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    Default ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Since I now have more than one class created around the same basic idea, I'll be using this thread to store them.

    Table of Contents:
    1. The Moe Girl
    2. The Hot-Blooded Hero
    3. The Legendary Perv
    4. The Yamato Nadeshiko
    5. The Persona-user (page 2)
    6. The Moe Musician (PrC)
    7. The Dark Moe Girl (PrC)
    8. The Gamer (page 3)
    9. The Robo Girl
    10. The Disciplinary Enforcer

    So, before we even go into this fairly rough creation of mine, keep in mind that this is not a class for games with serious tones. (This is also my first attempt at homebrewing, so please be gentle.)

    The Moe Girl
    "Somehow, when I look at her, I feel like I can't leave her alone. I feel like I have to protect her!"
    —Chiri Kitsu, Sayonara, Zetsubou-Sensei



    At a glance, it seems like life dealt you a terrible hand for adventuring. You're not much of a fighter, you aren't good with traps and locks, you weren't born with magical talent... you don't have anything worthwhile. You're a failure, through and through...

    Well, where you see a failure, everyone else sees a highly-concentrated dollop of Moe. And that one gift can go a long way if you play it right.

    * * * * *

    Base attack bonus, saving throws, and weapon proficiencies are identical to those of the wizard. Hit die is d6, skills are 6+Int bonus, and class skills are Bluff, Diplomacy, Disguise, Gather Information, Hide, Listen, Move Silently, Perform, Sense Motive, Spot, and Use Magic Device.

    Moe Girl
    {table=head]Level|Special

    1st|Moe Mannerism, Big Bro, Moe Boost +1

    2nd|"Please, Protect Me!"

    3rd|Cosplay, Cosplay Specialization, Moe Boost +2

    4th|Moe Mannerism

    5th|Moe Boost +3

    6th|Big Bro x2

    7th|Cosplay Specialization, Moe Mannerism, Moe Boost +4

    8th|"Please, Snap Out of It!"

    9th|Moe Boost +5

    10th|Moe Mannerism

    11th|Cosplay Specialization, Moe Boost +6

    12th|Big Bro x3

    13th|Moe Mannerism, Moe Boost +7

    14th|"Please, Listen!"

    15th|Cosplay Specialization, Moe Boost +8

    16th|Moe Mannerism

    17th|Moe Boost +9

    18th|Big Bro x4

    19th|Cosplay Specialization, Moe Mannerism, Moe Boost +10

    20th|"Please, Don't Leave Me!"[/table]


    Class Features:

    Moe Mannerisms: You may not have much in the way of strength, skill, or magic, but your personal quirks make others want to hug you and keep you safe from all the world’s dangers. At each indicated level, a Moe Girl may gain one of the following mannerisms:

    Verbal Tic: What’s a verbal tic, zam? Your distinctive speech patterns strike others as simply adorable and let you add your Moe Boost to Bluff, Diplomacy, Gather Information, and language-based Perform checks, de geso. You must speak a mutually understood language to gain the bonus, desu.
    Meganekko: You have a bookish demeanor that lives up to your glasses-girl appeal. From the level that this mannerism is taken onwards, Decipher Script and all Knowledge skills are counted as class skills, and you may add your Moe Boost to checks involving these skills.
    Cry Cute: When you get scared, your tender tears and delicately trembling body make those around you just want to make everything all right again. Whenever you are shaken, frightened, panicked, or cowering, your Moe Boost increases by 2. Further, you may voluntarily become shaken towards a single being that poses a perceived threat to you once per day.
    Shrinking Violet: Although your quiet nature appeals to people once they notice you, it’s also quite handy for not getting noticed in the first place and helped you become a good listener. You add your Moe Boost to Hide, Listen, and Move Silently checks.
    Dojikko: Clumsy, but cute! Your trips, stumbles, and fumbles may seem inconvenient to you, but they apparently endear you to others. Whenever you fail a Balance, Climb, Jump, Sleight of Hand, or Tumble check, your Moe Boost increases by 1 for ten minutes.
    Luminescent Blush: The glowing wave of red that sweeps your face when you make a social faux pas can distract people from even the gravest of insults or direst of slip-ups. A number of times per day equal to your Moe Boost, you may retry a failed Bluff, Diplomacy, Gather Information, or Perform check with no penalty. However, you may not reroll a given check more than once with this ability.
    Ms. Fanservice: Short skirts, thigh socks, suspiciously conspicuous bounces, and convenient camera angles abound! Your Moe Boost increases by 1 when you are unarmored.
    Cloud Cuckoolander: You’re a bit of a space cadet at times, and your mind’s internal logic perplexes even the most experienced of enchanters, illusionists, and other magical puppeteers. You add your Moe Boost to all Will saves against mind-affecting abilities and effects.
    Distressed Damsel: You put the “pretty” in “I have you now, my pretty!” more often than you might care for, but it certainly gets your friends’ attention. Your Moe Boost increases by 1 whenever you are bound, manacled, helpless, grappled, pinned, or otherwise physically restrained against your will.
    Lethal Chef: It’s not for lack of trying, but your boxed lunches and homemade sweets are on a plane beyond simply inedible. Craft (poison) is counted as a class skill for you, and you gain the ability to create the following poison with any culinary ingredients:
    “Homemade Treat”: Ingested DC 13. 1 Con initial; 1d8 Con secondary.
    Fan Club: Your appeal seems to have cultivated quite a following of devoted fans and shippers! You gain Leadership as a bonus feat. Your leadership score for this feat is based on Moe Girl level rather than character level.
    Universal Appeal: Your moe powers are no mere niche attraction; just about every creature with a brain thinks that you're the sweetest thing ever. Your Moe Boost effects can be applied to any sentient being, not just your Big Bro, but the value of your Moe Boost is halved (rounding up) for these beings.

    Big Bro: Your moe appeal tends to draw out the latent big-brother (or big-sister) instinct in your travelling companions, strengthening their will to protect you when you are in danger. Starting at 1st level, you may choose one sentient humanoid with whom you have a friendly relationship to become your Big Bro/Big Sis. A number of times per day equal to twice the sum of your Moe Girl level and your CHA modifier, any of your Big Bros may add your Moe Boost to any attack roll, damage roll, skill check, saving throw, or caster level check made against an entity he perceives as an immediate threat to you or in an attempt to protect you from some other immediate threat. At 6th, 12th, and 18th level, you may choose an additional person to act as your Big Bro. Once your choice of Big Bro has been made, you may only change Big Bros upon the death of your previous Big Bro or the end of friendly relations between you and your previous Big Bro.

