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Thread: The Shortening Rules Questions
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2011-09-02, 05:12 PM (ISO 8601)
- Join Date
- Nov 2006
The Shortening Rules Questions
I've got a question for the Shortening:
The backstory card Doesn't Get Sidetracked awards points for ending a turn in a Xykon's Lair room that isn't Safe Haven. However, if you're playing with Wandering Xykon then there is no Xykon's Lair, making it impossible to get those points. Should that card just be replaced at the beginning of the game?
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2011-09-09, 05:19 AM (ISO 8601)
- Join Date
- May 2007
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- Budapest, Hungary
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Re: Rules Questions
I just got the Shortening!
Looks great, and interesting. I have one important concern, however.
Why would the Helium Elemental be an exploding monster? Helium is a meek, inert, non-combustible gas, as noble as the posher Xenons. There is a reason Helium is used in children's baloons. The go pop, at worst, not explode! This terrible, elementist misrepresentation of this friendly gas significantly reduces the product value for me.
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2011-09-14, 01:50 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Rules Questions
Some questions about the Shortening. Hopefully the Giant or apegamer will chime in on the intent questions.
No Turning Back:
- If there are two sets of stairs down from floor X to floor X+1, and floor X+1 has reached 8 rooms without connecting the two segments, then players on the side that doesn't connect to the next floor down are allowed to move upwards to come back down the right way, right?
- If I lose my last wound, after missing my turn, do I heal automatically? Am I required to rest or get cured as soon as possible, or can I keep playing without healing? What happens if I lose another wound before I get a chance to heal?
Wandering Xykon:
- Is killing Xykon no longer worth any X's?
- The I Hurt Xykon cards mention Xykon returning to his Throne Room. That should say Safe Haven, right?
- Once Xykon's attention is caught and his move token is put in the Safe Haven, does he first move on that same turn, or starting after that player's next turn?
- Is Xykon subject to any room effects that normally affect players, such as A Dark Room or The Room With All The Spikes? What about Explosive Runes?
- If all players who are not holding I Got My Ass Kicked By Xykon are camping out in the Dungeon Entrance, how does Xykon move? Would he head toward the Dungeon Entrance and camp out in the first room of the dungeon until one of the players reenters the dungeon?
- Since Xykon's choice of who to battle uses the number of shticks as a tiebreaker, should his decision of where to move also use that? Less significant than distance and the choice of floor, but more significant than the die roll?
- The rules say you can attack Xykon "as you would initiate a Player vs. Player battle." A strict reading would imply that you can't choose to attack Xykon if there is also a monster stack in the room. Is that the intent, or should I be allowed to fight Xykon instead of the room's stack?
- If a room contains Xykon but no monster stack, can I pick up loot there? The rules don't prohibit it, but I'm guessing that's an oversight.
- If I attack Xykon's stack with Turn Undead, do I have to turn in I Got My Ass Kicked By Xykon even though I can't actually defeat Xykon himself?
- The rules say Xykon is immune to multi-wound shticks. In the case of a successful Area Effect attack that also targets an Exploding monster, is Xykon also immune to the explosion, or can he take a second wound that way?
- Can Poorly-Planned Illusion move monsters out of Xykon's minion stack? If so, do they have to be moved into neighboring rooms, or can they be moved from the minion stack into the same room Xykon is in?
New shticks:
- Take Yer Medicine: can Durkon use this to heal a player who is already at full health? Can it only be used on his own turn?
- The Hope of Returning Home: does this override the requirements of Broken Weapon/Turned Into a Newt/Hysterical Aphasia?
- Friendly Fire(ball): does the copy that V is currently using and flipping get counted as one of the face-up copies?
- Carry Along: if Roy explores a new room, does the carried player also encounter one-time room effects, such as A Room with a Motivational Poster or The Corridor of Very Toxic Sulfur Fumes?
- Petty Threats: I'm guessing this is supposed to hold only one Screw This card at a time, but it doesn't actually say that. If it can hold multiple cards, can they be played simultaneously with a single flip of the shtick, or only one at a time?
- Personification of Self-Loathing: does this take effect before the trap/battle resolution? In particular, can Haley save herself from losing her last wound?
