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2011-11-04, 11:18 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- NJ
- Gender
Planning Parties: A-Team or Something Else
So, if you and your friends are making characters for a campaign. Is it better, in your opinion, to have each character be a specialist to fill a specific role but not particularly good outside of their specialization? or is it better for everybody to go broad in case somebody gets put out of commission?
There are benefits and drawbacks to both, but I personally prefer the former since it at least makes everyone feel important. But having a Backup who can unlock a door or use a computer comes in handy.
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2011-11-04, 11:31 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Planning Parties: A-Team or Something Else
I find players almost invariably carve out specialization niches. Even in an all wizard party, each one is going to have the things he prefers to do.
That said, I like my chars as generalized as possible.
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2011-11-04, 12:19 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chania, Greece
- Gender
Re: Planning Parties: A-Team or Something Else
I usually run sandbox style campaigns, so I ask my players to have as much generalization as possible, without being ineffective.
If they decide to travel into an underwater kuo toa temple and then steal an artifact under the noses of drow priestesses, I need to know as a DM that they at least have a shot at that.
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2011-11-05, 06:29 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Planning Parties: A-Team or Something Else
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2011-11-06, 12:53 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Planning Parties: A-Team or Something Else
In a decent-sized party, I like to see people specialize... usually with one person who has not specialized, but can fill in for anyone else.
I actually encourage people to think about who their character is, either in terms of the A-team or the Serenity crew.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2011-11-06, 01:13 PM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: Planning Parties: A-Team or Something Else
I am a huge fan of specialised characters who fill a specific role within a party. I find that generic parties bore me to tears (regardless of whether I'm DMing or playing). As a player, I'll usually try to work out with the rest of the players what everyone's niche is, so that there are no stepping of toes and everyone feels useful, but that is usually met with disinterest. As a DM, I try to get my parties to do the same, with predictable results.
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2011-11-07, 08:12 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Planning Parties: A-Team or Something Else
Odd how the A-Team is your choice for specists. They certainly are, but then that are all capable of combat.
So the do have a general base (all former Military) but then have thier own skills on top.
Personally I very rarly play in a system where I am a complete specalist. I do pick up skills for other areas. for example playing shadowrun I may be the Hacker of the group, with a team face and a street sam. I may still have very limited skills in social interaction and gun play. After all I have spent my career up to this point not with this group, I must have some skills outside my hacking.SpoilerMilo - I know what you are thinking Ork, has he fired 5 shots or 6, well as this is a wand of scorching ray, the most powerful second level wand in the world. What you have to ask your self is "Do I feel Lucky", well do you, Punk.
Galkin - Erm Milo, wands have 50 charges not 6.
Milo - NEATO !!
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2011-11-07, 08:18 AM (ISO 8601)
- Join Date
- Jul 2011
Re: Planning Parties: A-Team or Something Else
One of my main motivations for gaming is to feel useful (or at least pretend I'm useful) and actually get to stand out on occasion, so I lean heavily toward being a specialist. Even if everyone else generalizes I try to find one niche that isn't filled yet.
Last edited by flumphy; 2011-11-07 at 08:18 AM.
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2011-11-07, 10:20 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- behind u always behind u
Re: Planning Parties: A-Team or Something Else
In 4e the specialization is built in, more or less. Otherwise I play the character not what they do and build toward that.
I will be master of "pushy pull slidy nothingf@c$1ng stacks" also known as 4th edition.
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2011-11-07, 11:24 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Planning Parties: A-Team or Something Else
My group tends towards the "we all just play something" and work it out as we go. Personally, I endeavor to make my characters with a specialty (my current character is a parkour artist who kills people as he moves past them) but also able to pinch hit in a few other areas (I can trapfind and disable traps, can do stealth, and can chase down almost anyone, three things the party can't do elsewise, but I don't specialize in these things).
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2011-11-07, 12:12 PM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: Planning Parties: A-Team or Something Else
Jack-of-all-trades is my favorite archetype to play, so I tend toward classes or multiclass combinations that do that or at least grant the appearance of doing that - gishes, mystic theurge, skillmonkeys, and so on. I know that some of those are really just filling a role themselves, but they at least feel like they do a variety of things so that's good enough for me.
When I'm not playing that type of character, I try to shoot for somewhat specialized, but not so much that I can't do anything else. I find that when I specialize too heavily, I feel pigeonholed and get bored when I'm not relevant.
For example, in a Star Wars Saga campaign I played in about a year ago I played a combat droid specialized in dual-wielding heavy weapons. I was basically a heavily shielded, flying mobile artillery platform, and hardly anything could stand against me in combat except Force-users (and even they would have some difficulty with me). But outside of combat, I basically couldn't do anything useful, so I ended up spending almost all the time outside of battle repairing damage to myself, doing research for the other players who needed to sleep, or just sitting around. It got pretty dull, and I started asking the GM to set up a way for me to go out in a blaze of glory so I could play a new character. The game ended before it could happen though.
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2011-11-07, 01:49 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Planning Parties: A-Team or Something Else
Everyone excels in one specific field or area.
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2011-11-07, 07:23 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Planning Parties: A-Team or Something Else
Like the crew of the Serenity, they all have their specialties. Everyone's got to have weapons skills, though, because it's the gorram A-team!
I mean, the only way they can avoid hitting everyone for 98 episodes is by having near-supernatural combat skills.
BA obviously has a geasa of "never willingly fly" to get more power points. The chains are part of his Talisman geas.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2011-11-08, 12:12 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Craig, Co
- Gender
Re: Planning Parties: A-Team or Something Else
Overly specialized characters bore me, although I do like having something specific that make the character important to the group.
On the other hand, lately I've been playing with a bunch of players that love to specialize on combat, and are useless in most other situations. So I've been taking the JOAT route just to be different.
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2011-11-11, 12:50 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Canada
- Gender
Re: Planning Parties: A-Team or Something Else
Oddly enough, the Encounters group I run (working up to Crystal Cave season) has just decided to base their characters off the A-Team, to the extent of having "the guy who hires them" and "the team van" as character archtypes.
We have about 6 regular players.
As for myself, depends on the system. I like playing characters who are fairly independently-skilled, but not all systems allow that without making the character unable to fill a "party role". I tend towards druids in 3.5, wardens in 4e, and fightin' types in other systems (K9 squad Hunter, Valkyrie-inspired Werewolf shawoman, etc).