A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Titan in the Playground
     
    Frosty's Avatar

    Join Date
    Nov 2006

    Default New Cannes (OOC)

    Welcome to the OOC thread. Everyone please reserve one post here to house your sheet (try to let everyone reserve a post before making a second post). I'd also like everyone to get started on hammering out guest-starrings.

    Also, if your character has any particular location he or she frequents, or if you just have a good idea, feel free to bring it up! We'll all be cooking up Faces and Locations and Aspects and Threats for the city together. After all, they will bring the plot hooks and the action. and of course, if you wish to let me know of any character-specific plot-hooks (like goals) your characters have, feel free as well. The first thing I'm thinking about is where the Accorded Neutral Ground in New Cannes will be, and fleshing out the place and the Face there.

  2. - Top - End - #2
    Ettin in the Playground
     
    BardGuy

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    Default Re: New Cannes (OOC)

    YES! Whew thank god I was rather worried with all the good characters :)

    I'll repost sheet here so others can see and we can work on last two phases.

    CHARACTER SHEET <Mechanics>
    Spoiler
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    Character: Amber Ranoue
    Player: Major
    Template: Wizard
    High Concept: Novice Warden, Flirtatious Seductress
    Trouble: Sorry, I'm Still Kinda New At This!

    Stunts and Powers
    Evocation [-3] (Elements: Fire, Water, Spirit)
    Thaumaturgy [–3]
    The Sight [–1]
    Soulgaze [–0]
    Wizard’s Constitution [-0]
    Refinement [-1]

    Fate: 2
    Refresh: 2

    Specialization Bonuses (+2 due to refinement)
    EVOCATION:
    Specialization: Spirit: +1 power
    Specialization: Spirit: +1 control

    THAUMATURGY
    Specialization: Conjuration: +1 complexity
    Specialization: Veil: +1 control

    Skills
    Superb (+5): Conviction, Discipline
    Great (+4): Weapons, Lore
    Good (+3): Presence, Endurance
    Fair (+2): Alertness, Rapport, Resources, Deceit
    Average (+1): Athletics, Contacts, Stealth, Craftsmanship

    Stress:
    Physical: OOOO
    Social: OOOO
    Mental: OOOO

    Consequences
    Flustered: Mild Social

    Phase 1: Amber's father, Raphael, was a wizard, unlike her mother. Her father was a rich man and he met her mother, Lilia during a business trip to France. The two fell in love during his time in France. However, their time wouldn't last as he was sadly called back from work and had to return to the United States after only a year of being in France.

    Lilia discovered shortly after his departure that she was pregnant. She was worried that she would be abandoned and have to raise the kid on her own, a fear that was increased by the fact that Raphael didn't seem to have a phone or email for some reason.

    However, her fears were for naught. Despite Lilia moving while Raphael was back in the USA, the lovestruck wizard showed up on her door one day and announced he'd be there to stay.

    The two married eventually and raised their new born daughter Amber in France for the first two years of her life. Afterward, the two moved to the USA and lived a life of luxury supported by Raphael's money.

    Amber, as such, grew up in a life of luxury with her father, a wizard, and her mother, a pure mortal.

    Aspect: Living the High Life.

    Phase 2:
    It was at the age of sixteen that Amber's powers began to manifest. Her father hadn't rushed it, told her, or trained her until then. He had wanted her to decide on her own if and how she'd use her powers. However, once she learned about them it didn't take very long for her father to start training her long and hard. He taught her about the White Council, the Laws of Magic, and how to control her powers so as to not give herself away or to accidentally break the laws.

    Occasionally Amber would lose control and mess up. In fact, after she accidentally destroyed one of their houses her father and her went off on a trip alone (After her dad bought a new house for her mother to stay in.) They trained away from society so as to avoid too much destruction due to Amber's raw power, but limited control.

    After a period of training she eventually gained control of her powers and her father brought her before the White Council to make her an official member. And so at the age of nineteen she became a member of the White Council and began to train with them away from her father.

    At first she was a bit uncomfortable and missed her family, but eventually she got a lot more comfortable when she started to come to terms with her sexuality. Her flirty, seductive manners made her rather glad her father was no longer around her during training.

    Aspect: Always Looking for the next Mr. Wrong

    Phase 3:
    Shortly after turning twenty-one, Amber was sent to New Cannes to keep an eye on the things there. Although she was still a new wizard, the limited number of trained wizards due to the war had required them to send someone to New Cannes to monitor the various threats.

    She didn't have to wait long and shortly upon arrival she encountered an extremely attractive man. Impressed with his riches that surpassed even her father's, his good looks, and his charming nature, Amber temporarily let her guard down. She flirted with him, he flirted back, and she thought she had him in the palm of her hands like prior boys she had flirted with. Rather than take the taxi that the White Council had set up for her, she agreed to the ride the attractive man offered her and got in the car.

    Things turned sour however and Amber found herself incapacitated and unable to defend herself as the man, who turned out to be one of the vampires she had been warned about, attempted to feed on her. Apparently they had heard about a new White Council wizard arriving in town and had decided to take advantage of the new recruit. Caught up in the vampire's power she was unable, even unwilling, to resist.

    Luckily, the vampire was stopped (cough opening for other players cough) before he could finish and she was snapped out of the trance and able to defeat the vampire. However, the encounter caused her to close up and become very untrusting of people.

    Aspect: Never Let Them Get Too Close


    Phase Four: "Wolfhound"
    - Starring Caleb, with guest stars Grim, Amber and Brando

    A small town lies under a cloud of fear. A pack of hexenwolves stalks the fields, taking animals and men alike. Authorities are baffled, and the howls grow louder every night. Many begin to give up hope.

    But then, one day, a stranger drifts into town, a wolf corpse over one shoulder. There's a saying: One riot, one ranger. Tonight, the hounds of hell learn that to beat one pack, all you need is one Dog.

    Gray lets Amber convince him that a road trip is just the thing to spice things up. Unfortunately, running out of gas in a small hick town filled with wide-eyed mortals wasn't quite the excitement they were looking for. When a group of hexenwolves start to howl at the moon, Gray finds himself in a party that he wants no part of ...

    Aspect: Girls just want to have fun

    Phase Five: "Charming Beasts"
    - Starring Brando, with guest stars Grim, Amber and Caleb

    Brando and his White Court girlfriend start attacking Red Court vampires. But what happens when the RC calls in support to attack the WC for breaking the truce? Can Brando and his friends intervene before New Cannes becomes a killing ground for a vampire war?

    Answering a call from Amber, Grim finds himself embroiled in Vamp Court politics - not the way he wanted to spend his weekend! Amber however has a little secret, she'd rather have both courts get weakened so they can't threaten the White Council rather than get a quick peace. How will Amber's goals and Brando's mix?
    Aspect: Ends Justify the Means

    Item Slots:
    Spoiler
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    -Focus Item (2 slots): Glove on right hand, rune on tip of pointer finger (+1 offensive control and power to spirit)

    Amber's right hand glove is used to help her focus her spells. By using the glove to help 'aim' she points her hand as if aiming a gun in order to focus on the spell. The small nearly unnoticeable rune on the tip of the finger gives it the magical boost it needs. Overall the glove is meant to look like a normal glove to avoid drawing attention and only people focusing hard on it will notice the tiny magical rune.

    -Enchanted Item (4 slots): +6 block, twice a session
    If Amber's right glove is her weapon, her left glove is her shield. Amber spent a long time slowly strengthening this glove and the rune on this one is quite a bit more noticeable. This gloves rune is on the inside palm and she holds it out in combat to block. The glove creates a small and weak magical barrier to keep her safe. Unlike the right hand, the left isn't a focus item and when called upon, places a weak magical aura over her. The downside to this is that it lacks the power of her actual shield spell, but it gives her a quick use shield for times when she can't focus quick enough to use a spell.



    ROTE SPELLS
    Spoiler
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    Souffle de l'esprit
    At the point of her finger a blast of powerful dense and focused spiritual energy fires from Amber. Souffle de l'esprit is Amber's preferred method of attack due to the fine control she has over it. It causes minimal exhaustion and is easy to pull off due to practice.
    Type: Spirit Evocation, Offensive Attack
    Power: 7 shifts
    Control: Auto-succeed with focus item. Unusable without glove.
    Target: One target within line of sight
    Duration: One action
    Opposed by: Target's Athletics or magical block


    Âme du Bouclier
    Amber speaks the enchantment then thrust both hands forward as if in a double stop like motion both palms pointed forward. The shield draws from her very soul and forms an invisible but powerful barrier around her. The barrier makes her appear to glow like an angel.
    Type: Spirit, Defensive block
    Power: 6 shifts
    Control: Automatic success
    Duration: One exchange
    Effect: A wall of kinetic energy formed from the magic of Amber's soul surrounds her to block with a 6-shift block


    **Two Not Yet Created. Will most likely create in game. Depends on how long we take**



    Character Fluff
    Spoiler
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    Picture: Note that hair is wet, thus its darker than normal
    Spoiler
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    Name: Amber Ranoue
    Age: 21
    Occupation: Wizard (Warden)
    Appearance: Amber has green eyes and straight, dark blonde hair (almost brown) hair that goes down to the small of her back. She rarely puts it in any form of hair piece, preferring to let it hang loose. The length of her hair as such means she spends a lot of time combing it to keep knots out and keep it straight and beautiful.

    Amber rarely wears make-up since she finds herself pretty enough without needing to add anything and prefers to show her natural looks as opposed to something fake. Her preferred style of clothing is a black mini-skirt and a black sleeveless top that exposes her midriff, but covers her cleavage. She prefers this clothing style due to the fact that it attracts attention, but doesn't show anything, much to most people's disappointment.

    She also wears black leather gloves on both hands (see enchanted and focus items). In regards to jewelry she tends to wear very little, just a necklace and earrings. Her ears have a few piercings, two in the normal spots and one up at the top. She also has a belly-button piercing, but doesn't wear it as often as her other pieces of jewelry.

    When she expects to go into combat or on Warden missions she wears a sports bra, but most the time she wears a typical bra. Realizing she could get into combat at anytime, she wears boy short panties (also black) most the time, saving her sexier underwear for dates and time off.

    Personality: Amber is extremely flirty, not because she is looking for an actual boyfriend, but because she likes the ego boost and sense of power she gets when guys fall for her. It gives her a sense of control to know that with just a little effort she can have someone wanting her. Amber knows she is attractive and enjoys it.

    She takes good care of her appearance, usually taking quite a bit of time in the morning to get ready between showering, doing her hair, and other forms of personal maintenance to stay in tip top shape. She wakes up early each morning in order to groom herself and also get in a workout to stay in shape. Once the workout and grooming are done she focuses on getting her mental state ready and recharging any items that need recharging.

    Despite her flirty nature, Amber is still a virgin due to the fact that she isn't actually looking for a boyfriend so much as she is looking for an ego booster or 'toy'. She tends to jump from one target to the another rather quickly. Once a man has fallen for her she loses interest and moves onto another. This quick moving on has caused her to not actually get very far into many relationships. This jumping around and flirting has also given her a rather bad reputation.

    Amber is very carefree and just likes to have fun most the time. She realizes while doing Warden stuff she has to be serious, but the way she sees it that's just a job. When off the job she can have fun, relax, and enjoy life. After all, there is a time and place for everything.

    "Who wants to be a boring stuffy stick-up-the-butt warden? Like that one jerk...what was his name? Morg? Mugran? Morgy? Something like that."
    -Amber


    I'll wait to brain storm locations, faces, threats until everyone has a sheet posted.
    Last edited by Major; 2013-06-13 at 08:08 PM.

  3. - Top - End - #3
    Titan in the Playground
     
    ClericGuy

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    Default Re: New Cannes (OOC)

    Gray 'Grim' Malkan Updated 6 May
    "Speaking"
    "Whispering"
    Thinking

    Template: Changeling (Grimalkin Scion)
    High Concept Aspect: Half-Breed Outcast
    Trouble Aspect: The Glass is Half Poisoned ...

    Character Details:
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    Gray woke up with a start, the Glock 21 he kept under the bed already in his hand. His ears quivered, slightly orienting around the rooms like little radar dishes. He sniffed a couple of times, his eyes scanning the darkened room he had called home for the past two weeks, before finally lowering the weapon. With a sigh, he fell back onto his bed, arms above his head as his mind replayed the dream he just had.

    He was standing on an empty, barren plain, nothing for as far as the eye could see. A sound of thunder echoed in the distance, as a thunder clouds began to form on the horizon all around. To his left, the clouds darkened, forming a funnel. To his right, the clouds unleashed a torrent of white, the blizzard obscuring all vision. As the two forces of nature closed on each other, Gray realized he was no longer alone - a woman stood next to him, smiling down at him. His mother's eyes looked so green, so alive. She leaned close, kissing him on the forehead. The next moment, he was standing on a small rise, watching his mother wave from between the storms. She called out to him, but her words were snatched away by the opposing forces of nature. He screamed back a warning, crying for her to come, but the confused look on her face told him his voice couldn't reach her. He started to run, faster and faster, dropping to all fours. The distance disappeared under his feet, but she was always just out of reach. Then, without further preamble, the two storms collided, and in a flash of red she was gone.
    Sitting up, Gray stretched languidly, scratching his back with the barrel of his gun. Standing up, he pulled a button-up shirt over the wife beater he was wearing and pulled on a pair of jeans before he wandered over to the boarded windows and glanced through the cracks. Nothing stirred in the darkness of the empty streets, but Gray knew things lived within the pitch black. Hell, he was one of those things.

    Moving over to the bed, he slipped on his shoes and sighed again. "So, how long you gonna sit there and watch me, Rich? I've got sh&* to do ..." He looked over at a section of the room that was completely empty. There was a pause, then a grunt of frustration. After a moment, the air shimmered and a slightly overweight man in glasses appeared, wearing a robe and holding a staff. "Damn, Grim, that was one of my better veils ... how'd you see me?"
    Gray, or Grim as some folks called him, grinned, looking for all the world like the Cheshire Cat, which made sense in more ways than one. He almost told the wizard that he didn't see him, but could smell the power from a mile away, but then he wouldn't get to enjoy that look of flabbergasted confusion. So instead, he shrugged and walked over to a table where his backpack sat.

    The wizard sighed, and leaned against the wall. "You don't have to go. You have a place here ... you have friends." Gray laughed at that, and looked back over at the man, his green eyes glittering in the dark. "That's rich, Rich. I saved your bacon once or twice, you and the others saved mine a few ... call it convenience, call it a working relationship, but let's not start picking out rings." Seeing the hurt look in the wizard's eye, he shook his head. "Hey, you guys are okay, as far as folks in our circles go. Um, it's not you, it's me. I'm not ready for commitment. I need to see other people. Dude, whatever helps you guys say good-bye and forget you saw me, go with that. I'm a stray. I ... stray. Go fight the big bad, save the day, all that. I just want to live long enough to crap in some Sidhe oatmeal, capesh?"

