

    The bogeys find themselves cut up and pinned to the wall by ice shards!
    "Ow."
    Quote Originally Posted by KerfuffleMach2 View Post
    The bogeys pinned, Demon Queen uses this opportunity to try and regain control of herself.

    Struggling, she pulls back her sleeve a little, revealing a mark, kind of like a sunburst, on her arm. She holds her hand to it for a moment, eyes closed.

    Her breathing returns to normal, as do her hands. She opens her eyes again.

    Sorry bout that.

    Kyinde may now notice that a black sunburst has appeared on her forehead. And it's bleeding.
    "You ought to apologize to yourself more than me," chuckled Kyinde. "You were the one who was inconvenienced more, and anyway, it wasn't really your fault."

    She turned to the pinned bogeys. "Now, you stop hurting people and we can let you go. Does that sound good?"
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    [Market Street]

    Amil is wearing overalls and a long-sleeved shirt. There really isn't anything very compelled for a guy to ogle, honestly. So he had better be ogling the jar. Least hope he is...

    The jar is stuffed back into the pocket despite the jar having no business being able to fit in the pocket. Extra dimensional storage space, don't leave home without it!

    "This must be one of those 'chance' PC meetings,"
    Amil comments as she starts off at a brisk walk again. "I've heard about this sort of thing. You're just minding your own business then all of a sudden a complete stranger is trying to make small talk with you. I think it's some sort of social magic? Pretty sure Grace talked about it before on her radio show..."

    How neat!
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    Default Re: [Nexus] Inside 39

    Red Zone

    The lead bogey spits at Kyinde.

    Market Street

    You obviously don't know Young at all if you think he'll find overalls unogglable.
    "Ah 'unno wha' all that means, Ah jus' assumed Ah was a frien'ly enough chap."
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    Default Re: [Nexus] Inside 39

    Market street

    The vampire will be scanned a lot from the scanner. It's not every day you see a perfectly healthy vampire!

    Now, Lorianne will hear the typical translation from the collar, but the vampire will not get that bonus. Anyone in the area that is not Lorianne or that does not have supernatural translation powers is left with an alien making a number of noises that seems to be a kind of language.

    "...definitely Lorianne! But she's a [Biped?] instead of a [beasital?]! And this other girl has an absolutely [error?] system! The [vascular?] is working, but [oragns?] are only slightly operational..."

    "Please wait until I'm [stable?] to tell me."

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    Red Zone

    Demon Queen sighs a little. I'll...I'll explain it after we're done with these guys.

    She turns to the bogeys, folding her arms over her chest.

    Now, I'm going to ask nicely one more time. Who sent you?

    Market Street

    Alysha giggles again. I'm sorry...she sounds kinda funny...hee hee...

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    [Market Street]

    "It's like..." Amil pauses in her brisk walking pace to try to figure this one out. "Sort of like whenever there's a major event going on in the Nexus there's always a PC around to do something about it. And if there isn't a PC around to do something about it the event just kind of... gets gobbled up back into nothing."

    She wrinkles her nose as she considers that.

    "But would that mean that nothing bad would happen if there weren't any PCs around..."

    Oh.

    Huh...

    Maybe PCs are actually a bad thing?
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    Market Street

    "Well, tha''s depressin', t' say th' least 'a' it," Young fiddles around with his wallet a bit.
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    Quote Originally Posted by Viper9090 View Post
    My weirdest nightmare has just been replaced.
    (Recaiden) He lives!
    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

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    Default Re: [Nexus] Inside 39

    Market Street

    Since Jerry doesn't seem to want to help Tom, Lorraine heads over, figuring she can at least try and spot for him to help him keep his balance. If he completely falls off, she won't heroically try and break his fall. Because, ouch.

    "Yes, it's me. Wolfy told you I'd turn back once the moon was gone, didn't he?"
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    Default Re: [Nexus] Inside 39

    [Market Street]

    "I dunno..." Amil replies, now somewhat glum from that realization. it couldn't possibly be that simple, could it? There must be something else going on. Some other-

    Bah.

    She hasn't even introduced herself yet.

