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  1. - Top - End - #61
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Put in the huge version. Similar to the huge monstrous centipede, I increased poison damage and gave it six HD, but I'm really not sure of it's CR. The monstrous centipede is apparently CR 2, but that thing is mindless and can't fly. I've put it at 4 now, but it could be higher than that.

    This thing, swooping in with a Fly-by Snatch, then using it's acid/poison grapple... it's terrifying, really.
    Last edited by Eldan; 2011-10-04 at 07:03 AM.
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  2. - Top - End - #62
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    That seems about right.

    Just one question: How come it's Str is so high? I'd say something like that, with such a weak smaller version, even considering increases from increased size, would be around Str 16.

    Otherwise, CR 4 seems right. maybe on the high end of the scale of CR 4. But reducing it's Str a little should bring it down to mid-4.
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  3. - Top - End - #63
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Adding up the strength increases from Diminutive to Huge, I got to 27. Perhaps I was wrong.
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  4. - Top - End - #64
    Ettin in the Playground
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Yeah, I've noticed scaling things up from the tinier sizes does give some impressive Strength scores.

  5. - Top - End - #65
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    27 seems about right for something Huge.

    Should it really be doing poison damage if it's unable to damage a foe due to DR though?
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  6. - Top - End - #66
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    And a bit of ecology. How about we do this again?


    Round two! Choose two!

    Arthropod IV
    Amphibian II
    Bird II
    Echinoderm (Starfish. And only starfish.) III
    Fish II
    Mammal V
    Mollusc V
    Reptile III
    Last edited by Eldan; 2011-10-09 at 04:37 PM.
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  7. - Top - End - #67
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    May I say that the ecology is pretty awesome sounding. If the larger ones can catch rats... Well, that's a big "bug", although it's definitely not a bug. Er... It's a... Well, that's the point of these hybrids, right?

    Not to say your picture's, um, inadequate, but I wanted to, for fun, draw my own version for fun, and am almost done. I didn't get curved body, it's rigid and straight, and I may have 4 too many legs........

    anyways, my vote:

    Amphibian + Mollusc
    Last edited by flabort; 2011-10-05 at 04:00 PM.
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  8. - Top - End - #68
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    A equine arthropod, to be exact a scorpian/horse mix.

    The most deadly unicorn in all existance! It must be done! For science!
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  9. - Top - End - #69
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Quote Originally Posted by Pokonic View Post
    A equine arthropod, to be exact a scorpian/horse mix.

    The most deadly unicorn in all existance! It must be done! For science!
    Counted that as Arthropod/Mammal for now.

    And just for giggles, this will be a Scorpion with horse legs instead of claws and a horse tail instead of a stinger.
    Last edited by Eldan; 2011-10-05 at 04:09 PM.
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  10. - Top - End - #70
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    And just for giggles, this will be a Scorpion with horse legs instead of claws and a horse tail instead of a stinger.
    Gah! That... is not something I would want to see in a back ally.

    On the other hand, a giant scorpian futily hitting you with blunt hooves while waving its tail around is quite funny.

    I feel confused. And slightly amused.
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  11. - Top - End - #71
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    I'm voting for Mammal-Fish, specifically a Rat/Gar.

  12. - Top - End - #72
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Reptile/Bird.

  13. - Top - End - #73
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Mollusc-Mollusc. Do squids count as molluscs? If they don't, sub in whatever squids count as. I don't care what the other part is, really, I just want to see something that's part squid.
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  14. - Top - End - #74
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    I vote Mammal and Mollusc.

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  15. - Top - End - #75
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    How about combining a crocodile with a giant crab? And if you can make it a magical beast, so much the better.
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  16. - Top - End - #76
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Fish/Bird! I want a shark moa!
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  17. - Top - End - #77
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Mammal/Echinoderm
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  18. - Top - End - #78
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    arthropod - mamal
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  19. - Top - End - #79
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Amphibian Arthropod.

  20. - Top - End - #80
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    2x Echinoderm. Come on starfish!
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Mollusc
    Reptile

  22. - Top - End - #82
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    And the winner is: Mammal-Mollusc!

    So, round two-point-two:

    What kind of Mammal?

    Monotremes: Echidna and platypus
    Marsupials: Kangaroos, possums, koalas, you know these. I
    Xenarthra: Sloths, armadillos, ant-eaters I
    Afrotheria: Elephants, manatees, ardvarks
    Bats II
    Odd-toed ungulates: Horses, Tapirs, Rhinoceroses I
    Cetacea: Dolphins, porpoises, whales
    Even-toed ungulates: Camels, pigs, ruminants, hippopotami
    Carnivore: Cat-likes, dog-likes, bears, seals
    Insectivores: shrews, hedgehogs, moles I
    Rodents: Beavers, mice, rats, hamsters, capibaras, squirrels
    Hares and rabits
    Primates: monkeys, apes, lemures


    What kind of Mollusc?

    Ugly, worm-like thing
    Chiton
    Gastropod: Snails, slugs and various similar things I
    Cephalopod: Squid, octopus, cuttlefish, nautilus V
    Bivalve: muscles, clams, oysters
    Last edited by Eldan; 2011-10-15 at 01:03 PM.
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  23. - Top - End - #83
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    I'm torn between bats, rodents (squirrels), and insectivores. Ah, I'll go with the hedgehogs.