    Sliding the pack onto his shoulder, he checked his pistol and slid it into his belt. "Say bye to Roz for me ... she's a peach." Walking over to the door, he looked at his watch and glanced out. "Gotta run, Rich. Keep your head on a swivel."

    "Before they put it on a platter." Rich smiled sadly, finishing the joke. With a quick wave, Gray was out the door and gone. The half-Sidhe was like lightning, and twice as hard to bottle. He was almost all the way down the street when he smelled the wafting odors of magic, similar to Rich's, but darker ... fouler. He paused for a moment, glancing back at his former residence, knowing it was the target. Then he shrugged and took off in the opposite direction.

    He did warn the guy.

    ------------------------------------------------------------------------

    Phase One (Background): Gray was born of the union between a mortal woman and wyldefae - the results of Winter gone wild, but with just enough emotion to give this a chance at being a classic storybook tale. However, like the REAL stories, the recountings, if you will, of the Brothers Grimm, this would become much more like the Faerie tales of old. For ten years, Gray grew up with his mother, knowing his father was Sidhe, but not knowing much of the politics involved. He lived a veritable charmed life, but not the kind you might envision. When the older kid came to beat him up, a slip on the ice here or a random teacher showing up there kept him out of harm's way. By contrast, when he was about to break a school scoring record, he would trip prior to the shot, or commit a penalty. He survived a fall off the roof of the house with little more than a scratch, but managed to catch pneumonia prior to a field trip to meet the President.

    He should have expected there would be an eventual accounting when he came home with the certificate for a free Playstation 3 and a note from the cute girl three seats over. He earned a crash course in Faerie politics when a Summer envoy came a-callin' on his mother. To Gray's father's credit, the old cat actually showed to defend his ... 'holdings.' However, ensuing fight between the Summer and Winter vassals was probably a bit much ... as was, undoubtedly, the unintentional killing of the object of their desires through an explosion that leveled the house and half the block. However, the woman's death did serve to force the withdraw of the conflict from here in the mortal realm to the Nevernever, a fight that was a break in the Accords.

    Crawling out of the mattress truck (mattress truck? I mean, really?) he had landed in, Gray was suddenly alone, with no family or idea of who or what he truly was. Being left to fend for yourself as a half-breed Sidhe is bad enough - try doing it when you're ten and living in the ultimate city of Good vs Evil - Washington DC. Power brokers, major players, elder abominations, vampires, Hillary Clinton ... there are no small amount of sharks eager to find even a trace of blood in the water.

    - Phase Aspect: What the Luck? (When Gray is at his highest points, it seems that life likes to bring him down a notch. However, when days are darkest, he is one of the luckiest sonsuvbiatches alive ...)

    Phase Two (Rising Conflict): Gray was moved to a foster home initially, but that lifestyle didn't really take. It wasn't very hard to leave and disappear into the shadows, finding scraps, slipping in and out of shelters, and keeping off the radar of the bigger things that went bump in the night.

    The first two years were the hardest - Nature may hate a vacuum, but she sure doesn't mind sucking the life out of you when she gets a chance. He barely made it, and learned a valuable lesson about survival in the big city - to go it alone, you'd better pack major mojo, or have some back-up. Even the 'danes figured that one - 'hang together or we all hang alone' ... or some crap like that.

    As he entered his teenage years, Gray had a better handle on what he was, where to tread lightly, and where to not tread at all. Without a job, it was easier to take what he wanted and the consequences be dodged! Hell, if Robin Hood could do it and get a movie deal, Gray figured he could, too. He even joined a band of not-so-merry men and women. Well, girls and boys - other orphans, outcasts, street rats and guttersnipes. Group dynamics provided more eyes to watch each other's backs, more claws to defend themselves, and more hands to snake those pockets. It was a good gig for a couple of summers. His traditional education might have suffered, but he learned things on the streets with those kids that got him a GED in CYA. Plus, he earned the nickname Grim, a play on his lineage and a shout-out to his ever chipper demeanor and 'can-do' attitude!

    However, if there was one truth he had learned, it was that life was always willing to give you a lesson about the ways of the world. As he neared maturity, Grim and his band ran afoul of a set of particularly nasty worshippers of best unforgotten elder gods. Apparently, they didn't take kindly to anyone stealing their artifacts prior to a summoning ritual - so much so that even after getting the artifacts back, they killed a half-dozen of the 'band' just as payback. It served as a reminder to all the kids that in the big game of life, there were some rolls that ended your turn - permanently. It also served as a cautionary tale about ruthlessness for the cultists. At least, the ones who survived the Red Court vamps that showed up at their next summoning party, based on an anonymous tip concerning a White Council Safe house.

    The other lesson he learned was handed over via a group of Dudley Do-gooders who attempted to incarcerate more than a few of the band and execute the rest, displeased with their penchant for wanton thievery. One of the band had tipped the Wardens, but their consistent disregard for any semblance of subtlety was as much their undoing as the betrayal. Keeping a low profile was beneficial, something Grim should have remembered those parts from the movies, and subsequently he made sure their actions were on the down low. Leaving the large rambunctious group of Robin Hooders, Grim found a smaller sect of more demure Marxists, taking from each according to their ability, and providing to each according to their need. In time, they was able to strike a balance, hitting both sides of the fences ... one time it was the local grocery store, the next time it was a low-level mobster, always limited and low key. Never pissing off the same people enough to become a priority.

    Over the next few years, Grim learned that trust was hard earned, but also that it was harder to give. While even a stone-cold survivalist like himself needed allies, he dreaded long associations. A few times, he grew a little to close - none of those seemed to end well, but they all ended, one way or another.

    Eventually, Gray took to leaving first; sometimes before trouble found him, sometimes after, but always on his terms. He walked the line - confrontations w/o making enemies; assistance, w/o friendship. He looked for opportunities and established alliances where he could, but nothing permanent. He learned to survive the hard way. In life, nothing is easy. But it was better than the alternative.

    - Phase Aspect: Hardboiled (It's a hard world out there, and Grim knows it. He's seen the cold sh(* that lives in the darkness ... and sometimes it is him.)

    Phase Three (The Story): Alone and Unafraid - Starring Alexander Drake, Dragon-born Scion; Magni son of Thor, Aesir; and Rosalie the Hedgewitch

    After Gray reached maturity, he decided it was time to visit Daddy dearest. Unfortunately, for all his heritage, he had no idea how to open a way to the Nevernever. Determined to get an accounting of what happened that day long ago, Gray sought out a local practitioner named Rosalie, who was willing to open a Way across. He went, with a group of half-bloods, seeking out his father. The trip was tough, and the answers he found scarred him for life ... for the truth the Faerie tells is never the truth you hear. What he did learn was that both his father had been ostracized by the battle so many years ago, and was no longer welcome in the Courts of the Sidhe. By contrast, Summer had declared his father a foe, and Grim was his spawn. He was now outcast and disavowed by two Courts for the simple crime of being born to an arrogant prick. Isn't life amongst the Faeries grand?

    Gray and the others barely made it out, with a warning that he was not welcome to in Nevernever without an official summons. He in turn declared his own private war against the Courts, vowing to harry their efforts until such time that his mortal bond said otherwise. His mortal bond being, of course, his deceased mother.

    - Phase Aspect: The Grudge (When it comes to the Sidhe, Gray is rarely swayed, by Faerie or others alike. He enjoys any opportunity to wreak havoc upon the workings of the Faerie world, and is often resistant to their manipulations)

    Description:
    Gray is lean and lanky, looking for all the world like a piece of toughened leather, even though he doesn't appear older than early twenties. His skin is dusky without being dark, his eyes are emerald green, and his dark hair is usually short and unkempt. When he smiles, the grin is both infectuous and somewhat disconcerting. He tends to walk in a languid, measured sort of way, but when he chooses to 'exert' himself, he moves like lightning. His long fingers fingers are usually drumming a beat on his leg, or in time to some tune he is humming under his breath.