    The Tyranid offers a hand to shake. "Amil Wightson. I'm a dispatcher for Remnant and... I guess a part time adventurer now? The latter wasn't really anything I was fishing for. The Nexus has this habit of spitting weird all over people."

    So much weird.

    "And you are?"
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    Default Re: [Nexus] Inside 39

    Market Street

    "Nice ta meetcha. Ah'm Adam Young. Ah'm a soldier 'a' sorts," Young holds out his hand.
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    Quote Originally Posted by Viper9090 View Post
    My weirdest nightmare has just been replaced.
    (Recaiden) He lives!
    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

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    Default Re: [Nexus] Inside 39

    [Market Street]

    "A solider of sorts?"
    Amil echoes. "You aren't one of those bounty hunters that are constantly cropping up around the Nexus, are you? Because this place seems to have-"

    She steps aside to allow a knight to ride past on a steam-powered mechanical horse.

    "Seems to have a real fondness for grabbing people of that job description. That and assassins."


    Wonder why the Nexus likes people who kill people so much?

    It just seems...

    Strange.
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    Default Re: [Nexus] Inside 39

    Red Zone

    The bogeys spit at the Demon Queen as well!
    How rude!

    Market Street

    Young laughs, and his voice seems to have changed to fit his relatively young age. Maybe his player was tired of the gravelly voice and wanted his voice to fit his body better or fourth wall repaired! Oh dang it, lampshades!

    "No, no. I don't do bounties or anything like that. I'm a 21 bravo, a combat engineer. I do bad things to bad people so that they can't do bad things to good people."
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    Quote Originally Posted by Viper9090 View Post
    My weirdest nightmare has just been replaced.
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    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

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    Default Re: [Nexus] Inside 39

    Red Zone

    Demon Queen growls a little.

    Fine. I tried being nice. The bladed ring floats next to her, horizontally. Let's see how many of you I gotta kill before I get an answer.

    She flicks her hand, and the ring flies for the neck of the first bogey.

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    Default Re: [Nexus] Inside 39

    [Market Street]

    Typing out accents is really hard work!

    Better to just say what they talk like often times. Especially if it's really complicated.

    *ahem*

    "Combat engineer?" more repeating from Amil! "Is that..."

    Okay.

    Amil has been in the Nexus for a while now. Her knowledge of a lot of modern stuff is based solely on media that she has observed since arriving in the Nexus since her home world was basically back in the 1920s in terms of its general tech level.

    That means the only engineer that she knows of that also does combat is-

    "...the guy who builds automated turrets, right?"

    One of the first times she ever saw someone playing a video game was some kid with a lap-top at Trog's. Guess what he was playing?
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    Default Re: [Nexus] Inside 39

    Red Zone

    One bogey loses its head and curses at the pair of heroes as it slowly dies over the next two posts.
    The other two don't even flinch.

    Market

    Young laughs. A lot.
    "Nope. I take apart the baddies' stuff and use it to build stuff to keep my boys alive. Blow one position up, use it to build another, place some wire mines, yadda yadda, all while doing the grunt work as well."
    Last edited by TechnoScrabble; 2011-09-10 at 12:51 AM.
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    Quote Originally Posted by Viper9090 View Post
    My weirdest nightmare has just been replaced.
    (Recaiden) He lives!
    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

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    Default Re: [Nexus] Inside 39

    [Market Street]

    "Oh..." Amil replies rather sheepishly. Now she feels silly! Doesn't know that much about this kind of thing, honestly. She really needs to study up considering her job. "Huh... I really can't imagine that sort of job would have much demand around here..."

    More back of head scratching!

    "Maybe you could find a job as a normal engineer? The kind that builds things without blowing them up first?"

    That sounds like a stable, useful contribution to society!

    ...

    It might be kind of boring though.
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    Default Re: [Nexus] Inside 39

    [Red Zone]

    Kyinde sighed. "Great. This victory is boring. What to do now?"

    She considered her options briefly. She didn't really want to kill the bogeys, but letting them go would be a bad idea. The obvious choice was a compromise.

    "Maybe we leave them here, bound to a wall or something. If they're lucky, they'll get found and released by someone who feels helpful toward them. If they're unlucky, they could spend a while stuck there, or get found by a less friendly person. What do you think of that?"
    When in doubt, use cute little dragons.

