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    Default Constrictor (Battlefield Control Specialist 3.5 Base Class) PEACH

    The Constrictor


    "Okay nobody move! Well... I guess I mean nobody struggle against my spells in a futile attempt to move..."


    Info: The constrictor is a caster who focuses on reducing and limiting enemies movements. While other classes can attempt to focus on this as well the constrictor is able to overcome many difficulties other casters face, such as freedom of movement and teleportation.


    GAME RULE INFORMATION
    Constrictors have the following game statistics.
    Abilities: Intelligence is the most important ability for a Constrictor because it determines save dc's and spells per day. Dexterity is also important so you can go first on inititave so the Constrictor can lay down the battlefield control before the opponents move at all.

    Goals: I thought of the idea when I defeated an entire group of homebrew classes in an arena in a recent session. I defeated them by stacking enough entangle, black tentacles and other spells on them that they couldn't move or see me and I just AOE'd them to death. My DM then laughed it off and joked that he should make a class that just uses battlefield control to immobilize opponents to make the longest and most tedious battle ever. I thought it was a great idea though and decided to make this class.

    Alignment: Any
    Hit Die: d6
    Starting Age: As sorcerer.
    Starting Gold: As cleric

    Class Skills
    The Constrictors' class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (All Taken Individually) (Int), Profession (Wis), Spellcraft (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Use Rope (Dex)

    Skill Points at First Level: (2 + Int modifier) x 4
    Skill Points at Each Additional Level: 2 + Int modifier

    Constrictor

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Constrict|3

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |-|4

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Tight Bonds|5

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    ||6|3

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Enlarged Battlefield Control|6|4

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |-|6|5|3

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Ignore Battlefield Control|6|6|4

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |-|6|6|5|3

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |Suppressing Bonds (1)|6|6|6|4

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |-|6|6|6|5|3

    11th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Widen Battlefield Control (Lesser)|6|6|6|6|4

    12th|
    +6/+1
    |
    +4
    |
    +4
    |
    +8
    ||6|6|6|6|5|3

    13th|
    +6/+1
    |
    +4
    |
    +4
    |
    +8
    |Suppressing Bonds (2)|6|6|6|6|6|4

    14th|
    +7/+2
    |
    +4
    |
    +4
    |
    +9
    |-|6|6|6|6|6|5|3

    15th|
    +7/+2
    |
    +5
    |
    +5
    |
    +9
    |Widen Battlefield Control (Greater)|6|6|6|6|6|6|4

    16th|
    +8/+3
    |
    +5
    |
    +5
    |
    +10
    |-|6|6|6|6|6|6|5|3

    17th|
    +8/+3
    |
    +5
    |
    +5
    |
    +10
    |Suppressing Bonds (3)|6|6|6|6|6|6|6|4

    18th|
    +9/+4
    |
    +6
    |
    +6
    |
    +11
    ||6|6|6|6|6|6|6|5|3

    19th|
    +9/+4
    |
    +6
    |
    +6
    |
    +11
    |Greater Suppressing Bonds|6|6|6|6|6|6|6|6|4

    20th|
    +10/+5
    |
    +6
    |
    +6
    |
    +12
    |Binding Aura|6|6|6|6|6|6|6|6|5[/table]

    Class Features
    Constrict: (Sp) A signature move of the constrictor. As an at will spell like ability the constrictor uses basic magic to bind a target. The constrictor can target anyone within 60ft and the target must make a reflex save (Dc 10 + 1/2 HD + Intelligence modifier) Or be entangled for 1 round/Class level. A success means that the target's move speed is halved for one round.

    Tight Bonds: (Ex) The constrictor is very adept at creating magic that binds creatures and his spells are much harder to get out of then spells of other casters. Anytime the constrictor casts a spell the dc is increased by 1. This bonus is increased to + 2 at 10th level and + 3 at 20th. Also any spell that has a fixed DC to avoid or escape from (grease, entangle, ice slick) has that DC boosted by half the constrictor's Intelligence modifier (To a maximum of the constrictor's class level).

    Enlarged Battlefield Control: (Ex) Any spell that limits movement, sight or teleportation is treated as if the enlarged metamagic feat is automatically applied for no additional increase in spell level.

    Ignore Battlefield Control: (Su) The constrictor can ignore any impairing effects of any spell that limits movement, sight or teleportation that he casts.

    Suppressing Bonds: (Su) The constrictor can select a number of abilities to counter from the list below. Any time the constrictor casts a spell that limits movement, vision, or teleportation or when the constrictor uses his constrict ability the constrictor can also have that spell suppress the targets ability to do one of the following. The target can only have one thing suppressed at a time regardless of how many spells are effecting him. The target can ignore the suppression by making a character level check versus a dc of 7+the constrictor's caster level.
    -Suppress Flying
    -Suppress Teleportation
    -Suppress Freedom of Movement
    -Suppress Any magical bonus to movement speed.
    -Suppress Any magical bonuses to grapple checks (including the bonus granted by magical size increases but it doesn't suppress the actual size increase)

    Widen Battlefield Control: (Su) Any spell that limits movement, vision, or teleportation has it's area size increased by 50% if it has an area of effect. This is increased to 100% increase at level 15

    Greater Suppressing Bonds: (Ex) Whenever the Constrictor uses his Suppressing Bonds he can now suppress a maximum of two things on the target. For example if the Constrictor casts entangle and solid fog on a target entangle could suppress Freedom of Movement while Solid Fog could suppress teleportation.

    Binding Aura: (Su) Now the constrictor slows and prevents enemies from escaping by simply existing. Any enemy within 40ft has their movement speed slowed by 10ft for all travel forms. This decrease is applied after all spells and effects that hamper movement (Black Tentacles, Exhaustion condition, etc) but not abilities and effects that set movement to a certain amount (Solid Fog, Acid Fog, Freezing Fog). This ability can not reduce a target's movement speed below 0ft. Also any enemy within the area has to make a concentration check versus a dc of Class level + 14 + intelligence modifier to cast any teleportation spells.

    Spell List
    Spoiler
    Show

    1: Entangle, Grease, Ice Slick, Obscuring Mist, Wall of Smoke (SpC), Resinous Tar (CM), Blockade (CS)
    2: Fog Cloud, Web, Cloud of Bewilderment, Shadow Binding, Earth Lock
    3: Sleet Storm, Snare, Fly, Stinking Cloud, Grasping Wall (CS), Bands of Steel (SpC), Scattering Trap (PHB II), Slow, Dispel Magic, Binding Snow, Arctic Haze
    4: Solid Fog, Black Tentacles, Wall of Sand, Constricting Grip, Wall of Ice, Resilient Sphere, Wing Bind, Dimensional Anchor
    5: Arcane Fusion, Wall of Stone, Viscid Glob, Cloud Kill, Wall of Force, Telekinesis, Transute rock to mud, Spirit Wall, Blizzard
    6: Acid Fog, Freezing Fog, Howling Chain, Thunder Field, Dispel Magic Greater
    7: Chocking Cobwebs, Bigsby's Grasping Hand, Force Cage, Reverse Gravity, Limited Wish, Whiteout
    8: Greater Arcane Fusion, Telekentic Sphere, Avascular Mass, Dimensional Lock, Prismatic Wall
    9: Maw of Chaos, Wish, Towering Thunderhead (CM), Obedient Avalanche(SpC), Prismatic Sphere, Magic Misama



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    Last edited by Silva Stormrage; 2013-07-30 at 04:24 PM.
    Quote Originally Posted by Hazuki View Post
    ...Silva, you are a scary person.
    Awesome Avatar by Derjuin

    My Homebrew: Here
    The Necromantic Codex: A collection of necromancy classes, items and monsters.

  2. - Top - End - #2
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    Silva Stormrage's Avatar

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    Default Re: Constrictor (Battlefield Control Specialist 3.5 Base Class) PEACH

    Any comments on the class?
    Quote Originally Posted by Hazuki View Post
    ...Silva, you are a scary person.
    Awesome Avatar by Derjuin

    My Homebrew: Here
    The Necromantic Codex: A collection of necromancy classes, items and monsters.

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    Ogre in the Playground
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    Default Re: Constrictor (Battlefield Control Specialist 3.5 Base Class) PEACH

    I dont think wish seems to fit in very well. Do the other T3 classes have wish?

    Do the abilities stack with the enlarge spell/widen spell metamagic?

    What led to the concentration check of 14, specifically?

    Seems fun, though the spell list looks very (read: too) limited(though i do understand thats the whole point). You should give them some utility (such as Fly, Knock) that could be used in battlefield control (you need fly to see stuff, updraft maybe, etc.). I could probably come up with more spells if you like the idea.

    Edit: concentration check of 14, plus modifiers?
    Last edited by Demidos; 2011-09-30 at 11:00 PM.
    My Homebrew:
    WIP
    The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.

    Completed Classes
    The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
    The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
    Web-Spinner: A martial class based around using webs. Mid T3.
    The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.

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    Troll in the Playground
     
    Silva Stormrage's Avatar

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    Default Re: Constrictor (Battlefield Control Specialist 3.5 Base Class) PEACH

    Quote Originally Posted by Demidos View Post
    I dont think wish seems to fit in very well. Do the other T3 classes have wish?

    Do the abilities stack with the enlarge spell/widen spell metamagic?

    What led to the concentration check of 14, specifically?

    Seems fun, though the spell list looks very (read: too) limited(though i do understand thats the whole point). You should give them some utility (such as Fly, Knock) that could be used in battlefield control (you need fly to see stuff, updraft maybe, etc.). I could probably come up with more spells if you like the idea.

    Edit: concentration check of 14, plus modifiers?
    Eh I put in wish because its a interesting 9th level spell. I don't think it unbalances it one way or another.

    Yes the abilities stack with those metamagic feats. You could apply widen to entangle and get a radius of 120ft. Not sure if you need it though.

    Concentration check of 14 + modifiers is basically what a maxed int based skill should be + 11 without items boosting it. If I made it a concentration check versus spellcraft or a similar skill I would have to worry about someone using a +30 item of spell craft.

    Ya I wanted the spell list to be limited. Kinda the point .


    Anyone else have any comments? Are battlefield controllers not popular here?
    Quote Originally Posted by Hazuki View Post
    ...Silva, you are a scary person.
    Awesome Avatar by Derjuin

    My Homebrew: Here
    The Necromantic Codex: A collection of necromancy classes, items and monsters.

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