    “Please, Protect Me!”: Starting at 2nd level, whenever you are within 5 ft. of your Big Bro, he receives a morale boost to his Armor Class equal to your Moe Boost. Further, you may use his Armor Class in place of your own when attacked. Neither of these effects can function whenever your Big Bro would be denied a dexterity bonus to AC.

    Cosplay (Ex): Whether you do it of your own volition or have it done to you by over-eager teammates, you somehow look more adorable with every costume you try on and effortlessly pull detailed, intricate costumes out of thin air. Starting at 3rd level, you add twice your Moe Boost to Disguise checks and can perform Disguise checks in one minute (instead of 1d3 x 10 minutes).

    Cosplay Specialization: After enough time undercover, you’ve started to become the mask! Or, in this case, the cosplay. At each indicated level, you may specialize in one of the following costumes, gaining a new class skill and, while wearing the costume, gaining a +1 increase to Moe Boost and a spell-like ability for which your caster level is your Moe Girl level:
    Meido: What’s with all this fuss about French maid outfits? Regardless of your own personal feelings, your friends sure seem to love finding excuses for you to dress up in this classic outfit. Class skill: Profession (maid). Ability: Unseen Servant, 3/day.
    Sexy Nurse: Hello, nurse! Class skill: Heal. Ability: Remove disease, 1/day.
    Nekomimi: Cat ears and a tail are the name of the game for you today. Class skill: Handle Animal. Ability: Speak with Animals, 1/day.
    Bunny Girl: Unfortunately for you, the leotard and ears variety, not the full-body Easter suit kind. Class skill: Jump. Ability: Jump, 2/day.
    Sailor Fuku: You may or may not have actually attended an all-girls’ magic academy, but people say that the school uniforms look good on you either way. Class skill: Spellcraft. Ability: Read Magic, at will.
    School Swimsuit: Okay, it’s pretty creepy that people keep asking you to wear this, but you can be a good sport, right? Class skill: Swim. Ability: Water breathing, 1/day.
    Japanese Clothing: Well, at least these foreign favorites (including kimono, yukata, etc.) cover enough skin and give you voluminous robes to hide useful implements in. Class skill: Sleight of Hand. Ability: Gust of wind, 1/day. Appears filled with cherry blossom petals.
    Sexy Santa: Christmastime is here, regardless of what time it actually is, and filling up the toy sack every time for authenticity tends to give you experience gauging how much little trinkets are actually worth. Still, it seems a a little too skimpy for Arctic temperatures... Class skill: Appraise. Ability: Endure elements, 3/day.
    Miko: Ah, the traditional grace of the shrine maiden. Class skill: Concentration. Ability: Augury, 2/day.

    “Please, Snap Out of It!” (Ex): Starting at 8th level, your Big Bro may expend a use of your Moe Boost to entitle himself to a reroll of a saving throw against any mind-affecting ability or effect. Further, your Big Bro automatically breaks free from any charm or compulsion if the entity influencing him suggests or orders that he harm you or take any hostile action against you.

    “Please, Listen!” (Ex): Starting at 14th level, a number of times per day equal to your Charisma modifier, you can make your eyes well up with teardrops and your voice start to quiver as you make a heart-wrenching plea. This ability functions as suggestion with a caster level equal to your Moe Girl level and a save DC of (10 + Moe Girl levels).

    “Please, Don’t Leave Me!” (Ex): Starting at 20th level, your Big Bro may expend a use of your Moe Boost to force a reroll of any attack or effect which would kill him or place him beneath 0 hit points if he believes that his absence would place you in greater danger. If your Big Bro is within 5 ft. of you, he may ignore the effect without a reroll.

    I don't know the first thing about balance or tiers, so it's probably best to just treat this as a joke class. Thoughts or critiques?
    Last edited by A Rainy Knight; 2011-11-01 at 08:55 PM.
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    Default Re: The Power of Huggability: The Moe Girl (3.5 Base Class)

    As a joke class, I found this amusing...

    Though I would play one/have one as a Cohort. If I had one as a Cohort of at least 7th level, I would totally combo Distressed Damsel, Ms. Fanservice, Cry Cute, and any one of the Cosplay Specializations...

    I would hire someone to tie her up while wearing, say, a catgirl costume, and toss her over my shoulder.

    Can you say a whopping +16 Moe Boost? I can.

    Combo Big Bro and Cry Cute, and I would eviscerate the enemy.

    I would suggest more abilities that work without allies; as it is, if you are somehow left all alone, you are left with some bonuses to skills, Suggestion practically at will, and fast Disguises.

    I would suggest spell-like abilities to go along with the Cosplay Specializations, maybe get those a little sooner, tone some of the stuff that gives situational bonuses to your Moe Boost down a ton.

    And with a little adaptation, you could play this in a serious campaign; refluff your shear d'awwwwww as an aura of mind control, your Big Bro as your main thrall, and the Cosplay Specializations as a shifting of mental states over time due to self-induced metaphysical brain surgery.
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    Default Re: The Power of Huggability: The Moe Girl (3.5 Base Class)

    Ooh, lots of good ideas there. When I get around to it, I'll definitely try working in some cosplay spell-like abilities (the specializations were really a last-minute add-on) and toning down the Moe Boost bonuses a bit (I think the perfect storm of level 19 Moe Girl + Ms. Fanservice + Dojikko + Cosplay Specialization + Distressed Damsel + Cry Cute could give you a +64 bonus as is, and would also probably be one of the greatest moments in D&D). Thanks for your input!
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    Default Re: The Power of Huggability: The Moe Girl (3.5 Base Class)

    As a manga and anime fan, I must say, I love this class. I feel you need to make at least two other manga stereotype classes so I can make a party of them for my players; maybe the Badass and the Otaku.

    Also, for the Big Bro ability, might I make a suggestion of a custom feat I made? I call it Cohort (for use in campaigns where Leadership is banned). It gives you a cohort as the Leadership feat. Normally it can't be taken multiple times, but as a special ability perhaps this class can get it for the Big Bro ability several times?

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    Default Re: The Power of Huggability: The Moe Girl (3.5 Base Class)

    Quote Originally Posted by Noctis Vigil View Post
    As a manga and anime fan, I must say, I love this class. I feel you need to make at least two other manga stereotype classes so I can make a party of them for my players; maybe the Badass and the Otaku.

    Also, for the Big Bro ability, might I make a suggestion of a custom feat I made? I call it Cohort (for use in campaigns where Leadership is banned). It gives you a cohort as the Leadership feat. Normally it can't be taken multiple times, but as a special ability perhaps this class can get it for the Big Bro ability several times?
    Thanks for your feedback! Those other classes actually sound pretty fun to make, so if they turn out well, I'll post them here. Here are my ideas for a few more classes:
    The Tsundere
    The Hot-Blooded Hero
    The Otaku Scholar

    Hmm... I'll consider how I could work in the ability to gain extra Big Bros. For now, I'll leave it as it is. Thanks, though!