- Grand Theft: Your Stuff: can this be unflipped while it is placed in a room, either by resting or by other means? Haley would still have to wait until it was returned to her to before using it again, right?
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2011-09-19, 02:36 AM (ISO 8601)
- Join Date
- Nov 2010
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The Shortening Rules Questions
Is Xykon a Monster and/or a Player
- Does Xykon trigger Explosive Runes
- Does he take Damage from Explosive Runes
- Is he a valid target for the Screw This card named Surprise!
- Is he a valid Monster target
- Is he a valid Player target
- Can Durkon offer to heal Xykon
- Can Xykon accept healing from Durkon
While Xykon is retreating towards the Safe Haven
- Does he stop movement if he encounters a player
- Does he attack a player if his movement ends in a room with a player
When using the variant rule No Turing Back and a player has lost his last wound
- Do all wounds heal?
- Do all Shticks unflip?
- Do the effects of "Broken Weapon/Hysterical Aphasia/Turned into a Newt" end?
- Does Durkon's Shtick The Hope of Returing Home end those effects
- When does the above happen:
- Immediately, when he drops half of his Loot?
- Later, after he has missed a turn?
- On the skipped turn is he treated as being Paralyzed or Fleeing?
- Is he a valid target for PvP
- Is he a valid target for Xykon
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2011-09-19, 05:27 PM (ISO 8601)
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- Aug 2003
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- Philadelphia, PA
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Re: The Shortening Rules Questions
Wandering Xykon is a Monster, not a player. He follows all the rules for Monsters except for those that relate to his movement and other unique capabilities.
That makes most of the next few answers obvious, but I'll go through them anyway:
No. Only players can trigger Explosive Runes.
No. Only players take damage from Explosive Runes.
Yes, because he is a Monster. Note that the part where the Monster is "saved as normal" means that you only get to save Xykon if you are taking his last Wound, because that is what is "normal" for Wandering Xykon.
Yes. You can target him with anything that targets a Monster that does not specify "except Xykon" or is listed under the "Xykon Special" Monster ability.
No. You may not target him with anything that targets a player unless it also can target a Monster.
No. Durkon can only heal players.
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No. The new movement pattern of moving directly toward the Safe Haven replaces all of the previous movement directions for Xykon, including the one about stopping when he encounters a player.
Yes. Per the rules, "When Xykon ends his movement in a room with one or more players, he Attacks them."
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Yes; when they begin their next turn (after missing one), they start with a fresh set of Wounds.
Fleeing.
No; treat the character as if they were fleeing the dungeon (except don't move them).
No. Wandering Xykon will ignore them as if they were fleeing the dungeon.
No. You would need to rest in order to unflip shticks.
Hadn't thought about that, but sure, that's fair.
Yes and no. It unflips them, meaning that they can be used again, but it does not discard the Screw This! card. So if they become flipped again, they remain flipped. Although there's no reason you can't use Hope of Returning Home to unflip it again, indefinitely.Rich Burlew
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2011-09-19, 05:36 PM (ISO 8601)
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- Aug 2003
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Re: The Shortening Rules Questions
Yes, but the easiest way to do it is to not worry about it unless someone draws that Backstory. Just let them discard it and draw another one.
"Exploding" does not necessarily imply a fiery conflagration. In this case, the Helium Elemental makes everyone's voices so high and squeaky that they fall over laughing and die suddenly due to undiagnosed heart malformations.Rich Burlew
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2011-09-19, 06:21 PM (ISO 8601)
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- Aug 2003
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Re: Rules Questions
Sure.
Answered in my first post on this thread. Note that you cannot lose Wounds by any means while you are in the middle of missing that turn.
No, he's still worth two X's. They should be listed on his large Character Card.
Yes; an early version of the rules included a new version of Xykon's Throne Room specifically for Wandering Xykon instead of just using Safe Haven, and I guess we never caught the change on those cards.
His first turn occurs immediately after the turn in which his attention is caught.
As above, Xykon is a Monster that moves, not a player. He is unaffected by Room text that specifies players.
No, in that event, Xykon would stand still until someone re-entered the dungeon.
You can certainly institute that as a houserule if you wish, but by the rules, it should be distance, deeper floor, then random die roll. Xykon doesn't know who's the strongest unless he's looking right at them.
Yes, obviously the presence of Monsters in this case is an exception to the rule that you can't initiate PVP when there are Monsters present, because Xykonn is himself a Monster and it would be impossible to attack him at all otherwise.
However, to clarify: When Xykon and his Minion Stack are in a room with existing face-up Monsters, there is no difference between his stack and the stack in the room. Xykon is treated as being part of the room's stack, as are all the Monsters that are following him. Think of it as one large stack with Xykon at the top, all of his Minion Stack in order beneath him, and the entire face-up Monster stack in the room beneath them.
A room containing Xykon does contain Monsters, because Xykon is a Monster. Therefore, no, you may not pick up Loot.
Yes. Your chance of victory (in this case, nil) is not a determining factor in whether or not you must turn in the "I Got My Ass Kicked By Xykon" card. If you initiate an Attack that targets Xykon, you must turn in the card. (The card represents whether or not Xykon considers you a threat, and if you try to turn him, he'll consider you a threat even if you don't have a chance of succeeding.)
Note, however, that if you initiate an Attack that targets cards from his Minion Stack but does not include Xykon, you do not need to turn in the card.
He can take a second Wound that way, because that is a separate Wound source.
Yes, they can be moved from the Minion Stack. They must be moved to neighboring rooms because they are all considered the same stack while Xykon is present in the room.[/LIST]
No. No one can ever have more than 4 Wounds.
No, it may be used at any time, even during another player's turn.
Answered in my first post on this thread. SHort answer: "Sort of."
Yes, because the flipping of Battle Shticks does not occur until after the battle is concluded (Step 7, "Aftermath" in the core rules.
Yes, because they are affected by any card that affects all players in the same room.
It should only allow one Screw This! card at a time.
Yes, it happens immediately, before any other effect and before the trap/battle resolution. Strictly speaking, it happens as part of Step 5, "Make an Attack/Defense Roll," while losing a Wound doesn't happen until Step 6, "Apply Results."
No, it cannot be unflipped while it remains in a room, and she does not get it back until the Monster is defeated or would otherwise drop Loot. Note that because all Monsters disappear and drop their Loot when Xykon is beaten, she automatically will get her shtick back at that time if she hasn't already.Rich Burlew
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2011-09-20, 01:04 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Rules Questions
Thanks for all the responses!
Ok, so if I enter that room, or make a ranged attack into it, I don't have a choice of which monster to fight--I have to fight Xykon.
He can take a second Wound that way, because that is a separate Wound source.
No. No one can ever have more than 4 Wounds.
Yes, because they are affected by any card that affects all players in the same room.
It (Petty Threats) should only allow one Screw This! card at a time.
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2011-09-20, 05:04 AM (ISO 8601)
- Join Date
- Nov 2010
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Re: The Shortening Rules Questions
Great game! I can't get enough of it. Seriously, I think people are avoiding my game night simply because I want to play the game so much!
Dang, I really wanted to make Redcloak attack Xykon. There is nothing but 'win' there. Oh well, it would be a rather cheesy hack and not really in the spirit of the game.
Great! Otherwise those Screw This cards would (effectively) permanently remove the targeted stick from play.
I'm confused. Does this mean that when a weapon is broken: All shticks for that weapon become flipped, All shticks for that weapon that come into play start out flipped, but if somehow one of the cards becomes unflipped then the weapon is useable again? That seems incorrect. Until now I assumed that as long as the Screw This card was 'on' the weapon no shtick for that weapon could be used.
[pause, think, think]
OH! they IMMEDIATELY flip again, because of the effect of the Screw This card, BONK!
Thanks for the feedback. It was very much appreciated.
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2011-09-20, 08:47 AM (ISO 8601)
- Join Date
- Jun 2007
Re: The Shortening Rules Questions
I had asked about new copies of the flipped shtick once before, but I don't think there was ever an official answer.
but if somehow one of the cards becomes unflipped then the weapon is useable again?