    He typically wears old jeans and tees, usually with an unbuttoned long-sleeved shirt ... plaid, flannel, or darker tones. Both of his ears are pierced, with a small silver stud through each, and there is a tattoo of the Thundercat symbol on his left shoulder. He occasionally wears sunglasses, but rarely wears caps. When is is talking to someone one, regardless of how relaxed or disinterested he appears, his eyes (half-lidded or not) are locked onto the subject of his attention, usually bright and unblinking.

    However, under the surface guise of mortality and normalcy, lies his other face. Green cat's eyes stare out from beneath long bangs, contrasted by tufted ears that twitch and orient on any sounds around him. A very faint coat of fur, almost indistinguishable from his skin tone, covers his exposed limbs, and his long fingers taper into sharp claws. The most disturbing part of it all his smile; that damnable, impossibly-wide grin that looks for all the world like something out of Wonderland.

    Skills
    Superb (1): Alertness
    Great (2): Fists, Guns
    Good (3): Conviction, Endurance, Presense
    Fair (4): Athletics, Intimidation, Investigation, Lore
    Average (6): Contacts, Deceit, Burglary, Stealth, Survival, Resources

    Stunts & Powers
    -4: Supernatural Speed
    -1: Claws
    -2: Inhuman recovery
    -2: Inhuman toughess
    -2: Supernatural Senses
    See in the Dark
    Ears like a Cat
    Smells Magic
    +3: The Catch: Faerie weaknesses
    -0: Human Guise

    Power level: Submerged
    Skill Cap: Superb
    Skill points spent / Available: 35/35
    Base Refresh: 10
    Adjusted Refresh: 2
    Total Refresh Adjustment: -8


    Guest Staring Roles:
    Spoiler
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    Phase Four (Guest Star): "Kiss me Deadly"
    - Starring Amber, with guest stars Grim, Brando and Caleb

    For her first, coming-of-age mission, Amber was sent to New Cannes to monitor the various threats. She didn't have to wait long to get into trouble when she flirted with one of the first attractive men she saw. Unfortunately for her, the man was a vampire who hoped to take advantage of the new White Council recruit.

    Alone, incapacited and at the mercy of the vampire, it looked like this might be a short stint for the Council's newest Warden ...

    Grim had only been in town a couple of weeks and was still feeling out New Cannes. He was slinking home from a night of bad intentions, sipping on a small bottle of whiskey when he smelled something in the air. Pausing in an alleyway he noticed an attractive girl being led to a car by an aflluent pretty boy. He watched for a moment, then moved up to the door and snatched it open, finding a vampire ready to sink his teeth into his prey. "A little fast for first base, don't you think?" Before the vamp could move, Grim's hand flew out and slashed the would-be rapist's throat with claws that seemingly appeared out of nowhere, then drove them knuckle deep into the man's stomach. Yanking the girl out of the car, he sprinted safety. Glancing back at her as they ran, he grinned his disturbing grin. "Name's Gray. But you can call me Grim."

    With that, Grim gained his first ally in a new town ... and a whole mess of enemies.
    - Phase Aspect: Making the List (Grim has an innate talent for gaining allies whenever he arrives in town, but it usually involves earning a few enemies as well. What's the difference between a rep and a bounty? Both get you street cred ... and might get you killed.)
    ----------------------------------------------------------

    Phase Four (Guest Star Redux): "Wolfhound"
    - Starring Caleb, with guest stars Grim, Amber and Brando

    A small town lies under a cloud of fear. A pack of hexenwolves stalks the fields, taking animals and men alike. Authorities are baffled, and the howls grow louder every night. Many begin to give up hope.

    But then, one day, a stranger drifts into town, a wolf corpse over one shoulder. There's a saying: One riot, one ranger. Tonight, the hounds of hell learn that to beat one pack, all you need is one Dog.

    When Amber suggests that the gang take a road trip for a little fun, Gray agrees on a spur of the moment. Unfortunately, running out of gas in a small hick town filled with wide-eyed mortals wasn't quite the excitement they were looking for. When a group of hexenwolves start to howl at the moon, Gray finds himself in a party that he wants no part of and flying by the seat of his pants.

    Perfect.
    - Phase Aspect: Ready, Shoot, Aim (With reflexes like lightning, Gray tends to act on impulse and instinct, and worry about the consequences later. When push comes to shove, Grim will usually get the drop first ... but failing to plan could mean planning to fail.)
    Last edited by Starbin; 2013-05-22 at 12:40 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  4. - Top - End - #4
    Troll in the Playground
     
    Neon Knight's Avatar

    Join Date
    Nov 2006
    Location
    Wichita, Kansas

    Default Re: New Cannes (OOC)

    Caleb Shaffer
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    Caleb, in Hebrew, means dog. Shaffer is a surname I chose from a list of Mormon names that were of notable individuals around the time of the Mormon Exodus to Utah.


    High Concept: Dog in the Vineyard (or Gunslinging Mormon Champion of Faith)
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    Deep in the unsettled, wild part of Utah, a secret organization from the days of the Mormon Exodus to that state still lingers. Staying apart from the Modern Church of Latter Day Saints, this group still pursues its original purpose (or at least one of its original purposes) even in the face of an increasingly skeptical modern world: protecting the faithful and innocent gentiles alike from the supernatural. It's full true name is The Order Set Apart to the Preservation of Life, but in short they are called "God's Watchdogs" or "The Dogs in the Vineyard."

    Walking into the city with nothing but the clothes on his back and an ancient revolver, Caleb is among the last of these, blessed with the power of great Faith. He has been divinely inspired to head out from the wilds, for something great and terrible is about to happen in the great city, and the gentiles will need help to overcome it. Caleb goes to spread the faith, protect the innocent, and punish the wicked.

    Although rustic, and a little backward, Caleb is actually plenty well acquainted with the modern world and decently educated. He doesn't rely on it often, but he won't be mystified by cars and microwaves. His lifestyle is more ascetic than deprived. At the Temple of the Dogs, he learned a myriad assortment of skills, lore, and doctrine, all to prepare him for what he might need to do and what he might encounter out there. He was notably accomplished with firearms, and was granted a relic of the Temple in recognition of his skill and divine calling.

    But Caleb has more than powder and steel to call upon in his fight against the wicked night. His belief in the power of the King of Life is strong enough to perform true miracles.

    (A note: Mormonism does not work this way. This is (and is intended to be) a fictionalization based loosely upon it (or rather, Dogs in the Vineyard based itself loosely of of early Mormonism)).


    Trouble: A Stray in the City (or Different People, Different Ideas)
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    Caleb has gone from living in some of the sparest populated regions of the country to a big city, with glitz and glamor all around him. That is a big enough culture shock on its own, but now Caleb is immersed in societies and cultures alien to him. He has gone from living among his fellows to being amongst people who have almost nothing in common with him. He is a little lonely and homesick, and often the differences between his ways and the ways of those around him cause strife. Sometimes he despairs of ever achieving his purpose; how can such strange and bizarre people be helped?


    Background: Runt of the Litter
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    Born in the wilds of unsettled Utah, one of the least populated regions in the country, Caleb was raised by his family in the rugged beauty of the unsettled land. They lived in a remote town, less than 100 souls in all, working and surviving off of the land. The smallest of 5 brothers, Caleb always sought to rise above his brothers and prove himself. He did that the day he was selected to be a dog.

