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  1. - Top - End - #1
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    Default Energy Resistance [3.5, feat, PEACH]

    Energy Resistance
    Through sheer fortitude you can shake off damage from energy sources.

    Prerequisites: Base fort save +3
    Benefit:Upon gaining this feat, select two energy types. You then gain resistance 5 per two hit die you have to those two energy types. Whenever you gain two more hit die, you increase the resistance by an additional 5.

    When you get 18HD (Or select this feat after level 18) the resistances become total immunity.

    Positive energy and Negative energy DO NOT gain immunity, they instead cap at 50 resistance at 20 HD.

    The resistance, and subsequent immunity, is Extraordinary.

    You may select two energy types from the following list: acid, cold, electricity, fire, sonic, positive energy or negative energy.

    This feat may only be taken once.

    Special: If the character already has a racial or class based energy resistance, then they may not select that energy type when they take this feat.

    Normal: Characters who do not have this feat must rely on racial or class based energy resistance.
    Last edited by Sgt. Cookie; 2012-01-03 at 11:46 AM.
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    In my experience, it's always better to clearly list the options of your feat. I suggest you add the following text to the first feat:

    You may select three energy types from the following list: acid, cold, electricity, fire, or sonic (If you're going to allow sonic resistance with this feat).

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Alright, I'll add the energy types. That had slipped my mind.
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    The feat chain just looks wrong. It basically just gives automatically energy resistance. And three energy types per feat too. And by about 15th level a character can have 30 resistance to six energy types?

    It might unbalance the game too more if everyone has energy resistance to everything. It will make energy attacks less useful, maybe even useless.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    thats 6 out of 7 feats... all but one of a characters FEATS!
    damn right it should be awesome. now a barbarian gets power attack... and thats it. no cleave, no thunderous rage, no frenzy.

    not every build has 6 open feat slots, and most characters won't get the chain twice. the chain on its own might be doable... but 3 feats is a large investment.
    Last edited by bobthe6th; 2012-01-01 at 01:46 PM.
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    There are already feats directed at heat/cold energy resistance, which are basically 5 points, one energy type only, and they are the second step on a chain that requires a race-specific advantage to even step onto (see It's Hot Outside and It's Cold Outside).

    So something that duplicates the concept already exists mechanically.

    I'd question whether these feats are believable as exceptional abilities (as opposed to being supernatural), although I will doubtless get accused of saying fighters can't have nice things for that sentiment.

    Whether it is balanced or not is an open question. Feats are all over the place in terms of power, so it depends on your chosen balance point.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    could represent massive toughness (heroes tend to not die instently when hit by lightning bolts, and tend to take a wile to melt in acid...), endurance to heat/cold, or a strong life force(negitive energy).

    from a balance standpoint, making it Su lets it be striped away with an AMF. as you can get nearly the same thing with a magic item(also gone with an AMF) it would make sense that putting a feat into it should have an advantage.
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Quote Originally Posted by bobthe6th View Post
    from a balance standpoint, making it Su lets it be striped away with an AMF.
    Yes, but most powerful energy attacks don't work in an AMF.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    a fair counter point, but lava/acid bath/snowstorm ect.
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Quote Originally Posted by Yitzi View Post
    Yes, but most powerful energy attacks don't work in an AMF.
    Due to silliness in the rules, Orb spells can be cast into an AMF. They're some of the standard spells for showing off how powerful direct damage can be with sufficient metamagic mitigation.

    Breath Weapons are another common type of energy damage, but they are Su and by my reading of the rules they go away in AMFs.

    Feats are expensive.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Quote Originally Posted by Glimbur View Post
    Due to silliness in the rules, Orb spells can be cast into an AMF.
    So then we're agreed that this should have the same rules regarding such things as Orb spells; the only question is whether that should be done by making this extraordinary or fixing the Orb spells.