    Also, I've revised the class a little bit. Cosplay Specialization has been expanded, and many of the Mannerisms giving Moe Boost increases have been toned down. For instance, Ms. Fanservice has been reduced in magnitude since Moe Girls have no armor proficiency and therefore suffer little penalty for wearing no armor, and the two that were multiplicative rather than additive (Cry Cute, Distressed Damsel) were too powerful at higher levels. "Cloud Cuckoolander" has been expanded in scope, and "Universal Appeal" has been added.
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    Default Re: The Power of Huggability: The Moe Girl (3.5 Base Class)

    I like it. I do suggest more Cosplay Specializations; my suggestions are one where you dress in royal finery of some sort like an adorable princess that makes others want to impress you, and a miko outfit (because everyone loves shrine maidens) that grants you Use Magic Device as a class skill.

    And if you do an otaku class, make sure to add pervert abilities (because that should always be an option for an otaku ).

    Finally, what is that image from that you used? It's adorable.

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    Default Re: The Power of Huggability: The Moe Girl (3.5 Base Class)

    Quote Originally Posted by Noctis Vigil View Post
    I like it. I do suggest more Cosplay Specializations; my suggestions are one where you dress in royal finery of some sort like an adorable princess that makes others want to impress you, and a miko outfit (because everyone loves shrine maidens) that grants you Use Magic Device as a class skill.

    And if you do an otaku class, make sure to add pervert abilities (because that should always be an option for an otaku ).

    Finally, what is that image from that you used? It's adorable.
    Dang, how could I forget the miko? I'll add it before too long. The image is of the girls from K-ON!, but that particular picture is just one I found on Google.

    In the meantime, I present this quite-possibly-unbalanced but hopefully-crazy-fun attempt at another class:

    The Hot-Blooded Hero
    "I'm going to tell you something important now, so you better dig the wax out of those huge ears of yours and listen! The reputation of Team Gurren echoes far and wide. When they talk about its badass leader - the man of indomitable spirit and masculinity - they're talking about me! The mighty Kamina!"
    — Kamina, introducing himself before challenging a three-story-tall robot to a fight armed with only a katana

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    Fighters have training. Paladins have justice. Barbarians have savage strength. Rangers have cunning. And you have the confidence of a thousand drug-addled street gangs packed into a single human body.

    You are a Hot-Blooded Hero, an incarnation of tireless MANLY DETERMINATION!!! whose blazing soul incinerates the evils of the world and sustains you through defeats and injuries that should logically crush you a thousand times over. Never give up and never give in, because the people need a hero, and as far as you're concerned, that person might as well be you.

    * * * * *

    Base attack bonus and weapon/armor proficiencies are identical to those of the fighter. Fortitude and Will saves are good, and Reflex save is poor. Skills are 2+Int bonus, and class skills are Bluff, Climb, Intimidate, Jump, Ride, and Swim. Hit die is d12.

    Hot-Blooded Hero
    {table=head]Level|Special

    1st|Badass Boast +1, Determined Spirit 1/day

    2nd|"Why, You!!!"

    3rd|Mano a Mano, Flaming Fist of Fury 1/day

    4th|Determined Spirit 2/day

    5th|Badass Boast +2

    6th|You Are Already Dead 1/day

    7th|Determined Spirit 3/day

    8th|"Kick Fear to the Curb!!!"

    9th|Flaming Fist of Fury 2/day

    10th|Badass Boast +3 (Fright), Determined Spirit 4/day

    11th|"Smash Down the Barriers!!!"

    12th|You Are Already Dead 2/day

    13th|Determined Spirit 5/day

    14th|"Feel the Heat of a Man's Soul!!!"

    15th|Badass Boast +4, Flaming Fist of Fury 3/day

    16th|Determined Spirit 6/day

    17th|"Break Through the Dream!!!"

    18th|You Are Already Dead 3/day

    19th|Determined Spirit 7/day

    20th|Badass Boast +5 (Panic), "I Won't Die, Even When I'm Killed!!!"[/table]


    Class Features:

    Badass Boast: At the beginning of any encounter in which you are not taken by surprise, you may voluntarily take a 1 on your initiative roll in order to make it entirely clear to your enemies just who the hell they’re messing with. For the rest of the encounter, you receive a +1 morale bonus to attack rolls and AC, and any sentient humanoid enemies capable of understanding your boast must make a Will save of DC (10 + HBH level) or be shaken for a number of rounds equal to your CHA modifier. The morale bonus granted grows as you increase in level. At 10th level, enemies who fail the Will save become frightened. At 20th level, enemies who fail the Will save become panicked.

    Determined Spirit: You’re dead set on victory, and not even the laws of reality are going to stop you. Starting at 1st level, you may disregard a failed saving throw once per day. The number of uses per day increases as you increase in level.

    “Why, You!!!”: With a deep breath, you hurl the most objectionable, insulting second-person pronoun known to the universe at your foe, provoking a furious rage. Once per encounter as a free action, you may call out any sentient being, forcing them to make a Will save of DC (10 + HBH level + CHA modifier) or focus their attacks on only you until you are somehow incapacitated.

    Mano a Mano: A true man needs no weapons to fight his foe; he is a weapon! At 3rd level, you gain Improved Unarmed Strike as a bonus feat.

    Flaming Fist of Fury: Drawing all your manly spirit into a single punch, you knock your opponent off his feet with the blazing heat of your very soul! Starting at 3rd level, as a standard action that provokes attacks of opportunity from any enemies except the one being targeted by the ability, you may make an unarmed attack against your target’s touch AC. If the attack connects, the enemy is knocked prone, takes lethal damage equal to your usual unarmed damage plus your HBH level, and catches on fire.

    You Are Already Dead: It may look like your last attack harmlessly passed by your opponent, but that misconception will be corrected when their head explodes in 3… 2… 1. Starting at level 6, when you miss with an attack, you may choose during your next turn to deal damage to your target as if you had successfully scored a critical hit. The number of uses of this ability per day increases with your HBH level.

    “Kick Fear to the Curb!!!”: Starting at 8th level, you become immune to fear effects, and any allies who can hear or see you gain a bonus to saving throws against fear equal to your CHA modifier.

    “Smash Down the Barriers!!!”: Starting at 11th level, your indomitable manly soul cannot be bound by mortal magic! You may cast antimagic field once per day as a caster of your HBH level.

    “Feel the Heat of a Man’s Soul!!!”: Starting at 14th level, your unparalleled aura of vitality can be brought to a boiling point that repulses the dark shades of the undead. Once per day, you may make a turn undead attempt as a cleric of your HBH level.

    “Break Through the Dream!!!”: Starting at 17th level, your flaming spirit blazes forth to the point of searing a hole through any spells that attempt to chain or control it. You gain spell resistance equal to your 10 + HDH level + your CHA modifier against charms and compulsions.

    “I Won’t Die, Even When I’m Killed!!!”: Starting at 20th level, your determination can thwart even death itself and bring you back stronger than before. Once per day, whenever you are hit by an attack or effect which would kill you or place you beneath 0 hit points, you may ignore the attack and gain a second wind which completely restores your hit points, clears negative status conditions, and replenishes the uses per day of all of your other HBH class abilities.

    So... your thoughts or suggestions?
    Last edited by A Rainy Knight; 2011-10-21 at 09:26 PM.
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Ha ha! Awesome! Somewhat broken, but certainly within tolerable levels; I'd guestimate tier 4-3 based on optimization. Just for cool points, give him the feats Improved Unarmed Strike and Exotic Weapon Proficiency: Bastard Sword (to get him katana proficiency) at some point during his level progression. Also, possibly this somewhere:

    Badass Breaker: Your indomitable spirit makes you put your full power into every blow. You deal additional damage with every melee strike equal to your HBH level.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    I love the fact that your punches LIGHT PEOPLE ON FIRE!

    Dear god, I just thought of something; Moe Girl with a Hot Blooded Hero as her Big Bro would be... impressive.
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    A few comments about the Moe:

    Far too many uses per day of Moe Boost, at least when looking at the "Please, Listen!" class feature. Perhaps decoupling "Please, Listen!" from Moe Boost could help balance that out.

    Maybe let the Moe use "Please, Listen!" Cha mod times/day, and move it down to a lower level? Something around 9th, maybe...

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Quote Originally Posted by Ajadea View Post
    A few comments about the Moe:

    Far too many uses per day of Moe Boost, at least when looking at the "Please, Listen!" class feature. Perhaps decoupling "Please, Listen!" from Moe Boost could help balance that out.

    Maybe let the Moe use "Please, Listen!" Cha mod times/day, and move it down to a lower level? Something around 9th, maybe...
    ... Moe Boost is essentially an Aura that is projected. The Moe girl doesn't use it, but other characters can get bonuses from it.
    Last edited by John Cribati; 2011-10-18 at 06:09 PM.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Ahem.

    Big Bro: Your moe appeal tends to draw out the latent big-brother (or big-sister) instinct in your travelling companions, strengthening their will to protect you when you are in danger. Starting at 1st level, you may choose one sentient humanoid with whom you have a friendly relationship to become your Big Bro/Big Sis. A number of times per day equal to twice the sum of your Moe Girl level and your CHA modifier, any of your Big Bros may add your Moe Boost to any attack roll, damage roll, skill check, saving throw, or caster level check made against an entity he perceives as an immediate threat to you or in an attempt to protect you from some other immediate threat. At 6th, 12th, and 18th level, you may choose an additional person to act as your Big Bro. Once your choice of Big Bro has been made, you may only change Big Bros upon the death of your previous Big Bro or the end of friendly relations between you and your previous Big Bro.
    Any Moe should have something around 34 uses/day of their Moe Boost (assuming a Charisma modifier of at least +3). I know they can't use it, but there are still uses per day.

    34 suggestions a day may be a tiny bit excessive.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Quote Originally Posted by Ajadea View Post
    Any Moe should have something around 34 uses/day of their Moe Boost (assuming a Charisma modifier of at least +3). I know they can't use it, but there are still uses per day.

    34 suggestions a day may be a tiny bit excessive.
    Fair enough; I was mainly just throwing some numbers around and hoping that they turned out alright given that I have very little experience actually playing 3.5 games. My thought process was that since the Moe Boost is the class's primary feature, it should be able to be used fairly free of restrictions, at least within bounds of reason. But I agree that decoupling the suggestion ability from the Moe Boost makes sense, and I'll update it accordingly.
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Once you get all of these down i am so going to start a gestalt game where you have to have one of these. And while i don't DM i can almost guarantee someone will takke the post within a few days.
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    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Quote Originally Posted by EdroGrimshell View Post
    Once you get all of these down i am so going to start a gestalt game where you have to have one of these. And while i don't DM i can almost guarantee someone will takke the post within a few days.
    Okay, this applies to you and to anyone else reading this thread: if you actually use these classes in a game, please tell me what happens. Or even better, point me to the thread so I can see for myself.

    Also, I'm currently working out the rough idea of a Legendary Perv class, something along the lines of a rogue-like character with less emphasis on sneak attacks and traps to make room for... flavorful class abilities.
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Just a suggestion: you need a caster class. Perhaps the otaku one for arcane and a magical girl one for divine. Love the classes so far.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    I think you should have the Gamer. The nerd who follows the rules of games or believes more in the game world than the real.

    The World God Only Knows is a decent example. Btooom! more graphic where a shooter(bomb using actually) style game player is put into a real life survival game based off his favorite game and he applies his knowlegde to real lifethreatening situations.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Quote Originally Posted by Merchant View Post
    I think you should have the Gamer. The nerd who follows the rules of games or believes more in the game world than the real.

    The World God Only Knows is a decent example. Btooom! more graphic where a shooter(bomb using actually) style game player is put into a real life survival game based off his favorite game and he applies his knowlegde to real lifethreatening situations.
    This. I have wanted to make something like this a campaign premise for so long now: a set of "scientists" in a D&D campaign "figuring out how the world works", which is a great deal of interesting ideas in a D&D world.

    So would the gamer be more of a "I follow the rules I know to win" guy, or would he be a more "I believe these are the rules and innate talent makes them so" kind of guy? Or perhaps an "I see how the world works" kind of guy?

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    What about a Yamato Nadeshiko class? Gets charm person, calm emotions, sanctuary and similar effects, can use Wisdom for social skills, can Intimidate without making the target unfriendly afterwards, can make rerolls, has options including discern lies and hero's feast. Immune to fear at higher levels. You can also gain powerful abilities like fear effects and automatic criticals a limited number of times per day, but doing this too much violates your Code of Conduct.
    Last edited by Prime32; 2011-10-19 at 05:58 PM.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Quote Originally Posted by Noctis Vigil View Post
    Just a suggestion: you need a caster class. Perhaps the otaku one for arcane and a magical girl one for divine. Love the classes so far.
    I do indeed plan to make the otaku class into a variation on the wizard, but since I've never actually watched any magical girl anime, I'm currently considering working divine spellcasting into a "genki girl" type character whose overflowing positive energy translates into magical power.

    Quote Originally Posted by Merchant View Post
    I think you should have the Gamer. The nerd who follows the rules of games or believes more in the game world than the real.

    The World God Only Knows is a decent example. Btooom! more graphic where a shooter(bomb using actually) style game player is put into a real life survival game based off his favorite game and he applies his knowlegde to real lifethreatening situations.
    If I get around to making this class, which I envisioned as a sort of genre savvy fighter, then I'll think you'll be happy to hear that Keima from TWGOK is the model that I have in mind for basing the class on.

    Quote Originally Posted by Prime32 View Post
    What about a Yamato Nadeshiko class? Gets charm person, calm emotions, sanctuary and similar effects, can use Wisdom for social skills, can Intimidate without making the target unfriendly afterwards, can make rerolls, has options including discern lies and hero's feast. Immune to fear at higher levels. You can also gain powerful abilities like fear effects and automatic criticals a limited number of times per day, but doing this too much violates your Code of Conduct.
    Ooh, I like this idea. I might end up mixing it with a touch of Lady of War to end up with a combat class.

    And with these things said, I now introduce the current draft of my next creation:

    The Legendary Perv
    What are you doing here, Beryl? Are you trying to interrupt my research again? I'm about to conduct a physics experiment on skirt lifting. Get out of here.
    -Mao, Disgaea 3: Absence of Justice



    Any guy can say that he likes girls, but it takes a special breed of guy to express that like by devoting every waking hour to the pursuit of the perfect pantyshot or the fabled hole in the bathhouse wall. To be a legendary perv requires an uncommon strength of heart, agility of body, and cleverness of mind.

    Also, a love of boobies doesn't really hurt, either.

    * * * * *

    Base attack bonus, saving throws, and weapon/armor proficiencies are identical to those of the rogue. Skills are 8+Int, and class skills are identical to those of the rogue. Hit die is d8.

    Legendary Perv
    {table=head]Level|Special

    1st|Art of the Peep, Perv Analysis, Amateur Perv Technique

    2nd|Evasion

    3rd|Ample Blood Supply, Amateur Perv Technique

    4th|Clothing Damage

    5th|Art of the Peep, Minor Perv Technique

    6th|Photographic Memory

    7th|Stillness of the Perv

    8th|Minor Perv Technique

    9th|Art of the Peep

    10th|Improved Evasion

    11th|Precision Clothing Damage, Major Perv Technique

    12th|Not-So-Stillness of the Perv

    13th|Art of the Peep

    14th|Major Perv Technique

    15th|Improved Not-So-Stillness

    16th|

    17th|Art of the Peep, Legendary Perv Technique

    18th|Ultimate Not-So-Stillness

    19th|

    20th|Ultimate Clothing Damage, Legendary Perv Technique[/table]


    Class Features:

    Art of the Peep: Your greatest successes as a peeping Tom have taught you the value of patience, deliberation, and stealth, and your greatest failures have (painfully) taught you the necessity of awareness, excuses, and speed! At the indicated levels, you may select a feat from the following list as a bonus feat: Agile, Alertness, Deceitful, Improved Initiative, Lightning Reflexes, Nimble Fingers, Run, Stealthy

    Perv Analysis: Your ability to size up bodies, although generally used for cup size, can be applied in other ways as well. By spending a full-round action observing any being, you can discern its number of Hit Dice and STR, DEX, and CON ability scores.

    Evasion: Your storied history of being slapped, kicked, punched, beaten, and otherwise brutally assaulted by vengeful girls has honed your reflexes and evasive intuition to a keen edge. Starting at 2nd level, you gain the evasion class feature of the rogue. At 10th level, this ability is replaced by improved evasion.

    Ample Blood Supply: You run into plenty of gushing nosebleeds in your line of work, and your body has gradually learned to tolerate massive blood loss, making you practically impervious to bleeding out. Starting at 3rd level, whenever you fall beneath 0 hit points, you immediately stabilize.

    Clothing Damage: Every disciple of the way of the perv learns at some point the fine art of neatly bisecting a dress without spilling a single drop of blood, and it is said that the highest practitioners of the art can sever a bra strap at a thousand yards with a single arrow. Starting at 4th level, you gain Improved Sunder as a bonus feat and gain the ability to make sunder attempts against clothing and armor being worn by your foes.

    Photographic Memory: Despite your best efforts, you recognize the fact that most of your endeavors will unfortunately end with you getting an eyeful of an enraged girl’s fists rather than her underwear. The perfect pantyshot comes only once in a blue moon, and as such you have set aside a portion of your memory specifically for preserving these rare but magnificent sights. Starting at 6th level, you can reluctantly put this talent to use with any subject. While looking at something, you may choose to hold the image in your memory with no loss of detail should you need to remember the sight later. If you put this ability to use with a person’s appearance or handwriting, you gain a +4 circumstance bonus on relevant Disguise or Forgery checks. The number of images you can remember at one time is equal to your Legendary Perv level.

    Stillness of the Perv: Only he who is still as the mighty boulder, silent as the calm summer lake, and focused as the diving falcon may find peace while watching girls take their clothes off. Starting at 7th level, you may apply half your Legendary Perv level (rounded down) as a bonus to Hide checks.

    Precision Clothing Damage: Your skirt-sundering talents have become second nature to you, allowing you to size up a garment’s vital points in an instant and strike them with precision. Starting at 11th level, any hit you score against a foe’s worn clothing or armor deals damage as a successful critical hit.

    Not-So-Stillness of the Perv: It turns out that he who is still as the mighty boulder, silent as the calm summer lake, and focused as the diving falcon may still find that peace eludes him if he happens to cough while watching girls take their clothes off. In that case, he who-OH WHATEVER JUST RUN LIKE HELL. Starting at 12th level, you gain a 10ft. bonus to your base movement speed. At 15th and 18th level, this bonus improves to 20ft and 30ft, respectively.

    Ultimate Clothing Damage: It’s taken innumerable hours of practice and ludicrously dangerous adventuring, but you’ve finally achieved the long-sought goal of the perv: effortlessly de-clothing girls with a snap of your finger. Starting at 20th level, as a standard action, you may focus your massive pervy energy on a single visible foe once per day, instantly sundering all carried or worn weapons and armor and, at your discretion, dispelling magic items as disjunction.

    Perv Techniques: You are not just a common perv! You are a legendary perv, and as such, you have honed your perverse spirit energy into spell-like abilities. Perv techniques are divided into four categories: amateur, minor, major, and legendary. At each indicated level, you may select a new technique from the indicated category or from a lower category. Your caster level for these techniques is equal to your Legendary Perv level, and save DC is based on INT.

    Amateur Perv Techniques:
    Leave No Prints on the Underwear Drawer: Functions as open/close, 3/day.
    Lesser Telekinetic Grope: Functions as mage hand, 3/day.
    Instant Wet Shirts: Functions as create water, 1/day.
    Unsettling Stare: Functions as cause fear, 1/day.

    Minor Perv Techniques:
    Skirt Lifter: Functions as gust of wind, 3/day.
    Mind Peep: Functions as detect thoughts, 2/day.
    No Hiding from My Eyes: Functions as see invisibility, 2/day.
    Locker Room Infiltration: Functions as invisibility, 1/day.
    Locked Locker Room Infiltration: Functions as knock, 2/day.
    This Isn’t the Perv You’re Looking For: Functions as disguise self, 2/day.
    Bikini Bottoms from Below: Functions as water breathing, 1/day.

    Major Perv Techniques:
    Naughty Tentacles: Functions as Black tentacles, 1/day.
    Enhanced Locker Room Infiltration: Functions as greater invisibility, 1/day.
    You Turn Into A Real Beautiful Woman: Functions as polymorph, 1/day. Restricted to humanoids and monstrous humanoids.
    Third Pervy Eye: Functions as arcane eye, 1/day.
    Changing Room, Appear Before Me: Functions as scrying, 1/day.
    Wait, Stop, Don’t Run, You’ve Got it All Wrong!: Functions as dimensional anchor, 1/day.
    Let’s Get Naked: Functions as suggestion, 1/day.

    Legendary Perv Techniques:
    Seriously, No Hiding from My Eyes: Functions as true seeing, 1/day.
    Supreme Locker Room Infiltration: Functions as mislead, 1/day.
    That’s A Pretty Hot Statue: Functions as stone to flesh, 1/day.
    Let’s Get Naked, Everyone: Functions as mass suggestion, 1/day.
    Greater Telekinetic Grope: Functions as forceful hand, 1/day.

    ...I don't particularly like the fact that there are some levels with no fun class features associated with them, but I was at a loss for new abilities to include without giving the class too many powers. Any suggestions? General critiques?

    Also, it's kind of sad how many of the existing spells are so perfectly suited to perverse applications.
    Last edited by A Rainy Knight; 2011-10-19 at 09:05 PM.
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Makes me think of the book Encyclopaedia Arcane: Nymphology. A mightyfine resource for less serious campaigns (or for messing with powergamers in general).

    First suggestion: more Perv Powers. Three amateur, three minor, three major and two legendary is not too much power, IMHO.

    Second suggestion:
    Can't Catch Me!: In his many years of peeping, the Legendary Perv has been spotted many times, and learned to avoid detection as well as how to get away when spotted. He gains a speed boost of 10 feet to his movement speed every 4 levels, and a bonus to Hide checks equal to half his class level rounded down.

    Third Suggestion: More perfect memory! Seriously, only 5 images tops? Even my admittedly crappy memory is better than that. Maybe one per level.

    I love the class; you are amazing at this!

    Also, seriously, go find some magical girl anime and watch it. It would make a great divine caster.
    Last edited by Noctis Vigil; 2011-10-19 at 07:11 PM.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Quote Originally Posted by Noctis Vigil View Post
    First suggestion: more Perv Powers. Three amateur, three minor, three major and two legendary is not too much power, IMHO.

    Second suggestion:
    Can't Catch Me!: In his many years of peeping, the Legendary Perv has been spotted many times, and learned to avoid detection as well as how to get away when spotted. He gains a speed boost of 10 feet to his movement speed every 4 levels, and a bonus to Hide checks equal to half his class level rounded down.

    Third Suggestion: More perfect memory! Seriously, only 5 images tops? Even my admittedly crappy memory is better than that. Maybe one per level.

    I love the class; you are amazing at this!
    Solid suggestions, all three of 'em! I'll consider how to space out the powers a bit more before I implement the first one, but I've already put in the second and third... more or less. And thank you!

    Okay, just had a better idea for a divine casting class since I'm not currently planning on doing magical girl research. I'll go with the Tsundere concept I was playing with before, divide the cleric spell list into "tsun" and "dere" halves based on whether they're more aggressive or protective, and give the tsundere class the ability to become increasingly specialized in either their tsun or dere personality (or try to strike a balance between them).
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Quote Originally Posted by A Rainy Knight View Post
    Okay, just had a better idea for a divine casting class since I'm not currently planning on doing magical girl research. I'll go with the Tsundere concept I was playing with before, divide the cleric spell list into "tsun" and "dere" halves based on whether they're more aggressive or protective, and give the tsundere class the ability to become increasingly specialized in either their tsun or dere personality (or try to strike a balance between them).
    The japanese terms mixed to make the term Tsundere are actually TsunTsun and DereDere, repeated, not single. I'm a bit of an otaku myself so i should no (plus i've watched Lucky Star enough to know).

    A few other ideas, 1) the Kuudere, calm and collected on the outside but emotional on the inside (Tsuruko from Love Hina and Setsuna from Negima are examples there, as is Minami from Lucky Star), 2) the walking encyclopedia (Miyuki, again from Lucky Star), and 3) the One Winged Angel (Obvious as hell)
    Last edited by EdroGrimshell; 2011-10-19 at 09:30 PM.
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Quote Originally Posted by EdroGrimshell View Post
    2) the walking encyclopedia (Miyuki, again from Lucky Star), and 3) the One Winged Angel (Obvious as hell)
    Are those really anime archetypes? Moe girl with Meganekko covers the first anyway. "One Winged Angel" is a transformation, not a person, and a transformation which usually happens exactly once at that.

    If you're doing tsundere and kuudere, might as well do yandere.

    Maybe a feat which in certain situations lets you pull paper fans/hammers out of nowhere, or increase your unarmed strike damage, but makes the damage nonlethal?
    Last edited by Prime32; 2011-10-20 at 07:07 AM.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    I'd move the Insta-stabilize to about Level 6 or so, personally. Or whatever the minimum level for Diehard is.

    Or scratch that, because a Human could get Diehard at first level. And anyone could get it by third.

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    So, I'm not sure how well I managed to nail down the archetype with this class. Just being demure, well-mannered, and traditional isn't really a character class suited for adventuring, so I had to play up the firm will, gracefulness, and loyalty aspects along with a touch of raw strength under the veneer of femininity. So, with that in mind, here I go!

    The Yamato Nadeshiko
    "I must become a lion-hearted girl, ready for a fight, before I make the final sacrifice..."
    -Florence + the Machine, "Rabbit Heart (Raise it Up)"



    Your gentle manner, impeccable grace, and strength of spirit mark you as a Yamato Nadeshiko, the idealized flower of Japanese womanhood. Your loyalty to family, friends, and tradition sustain you through the trials you face on the road of adventuring, and your style of combat is every bit as elegant as your looks and speech.

    Your name may label you as a beautiful flower, but you'll fight like a demon if that's what it takes to defend your home and country...

    * * * * *

    Base attack bonus is identical to the fighter. Fortitude and Will saves are good; Reflex is poor. Hit die is the d10. The Yamato Nadeshiko is proficient in light and medium armor and all simple weapons and martial polearms. Skill points are 4+Int; class skills are Balance, Bluff, Craft, Concentration, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Listen, Profession, Search, Sense Motive, Sleight of Hand, and Spot.

    Yamato Nadeshiko
    {table=head]Level|Special

    1st|Composure, Grace, Tender Care

    2nd|Glint of Steel, Gentle Touch

    3rd|Hurried Dash, Peaceful Presence 1/day

    4th|Social Grace, Unbroken Will +2

    5th|Thorns of the Wildflower, Calming Presence 1/day

    6th|Martial Grace, Peaceful Presence 3/day

    7th|Merciless Strike

    8th|Lone Defender, Unbroken Will +4

    9th|Steady Hand, Peaceful Presence 5/day

    10th|Calming Presence 3/day

    11th|Loyal Until Death

    12th|Peaceful Presence 7/day, Unbroken Will +6

    13th|Domestic Prowess

    14th|Fearsome Strike

    15th|Calming Presence 5/day, Peaceful Presence 9/day

    16th|Unbroken Will +8

    17th|Skill Mastery

    18th|Peaceful Presence (at will)

    19th|

    20th|Killing Edge, Calming Presence (at will), Unbroken Will +10[/table]


    Class Features:


    Composure: As a proper Yamato Nadeshiko, you maintain an air of grace and dignity which serves as the source of many of your exceptional abilities in both social and martial settings. Starting at 1st level, you are always considered to be in a “composed” state unless you lose your composure (see next).

    Losing Composure: Certain actions and abilities have the potential to push you beyond the boundaries of ladylike conduct. You are allowed a number of “unladylike” actions per day equal to your WIS modifier plus half your Yamato Nadeshiko level (rounded down); after this, each successive unladylike action carries a 10% higher chance of causing you to immediately lose your composure (i.e. the first unladylike action beyond your allotment is a 10% chance, the second a 20% chance, the third a 30% chance). If you lose your composure in this way, you may not regain your composure until you have had a resting period of at least six hours to reflect on your actions and refresh yourself. Composure-dependent benefits cannot be used while confused, exhausted, frightened, nauseated, or panicked. Taking any action which grossly violates your traditional norms (for instance, lashing out with violence at a family member) causes you to lose your composure until you receive an atonement.

    Grace: You are a model of elegance on the battlefield, keeping a cool head which lets you calmly notice and avoid your enemies’ attacks. Starting at 1st level, you may apply your WIS modifier as a dodge bonus to your Armor Class. You may not use this ability when you would be denied a DEX bonus to AC. Composure dependent.

    Tender Care: Even the most inexperienced of Yamato Nadeshikos soon begin practicing the feminine art of tending to the wounds of their husbands, children, and comrades. Starting at 1st level, you may apply your Yamato Nadeshiko level as a bonus to Heal checks. Not composure dependent.

    Glint of Steel: Your ordinarily demure, polite manner makes you all the more terrifying when you choose to be. Starting at 2nd level, you may apply your Yamato Nadeshiko level as a bonus to any Intimidate check as an action which risks your composure. Composure dependent.

    Gentle Touch: A Yamato Nadeshiko maintains a gentle, nurturing femininity despite her need for martial prowess, enabling her to support and care for her family and companions. Starting at 2nd level, you gain an ability similar to the paladin’s lay on hands ability with a daily HP limit of your Yamato Nadeshiko level times twice your WIS modifier. Composure dependent.

    Hurried Dash: Your style is one of smooth, deliberate motions, yet you can move quickly if ungracefully when the need arises. Starting at 3rd level, you may move at twice your normal land speed for five rounds as an action which risks your composure. Composure dependent.

    Peaceful Presence: A proper Yamato Nadeshiko does not seek out the use of violence, and particularly talented ones can even influence others away from conflict. Starting at 3rd level, you may cast sanctuary as a caster of your Yamato Nadeshiko level and a save DC determined by WIS. Composure dependent.

    Social Grace: You are skilled in social settings not with a strong, domineering personality but with a quiet, mannered dignity. Starting at 4th level, you may use your WIS modifier in place of your CHA modifier for Bluff, Diplomacy, Intimidate, and Gather Information checks. Composure dependent.

    Unbroken Will: In both the best of times and the worst of times, the Yamato Nadeshiko is a humble yet firm presence who stands strong against adversity. Starting at 4th level, you gain a bonus to all Will saves which increases with level. Not composure dependent.

    Thorns of the Wildflower: You have trained extensively with knives and other small weapons hidden under your clothing as a discreet means of self-defense against assailants. You gain Quick Draw as a bonus feat, and you may apply your Yamato Nadeshiko level as a bonus on Sleight of Hand checks to conceal a weapon. Not composure dependent.

    Martial Grace: You move and strike in combat with all the elegance expected of a lady, putting your blade into action only where it will hit true. Starting at 6th level, you may apply half your WIS modifier rounded down as a bonus on attack rolls. Composure dependent.

    Calming Presence: Your calm demeanor can cool down the rash actions of hot-headed men, averting unnecessary conflict. Starting at 5th level, you may cast calm emotions as a caster of your Yamato Nadeshiko level and save DC determined by WIS. Composure dependent.

    Merciless Strike: In the thick of battle, the opportunity often arises for you to push an attack faster or stronger than befits your normally smooth, conservative fighting style. Starting at 7th level, whenever you hit with an attack, you may choose to double the damage dealt by your attack as an action which risks your composure. Composure dependent.

    Lone Defender: A Yamato Nadeshiko trains to defend her family and home from intruders even when her husband, relatives, and friends are not there to help her, so learning to neutralize the advantage granted by numbers is vital. Starting at 8th level, you can no longer be flanked. Composure dependent.