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    Default Re: [Nexus] Inside 39

    Quote Originally Posted by happyturtle View Post
    Market Street

    Since Jerry doesn't seem to want to help Tom, Lorraine heads over, figuring she can at least try and spot for him to help him keep his balance. If he completely falls off, she won't heroically try and break his fall. Because, ouch.

    "Yes, it's me. Wolfy told you I'd turn back once the moon was gone, didn't he?"
    The male gets down successfully. Things are said, and only Lorianne will be able to understand them. And even she will only get most of it.

    "We did not know what you would [appearance?]. We only scanned you in the [beast?] form."


    The female turns around. "Here she is, as [the individual is?]! Look, sensitive [sound?] senses and an extra [olfactory?] complexity!"

    She shows him the scan.

    "And this other [female?] is worth noting!"


    She shows him the scan of Alysha.

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    Default Re: [Nexus] Inside 39

    Market Streets

    "Alysha, this is Tom and Jerry. They like to scan things. I can only understand them because of this."
    She points to the circlet. "I don't remember everything that happened, but I remember you were kind to me." She says to Tom.

    She also remembers that Jerry is insane and scary.
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    Quote Originally Posted by happyturtle View Post
    Sophie is the recipient of a maternal hug from Pastor Ellen. Elder Cooke almost does so as well before he remembers how much dirt he has on him, so he puts his hands in his pockets and smiles. Dr Burnett (now Sister Frances to Sophie if she chooses ) warmly shakes her hand. "I'm sure you will, dear. Pawpaw, get back outside and finish with your muck. Dinner'll be ready at 6."

    "Yes, Duckie,"
    he says. The couple exchange a brief kiss - just a simple touch of the lips - and he goes back outside.

    It's about now that Pastor Ellen spies Aleph watching. "There you are, dear. I hope you're well rested. Sister Frances, Sister Sophie, this is Aleph. She came here for sanctuary. Aleph, this is our newest sister, Sister Sophie, and Sister Frances, who grew up with us. I'm sure if you need any help and you can't find me, either of the sisters will be happy to assist."
    Sophie nods at Aleph, saying nothing for now.
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    Default Re: [Nexus] Inside 39

    Red Zone

    We could do that. But, that runs the risk of them running free and causing more havoc.

    So,
    Demon Queen brings the blade by her again. I'm just gonna kill them now.

    Market Street

    Alysha gives the pair a wave and a huge smile. Hi! I'm Alysha. Nice to meet you!

    Wait...can they understand me?

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    Default Re: [Nexus] Inside 39

    Market street

    'Tom' is still crazy. Just not as crazy as 'Jerry' and/or better at hiding it.

    "Yes, we can understand you fine with [Translation?] but due to the [separate?] between our languages, many details are lost in [Transition?]"


    The male looks at his partner. "Uhh... you are aware that she can't understand a word you're [say?], right?"

    The male turns to Lorianne. "It's nice to meet you [proper?]. How are [life?]"

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    Default Re: [Nexus] Inside 39

    Market Street

    But he's nice crazy! That makes it better!

    "They can understand you, mostly. There's some kind of weird thing with their form of language."
    Lorraine says to Alysha. "I am well. Wolfy took care of me until I was myself again. I'm scared what will happen next moon though." =/
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    Default Re: [Nexus] Inside 39

    Quote Originally Posted by Morty View Post
    [Null Zone]

    The group gets off the bikes and splits up. Three of the bikes carried two people each - four of those people are sappers who immediately rush to disarm the bombs, following each of the explosives' trackers. The other three people, one of whom is Anatolij, head into the alley, also following the trackers. Rot of AMEN! Surrender and you won't be harmed! Anatolij bellows. His description would be unnecessary at this point, as he's wearing light power armor that covers his body and face. He's armed in a handgun and a cavalry sabre. Accompanying him are another Remnant trooper and a Mortal Coil combat cleric.
    [Null Zone]

    ((How do they know specifically that it's Rot, and not some other AMENite? ))

    "Okay. I surrender."

