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Thread: Advice for a Mass Effect game
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2011-11-19, 07:31 PM (ISO 8601)
- Join Date
- May 2007
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- La Serena, Chile
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Advice for a Mass Effect game
Hey Playground, since there isn't any official system or campaign setting for a Mass Effect game, I was looking for a system in which I can run a said game on. Some people have told me about GURPS and Traveller for it, but I want to know what you think. The system has to be able to support Biotics (Psionic Powers basically), Tech powers (device-based powers), Kinetic Shields, Airship combat and Vehicle combat. The setting is the Mass Effect setting which is basically, Sci-Fi.
Thanks in advance.Previously known as Dorian Soth.
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2011-11-19, 09:46 PM (ISO 8601)
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- Jun 2010
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- Durham
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Re: Advice for a Mass Effect game
There is a D6 game out there somewhere it was mentioned on a topic and had a link.
I believe the pdf is on Mediafire or scribd.
I don't know. If its not I'll do something about that. Or someone else can post a link
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2011-11-19, 09:50 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Advice for a Mass Effect game
Personally I think Star Wars Saga Edition is pretty great for Mass Effect universe. I own about all the books and you can model some pretty interesting abilities with talents.
Sure you won't be able to make drones until you get into a prestige class, and ammo powers don't exactly exist. But all in all I think it works fine. You might need to trim some of the force powers though.
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2011-11-19, 10:49 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Advice for a Mass Effect game
http://www.bozark.com/mass/x/downloads.html
Personally, I like the races in the version 1.11, and the other material in 1.0.
With that, you're going to want d6 Space:
http://rpg.drivethrustuff.com/index....=0_0_0_10020_0
Which is a big mess of free funness, and you can find all sorts of cheap/free Star Wars resources to mix in.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
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2011-11-21, 12:01 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Advice for a Mass Effect game
My Dm and I were actually considering something like this for our next game.
We we're actually figuring we could adapt 4th Edition Shadowrun. Remove technomancy, make hacking work closer to how ti does in ME, turn magic into biotics and you've got half the deal right there.
The toughest part would be figuring out how to model kinetic shields without breaking the system, and modeling space/vehicle combat."And if you don't, the consequences will be dire!"
"What? They'll have three extra hit dice and a rend attack?"
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2011-11-21, 05:38 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Advice for a Mass Effect game
Seriously, take a look at the Mass Effect d6. If you want, you can even use MEd6 numbers with Shadowrun dice rules (i.e. 5+ is a success). The totals would be lower in ME (since attributes run 1d-5d, and skills are usually only 1d-3d on top of that for starting characters), but it's got the same quick-determine, and they've already worked out Kinetic Barriers and space combat.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2011-11-21, 05:39 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Advice for a Mass Effect game
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Giants and Graveyards: My collected 3.5 class fixes and more.
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2011-11-21, 06:00 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- MONSTER. VAULT.
Re: Advice for a Mass Effect game
Use Diaspora!
http://www.vsca.ca/Diaspora/
It's got the best space combat of any system I've ever played (movement is based on relative distance and velocity rather than absolute, which is awesome), scales well from single characters all the way up to armies, and the default weapon rules match Mass Effect firearms almost exactly.