    Although an accomplishment, and therefore uplifting, this also humbled him, for when he did achieve distinction, it was by the direct choice of the divine: he realized he owed this to God, and that helped him realize how everything was in God's hand.

    Invoke: Survival experience, inspiration to rise above, faith, etc.

    Compel: A need to prove himself, self-doubt, etc.


    Rising Action: Loose the Dogs of War
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    The Dogs trained Caleb to be a a protector of the weak, a finder of the lost, a savior of the sinful, and a judge of the wicked. They taught him about the world and what he would face there, and how he would face it: with powder, steel, and holy verse. Caleb took to this well, and soon he was given his coat, the badge of office of a Dog, and let loose. Traveling with other dogs, he worked throughout Utah, fighting the night and spreading the daylight of the Lord's word.

    While abroad, Caleb also ran into monsters of the human kind, and here he found his first true struggle. Balancing mercy and justice is a difficult thing even for a wise man. Caleb found that at times he had to let men go even when he wanted nothing more than to put a bullet in their head, and that still eats at him sometimes.

    Invoke: Skills, particularly Guns, Conviction, Riding. Displays of Faith, and practical knowledge. Also possibly monster Lore from past encounters. Righteous anger.

    Compel: Force mercy and compassion even when filled with anger, and to tempt towards anger and vengeance.


    First Adventure: Wolfhound
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    A small town lies under a cloud of fear. A pack of hexenwolves stalks the fields, taking animals and men alike. Authorities are baffled, and the howls grow louder every night. Many begin to give up hope.

    But then, one day, a stranger drifts into town, a wolf corpse over one shoulder. There's a saying: One riot, one ranger. Tonight, the hounds of hell learn that to beat one pack, all you need is one Dog.


    Guest Star: Kiss Me Deadly
    Aspect: A Gentleman Always Helps A Lady In Distress
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    Girls tend to be confusing to a young conservative man from a conservative religion, and there can be no more confusing a trial than Amber Ranoue. Pretty, flirtatious, and admirable in intelligence, she's also a servant of the White Council, tied to something either than community, duty, or God. Simultaneously attractive and unsettling, Caleb is quick to answer the call when she and Grim come under the assault of the Whitecourts. He's also quick to try and do more than Grim in that situation.

    This aspect is in part about Caleb's love of being the hero. He wants to be known as a good man who helps people, and helping Amber and Grim out is a relatively guilt free way to indulge in that. It's also about Caleb's relationship with Amber and Grim. Caleb is halfway wrapped around Amber's finger and halfway running from her, and thus is sort of kind or trying to be a bigger, better man than Grim. Of course, what she and he makes of Caleb's behavior is another story entirely.



    Guest Star Redux: Charming Beasts
    Aspect: May My Hand Forget Its Skill
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    Protecting the innocent is one thing, but sparking a vampire war that might threaten civilian lives is just too much, even if it means the destruction of numerous Red Court monsters. Caleb is very unhappy with Brando and his girlfriend, and is one of the few advocating a peaceful solution to the conflict. He won't let his friends get hurt, but this war doesn't sit well with him.

    Caleb is a protector. That is what this is about; Brando and his girlfriend's actions don't protect innocents, they endanger them, and Caleb can't abide by them. In particular, he suspects that the girlfriend might be using Brando for ulterior motives. This aspect is about Caleb's role as a peacekeeper, and his conflict with Brando over his love life.


    Skills

    Superb (+5)
    Conviction
    Guns

    Great (+4)
    Endurance
    Discipline

    Good (+3)
    Alertness
    Survival

    Fair (+2)
    Athletics
    Might
    Weapons

    Average (+1)
    Fists
    Intimidation
    Presence
    Rapport

    Stunts/Powers

    Be Quick or Be Dead [-1] (+2 to initiative.)

    Guns Ain't Just About Shooting, They're Also About Reloading [-1] (Per Fast Reload. No reload penalties, +1 to reload rolls.)

    Bless This House [-1]
    Guide My Hand [-1]
    Holy Touch [-1]
    Righteousness [-2]

    Total Refresh: 3

    Stress Tracks
    Physical
    [] [] [] []
    Mild
    Moderate
    Severe

    Social
    [] [] []
    Mild
    Moderate
    Severe

    Mental
    [] [] [] []
    Mild
    Mild
    Moderate
    Severe
    Last edited by Neon Knight; 2012-01-11 at 01:14 PM.

  5. - Top - End - #5
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    Default Re: New Cannes (OOC)

    Brando Fiammavolpe
    High Concept: Wereliger, MD
    Trouble: Fearless as a fool, careless as a cat
    Other Aspects:
    Template: Were-Form
    <Character Mechanics>
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    Powers:

    Echoes of the Beast [-1]
    Human Form [+1]
    Beast Change [-1]
    Inhuman Strength [-2]
    Inhuman Toughness [-2]
    The Catch is Silver![+1]
    Claws [-1]
    Hulking Size [-2]

    Doctor (Medicine) [-1]
    Personal Magnetism [-1]

    Total Refresh 1

    Skills:

    Superb(+5) Scholarship, Athletics
    Great(+4) Endurance, Resources
    Good(+3) Presence, Conviction
    Fair(+2) Fists, Might, Contacts, Driving
    Average(+1) Rapport, Alertness, Intimidation, Empathy

    Driving increased from "Average" to "Fair" \o/

    In his beast form he tends to raise Fists to Superb, and Might to Good, reducing his Scholarship to Good and Presence to Fair

    Stress
    Phyisical [ ][ ][ ][ ] ([ ][ ] Beast Form)
    Mental [ ][ ][ ][ ]
    Social [ ][ ][ ][ ]


    Phases
    Where did you come from?
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    Brando lived in San Francisco during all of his childhood. He was somewhat spoiled, younger of 4 and the only boy of them. He had a pretty easy life, his father a famous architect, and his mom a good housewife. His sisters also treated him well. A year or so before highschool he met Sara, and they dated until the end of highschool

    Thus, it came as some surprise when, their fathers downright disagreed to marriage. And with stupid defiance and stubbornness, Brando, for the first time they knew, challenged then. Along with Sara, he made the decision to run away to Las Vegas. Of course, that had been predicted by his parents, and his father tried to stay in the way. In an act of what they considered utter insanity, he got into a fistfight, and managed to escape. They both worked at small jobs (Salesman for a Best Buy for him, an attendant at Starbucks for her), and that year wasn’t quite as good as he believe it’d be. He conceived going back to home…but after some time, decided against it, and understood that he couldn’t just think of the past like that, not after making a decision that changes everything. His future was more important
    Aspect: Good Memories, Bad Memories…Just Memories

    Invoke: Move on more easily, not getting angry or desperate over something that has already happened...

    Compel: Stop him from acting on vendetta even if it would prove beneficial, make him do the right thing even if it'd create bad memories or destroy a good one


    What shaped you?
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    The life with Sara was becoming boring. They were married for nearly years now and were fighting more than actually living with each other. Possibly not a surprise. But things went better, after some time, they were living happily again. And then one day, went a bit too much crazy. Neither knew whose idea it had been, but at a friend’s party, both got a bit too much alcohol…and during their return home, Sara crashed the car into another. The accident was lethal for nearly everyone involved. Brando, and a young kid and his mother in the other vehicle survived. Barely. The kid died in the hospital. He recovered, and the woman for some reason did not sue him. That changed him. He was now determined to save lifes, to make up for the one he couldn’t. So, he went to college. It was something new, and after studying non-stop for the rest of the year until the time for the tests come, he managed to get into Yale. With the lowest score, but did it

    Despite already being there, keeping up was also hard. However, determination managed to make him go through. Among the best of the class even. He immediately went to work on Doctors Without Borders. When he believed there was no way to change even more, life made him see otherwise. There, he met Shaka, a healer. The man seemed to be more respected than him, even if most of the times the people did go to Brando when in need of medical assistance. After some time, he managed to make some friendship with the man. And Shaka, decided, that to pay for everyone he had helped, was going to teach Brando some magic. It seemed madness, but he accepted, trying not to disrespect the man

    The training…worked. Surprisingly. Brando was able to shift into animal form, the only spell he was taught. A Liger. Apparently, he had been both, in different points of his life. Thus now, he ended in a cross between both. Brando paid back for this, by teaching the man everything he needed to know, and decided to return to U.S.A
    Aspect: Daring, but never Reckless!

    Invoke:Stop before things gets too dangerous or suicidal

    Compel:Be pulled away from a course of action where there the risks are too high, even if the benefits are also high


    What was your first adventure
    "Charming Beasts"

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    After returning to the United States, and finding his family waiting for him, Brando is surprised. Having stayed away from them for around 8 years, he rejoices! They were together again, as they accepted what he did. They all moved to New Cannes, in Virginia to change airs. There, he stayed at their place for six months or so, found a job at one of the best nearby hospitals, and got himself a pretty big apartment. Every day he’d train his shapeshifting, and took some other training, learning some martial arts, and playing sports to keep himself healthy

    And then again, after a long time of grieving, another girl caught his eye. Their meeting had been a bit random, he was jogging on the park(at 6 AM) when her chow-chow fiercely attacked his legs and knocked him into the floor. She was Aria, and after that, they spent some time together. As he noticed, she could make him feel better, almost…unnaturally

    Thus, it was a shock when the truth appeared. She was a vampire, who could manipulate his emotions. She HAD made him feel better. It made him…furious. He didn’t want to be charmed, to have his life perfect. They spent weeks away from each other. But, he knew, they were both wrong. Wanting his life to be bad? He was just martyrizing himself…And thus, when they came back, Aria introduced him to the true magic world

    Secretly, they were breaking the neutrality of the White Court, attacking members of the Red Court and eliminating them quickly. A bit later, he showed her his animal form. It wasn’t until something a bit too disastrous happened however, that he realized how fun was that. The Red Court decided to use one of the only known wizards in the city as the scapegoat. However, before he turns into one of the Red Court, he manages to get a message across, asking for help. Brando, manages to hear it, and despite Aria’s best charms to make him feel otherwise, manages to convince her to go with him to help. As they arrive however, it was too late. A small bloodbath in the building, the wizard now a vampire. It was a rather insane fight, despite Aria’s use of her Hunger and Brando’s prowess in the Liger form, they still are forced to use their minds to the most, thinking of new tricks and taking risks just to stand a chance. It was a nigh-miracle that they won. But to Brando, it was something else. He had felt alive, even good!
    And thus, he remembered of everything that Aria told him. How the city was in the supernatural. And he went to help, probably a bit egotistical. It’s good to be in an adventure after all
    Aspect: We Hunt!

    Invoke:Take action instead of waiting for the enemy to make the first move in certain cases(like people in danger of life)

    Compel:Make him act first perhaps a bit too carelessly, manipulating him into a premature action despite now knowing the full story
    Last edited by DukeGod; 2013-05-04 at 08:43 PM.

  6. - Top - End - #6
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    ClericGuy

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    Default Re: New Cannes (OOC)

    Okay, looks like everyone had a chance to post their characters, so I'm hoping the OOC is open game :)

    Three things -
    First, thanks for the opportunity, Frosty! I'm happy to be here and hopefully I don't disappoint anyone in the game. As soon as I'm not up to par, drop me like a bad habit and bring in one of the others - please!

    Second, I took a stab at some guest stars. My story was based on another city, so it doesn't lend itself to guest stars from this group as well. However, it looked like everyone else's did! So take a look ... I went with Grim being one of the first people meeting Amber (he'd have an ulterior motive for helping her), and it would lend to the two of them joining forces later.

    Next, we could work the Wolfhound story in. Caleb's story obviously doesn't take place in New Cannes, so the guest stars would be on a road trip - it seems VERY plausible to me that Amber could use her wiles to get us all to join in as a part of her aspect development for "Girls just want to have fun." (PS, I wasn't trying to suggest Amber and Grim were an item, necessarily ... moreso that she would blink, and smile and say "Pleeeeeeeease?" Even a harda$$ like Grim would give in ).

    In Charming Beasts, the story just seems to scream SUPER HERO TEAM-UP! with battling the R/C. Almost anything works, so I went with getting embroiled ... maybe the White Council directs Amber to check into this inter-vamp warfare and she drags along Grim (and Caleb); maybe Caleb sniffs out trouble and tells the others. Just depends on the order of our meetings and team-ups ...

    I just through down some ideas we could either flesh out or toss out ... I'm open. I figured this at least provides a starting point to get the juices flowing.

    Third, I was looking at a map of Virginia and wondering if Richmond fits the bill for the location of New Cannes? It looks to be a couple of hours from the mountains and has a major river that runs to the ocean. Besides, it does a lot of the work for you if you can use a similar sized city as a template. The other option is to use Roanoke for location - it looks to be in the mountains, but has a river that runs into a lake. I'm just looking at locations to visualize while we play through New Cannes ...

    Anyhoo, that's it for now. Thanks for listening!
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  7. - Top - End - #7
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    Frosty's Avatar

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    Default Re: New Cannes (OOC)

    This group should have a LOT of rp and conflict potential. For example, Grim's sort of selfish "Look out for #1" attitude might come into conflict with Caleb's more traditional soldier-of-god attitude. Amber, being a Warden, may be suspicious of the good doctor having a VAMPIRE as a girlfriend. And of course, the White Court can have lots of fun talking to (and using their psychic powers) on virgin-flirt-a-holic Amber as well.

  8. - Top - End - #8
    Ettin in the Playground
     
    BardGuy

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    Default Re: New Cannes (OOC)

    Quote Originally Posted by Frosty View Post
    This group should have a LOT of rp and conflict potential. For example, Grim's sort of selfish "Look out for #1" attitude might come into conflict with Caleb's more traditional soldier-of-god attitude. Amber, being a Warden, may be suspicious of the good doctor having a VAMPIRE as a girlfriend. And of course, the White Court can have lots of fun talking to (and using their psychic powers) on virgin-flirt-a-holic Amber as well.
    ****, true love doesn't protect me either :P I hope no virgin sacrifices come up... As for powers on me...they HAVE tried (cough my phase 3 )

    Amber could use her wiles to get us all to join in as a part of her aspect development for "Girls just want to have fun." (PS, I wasn't trying to suggest Amber and Grim were an item, necessarily ... moreso that she would blink, and smile and say "Pleeeeeeeease?" Even a harda$$ like Grim would give in ).
    <3

    Yay! Grim wants to be my toy...err I mean, *blinks innocently* wanna help me out cutie?
    Last edited by Major; 2011-12-15 at 09:57 PM.

  9. - Top - End - #9
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    ClericGuy

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    Default Re: New Cannes (OOC)

    So here was my take (pulled from my character post for ease). Let me know if any of these work ... or how y'all want to work the cross-over magic.

    Game on!

    Guest Staring Roles:
    Phase Four (Guest Star): "Kiss me Deadly"
    - Starring Amber, with guest stars Grim, Brando and Caleb

    For her first, coming-of-age mission, Amber was sent to New Cannes to monitor the various threats. She didn't have to wait long to get into trouble when she flirted with one of the first attractive men she saw. Unfortunately for her, the man was a vampire who hoped to take advantage of the new White Council recruit.

