Results 1 to 30 of 108
Thread: Killing a God
-
2011-10-03, 02:21 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- The Anauroch (-696 DR)
Killing a God
When i first started playing 3.5 My DM asked us all what we wanted to do and my friend said "I want to Kill the gods" the DM almost instantaneously said "You can't" Now later on in my life I learn the crushing truth: "You can in fact kill the gods" ...Now I'm confused...
So the question is:
"How do you Kill a god?" Hades from Disneys "Hercules"
and I keep coming back to the same problem "You can't, their immortal" so I stole the response "So make them Mortal" now a deeper and more complex problem comes to me. How would you go about doing that? It doesn't seem possible. It would clearly allow a saving throw, be subject to spell resistance and other factors that would just make the god want to slaughter you... So how could you do it without those things? I came to another Interesting fellow named Kasus, a Netherese Arcanist who created a spell so powerful that it actually killed a God (By accident and with drastic results of course...) So I ask you people of the Playground to help me figure out a way for the up and coming wizard to do the impossible and kill a god.
Use whatever source you have. (Epic Spells, Regular Spells, Swords, Spears, and Toothpicks for all I care)
I just want it to be laid down once and for all. Can you kill a god?
(No Divine Ranks. This is for just a regular NON-DEIFIED Creature)Cult of the Playground est. 2011
Proud owner of 1 internet
Cult of the Playground Highly endorses the ideals of the Tippyverse, World Optimization and "Paradise". its Clerics are encouraged to Optimize everything that they set there sights on. Perfection is our goal.to join simply copy this.
Doctrine
-
2011-10-03, 02:32 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Australia
- Gender
Re: Killing a God
They mostly maintain immortality though not having R.A.W sanctified stat-blocks. You can't fight what does not have stats.
In Exalted, Killing a god is no harder than killing a decently-good exalted, depending on the god.
In 4th ed, Although you need to go on a plot-specific quest to get the item needed to stop a god from dissipating and disappearing once bloodied, but once you have it, you can truly kill them. Although being epic-level is probably necessary.
As for 3.5 and under, however, I have No Freaking Idea.
-
2011-10-03, 05:16 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Finland
- Gender
Re: Killing a God
There was this 3ed, Deities and demigods, I think it was called, which had stat blocks for a huge pile of gods. And while killing them is theoretically possible, they get their divine rank as a bonus to just about everything, some can kill entire nations with little more than a thought.
So to sum it up: the. gods. ARE. TOUGH. They make the tarrasque lokk like a paralyzed bedbug in comparison.
Now if you actually wanted to kill a god, you would need, at the least: really high levels (40-50 would be a good minimum), a party that know what they are doing(no solo shenanigans), and a well thought out plan. That isn't taking into account that fact that most can alter the very Plane they are on at will, and a most lkely guarded by petitioners and high-level outsiders.
-
2011-10-03, 05:31 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chicago Suburbs
- Gender
Re: Killing a God
All you really need to be on equal footing with the D&D gods is to have a Divine Rank of some kind. I'll defer to other optimizers for a variety of ways to obtain this kind of thing, but rest assured, it's happened.
The gods stat blocks as provided in Deities and Demigods are laughably unoptimized. Killing them would almost be a mercy. Once you obtain that divine rank, it's just a matter of time.Iron Chef Award!
Spoiler
-
2011-10-03, 05:57 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Finland
- Gender
Re: Killing a God
It's true the optimization level is subpar, but they can still be a terrifying force to mess with, especially with stuff like kord or hextor, because they are always treated as having rolled a maximum in all rolls, a full attacks will hurt unless you really pump that AC.
-
2011-10-03, 06:08 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chicago Suburbs
- Gender
Re: Killing a God
If you've got a Divine Rank as well, your rolls are maxed too! AC isn't the best avenue of defense here; have a buttload of HP and a significant miss chance. Or just don't get attacked. Archery, hiding, spellcasting, grappling, etc... All of these things prevent you from getting smacked with some kind of weapon.
Iron Chef Award!
Spoiler
-
2011-10-03, 07:27 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- The cold north
Re: Killing a God
1: Be a diplomancer
2: Convince all the worshippers of god 1 to worship god 2 (or you, for the lulz)
3: Watch god 1 fade away from the lack of worship
4: ??
5: Profit!
EDIT: A wizard 20 could probably kill most of the gods in the Deities and Demigods book one at a time, a wizard with epic spellcasting could definitely do it.Last edited by drakir_nosslin; 2011-10-03 at 07:30 AM.
Every time I post a statement feel free to add 'In my opinion...' whenever applicable.
Avatar by Balford
-
2011-10-03, 07:53 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Killing a God
At best that would make the god simply a mortal, at worst it would only make them lose 1-2 Divine Ranks. Both cases also are likely to have the god gunning for you before you strip them of all worshippers.
EDIT: A wizard 20 could probably kill most of the gods in the Deities and Demigods book one at a time, a wizard with epic spellcasting could definitely do it.
-
2011-10-03, 08:21 AM (ISO 8601)
- Join Date
- Oct 2009
-
2011-10-03, 08:23 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Killing a God
I'd go with a variant of what drakir_nosslin suggested:
1. Be a diplomancer.
2. Convince the god to worship you.
-
2011-10-03, 08:36 AM (ISO 8601)
- Join Date
- May 2010
- Location
- ganiseville GA
- Gender
Re: Killing a God
Wasn't the wish and the word a pair of builds designed to kill all the gods at level 20?
Something about juggling alignments and high CL blashemy autokills to slay anything with HD<100 or so.
-
2011-10-03, 08:53 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Slovenia
- Gender
Re: Killing a God
Gods in 3.5 can see the future, days even weeks into the future. So they know what you will intend to do. Its no-win situation.
Adventurers, by definition, aren't really sane
-
2011-10-03, 09:59 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
Re: Killing a God
Dust of sneezing and choking, anyone?
Originally Posted by Hans
-
2011-10-03, 10:20 AM (ISO 8601)
- Join Date
- Aug 2011
- Gender
Re: Killing a God
Here are some instructions given to me. (On a different forum, about a different game, modified to DnD) Perhaps they may be of use to you.
How to kill damn near anything:
Step 1: Stab it.
Step 2: Stab it again.
Step 3: Repeat steps 1 and 2 until dead.
Step 4: Loot everything of value.Open the lid and snatch a homebrewed treat from Cookie's Jar
Ponytar by Dirtytabs
Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
-
2011-10-03, 10:34 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Portsmouth U.K
- Gender
Re: Killing a God
Yeah, when people talk about killing gods this is the bit they neglect to mention. Right when they start their plan, 10 weeks before they've even gathered all the plans and materials, curbstomp. Most abilities in the deities and demigods book can be blocked by deities with a higher divine rank, but good luck becoming one or getting one on your side.
Interestingly, about the wish and the word, the wish as I recall was just a 20th level wizard (may have had prestige classes, not really relevant though.) Who used the wish spell to wish for items of wishes, questionable use of the rules aside, that's pretty cheap, and also inferior to any deity who has alter reality. The word was a build using bloodlines to pump the CL of 'Holy Word' type spells and autokill anything with hitdice, more imaginative and more deadly, but still not really the kind of thing to take down a deity.
-
2011-10-03, 10:49 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: Killing a God
Mechanically? Searing Spell Orbs of Fire; deities are not naturally fire immune, and the benefits of divine rank don't include an unhittably high AC (they get Divine Rank + Cha mod as touch-relevant bonuses. True Strike and go, or Limited Wish for an auto-hit if you really have to.) A Mailman build can do it pretty easy; it's just a matter of target selection. Pick on a lesser god with weak Salient ability selections and blow him up. If the metaphysics of the setting let you steal divinity by slaying a god, you are now divine yourself and in a much better position to attempt more powerful targets.
More powerful gods.. require a lot more planning. But your DR 1-5 gods of, say, personal combat or home/harvest/other non-fighting things? They're not that much worse to deal with than any other Epic enemy or even the nastier and better-designed high-CR non-Epic fights.
-
2011-10-03, 10:49 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Killing a God
Be a Wizard & a Cleric of 20 Also half a dozen PrC's lure them to Sigil where they are weaker. Also you can become your own god, all you need are believers, so start evangelizing!(It wouldn't be a half bad PrC)
-
2011-10-03, 12:48 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- The cold north
Re: Killing a God
Nope.
Originally Posted by SRD, divine rules, portfolio sense
However, if this is it, then you can feel pretty safe when going up against Intermediate Deities, just make sure that you decide very suddenly and very randomly that god x needs to die. That gives it precisely 1 round of warning.Every time I post a statement feel free to add 'In my opinion...' whenever applicable.
Avatar by Balford
-
2011-10-03, 12:56 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Killing a God
If they could not, then
mosta lot of the divination school magic would be pointless ^^Last edited by Emmerask; 2011-10-03 at 12:57 PM.
-
2011-10-03, 12:59 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Killing a God
A couple problems with that.
A) No one worshiping them doesn't make them dead... just not a god.
B) Depending on the God, getting everyone is going to be a rough job. Sure, you may severely reduce them on a single Prime world... but then there's all the OTHER Prime worlds that the God may be worshiped on. And his vast number of petitioners in his own domain. Want to wipe out Torm (LG Faerunian deity of Duty)? Relatively easy... his followers are primarily on one world, plus a few rocks out in Wildspace. Want to wipe out Tyr (LG deity of law)? Well, sure, you may kill everyone on Faerun, but the Norse pantheon, from which he comes, is worshiped on many Prime worlds... and picking a fight with him is probably going to pick a fight with a number of other deities that he's involved in pantheons with (including the aforementioned Torm and their friend Ilmater). And that doesn't count the places where he's known by another name, but is still the same deity.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2011-10-03, 12:59 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- The cold north
Re: Killing a God
I didn't say that the rules should make sense, I said that gods are relatively easy to kill in D&D 3.5.