    Steady Hand: A Yamato Nadeshiko's calm focus leaves her less open to the basic mistakes which can trip up even the most experienced of other fighters. Starting at 9th level, whenever you roll a natural 1 on an attack roll, it is counted as a value of 1 rather than as an automatic miss. Composure dependent.

    Loyal Until Death: You have hardened your will to the point of sooner dying than failing to protect those you care about. Starting at 11th level, you become immune to fear effects. Composure dependent.

    Domestic Prowess: Your domestic skills put to shame the humble dishes prepared by ordinary wives and mothers. Starting at 13th level, you may cast heroes’ feast once per day as a caster of your Yamato Nadeshiko level. Composure dependent.

    Fearsome Strike: Your normally calm, elegant fighting style may at times transition into a cold-hearted whirlwind of blood, terrifying your enemies with your change in demeanor. Starting at 14th level, as an action which risks your composure, you may force an enemy hit by one of your attacks to make a Will save of DC (10 + Yamato Nadeshiko level) or become frightened. By counting the strike as two composure-risking actions, you may boost the DC by 5. By counting the strike as three composure-risking actions, you may boost the DC by 10 and cause panic. Composure dependent.

    Skill Mastery: Your ability to keep a clear head in the midst of a commotion helps you make the most of your skills in any situation. At 17th level, you may select a number of skills equal to your WIS modifier. When making skill checks involving these skills, you gain the ability to take 10 even under stressful or distracting conditions.

    Killing Edge: When pushed to her breaking point, a mighty Yamato Nadeshiko can lash out with a vicious flurry of strikes at the cost of her focus, throwing away everything but steely devotion and cold hatred. Starting at 20th level, when you successfully strike an opponent with a number of Hit Dice no greater than your Yamato Nadeshiko level, you may deliver an instantly fatal blow as an action counting as ten composure-risking actions. Composure dependent.

    Feat:

    Exceptional Composure:
    You have a particular knack for maintaining a ladylike grace even in the most stressful and brutal of settings.
    Prerequisite: WIS 13, composure class feature
    Benefit: Your allotment of "free" composure-risking actions increases by 2.
    Special: This feat may be taken multiple times.

    ...I'm still wondering about how I could better implement the composure-risking abilities. Are the ones that are already there worth using? What other ones might I add? And, as always, I'd love to hear your overall opinions.
    Last edited by A Rainy Knight; 2011-10-21 at 11:08 PM.
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    I love these, they are awesome...but one you must do...THE LONG-HAIRED CLICHE BISHI VILLAIN/EVIL OVERLORD(See: Naraku, Sephiroth, Lord Zagato ect..)...possible abilities include: Spellcasting of some kind is a definite(and most likely cha-based casting, I would assume), some way of gaining an odd form of immortality(As many anime villains seem to have this), a way of obtaining mooks(thrallheard style leadership maybe?) possibly optional melee prows(some of these guys like to use swords, after all.)....possibly some good armor proficiencies as well?(as a lot of these guys like flashy armor(Zagato...just Zagato. Also see Ill-Palazzo's sholder guards of doom, Naraku's evil-tastic bone armor ect..).)

    Likewise, another one you must do..THE MONSTER TAMER/MONSTER BATTLE ANIME KID. You know, the spiky-haired twerp that trains powerful monsters to do battle alla Red or Tachi. Goggles optional. Whether this works like the summoner where they get one evolving companion or rather uses existing D&D monsters, capturing them somehow and giving them some kind of evolution/powerup mechanic is up to you, but either way, this one needs to be made as well.

    If you can make these I'd love you forever and ever.
    Last edited by Maho-Tsukai; 2011-10-21 at 06:56 PM.
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  28. - Top - End - #28
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    Prime32's Avatar

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    Needs Balance, Craft and Search as class skills (Ride seems less necessary), and the ability to negate "natural 1 = automatic failure" (a la knight) while composed. Maybe restrict the martial weapon proficiency to polearms, since those were traditionally regarded as womens' weapons. Unbroken Will seems kind of overkill on a Wis-based class with good Will saves. Maybe the ability to take 20 on skill checks in less time?

    Also
    You may also lose composure by becoming confused, exhausted, frightened, nauseated, or panicked; however, you immediately regain your composure after leaving these states.
    This suggests that you can restore someone's composure by nauseating them for 1 round, similar to the "heal by drowning" trick. Better to say the benefits of your composure are suppressed.

    EDIT:
    Quote Originally Posted by Maho-Tsukai View Post
    I love these, they are awesome...but one you must do...THE LONG-HAIRED CLICHE BISHI VILLAIN/EVIL OVERLORD(See: Naraku, Sephiroth, Lord Zagato ect..)...possible abilities include: Spellcasting of some kind is a definite(and most likely cha-based casting, I would assume), some way of gaining an odd form of immortality(As many anime villains seem to have this), a way of obtaining mooks(thrallheard style leadership maybe?) possibly optional melee prows(some of these guys like to use swords, after all.)....possibly some good armor proficiencies as well?(as a lot of these guys like flashy armor(Zagato...just Zagato. Also see Ill-Palazzo's sholder guards of doom, Naraku's evil-tastic bone armor ect..).)
    Those are mostly Aloof Big Brothers, with some villains who wear weird armor thrown in. (how is Il-Palazzo related to Sephiroth any more than to Giovanni or Skeletor?)
    Aloof Big Brother and/or Bishonen could make a prestige class though.

    Likewise, another one you must do..THE MONSTER TAMER/MONSTER BATTLE ANIME KID. You know, the spiky-haired twerp that trains powerful monsters to do battle alla Red or Tachi. Goggles optional. Whether this works like the summoner where they get one evolving companion or rather uses existing D&D monsters, capturing them somehow and giving them some kind of evolution/powerup mechanic is up to you, but either way, this one needs to be made as well.
    There's an awesome one here, albeit balanced for Tome.
    Last edited by Prime32; 2011-10-21 at 07:51 PM.

  29. - Top - End - #29
    Barbarian in the Playground
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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    I like idea of a monster tamer, but I think it would be really hard to balance into the game properly. Still sounds like a lot of fun, though. An attempt should be made; I might take a stab at it if Rainy doesn't.

    I'd make that feat add two free Composure points, BTW; I wouldn't take the feat for just one.
    Last edited by Noctis Vigil; 2011-10-21 at 10:41 PM.

  30. - Top - End - #30
    Ettin in the Playground
     
    Ajadea's Avatar

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    Default Re: ARK's Anime-Inspired Character Classes (3.5 Base Class)

    If you're looking for a class feature to fill one of the annoying dead levels, may I suggest something like the rogue's Skill Mastery, perhaps based on Wisdom instead of Intelligence?

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