    Mammal - insectivores.
    Mollusc - Cephalopod
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Xenartha-Cephalopod for the Armadillo-Giant Squid!

    Eldan, this thread is awesome. I have literally never contemplated the majestic armadillo-squid before and now I'm contemplating it and oh my god yes.
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  25. - Top - End - #85
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Bat-Cephalopod.
    More specifically Flying Fox - Squid
    If you want exact species, then I'd choose the Large Flying Fox for the bat part. At the squids I still can't decide between the Giant Squid, the Humboldt Squid and the Vampire Squid

    EDIT: P.S.: How would we get Mammal-Mammal and the like if you always choose the two highest results?
    Last edited by Rafinius; 2011-10-09 at 10:37 PM. Reason: chose the bat with the largest wings instead of the overal largest. Herd behavior played a role.
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  26. - Top - End - #86
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    I think I'll vote Bats and Cephalopod, as a flying Vampyromorphida would be fun.

    That said,
    Quote Originally Posted by Rafinius View Post
    Bat-Cephalopod.
    More specifically Flying Fox - Squid
    If you want exact species, then I'd choose the ... and the Vampire Squid
    I feel inclined to note that Vampyroteuthis infernalis is not actually a squid, even if the word is in the normal name. Squid are found in the superorder Decapodiformes, whereas the vampire squid is in the superorder Octopodiformes, with octopodes, though those would be of the order Octopoda, rather than Vampyromorphida.

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  27. - Top - End - #87
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    I want to see a kangaroos snail so
    i vote Marsupials and Gastropod
    i wanna see a Snail bouce

  28. - Top - End - #88
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Tapir-Cuttlefish. Hopefully, the idea will be sufficiently awesome to get others to vote for it.
    Last edited by C'nor; 2011-10-10 at 12:33 AM.

  29. - Top - End - #89
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Quote Originally Posted by Rafinius View Post
    EDIT: P.S.: How would we get Mammal-Mammal and the like if you always choose the two highest results?
    That is a very good question, and one I have, so far, been too stupid to properly think about. Any suggestions on how the voting process could work?

    Perhaps I should do two separate votes. But that would take so long...

    Edit: and if someone wants to do a monster I neglected, like the majestic Squidillo, feel free. I'll link it in the first post.
    Last edited by Eldan; 2011-10-10 at 03:59 AM.
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  30. - Top - End - #90
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    Default Re: Lair of the Fleshweaver [3.5 Hybrid Creatures, Vote up]

    Based on a post in Silly Message Board games:

    The Australian great vampire lord Bruce Direfang brought a new scourge over the world when, in the outback, he came upon the body of a planetar, nearly dead after an encounter with the deadly local fauna and flora. Thus was created the Vampire Angel.
    To battle him, the church gave the Fleshweaver-Cardinals free reign to cross all that was bane to such a creature. Thus was created the Tasmanian Garlic, uniting the unholyness of the Tasmanian Devil, the odour of Garlic and the deadliness of the australian continent.
    However, unable to contain an actual Tasmanian Devil, the Fleshweaver-Cardinal used Wolverine blood instead, figuring that the church authorities would be unable to tell the difference.


    Tasmanian Garlic
    Small Magical Beast
    Hit Dice 3d10+12 (27)
    Speed 20 ft. (4 squares)
    Init: +3
    AC 15 (+3 dex, +2 natural) touch 13; flat-footed 12
    Base Attack/Grapple +3/+0
    Attack Claw+4 melee (1d3+1) or bite +4 melee (1d4+2)
    Full-Attack 2 claws -1 melee (1d3+1) and bite +4 melee (1d4+2)
    Space/Reach 5 ft./5ft.
    Special Attacks Rage
    Special Qualities Stench, Blindsense, Darkvision 60 ft., Vampireslayer
    Saves Fort +9, Ref +7, Will +2
    Abilities Str 12, Dex 17, Con 19, Int 4, Wis 12, Cha 5
    Skills Survival +11, Spot +3, Search -1, Listen +3
    Feats Track (B), Alertness, Ability Focus (Stench)
    Environment Tasmania
    Organization Solitary or Pair
    Challenge Rating 3
    Treasure None
    Alignment Chaotic Good
    Advancement Small 4-6, Medium 7-9, Large 10-12

    Rage (Ex): A tasmanian garlic that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

    Blindsight (Ex): A tasmanian garlic's whiskers allow it to sense opponents at a distance of ten feet.

    Vampireslayer (Su): A tasmanian garlic's natural attacks automatically overcome the damage reduction of all vampires, and deal an additional +1d6 damage to them, which is treated as damage from holy water.

    Stench (ex): When a tasmanian garlic is angry or frightened, it secretes a chemical that nearly every form of life (and a lot of unlife) finds offensive. All living creatures (except garlics) within 30 feet of a tasmanian garlic must succeed on a DC 17 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
    Vampires are even more strongly affected by this scent: they are nauseated instead of sickened if they fail their save, and their immunity to all effects requiring fortitude saves doesn't extend to a tasmanian garlic's stench.
    Last edited by Eldan; 2011-10-10 at 06:35 AM.
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