Until now I assumed that as long as the Screw This card was 'on' the weapon no shtick for that weapon could be used.
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2011-09-20, 02:40 PM (ISO 8601)
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- Aug 2003
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- Philadelphia, PA
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Re: Rules Questions
Correct.
The latter.
No, the Loot is "in exchange" per the card text. If no Wounds are healed, no Loot changes hands.
However, if two players want to voluntarily pass Loot back and forth while on the same floor, I would generally allow it anyway. But that's sort of "unofficial."
I'm going to base this on the art and say that Roy is always the "first" player into the room, for good or ill.
Both. One card stored, one card played.Rich Burlew
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2011-09-20, 02:44 PM (ISO 8601)
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- Aug 2003
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Re: The Shortening Rules Questions
Not quite. Think of Broken Weapon as having two discrete powers:
1.) The ability to flip a Battle Shtick when it comes into play.
2.) The ability to keep a flipped Battle Shtick flipped until you reach the Dungeon Entrance.
The only time the Broken Weapon card can actively flip a shtick is the moment it comes into play. Therefore, if an effect unflips that shtick, the Broken Weapon does not have the legal power to reflip it. But if it us unflipped and then subsequently reflipped by some other means, then Broken Weapon again holds it in the flipped position.Rich Burlew
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2011-10-01, 02:46 PM (ISO 8601)
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- Oct 2011
Re: The Shortening Rules Questions
Just want to be sure I'm reading this right.
The Xykon card has a "-level" on his stats. The original monster card version was a plus instead, so I wasn't sure if this was intentional or not. I'm assuming this reads that he gets a little stronger as he moves up the dungeon and a little weaker as he moves down back to the safe haven?
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2011-10-01, 09:28 PM (ISO 8601)
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- Aug 2003
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Re: The Shortening Rules Questions
Rich Burlew
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2011-10-02, 04:25 PM (ISO 8601)
- Join Date
- Jan 2007
Re: The Shortening Rules Questions
In Medias Res seems a bit unbalanced, as the randomness can lead to one player drawing three schticks that all complement their starting ones, and another getting three useless schticks. What you start with has a huge effect on getting things moving at the beginning of the game.
One option I'm considering is to have everyone start with all six of their red-bordered schticks instead of drawing random ones. This is a bit unfair to Roy, as two of his six are for the endgame - one boosts him when fighting Xykon, the other gives him 1 extra Bragging Right (the worse schtick ever, at least to start the game with). However, since Roy is generally considered the most effective character (and the Xykon schtick is very useful with Wandering Xykon) it's an acceptable option. Has anyone tried this?
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2011-10-03, 04:06 AM (ISO 8601)
- Join Date
- Jun 2007
Re: The Shortening Rules Questions
Before the shortening came out, I took a stab at solving that problem in an old thread here:
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2011-10-03, 08:35 PM (ISO 8601)
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- Aug 2003
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Re: The Shortening Rules Questions
The variants are considered optional or experimental, so if you don't think they're balanced, don't use them. Or come up with your own versions. They're there more as prompts to thinking about what you could do than hard-and-fast rules.
But discussion of balance is not a rules question, so this is not the thread for it.Rich Burlew
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2011-10-05, 08:28 PM (ISO 8601)
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Re: The Shortening Rules Questions
In the rules for Wandering Xykon, it says that as he moves through the dungeon he adds all Undead and Goblins to his minion stack.
But, Xykon's character card has him supported only by Undead, not Undead and Goblins as in the original game, so adding Goblins to his minion stack doesn't actually grant him any benefit.
Is there a mistake in either of these points? Because as it is, I'm not sure it makes sense."'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2011-10-06, 09:14 PM (ISO 8601)
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- Aug 2003
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Re: The Shortening Rules Questions
Hmmm. I think that's an editing mistake. Originally, Wandering Xykon was going to be supported by both, just like original Xykon. But Goblins are so populous that he ended up sucking up piles of 5-10 enemies at a time.
Well, you can either play it so that it's just Undead and ignore that one line, or you can have Xykon carry along a bunch of Goblin sycophants that don't actually help him. It would certainly serve to break up any large goblin stacks along the way, which would in turn help the game go even faster.
But our final intent was to keep it only Undead.Rich Burlew
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2011-10-08, 03:19 PM (ISO 8601)
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- Jul 2008
Re: The Shortening Rules Questions
I was going to ask whether Xykon was immune to the Exploding ability, but it turns out that the rules sheet says it only affects non-unique monsters.
It then occurred to me that I do not know what uniqueness actually does, and I couldn't find any reference to it. Are there any actual rules associated with it, or is it just a designation that anti-shenanigan clauses can refer to easily?Last edited by Dr.Gunsforhands; 2011-10-11 at 07:43 PM.
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I have a friend of a friend who just got out of a bad situation and needs to move, pronto. Here is her GoFundMe page.
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2011-10-12, 05:10 PM (ISO 8601)
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- Apr 2006
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- Argentina
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Re: The Shortening Rules Questions
I'm pretty sure Unique means that there can be only 1 copy of the character/monster in play (you discard the one already in play and put the new one). One example is Redcloak, which has a regular monster version and a special Xykon's lair one. This rule was also to address the Linear Guild expansion (when it was eventually released) which would come with copies from both playable Linear Guild and BattleDeck OoTS.
Last edited by PePe QuiCoSE; 2011-10-12 at 05:11 PM.
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AKA Yakkul
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2011-10-14, 09:27 AM (ISO 8601)
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- May 2005
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- Mexico
Re: The Shortening Rules Questions
One question about a couple of cards. Is it intended that The Mad Bomber and Hank provide support to so little cards?
There are just 2 other monsters for the mad bomber, and there is no other halfing.
Is this a foreshadow of expansion packs of the future? (duhn.....duhn....DUHN!!!!)Ph\'nglui mglw\'nafh Banjulhu&&Elan wgah\'nagl fhtagn.
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2011-10-14, 11:30 PM (ISO 8601)
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- Aug 2003
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- Philadelphia, PA
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Re: The Shortening Rules Questions
Demon Roaches still support both characters. As far as "why," it's because we thought it would be more interesting for there to be variety then for every monster to be supported by the same few types.
Also, you can make a nasty surprise for another player by using the Monster Team-Up card to swap out the uncommon Dwarf or Halfling type for something more common, like Goblins, after they've committed to the battle.
Plus, you could also make a house rule that players count as being the species listed on their Character Card for support purposes (Human, Elf, Dwarf, or Halfling) for monsters that they themselves are not fighting. This would mean (for example) that Durkon would count as support for the Mad Bomber whenever they were on the same floor, unless he was personally battling him.Rich Burlew
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2011-12-26, 01:13 AM (ISO 8601)
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Re: The Shortening Rules Questions
I just got the deluxe edition for Christmas. Fun! But we did have trouble with the "Exploding" ability. Do monster killed by Exploding count as defeated? Do they drop Loot? Does the current player get to keep them for use as Experience Points (red Xs)? Do their "when Defeated" abilities trigger?
Example:
On the 3rd level, I have a room with Hak-Tonog the Incontinent (Exploding, 1 Loot, 1 X), Doc of the Dead (Encourage, 1 Loot, 1 X), and Ugly Ogre (1 Loot, 1 X). Roymoves in and wins the battle against Hak-Tonog.
Hak-Tonog explodes and kills all the monsters. Now, does Roy get to keep all three monster cards (and turn them in for a new schtick at the end of his turn) or just Hak-Tonog? Is there now 3 Loot or 1 Loot in the room? Does Roy get healed by Doc of the Dead's Encourage?
And if Roy DOES get healed by the Encourage, can he heal the wound from the Exploding?
Thanks!
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2011-12-27, 09:28 PM (ISO 8601)
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- Nov 2010
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Re: The Shortening Rules Questions
Also... Is it just me, or did the Shortening REALLY overpower
Elan? Before, he started with the pretty weak X-Treme Diplomacy as his main weapon; just a +1 defense. Now, he can start with the Rapier, which has +3 defense! Since most of what you want in the early game is defense (since you use it each time you explore a new room), it seems like he's actually better than
Roy at battling monsters when he starts. That just seems.... wrong. He's supposed to be good at getting Loot for Bard Song, not tearing through monsters himself.
