New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Pixie in the Playground
     
    MindFlayer

    Join Date
    Sep 2011
    Location
    Under a rock
    Gender
    Male

    cool The fate of dice and how they stopped a party wipe out

    Heres the party

    Somar: lezzer (home brew race). 7 level bard/2 dragon disciple.
    Teaspoon: halfling, 8 level druid. just found out that wild shape can make her a good combatant.
    Ilyana: half-drow/half-high elf. 7 level rogue/1 level shadow dancer
    Hike: drow, 7 fighter/1 shadow dancer
    Mollycoddle: gnome, 8 level wizard.

    This session they went into the sewers because there were all of a sudden lots of undead appearing.
    They found a dungeon manned by undead (mostly vampires and specters)
    that were harnessing the power of the negative energy plane to make a undead factory.
    They went through with not a lot of trouble. Somar had taken four negative levels when his intelligent sword cast Heal on him.

    The end fight was not prepared and I thought I could wing it with little trouble.
    I wanted it to be hard so I put the BBEG as a 7 level monk vampire, three specters and four simple 5 level fighter vampires.
    The party gave an artifact sword to Ilyana that allowed her to sneak attack undead and then cast Improved invisibility on her.
    Molly flew over the five vampires and fire-balled them and then quickened fire-balled.
    Their saves looked something like this:

    BBEG roll a nat 2
    1 a 5
    2 a 6
    3 a 2
    and 4 an 8

    Very similar on the second one, I know the BBEG got a 2 again and the fighters all got under 10.
    She did 71 damage taking down all fighters and then Ilyana ran up and sneak-attacked the boss killing him!

    Not untill after the combat was over did I realize that if the fight had gone differently that the undead would have overwhelmed them, because thay did not have a way to heal negitive levels and the undead did 2 per hit.

    So I am posting this to thank the dice and Molly for not killing the party

  2. - Top - End - #2
    Barbarian in the Playground
     
    Calanon's Avatar

    Join Date
    Sep 2011
    Location
    The Anauroch (-696 DR)

    Default Re: The fate of dice and how they stopped a party wipe out

    Your BBEG would have slaughtered them
    Note to self: Never be a player under you... you play to rough T_T
    Last edited by Calanon; 2011-10-17 at 04:45 AM.
    Cult of the Playground est. 2011

    Proud owner of 1 internet

    Cult of the Playground Highly endorses the ideals of the Tippyverse, World Optimization and "Paradise". its Clerics are encouraged to Optimize everything that they set there sights on. Perfection is our goal.
    to join simply copy this.

    Doctrine
    Spoiler
    Show

    Killing a God, By Tippy
    Has your party been checked for DWS

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: The fate of dice and how they stopped a party wipe out

    Quote Originally Posted by Accordion Twome View Post
    Heres the party

    They went through with not a lot of trouble. Somar had taken four negative levels when his intelligent sword cast Heal on him.
    Heal does not restore negative levels. also... 8th level character with access to heal?

    The end fight was not prepared and I thought I could wing it with little trouble.
    I wanted it to be hard so I put the BBEG as a 7 level monk vampire, three specters and four simple 5 level fighter vampires.
    they were indeed overpowering. how did they get to the battle before you were prepared? i find that if the players surprise me (or i know they are about to) i ask them for 10-15 minutes, to prepare something not as rushed.

    Molly flew over the five vampires and fire-balled them and then quickened fire-balled.
    how did an 8th level wizard quickened a fire ball? isn't that the equivalent of a 7th level spell?

    So I am posting this to thank the dice and Molly for not killing the party
    that's why Domain (luck) is so important.

    what happened with the spectres though? they are not meat (ghost? ) fodder as well.

    i had a similar instance in my last session. a battle with shadows and other monstrosities almost proved a TPK. at the end of the battle two characters were at strength 2 (close to being shadows themselves) one at 8 (2-3 hits away, with several shadows around him) and one with 12 (that would have gone down quickly without the support of the others).

    the dice favored the players (rolled openly) at that point, and their quick and resourseful tactics saved their hides.
    Last edited by Kol Korran; 2011-10-17 at 09:01 AM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  4. - Top - End - #4
    Pixie in the Playground
     
    MindFlayer

    Join Date
    Sep 2011
    Location
    Under a rock
    Gender
    Male

    Default Re: The fate of dice and how they stopped a party wipe out

    Quote Originally Posted by Kol Korran View Post
    Heal does not restore negative levels. also... 8th level character with access to heal?



    they were indeed overpowering. how did they get to the battle before you were prepared? i find that if the players surprise me (or i know they are about to) i ask them for 10-15 minutes, to prepare something not as rushed.



    how did an 8th level wizard quickened a fire ball? isn't that the equivalent of a 7th level spell?



    that's why Domain (luck) is so important.

    what happened with the spectres though? they are not meat (ghost? ) fodder as well.

    i had a similar instance in my last session. a battle with shadows and other monstrosities almost proved a TPK. at the end of the battle two characters were at strength 2 (close to being shadows themselves) one at 8 (2-3 hits away, with several shadows around him) and one with 12 (that would have gone down quickly without the support of the others).

    the dice favored the players (rolled openly) at that point, and their quick and resourseful tactics saved their hides.
    This party is a very sneaky one molly cast invisibility on her self using a magic Item and the two shadow dancers have good hid skills for this level, having hid in plane site they sneaked up and attacked.

    Somar has a magic item that allows heal/1 day.
    I didn't know it does not remove negative levels

    Wow I really miss read the Quicken spell feat I thought it only took up gust one level spell higher.

    The specters were attacked by Teaspoon and Somer while the others were taking care of the vampires.

    Hopefully I will not do that again.
    I know one thing, Always prepare the boss fight!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •