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2011-10-17, 05:32 PM (ISO 8601)
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The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
The Supernal Destroyer
Because 3.5 blasting sucks. And it's not the sorcerer or the warmage's fault, it's the spells themselves.
Energy is everywhere in the world. There is heat in the air and chill in the night. There is electricity in clouds and acid in the earth. A supernal destroyer is simply someone who has studied and learned how to harness this energy and manipulate it without using magic.
Prerequisite:
In order to become a supernal destroyer, you must meet the following prerequisites:
Skills: Knowledge (Arcana) 4 ranks
Character Level: 5
Hit Dice: d6
Class Skills: Craft, Knowledge (Arcana), Listen, Profession, and Spot
Skill Points: 2+Int per level
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+0|+2|Primal Assault
2nd|+1|+0|+0|+3|Primal Assault
3rd|+1|+1|+1|+3|Primal Assault
4th|+2|+1|+1|+4|Primal Assault
5th|+2|+1|+1|+4|Sonic Scream
6th|+3|+2|+2|+5|Life or Death
7th|+3|+2|+2|+5|Life or Death
8th|+4|+2|+2|+6|Blast of Force
9th|+4|+3|+3|+6|Prismatic Attack
10th|+5|+3|+3|+7|Elemental Mastery
[/table]
Class Features:
Weapon and Armor Proficiency: No additional weapon or armor proficiencies.
In order to use his abilities, the supernal destroyer chooses a mental ability score at 1st level. This ability score determines the save DCs for all his abilities. He may not change his mind later.
Primal Assault (Su): At 1st, 2nd, 3rd, and 4th level, the supernal destroyer gains a supernatural attack option of his choice. He chooses acid, fire, cold, or electricity, and 60 ft cone, 120 ft line, or 20 ft burst. The 20 ft burst has a range of 400 feet, +25 feet per character level. He may not choose any element more than once, and may not choose any shape more than twice.
The attack deals 1d10 points of the selected damage per character level, and allows a saving throw of 10+1/2 character level+chosen ability modifier for half damage. After using one of these attacks, he must wait 1d4 rounds before using it again.
Sonic Scream (Su): The supernal destroyer may, as a full-round action, emit a loud, screeching burst. All creatures within 60 feet who can hear the supernal destroyer take 1d8 points of sonic damage per character level (max 20d8) and are deafened for one minute. A successful Fortitude save (DC 10+1/2 character level+ability modifier) halves the damage and negates the deafness. The supernal destroyer must wait 1d4 rounds before performing this ability again.
Life or Death (Su): At 6th and 7th level, the supernal destroyer gains the ability to control a target's vitality with a touch. He may choose between Angel's Kiss and Touch of Death. He may not select the same one twice.
Angel's Kiss (Su): The supernal destroyer is not limited to just the destructive elements of the world. As a standard action, he may channel the positive energy around him and deliver it to another creature with a single touch. After making a touch attack that does not provoke an attack of opportunity, the creature touched heals 10 points of damage per character level (max 150), or if the creature is healed by negative energy and damaged by positive energy, it instead takes that much damage. (In this case, the creature is entitled to a Will save (DC 10+1/2 character level+ability modifier) for half damage, and if the creature succeeds this save, its hit points cannot be reduced below 1 with this ability) After using this ability, the supernal destroyer must wait 1d4 rounds before performing it again.
Touch of Death (Su): The supernal destroyer can channel purely negative energy and deliver it into one decaying touch. As a standard action, he may make a touch attack that does not provoke an attack of opportunity, and if he hits, he deals 10 points of negative energy per character level to the creature he touched (max 150). The creature is entitled to a Will save (DC 10+1/2 character level+chosen ability modifier) for half damage, and if it succeeds its saving throw, its hit points cannot be reduced below 1 with this ability. Alternatively, if the creature touched is healed by negative energy, it is instead healed this amount. After using this ability, the supernal destroyer must wait 1d4 rounds before performing it again.