We've been considering a house rule to forbidElan from taking the Rapier as a starting shtick.
Last edited by Sermil; 2011-12-27 at 09:28 PM.
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2012-03-01, 10:05 AM (ISO 8601)
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- Nov 2005
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- Boston, MA
Re: The Shortening Rules Questions
It makes him as good as Haley w/ sneak attack at defending right off the bat, but it doesn't increase as well as other characters when boosted. Also, many times players in my group will stick with the X-treme diplomacy because it is a verbal shtick and therefore allows access to a different set of monsters than another weapon shtick. Picking the rapier might be nice with the +3 defense, but it puts you in the same boat as Roy when confronted with impervious or flying monsters.
Wanderlust
"If it weren't for bad luck, I'd have no luck at all."
You areStable, dependable, and fond of beer.
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2012-03-01, 12:07 PM (ISO 8601)
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- Oct 2011
Re: The Shortening Rules Questions
The description for Exploding in the rules set (which is not in front of me atm) says to the effect that neither the exploding critter nor any of the other critters can be saved. I don't think it refers to loot; we'd been playing that the loot still drops. Exploding can be a good way to deny someone a ton of xp later in the game.
In fact, I think we had a case last time where we were playing a standard game with the expansion cards and some of the variant rules where someone played an exploding AND charging monster in Xykon's room. We decided that meant no one got the bragging rights for Xykon. (wish I could remember what monster that was)
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2012-03-01, 04:31 PM (ISO 8601)
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- Nov 2005
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- Boston, MA
Re: The Shortening Rules Questions
We also play so that loot drops but nobody gets the XP. Which is weird since at least one of those exploding guys is worth an X, and I can't think of a way you'd ever get to cash in on it.
Regarding the same topic of exploding monsters, I don't have the rules in front of me but I seem to recall someone saying that exploding monsters don't affect unique monsters, but in an earlier thread Rich had said that you could do 2 points of damage to Xykon using an area attack such as fireball that targets both Xykon and an exploding monster. I'll have to check the wording on that again, but I would probably houserule that the exploding damage affects Xykon since he has multiple wounds, however other unique monsters (LG, Redclock, etc) would be immune so that they couldn't be knocked out that easily.Wanderlust
"If it weren't for bad luck, I'd have no luck at all."
You areStable, dependable, and fond of beer.
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2012-03-01, 04:41 PM (ISO 8601)
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- Oct 2011
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2012-03-03, 02:15 AM (ISO 8601)
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Re: The Shortening Rules Questions
Sorry I missed this question about Exploding but:
As mentioned, the rulesheet explicitly states that neither the Exploding Monster or any of the Monsters hit with the Wound may be saved, either for their red X's or for completing Backstories. They do, however, still drop Loot when they die.
Abilities that take place when a Monster is "defeated" only apply for the Exploding Monster, since it is the only one being actually defeated in battle. So the Encourage ability would not come into play if the Monster with it died in the explosion, but it WOULD come into play if the Exploding Monster had it (not that I think we made any monsters with that combo, but still).
Unique monsters CAN be hit with the Explosion ability by the rules, but it is an entirely reasonable house rule to say that they can't. It just might lengthen your endgame, which is not what we wanted for The Shortening.
The explicit intent was to give Elan more power at the early stages; our playtesting showed that he's among the hardest character to "get going," especially in a playgroup that gets stingy with asking for assistance. The starting Rapier doesn't really change his mid- and late-game power level too much, though, because having more than one out does not increase the numbers at all—it just allows his +3 to be used for both Attack and Defense. Compare to Roy, whose Attack and Defense go up with each additional Greenhilt Sword. Having Dashing Swordsman out does make it better on Attack (but not Defense), but there's a strong temptation to flip that for the two extra movement every time someone drops a huge Loot pile on the board.
Also, as mentioned, Flying is one of the most common Monster abilities, so you're getting Roy's weakness along with only some of his strength.Rich Burlew
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