EDIT: A) After which a wizard 20 shouldn't have too much trouble against many of them (not all, but many, they are terribly unoptimized)
B) I agree, the diplomancer thing might not work on all gods, but it will probably work on quite a few. Also, a diplomancer shouldn't have too much trouble convincing a standard god not to kill him/her, so there might not be *that* much backup after all.Last edited by drakir_nosslin; 2011-10-03 at 01:07 PM.
Every time I post a statement feel free to add 'In my opinion...' whenever applicable.
Avatar by Balford
-
2011-10-03, 01:01 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Oolitic, IN
Re: Killing a God
Unfortunately no. Those were supposed to be the gods themselves. (There was even a divine power that gave them avatars, and avatars usually don't have avatars as well, leaning to more evidence that those were supposed to be the real gods.)
Not likely because at relatively low Rank they gain the ability to take 10 on everything all the time which with their godly saves renders them immune to silver bullet class spells. And then there are those who have a high enough rank to just auto-save against all spells. And an Epic Spell would most definitely be using chain-gating and thus likely work a grand once.
Always Maximize Roll
Greater deities (rank 16-20) automatically get the best result possible on any check, saving throw, attack roll, or damage roll. Calculate success, failure, or other effects accordingly. When a greater deity makes a check, attack, or save assume a 20 was rolled and calculate success or failure from there. A d20 should still be rolled and used to check for a threat of a critical hit. This quality means that greater deities never need the Maximize Spell feat, because their spells have maximum effect already.Last edited by Jeraa; 2011-10-03 at 01:09 PM.
-
2011-10-03, 01:12 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Killing a God
Ok, so feel like a dork for pointing this out... Karsus didn't kill Mystryl. Mystryl killed herself to stop Karus' Avatar, because the method of his apotheosis would have destroyed all magic.
Gods have died in FR, but it''s generally "god-on-god crime". I can only think of a couple of instances where a mortal did it. There was Cyric killing Bhaal (he had the avatar of Mask in a sword, though) during the Time of Troubles, when the gods were made mortal. And there was Halisstra beheading Qiule Velorn when Eilistraee put her avatar in Qiule with a special sword (made by Elistraee) that could kill gods. Seveltarm was also killed by the same sword, but I want to say that happened in the Abyss itself.
Yeah, it was just for their avatar, if encountered on the Material Plane. The closest they ever got to giving you a character in D&D that was capable of actually killing a god outright was in the Immortals' box set.
There were some "relative" power levels provided in the Forgotten Realms Faith & Avatar's book, I believe, which outlayed what powers different levels of gods had (from demi all the way to greater)... but none of them really said anything about "if you're level 20 and have 10 levels of Epic you're in the god-killing club"Last edited by GungHo; 2011-10-03 at 01:14 PM.
-
2011-10-03, 01:48 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- The cold north
Re: Killing a God
Last edited by drakir_nosslin; 2011-10-03 at 01:48 PM.
Every time I post a statement feel free to add 'In my opinion...' whenever applicable.
Avatar by Balford
-
2011-10-03, 01:58 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Oolitic, IN
Re: Killing a God
Thats because it isn't there. Those are the gods. All the abilities say "the deity", not "the avatar", as well as there being an ability to give the god an avatar, point to those being the actual gods. Faiths and Pantheons for Forgotten Realms works the same. Those are the gods, not their avatars.
(The stats for the gods being as weak as they are is what make many people say that the avatars are stated, not the gods. The books disagree though.)Last edited by Jeraa; 2011-10-03 at 01:59 PM.
-
2011-10-03, 02:06 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Columbia, SC
- Gender
Re: Killing a God
Yeah. I was under the impression that there were stats for the deities and then for their avatars, as well. For example, there are stats for Bahamut, and then for Bahamut's avatar.
Originally Posted by Deities and DemigodsLast edited by Bladesinger; 2011-10-03 at 02:09 PM.
-
2011-10-03, 02:09 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Killing a God
Last edited by GungHo; 2011-10-03 at 02:09 PM.
-
2011-10-03, 02:32 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Killing a God
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2011-10-03, 02:51 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Beyond the Ninth Wave
- Gender
Re: Killing a God
The problem here is that optimization isn't just about acquiring a wide variety of stupid tricks — it's about acquiring power. And a lot of gods, by virtue of their lack of optimization, don't have nearly as much power to swing around as you're implying.
Take their spellbook.Last edited by gkathellar; 2011-10-03 at 02:56 PM.
Originally Posted by KKL
-
2011-10-03, 03:14 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Oolitic, IN
Re: Killing a God
So just to reiterate. Yes, you can kill a god. No, divine ranks are not required to do so. (Though divine ranks are required to keep some of them dead, as some gods have Rejuvenation. )And non-gods must be careful, as some gods can kill any mortal they desire because of Life and Death.
Last edited by Jeraa; 2011-10-03 at 04:06 PM.