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2011-12-11, 02:37 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Putnam, CT
- Gender
Help with a mad scientist for Halo campaign homebrew
Hey guys,
I need some help building some balanced stats for a combat suit In the halo campaign my friend brewed up. Here is what i know so far, My character is a n ONI tech specialist Who can reverse engineer alien artifacts for human use. We had discovered a forerunner weapons cache on a previously unknown shield world. Here i discovered something akin to the Gears of War Silverback, only it was a loading machine.
I brought it Back to my lab and went about re-purposing it for combat.
Now here is my problem I need to Make the stats of the (Mech) balanced, So far what i have in it is
1) Self contained life support
2) Sealed enviroment for space combat
3) Foreunner propulsion system (Flight)
4)Minigun with 3 types of ammo armor piercing, regular, and remote detonated H/E rounds
5)Something I like calling a tesla canon ( shoots an arc of electricity at a target) also has a steel net launcher.
Lets assume that most of this can be based of the Star Wars Saga rules system, how can i make this a machine that can compete with Spartan powered armor. Preferably without being over powered too much.
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2011-12-11, 02:42 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Help with a mad scientist for Halo campaign homebrew
Do you work for the Department of Redundancy Department?
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2011-12-11, 02:45 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Putnam, CT
- Gender
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2011-12-11, 03:36 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Help with a mad scientist for Halo campaign homebrew
Homebrewer's Signature | Avatar by Strawberries
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2011-12-11, 06:51 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Putnam, CT
- Gender
Re: Help with a mad scientist for Halo campaign homebrew
Looks like i'll go with this thread, and anything you could do to help me would be awesome. The mech has already been ok'ed by the dm, however, the statistics such as damage dice, armor class, damage reduction and such are needed before i can play with my new toy, any ideas?
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2011-12-12, 03:58 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Putnam, CT
- Gender