    Alone, incapacited and at the mercy of the vampire, it looked like this might be a short stint for the Council's newest Warden ...

    Grim had only been in town a couple of weeks and was still feeling out New Cannes. He was slinking home from a night of bad intentions, sipping on a small bottle of whiskey when he smelled something in the air. Pausing in an alleyway he noticed an attractive girl being led to a car by an aflluent pretty boy. He watched for a moment, then moved up to the door and snatched it open, finding a vampire ready to sink his teeth into his prey. "A little fast for first base, don't you think?" Before the vamp could move, Grim broke the bottle with a flick of his wrist, slashed the would-be rapist's throat, and drove the shards into his stomach. Pulling the girl out of the car, he sprinted safety. Glancing back at her, he grinned his disturbing grin. "Name's Gray. But you can call me Grim."

    With that, Grim gained his first ally in a new town ... and a whole mess of enemies.
    - Phase Aspect: TBD
    (Working on the aspect)
    ----------------------------------------------------------

    Phase Four (Guest Star Redux): "Wolfhound"
    - Starring Caleb, with guest stars Grim, Amber and Brando

    A small town lies under a cloud of fear. A pack of hexenwolves stalks the fields, taking animals and men alike. Authorities are baffled, and the howls grow louder every night. Many begin to give up hope.

    But then, one day, a stranger drifts into town, a wolf corpse over one shoulder. There's a saying: One riot, one ranger. Tonight, the hounds of hell learn that to beat one pack, all you need is one Dog.

    Gray lets Amber convince him that a road trip is just the thing to spice things up. Unfortunately, running out of gas in a small hick town filled with wide-eyed mortals wasn't quite the excitement they were looking for. When a group of hexenwolves start to howl at the moon, Gray finds himself in a party that he wants no part of ...
    - Phase Aspect: TBD
    (Working on the Aspect)
    ----------------------------------------------------------

    Phase Six (Guest Star, Again): "Charming Beasts"
    - Starring Brando, with guest stars Grim, Amber and Caleb

    Brando and his White Court girlfriend start attacking Red Court vampires. But what happens when the RC calls in support to attack the WC for breaking the truce? Can Brando and his friends intervene before New Cannes becomes a killing ground for a vampire war?

    Answering a call from Amber, Grim finds himself embroiled in Vamp Court politics - not the way he wanted to spend his weekend!
    - Phase Aspect: TBD
    (Still working on the Aspect)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  10. - Top - End - #10
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    DukeGod's Avatar

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    Default Re: New Cannes (OOC)

    Speaking of where we go and stuff

    Brando is obviously, a frequent vision in Saint George's Teaching Hospital (not an original name but...), and at the park, doing some running early in the morning. And frequent goer to the IHOP like Dresden =D (mainly for the milk-shakes)

    Also, I though only one character got to Guest Star? (Two in total, for the other 2 phases)

  11. - Top - End - #11
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    Default Re: New Cannes (OOC)

    That's for 3-player games. In 4-player games, more guests are allowed.

    Also, Dresden favored Burger King.

  12. - Top - End - #12
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    ClericGuy

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    Default Re: New Cannes (OOC)

    Well, I didn't realize there were max numbers, which seems a little limiting, without any value to the story. Regardless, what does everyone want to do with guest star roles?

    As for places in New Cannes that Grim would know or frequent, hmmm, that's a good question. I think Grim is new to town, so he's basically found three spots: 1) The Healing Place - a homeless shelter that's a good place to sleep when you don't have a home, provides lots of scuttlebutt (some good, some bad), and is frequented by drug users (which limits the amount of vampire targeting); 2) Clark and Teller Pistol and Rifle Range - decent range rates and has the standard local gun fanatics showing off their latest purchases and personal modifications; and 3) Magic, Mysteries and the Metaphysical (usually called M3P by the regulars), a local book shop that tailors to the occult and mystical side of things - the perfect place to research what's out there and how to survive an encounter with things that go bump in the night.

    For Faces, we could develop the owner of M3P and C&T range ... or someone who frequents the places quite often. There might even be a homeless person that everyone thinks is crazy, but it's really because he's usually possessed by passing spirits ... it could lend to interesting RP and plot hooks.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  13. - Top - End - #13
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    BardGuy

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    Default Re: New Cannes (OOC)

    I'll get up my guest stars soon. Just a quick question if we tied most our stories together (like Starbin did) would we all share guest stars and such? (Like my phase 4 would be Wolfhound and phase 5 would be Charming Beast?)

    As for places to visit:

    1) M3P obviously for magic stuff. Wizards have things to buy for spells and such.

    2) Library: Always studying and learning more. Even your basic library is bound to have a few useful things (Example: Legends are based on reality so it'd be good for studying strange Fey creatures, etc)

    3) Beauty Salon (Gotta get hair done and look sexy for dates :P Sue me. Plus buying things like perfume, shampoo, and other grooming supplies.)

    4) Fencing school or a Renaissance/medieval fair. For a few reasons, one it keeps my sword work up. Two if I go with the fair then it's amusing because I can "dress up as a wizard" :P Thus I get the amusement of people trying to figure out how I do those 'tricks'. And viva la corset >:)

  14. - Top - End - #14
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    ClericGuy

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    Default Re: New Cannes (OOC)

    Quote Originally Posted by Major View Post
    I'll get up my guest stars soon. Just a quick question if we tied most our stories together (like Starbin did) would we all share guest stars and such? (Like my phase 4 would be Wolfhound and phase 5 would be Charming Beast?)
    That makes the most sense to me ... assuming Frosty is good with that. It's always interesting tying the stories together, trying to get the timing down - if everyone guest stars in everyone else's main stories, it begs the question of who knew who first. I suppose we don't all have to be a guest star in each other's stories, but it links us together more, both RP and logically.

    For Grim, Amber's story seemed an easy one to introduce him - I thought of it as being the first meeting between any of us. If you wanted to be a part of the other stories earlier, go for it! I'm easy ... well maybe not as easy as Amber, but easy none-the-less

    (Yes, yes, I realize she's not that kind of 'easy' )
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  15. - Top - End - #15
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    BardGuy

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    Default Re: New Cannes (OOC)

    Quote Originally Posted by Starbin View Post
    For Grim, Amber's story seemed an easy one to introduce him - I thought of it as being the first meeting between any of us. If you wanted to be a part of the other stories earlier, go for it! I'm easy ... well maybe not as easy as Amber, but easy none-the-less

    (Yes, yes, I realize she's not that kind of 'easy' )
    Amber's not, but is Grim?
    Last edited by Major; 2011-12-16 at 06:44 PM.

  16. - Top - End - #16
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    ClericGuy

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    Default Re: New Cannes (OOC)

    Quote Originally Posted by Major View Post
    Amber's not, but is Grim?
    I suppose at some point we'll find out ...
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  17. - Top - End - #17
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    Default Re: New Cannes (OOC)

    Feel free to guest star in each others' advenures however you like, as long as it makes sense.

    I feel that there ought to be at leasto ne major museum in New Cannes. It's just not a posh, haughty city without one. Plus, musuems are always good places for history, lore, and sometimes even genuine magical items to appear. Maybe it be run by the Cannes Historical Society, which is a semi-clued-in organization?