Blast of Force (Su): The supernal destroyer relies on all energies of the world around him to destroy his opponents, and that includes the mysterious kinetic power known only as "force". As a standard action, the supernal destroyer may make a ranged touch attack at any creature within 100 feet, plus 10 feet per character level. If he hits, he deals 1d6 points of force damage per character level (max 20d6) and the creature must make a Fortitude save (DC 10+1/2 character level+chosen ability modifier) or be knocked prone. Alternatively, if the attack hits, the supernal destroyer may forgo the chance to knock the creature prone and instead initiate a Bull Rush attempt. He adds his chosen ability modifier to his opposed check rather than his Strength roll, and Size bonuses/penalties for both creatures are ignored. The supernal destroyer may not move as a result of this action. After using this ability, the supernal destroyer must wait 1d4 rounds before performing it again.
Prismatic Attack (Su): The supernal destroyer can combine all 8 elements into one devastating attack. As a full-round action, the supernal destroyer may fire off 8 deadly beams of different colors. All creatures within a 60 ft cone directly in front of him are struck randomly by one or more beams. (Roll a d10 for each creature, reroll all 10s)
1- Affected as if by the fire attack with a -5 character level, but no save
2- Affected as if by the cold attack with a -5 character level, but no save
3- Affected as if by the electric attack with a -5 character level, but no save
4- Affected as if by the acid attack with a -5 character level, but no save
5- Affected as if by Sonic Scream, but dealing 1d10 sonic points of damage per level rather than 1d8
6- Affected as if by Angel's Kiss with no level cap
7- Affected as if by Touch of Death with no level cap
8- Affected as if by Blast of Force, but dealing 1d8 points of force damage per level rather than 1d6
9- Roll twice and combine, ignore 9s.
After using this ability, the supernal destroyer must wait one minute before using it again.
Elemental Mastery (Su) and (Ex): At 10th level, the supernal destroyer is a commander of destruction. He now waits 1d4-1 rounds after using one of his supernatural abilities other than Prismatic Attack, and all saving throws for supernatural attacks from this class receive a +4 perfection bonus to the DC. Additionally, he gains Acid, Cold, Sonic, Fire, and Electricity Resistance 10 as an extraordinary ability.
Alternate Version: The 5 Level Supernal Destroyer
Prerequisites: Same as above
HD: Same as above
Class Skills: Same as above
Skill Points: Same as above
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+0|+2|Primal Assault
2nd|+1|+0|+0|+3|Primal Assault
3rd|+1|+1|+1|+3|Primal Assault
4th|+2|+1|+1|+4|Primal Assault
5th|+2|+1|+1|+4|Elemental Mastery
[/table]
Class Features:
Weapon and Armor Proficiency: No additional proficiencies.
Primal Assault (Su): Same as above.
Elemental Mastery (Ex) and (Su): Same as above, except the 5-level supernal destroyer does not receive sonic resistance 10.Last edited by NeoSeraphi; 2011-10-18 at 10:33 PM.
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2011-10-17, 05:51 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
This is... marvelous. So much fun to be had from such a simple class. In a lot of ways it seems really powerful, but it truly is a blaster class, through and through. I would play it. Especially since the prerequisites allow for such a wide range of entry.
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2011-10-17, 05:54 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
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2011-10-17, 06:10 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Awesome.. very simple and elegant. I have been working on a blaster class for some time now, but as you stated, it isn't easy. As one must take so many things into account. This class however, seems to circumvent these problems, while still obtaining its goal. Very nice.
Also sets then mind to wonder what kind of fun builds you could make with this PrC.
The only suggestion I can think of is; that you can choose at each of level 1 to 3 to gain the fire, ice or electric. Level 4-6 and 7-9 same story. Allowing you to personalize the order in which you gain the abilities somewhat. Just an idea.
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2011-10-17, 06:15 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3
That is all.
Also, this can be taken by most any class by level 8. Did you mean for that to happen, or did I miss a prerequisite?
Either way, I would play this. I would play this every game.
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2011-10-17, 06:17 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
So much blasting! I can't help but feel that Kamehameha would be an appropriate additional technique. In any case, I'm a big fan of the Prismatic Attack.
Have you thought about making this a 5 level PrC? If it were there are times I would certainly consider taking it for the funz as they say. But as a 10 level class I question it's fitting into a normal game.My Extended Homebrewer's Signature
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2011-10-17, 06:21 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
You know, one thing that does come to mind is that, with certain rules I throw into the mix, this could be one scary Human-class. I tend to not cap cross-class skills, and Able Learner makes it so cross-class skills cost only a single skill point, so...
Well, Humans become basically always able to take this class by 6th level. Just a scary concept.Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.
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2011-10-17, 06:22 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
The healing ability gives you infinite out of combat healing...
Yeah, I would recommend that only be useable in combat.
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2011-10-17, 06:31 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
It's any class at level 5. Caps for skills are level+3, or that amount divided by 2 for cross class, not level/2 for cross class. (So 5+3 is 8, divided by 2 is 4).
And yes, that was my intention. Any level 5 class can blast if they like.
Originally Posted by Travelog
Originally Posted by Zakaroth
Originally Posted by unosarta
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2011-10-17, 06:35 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
That isn't solving the problem.
You could say it only heals up to half of a character's total hit points? That way it would function like the aura that Dragon Shaman's get.
Also, this class doesn't really solve any of the problems of damaging spells. At all. If you wanted to get a step in the right direction, you could include a minor status condition as well as the effect of the spell, lasting for one round. That would make it much better than just plain old damage.
Something like the effects of the Slow spell for one round on the Breath of Cold ability, or something like that.Last edited by unosarta; 2011-10-17 at 06:37 PM.
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2011-10-17, 06:43 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Why? Free out-of-combat healing helps the entire group, without costing WBL a la wands or scrolls, and without using DMM Persist cheese. Sure, it's unheard of, but it's not particularly unfair. Monsters get to start the battle fresh, why can't the group's meatshield?
Also, this class doesn't really solve any of the problems of damaging spells. At all. If you wanted to get a step in the right direction, you could include a minor status condition as well as the effect of the spell, lasting for one round. That would make it much better than just plain old damage.
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2011-10-17, 06:51 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Oops. I should have caught my math mistake there.
Personally, I'd make my player go through a minor quest to get into it at the start, but I'd do that with several PrCs in the books too. Overall, love it. Will have to sic one on my players (who have SR as class abilities; should mess with them a little bit ).Last edited by Noctis Vigil; 2011-10-17 at 06:52 PM.
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2011-10-17, 06:54 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Last edited by Terazul; 2011-10-17 at 06:55 PM.
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2011-10-17, 06:55 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Suggestion for that: Make them roleplay earning the ranks in Know (Arcana). Have them roleplay going to the library, describing in detail what they read, then have them go study an arcane caster as he uses fireball, lightning bolt and et cetera.
Edit:Why not just make the DCs 10+1/2 Character Level+Mod then? Same cap, and based off Character Level like all damaging effects.
Edit: Added a 5 level version of the class. It is unable to deal with creatures that have evasion like the 10th level class can, but it's short and sweet for those who only want to dip into blasting, rather than focus on it.Last edited by NeoSeraphi; 2011-10-17 at 07:03 PM.
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2011-10-17, 07:09 PM (ISO 8601)
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2011-10-17, 07:14 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Well, that was the point of requiring 4 ranks in Knowledge (Arcana) to begin with. It's implied that the character needs to study to get ranks in Knowlege, so his character has put forth effort to study and learn as much about arcane magic as possible.
For a class like this, it is absolutely both reasonable and natural for a DM to say "Hey, I'm going to need to see exactly what your character has been learning before I let you toss fireballs with no arcane spell failure". And besides all of that, the player might find out that he actually enjoys roleplaying earning ranks in a skill, rather than simply adding more points on a character sheet.
(At my tables, our DM always has us alert her when we plan to learn a new language, and then we spend the whole level before we spend the skill points in Speak Language learning and studying during downtime, and describing it, and then when we finally level up, we spend the skill points and our character has mastered the language in-game. To reward us, she even gives us rudimentary mastery over the language before we even spend the skill points on it, so like if I was studying Elven, but hadn't learned it yet, and someone was speaking in Elven, she would translate bits and pieces to me, the most simple words, and sometimes I would be able to tell without even having the language yet)
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2011-10-17, 07:50 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Is Acidic Burst intended to damage the Supernal Destroyer? I suspect it is not, but you should clarify that.
I feel that this class is too powerful. I will attempt to support my stance with the power of math.
Spoiler
Postulate: In general, a character should have a 50/50 chance of victory against an encounter with a CR equal to their level.
Let's look at some CR 6 encounters.
Two Araneas. They have improved initiative and 15 Dex, so let's assume they go first. One will throw a web (+5 to hit, 10' range increment). Let's make things really unfair and assume it hits. The other Aranea charges for +7 to hit normal AC, doing 1d6 + poison. Then the Supernal Destroyer gets a turn. Lines are for chumps, so he chose one of fire, acid, or cold as his first attack. This provokes an AoO, but... worth it. 6d10 damage, DC 14ish for half. Average damage of 33. Aranea have a +5 ref save, so on average one will make the save and the other is dead. Next turn, the remaining one either runs (a win for the Supernal Destroyer) or charges (doing another 1d6 + str poison, but dying next round). Depending on how the attack rolls, fort saves, and str damage work out, the Supernal Destroyer might be paralyzed by poison. After the fight.
Let's look at a Belker! +7 Initiative means it's a toss up who goes first. Belker charges for an attack at +11 for 1d6+2, Supernal Destroyer drops his AoE for 33 or 15 damage and move actions away. The Belker will use Smoke Claws, which brings the fight to a question of how quickly a DC 14 Fort Save can be made. 16 Con is pretty reasonable by level 6, and there should be at least one point of base save there as well, so it is at least a 50/50 shot each round. 3d4 is only 7ish damage a round, which should take a number of rounds (6) to kill a d6 HD character with 16 Con. Advantage: Supernal Destroyer.
Examination inconclusive.
Spoiler
Postulate: A character should not do more damage than am equal level rogue at-will. A 6th level rogue using TWF swings at +2/+2 plus dex modifier for 4d6ish per hit. 8d6 on a single target is less than 6d10 as an AoE.
If my goal is damage in combat, particularly if the DM tends to use more than one monster at once, why would I choose any class besides this one? That suggests that this class is too strong.
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2011-10-17, 08:00 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Yes, I'll fix that thanks.
Postulate: A character should not do more damage than am equal level rogue at-will. A 6th level rogue using TWF swings at +2/+2 plus dex modifier for 4d6ish per hit. 8d6 on a single target is less than 6d10 as an AoE.
If my goal is damage in combat, particularly if the DM tends to use more than one monster at once, why would I choose any class besides this one? That suggests that this class is too strong.
And why would you choose any class other than this one? Perhaps you don't want to throw fire, or perhaps you feel like Power Attack/Leap Attacking and dealing strong amounts of guaranteed damage instead of random dice damage?
Your analysis failed to take into account energy resistance, energy immunity, and evasion. Sure, a rogue has to deal with damage reduction, but damage reduction comes in 5s, 10s and 15s, while energy resistance comes in 10s, 20s, and immunity.
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2011-10-17, 08:16 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Give this guy some of the metaspell-like feats and he'll blast a ton of damage, though. Particularly with the sonic and force abilities. Hmmm...This thing would be pretty nice to take against the Tarrasque 20d6 force could be maximized several times, as could the sonic ability; yes, it would burn feats, but the sheer power would be something else. (Feats are less of an issue in my games; most of them do so little I give them out at every even level.)
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2011-10-17, 08:20 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
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2011-10-17, 08:30 PM (ISO 8601)
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2011-10-17, 08:31 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
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2011-10-18, 09:53 AM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
Well, there are the empower supernatural ability, enlarge supernatural ability, and widen supernatural ability feats that still do a real number with this class (ToM) but there is fortunately no maximize. Even if that feat existed, however, all feats like it have a limit of 1/day so giving you a single blast for 200 damage doesn't sound too bad over all.
Last edited by Realms of Chaos; 2011-10-18 at 09:53 AM.
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2011-10-18, 02:28 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
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2011-10-18, 03:48 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
I love it. It's clean and gets the job done. Great job.
My only complaint would be that, this guy is going to be doing the same thing, over and over again. And that's sort of fine, obviously (he's a blaster), but right now the only choices are "What type of damage do I want to deal?" or, "What sort of shape do I want to deal damage in?"
I think I'd like to see a little more variety in action type. For instance, gaining some sort of attack-action ranged touch attack (so you get iterative attacks), or the ability to spend a full-round action to do more damage/increase the area; things like that.
Also, and this is just a minor quibble, for some reason I wanted to be able to choose between positive and negative energy attacks, like you did with Primal Assault.
However! I fully recognize that this is a complete package, balanced well, and nice and tidy as-is, and understand if your creative vision thinks it's fine right now.
Again, fantastic work.
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2011-10-18, 04:03 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
This is a valid point.
I think I'd like to see a little more variety in action type. For instance, gaining some sort of attack-action ranged touch attack (so you get iterative attacks), or the ability to spend a full-round action to do more damage/increase the area; things like that.
While I see your problem with the lack of options, it's that trade in versatility that allows for the raw power.
Also, and this is just a minor quibble, for some reason I wanted to be able to choose between positive and negative energy attacks, like you did with Primal Assault.
Again, fantastic work.Last edited by NeoSeraphi; 2011-10-18 at 04:04 PM.
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2011-10-18, 04:33 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
So, I've been thinking about the class, and there's one thing that sort of bugs me. I say sort of because it actually sort of makes sense, but at the same time is slightly annoying. I understand you don't want meta-whatever to apply to the blasting, because that could terribly unbalance things, but what about shaping? As it is at the moment, each of the different abilities have very restricted forms (acid is a burst centered on you, lightning is a line, fire is a burst centered not on you, cold is a cone, and sonic is also a burst centered on you).
Would it be possible to offer ways to change these? That's really the only problem I could think of (after a while of thinking).Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.
Geomancy, Runic Magic, probably more at a later date:
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Ever heard of the Ultimate Classes? They're pretty sweet. Check them out here.
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2011-10-18, 05:34 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
THINGS I LIKE
- Simple.
- Easy to learn and use.
- No limited-use abilities to track.
QUESTIONS I HAVE
- Is the breath of cold a breath weapon? If so, it qualifies for a number of metabreath feats that make it quite versatile. But it also raises the question of why the save DC isn't based on Con as it is for every other supernatural breath weapon in the game.
- Did you intend for breath of cold to have a save DC based on full character level? It's the only feature in the whole class with that saving throw formula, so I'm inclined to suspect it's a typo.
SUGGESTIONS
- Add some sort of synergy with the warlock and dragonfire adept, so that members of the existing unlimited-blast classes would have incentive to take this prestige class.
- Blast of force is weak for the level. I'd suggest adding a bull rush effect.
- Regularize the save DCs with the standard 10 + 1/2 character level + ability modifier formula and drop or halve the +4 perfection bonus capstone. This will remove the peaks and valleys in the current save DC progression and give a smoother, even progression that works for all 15+ levels of the game in which this class will play.
- The ability to customize the features according to your interests and needs would be nice. For example, you could grant, at each of the first four levels, one shape and one energy type, which are chosen independently. The character could then mix and match various shapes and energy types to suite the needs of the situation.
- Adjust the power balance of the shapes so that they're all equally strong choices. In particular, the burst effect is always inferior to the blast or scream choices, if both are available, and the bolt effect struggles to compete with the cone and blast.
Last edited by jiriku; 2011-10-18 at 05:35 PM.
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2011-10-18, 06:06 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
I LOVE THIS!!!!!!!!!
this is by far my absolute favorite homebrewed you have made EVAH!!!
I would suggest to not make breath fo cold an actual breathe weapon as to me that is more dragon based stuff.
but I do seocnd givivng the force blast a bullrush/overrun effects so its like a high powered version of blast of force (spell compendium)
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2011-10-18, 09:30 PM (ISO 8601)
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Re: The Supernal Destroyer (A True 3.5 Blaster PrC, PEACH)
It's not. That's just the name of the ability. It's a cone from your hands.
Did you intend for breath of cold to have a save DC based on full character level? It's the only feature in the whole class with that saving throw formula, so I'm inclined to suspect it's a typo.
Add some sort of synergy with the warlock and dragonfire adept, so that members of the existing unlimited-blast classes would have incentive to take this prestige class.
Blast of force is weak for the level. I'd suggest adding a bull rush effect.
Regularize the save DCs with the standard 10 + 1/2 character level + ability modifier formula and drop or halve the +4 perfection bonus capstone. This will remove the peaks and valleys in the current save DC progression and give a smoother, even progression that works for all 15+ levels of the game in which this class will play.Last edited by NeoSeraphi; 2011-10-18 at 09:43 PM.