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2011-12-04, 11:25 AM (ISO 8601)
- Join Date
- Mar 2010
[4e] Level 5 Solo Cyclops Monster
I need critiques and advices on improvements if that monster is somewhat okay. It is meant for a group of four level 2 characters who aren't too optimized (a warforged battlemind, a githyanki monk, a halfling rogue/sorcerer-hybrid and a tiefling bard), but aren't too shaby either with tactics.
This monster is meant to be a very hard encounter, which according to my Dungeon Master's Kit is a level 6 encounter for that group. I hope it is readable.
Is it too strong? Too annoying with its prone effects? What could be substituted instead? Does something not work as I seem to intend it? Is it too overloaded? Or doesn't it have enought to deal with? Thanks for any help.
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2011-12-04, 12:52 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: [4e] Level 5 Solo Cyclops Monster
I think it's too backloaded to its bloodied state. I'd change the following:
-Reckless Rush makes lots of attacks, it should be a Standard Action
-Frenzied Swings isn't a big deal when not Bloodied anyway, have it globally be Recharge 5,6
-Crushing Stomp can stay 1/round when bloodied