    Rot steps out of the shadows, hands held up to show he's unarmed besides the bag. There are no obvious weapons on him, either. The cloaked vampire's expression betrays ill intent, but the shadows over his face hides his evil grin and eyes from normal sight. He suddenly tosses the bag of explosives, which will still go off in 9 or so minutes, straight at Anatolij and then smoothly transitions to rushing at the cleric next to him. His vile magic sword materializes in his hands as he does so, and he attempts to quickly stab the cleric through the chest. He senses the cleric's holiness and wants the biggest threat dead first.

    Quote Originally Posted by Reinholdt View Post
    [Animal Shelter/Temple of Bast]

    "Ah. Well it was worth a shot."
    So this Bast statue was attacked by an Old One and sucked into their domain. Interesting.

    "Don't know many shops around here that commissions statues though."
    [Animal Shelter/Temple of Bast]

    Yuuuuup. That's totally what happened. <.<

    The sphinxes are natural liars. Chione gives a feline shrug.

    "I don't know any either. We're probably going to have to teach one of the sla- humans to make them, or find a metalworker somewhere."
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    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
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    Quote Originally Posted by PurityIcekiller View Post
    [Abrajin's Library]

    Xalicus hastily backed away and pulled out his staff. "Is there a curse here or something? I'm not fond of curses, and I'm a bit wary of dead people who... aren't that dead. I'm just looking for knowledge here."
    [Abrajin's Library]

    "Oh, there is... a..." The mummy trails off, glancing around him. "Where am I?!" Well, technically he didn't say that last part precisely that way, as there were many more angry syllables involved, but for the sake of a less vulgar post, they will be left up to the imagination of others.

    In any case, the mummy looks quite upset, to say the least, to be in a tomb that is apparently not his own. However, he seems to take hold of himself, and coughs in a polite manner. "Um, well, this is rather embarrassing. I can't very well curse you for invading somewhere that isn't my tomb, can I? I don't suppose you could tell me where the Great Pyramids of Gnesh are from here?"

    In all likelihood, Xalicus has never heard of the place. Even if he did, giving directions from within an infinite library inside the ever shifting city of Nexus seems like a hopeless task.


    [Temple of Cunningham]

    Aleph gives a small curtsy to the unfamiliar people, trying to put a smile on her face. "Hello." She is a scrawny teen wearing a dress that is definitely too big for her, which probably doesn't make a great first impression. The fact that she feels incredibly awkward at the moment probably doesn't help her.

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    Default Re: [Nexus] Inside 39

    [Null Zone]

    ((That's a good point, actually. Should I edit "Rot of AMEN" into "AMENite", maybe?))

    Anatolij ducks under the bag and charges at Rot, knowing that time is of the essence and that they have to subdue the vampire quickly. He tries to intercept him on his way to the combat cleric, who yells: In the name of Svarog, stop! This is followed by an attempt at making Rot freeze in place under the burden of a holy judgement on his blasphemous self. If Anatolij manages to get to Rot, he'll slash at him with his cavalry sabre, which becomes super-heated. The trooper, meanwhile, moves to try and flank the vampire.

    [Temple of Cunningham]

    Sophie has seen far worse-looking people in her life, having been a social worker.
    Hello. It's good to meet you. As the Pastor said, I'm the Order's newest convert.
    She's a fairly short, dark-skinned and dark-haired woman wearing a denim jacket and jeans.

    She has no gun with her, though. It would hardly be appropriate to bring one here.
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    Default Re: [Nexus] Inside 39

    Order of Cunningham

    The clothes Aleph arrived in have been washed for her by now, though I'm not sure what condition they were in, other than muddy.

    "Let's go to the kitchen. I have a pumpkin pie cooling on the countertop, and we can sit and get to know one another." Pastor Ellen says.

    Assuming everyone does follow her to the kitchen, she'll serve coffee and pumpkin pie to those who want it, with plenty of whipped cream. The real kind, made of real cream, not Cool Whip!

    "Now, Aleph, we'll need to make some permanent arrangements for you. You're welcome to stay here, and we'll get you some proper clothes. You'll need to go to school, and of you can help around in the house or temple or grounds to earn some spending money. Or you could move into the Children's Home not far from here, where you'll have a lot more company, and they'll take care of you. Or perhaps Sister Sophie has some suggestions. Of course, whatever happens will be your decision."
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


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