    Breath Weapons are another common type of energy damage, but they are Su and by my reading of the rules they go away in AMFs.
    Indeed.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    still lava
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Quote Originally Posted by bobthe6th View Post
    still lava
    If your character is actually dropping into a pit of lava that is inside an anti-magic field, which has a 10 foot radius that is centered on the caster, one of two things is happening. Either you are fighting a balrog, a great wyrm red dragon, or a fire elemental with spellcasting, or the volcano itself is actually a 15th level cleric. Either way, I'm pretty sure it's happening solely because your DM wants your character dead, and at that point, claiming your resistance is extraordinary and thus not suppressed isn't going to save you.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    but still fun. lava in the radius of the tower!

    ok the argument is getting a little silly. I just like Ex over Su....
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Quote Originally Posted by NeoSeraphi View Post
    If your character is actually dropping into a pit of lava that is inside an anti-magic field, which has a 10 foot radius that is centered on the caster, one of two things is happening. Either you are fighting a balrog, a great wyrm red dragon, or a fire elemental with spellcasting, or the volcano itself is actually a 15th level cleric. Either way, I'm pretty sure it's happening solely because your DM wants your character dead, and at that point, claiming your resistance is extraordinary and thus not suppressed isn't going to save you.
    For that matter, even without the anti-magic field, 30 resistance doesn't make that much difference against lava. It doesn't quite halve the damage; at least against a fireball it means that you don't need Evasion.

    To tell the truth, this ability actually isn't so strong, as it has the same flaw as Toughness and Weapon Specialization: As you level up, it naturally becomes weaker. (Even non-scaling feats usually stay the same.) By level 14 when you can get Greater Energy Resistance, 30 resistance isn't all that great (certainly not worth 3 feats).

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    After reading through the replies, the general feeling I'm getting is that three types is too much, and that the feat chain is too expensive for too little benefit.

    How about these ideas to make this chain better:

    Don't have a chain, maybe only one feat but with a higher fort save.

    Scale the energy resistance better, perhaps +5 per two hit die?

    Drop the number of energy types down to two.

    State this this feat may only be taken once.
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Quote Originally Posted by Yitzi View Post
    For that matter, even without the anti-magic field, 30 resistance doesn't make that much difference against lava. It doesn't quite halve the damage; at least against a fireball it means that you don't need Evasion.

    To tell the truth, this ability actually isn't so strong, as it has the same flaw as Toughness and Weapon Specialization: As you level up, it naturally becomes weaker. (Even non-scaling feats usually stay the same.) By level 14 when you can get Greater Energy Resistance, 30 resistance isn't all that great (certainly not worth 3 feats).
    Any value of Fire Resistance gives total immunity to lava.

    Quote Originally Posted by SRD
    An immunity or resistance to fire serves as an immunity to lava or magma.
    Last edited by Volthawk; 2012-01-02 at 10:48 AM.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Missed that, thanks.

    NeoSeraphi's point still holds, though.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Really. My group just sort of ignored that rule. It really doesn't make sense that an orb of fire, which does less damage than lava, can deal less damage than falling into a volcano because you have 1 point of fire resistance.
    Anyways these are pretty powerful. I would say if you halve the resistances and add three more feats to raise it, if you still want 30 to be available, that would be fair. Or just limit each feat beyond the first to raising one type at a time.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Honestly, 5/15/30 resistance to two or three elements as an [Ex] is about where feats should be in the game. The overwhelming majority are not, but you don't compare homebrew classes to CW Samurai and core Fighter, so why compare feats to Weapon Focus and the +2/+2s?

    YMMV, but I prefer my feats to be on the level of Knowledge Devotion and Power Attack if I'm only going to get 7 of them.
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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Quote Originally Posted by eftexar View Post
    Really. My group just sort of ignored that rule. It really doesn't make sense that an orb of fire, which does less damage than lava, can deal less damage than falling into a volcano because you have 1 point of fire resistance.
    I think that the idea is that the lava damage is really 20d6 instances of 1 fire damage each, for whatever reason.

    That said, "any fire/cold/electric resistance prevents all damage from mundane sources of such", with "mundane" defined as "extraordinary, or a spell that does not allow SR; supernatural effects are judged as if they were spells", would not be a bad rule.

    Quote Originally Posted by Siosilvar View Post
    Honestly, 5/15/30 resistance to two or three elements as an [Ex] is about where feats should be in the game. The overwhelming majority are not, but you don't compare homebrew classes to CW Samurai and core Fighter, so why compare feats to Weapon Focus and the +2/+2s?
    This is arguably weaker than Weapon Focus and the +2/+2s. At least those give the same change to your chance of success at level 20 as they do at level 1; 5 resistance is significant at low levels but negligible (except for lava) at level 20.
    Last edited by Yitzi; 2012-01-02 at 07:47 PM.

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    Default Re: Energy Resistance [3.5, feat chain, PEACH]

    Yitzi is right. Sgt. Cookie, you need to make this one feat, and have it automatically upgrade itself at 6th and 12th HD, and possibly have it grant immunity at 18th.

  23. - Top - End - #23
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    Default Re: Energy Resistance [3.5, feat, PEACH]

    OK, how does this revision look?
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    Default Re: Energy Resistance [3.5, feat, PEACH]

    Gaining resistance and immunity to positive and negative energy is broken. For starters, you'd completely destroy an undead's one major weakness, and they have so many freaking resistances that we need that one major weakness. It's a cleric's time to laugh at the incantatrix and say "Aw, is someone's maximized empowered twinned split rayed orb of cold not working on the big bad lich? Step aside, nerd, and let a real Tier 1 caster handle this".

    And really, would you really take that away from the cleric, by giving every lich the chance to become immune to heal? For shame, Sgt. Cookie, for shame.

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    Default Re: Energy Resistance [3.5, feat, PEACH]

    Quote Originally Posted by NeoSeraphi View Post
    And really, would you really take that away from the cleric, by giving every lich the chance to become immune to heal? For shame, Sgt. Cookie, for shame.
    Yes, yes I would.

    [seriousness] Will stating that the positive and negative energy never become immunities, capping at a semi-reasonable-yet-still-a-pain-in-the-cleric's-arse number, such as 50 resistance at 20 HD, work?
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    Default Re: Energy Resistance [3.5, feat, PEACH]

    Quote Originally Posted by Sgt. Cookie View Post
    Yes, yes I would.

    [seriousness] Will stating that the positive and negative energy never become immunities, capping at a semi-reasonable-yet-still-a-pain-in-the-cleric's-arse number, such as 50 resistance at 20 HD, work?

    50 resistance would be perfectly acceptable, yes.

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    Default Re: Energy Resistance [3.5, feat, PEACH]

    Alright, added the clause about the positive and negative energy. Is the wording clear enough?
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    Default Re: Energy Resistance [3.5, feat, PEACH]

    I still think giving out special abilities as feats is a bad idea. It diminishes the Special Abilities and makes them less special.

    Debby
    Last edited by Debihuman; 2012-01-03 at 12:05 PM.
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    Default Re: Energy Resistance [3.5, feat, PEACH]

    Quote Originally Posted by Debihuman View Post
    I still think giving out special abilities as feats is a bad idea. It diminishes the Special Abilities and makes them less special.

    Debby
    So, how about that Incarnum, eh?
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    Default Re: Energy Resistance [3.5, feat, PEACH]

    Never touch the stuff :-)

    However, none of the "Feats" in the Magic of Incarnum give out special abilities as far as I can tell. I may have missed something there. Also, you can only use some of those only once per day, which at least is a limiting factor. Also, the prerequisites of the feats include having some special abilities. If you mean something specific, please advise.

    Debby
    Last edited by Debihuman; 2012-01-03 at 01:24 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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