  18. - Top - End - #18
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    ClericGuy

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    Default Re: New Cannes (OOC)

    Quote Originally Posted by Frosty View Post
    I feel that there ought to be at leasto ne major museum in New Cannes. It's just not a posh, haughty city without one. Plus, musuems are always good places for history, lore, and sometimes even genuine magical items to appear. Maybe it be run by the Cannes Historical Society, which is a semi-clued-in organization?
    How about there is a malaise that always surrounds the museum ("Kinda Creepy for a Museum, isn't it?"). It could be from the number of artifacts that find their way there ... or for the propensity for displays that show case the more brutal sides of history ... or a long standing spell that marks the location as Accorded Neutral Ground (which would make it difficult for those of a supernatural bent to steal anything, which might explain why so many artificats remain untouched).

    Maybe, just maybe, the Museum actually sits on a seal for an Old One straight out of Cthulu ("What Lies Beneath"), and the folks that run the Museum are actually members of the Venatori Umbrorum, trying to avoid anyone learning that a gateway to the Outside is underneath the Museum.

    Just some ideas ...

    EDIT - Copy that!
    Last edited by Starbin; 2011-12-16 at 07:58 PM.
    Life is ... life. As always bot/cut as necessary.
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    Me: "Because I never embraced the strategic value of running away."


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    Default Re: New Cannes (OOC)

    Neutral Ground should not be the museum. There's too many eyes there. It needs to be a place where the magically-inclined can gatehr and mingle away from the muggles.

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    Default Re: New Cannes (OOC)

    starbin: You've still got your old version of the phase three aspect in your sheet. Are you using that same story, just with new guest stars?

    Guest Stars: I'm all for every character guest starring in everyone's Phase Three. At the very least, everyone is welcome to be a part of Caleb's Phase Three, and if allowed I'll give Caleb a part in everyone else's.

    As a guest star, Caleb is most probably suited for the role of the proverbial cavalry, or as the heavy artillery in a fight. Aside from some wilderness skills, he lacks any investigative abilities, and doesn't have much in the way of social abilities either. He's best at dealing with overt, physical threats. Caleb is more of a defender than a monster hunter, more of a first responder than an investigator.

    I think that Cale's Guest Star might need to be altered a little bit. It was originally supposed to be something that happened to him on the way to the city in the east, but if Caleb is going to participate in everyone else's stories which happen there, this story either needs to be first chronologically or needs to be changed to be better suited to New Cannes. I think the later option might be best; I'll get to work on that. So far, I'm thinking either some sort of incident in the "Wild Woods" and mountains to the west of the city (camping trip gone wrong?) or some kind of shootout in a bank.

    For Kiss Me Deadly, I think Caleb should be one of the last parts of the story; an ally who shows up to aid in a fight of some kind. Maybe the vampires get together to get some revenge on Grim and Amber, and Caleb plays the role of the cavalry that helps tip the scales in a desperate struggle. Just a thought, though.

    For Charming Beasts, Caleb could track down some suspicious stuff in the Wilderness with his Survival, if the conflict spilled out of the city and into the surrounding area. A more conventional use for him would be as muscle and fighting strength, which he can easily provide.

    Group Interactions
    : Caleb is slightly alienated from everyone else. Grim seems a bit selfish and is part weird; Amber is a wizard, and Brando dates a vampire and turns into a animal. They're all the kind of people that make him slightly ill at ease, and the kind of beings Caleb expects to end up on the wrong end of his gun barrel often enough.

    This is why I think having established ties to the other group members is important for Caleb. It would be nice for Caleb to have prior experiences with them and already have befriended them and come to trust them, so that his misgivings are mostly a background thing. There will still probably be tension between them, but some degree of trust of one another would be desirable.

    Where Caleb goes: He might hang around a shooting range often; gotta practice those skills, after all. Clark and Teller could work for that. He also probably likes to go to the wilderness areas near the city, and hang out at the edges of New Cannes. It reminds him more of home than the city ever could, even if it is still a far cry from the deserts of Utah.

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    Default Re: New Cannes (OOC)

    Well, I don't think we have to guest star in everyone's intro, although we could. I had originally left Grim's initial adventure based on his previous city (DC) since it ties in with his background. I figured he was fairly new to the city, and so his first appearance with others will be as a guest star in their adventure. I think we've got enough folks that it still allows for everyone to get their two aspects and press forward.

    As for Grim's personality, he's not the kind of guy that grabs a seat first, drinks all the beer, or eats the majority of the pizza ... he's not selfish, he's a survivalist. So, he could very well wait for everyone else to sit, but would put himself in a position to take the seat that can see the whole place (or exit the quickest). He will be as friendly as the rest of the group (always grinning that slightly too-wide grin), but wouldn't think about bolting on the group unless it looked like a complete route. Remember, he thinks he needs allies - there's strength and safety in numbers ... and the more targets the better. He doesn't have to outrun the bear ...

    Hopefully that makes sense.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


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    Default Re: New Cannes (OOC)

    That is still the definition of selfish, and that's nothing necessarily *wrong* with that in a character.

    Neon, shouldn't Caleb at least have some Scholarship at Fair or better with regards to religious knowledge? The group would logically come to you for that, since you're like Michael Carpenter with a gun.

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    Default Re: New Cannes (OOC)

    Quote Originally Posted by Frosty View Post
    That is still the definition of selfish, and that's nothing necessarily *wrong* with that in a character.
    Granted But to misquote Michael, 'I'm not that kind of selfish.' I just don't want it to come across that Grim is 'me first' in everything ...

    Just surviving
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    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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    Default Re: New Cannes (OOC)

    Quote Originally Posted by Frosty View Post

    Neon, shouldn't Caleb at least have some Scholarship at Fair or better with regards to religious knowledge? The group would logically come to you for that, since you're like Michael Carpenter with a gun.
    I wouldn't say so. Caleb is knowledgeable about his religion, but he's clueless and isolated from religions in general. He's a holy warrior of a particularly reclusive cult in the Utah Desert. It doesn't make sense that he'd know a lot about the religions of the outside world.

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    Default Re: New Cannes (OOC)

    Hullo? Is everyone on holiday break or whatnot?

    Curious ... Neon Knight, did you want to change your intro story, or could you work with my proposal (here for guest starring? I think you could still do the whole wandering into a little town ... plenty of those around here! Heck, if we use Richmond as a proxy for New Cannes, then Roanoke works well. Just curious ...

    Same question to DukeGod, I guess. Major, I PM'd ya.

    Anyhoo, happy holidays to everyone!
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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    BardGuy

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    Default Re: New Cannes (OOC)

    I'm completely ok with your story as stated in a PM.

    I'm mainly posting as a "still here" type thing.

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    Default Re: New Cannes (OOC)

    Yeah, holidays are keeping me very busy. It is expected. I do want everyone's stories to be worked out sometime in January however.

    BTW, how do you guys feel about having the Larry Fowler show be taped in New Cannes?
    Last edited by Frosty; 2011-12-22 at 07:38 PM.

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    Default Re: New Cannes (OOC)

    No problem with the team up, but I'd like to keep the confrontation wiht the Wizard in the end just he an Aria vs the guy
    While the entire group would probably still provide a challenge to him, it's not the same thing as the underliger victory I was going for

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    Default Re: New Cannes (OOC)

    Quote Originally Posted by Starbin View Post
    Hullo? Is everyone on holiday break or whatnot?

    Curious ... Neon Knight, did you want to change your intro story, or could you work with my proposal (here for guest starring? I think you could still do the whole wandering into a little town ... plenty of those around here! Heck, if we use Richmond as a proxy for New Cannes, then Roanoke works well. Just curious ...
    Yeah, family stuff is eating into my time.

    And I'm still not certain myself. Like I said earlier, it seems to me that the decision to use my existing story or not is dependent on the timing of the others; i.e. what order do they occur in.

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    Default Re: New Cannes (OOC)

    In the interest of getting on with it, we'll go with Caleb's story as written.

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