Results 1 to 15 of 15
-
2012-01-04, 03:02 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
3.5 - New Sor/Wiz Spell: Self-Destruct
Self-Destruct
Evocation [Force]
Level: Sor/Wiz 2
Components: V, S, F
Casting Time: 10 minutes
Range: Personal
Area: 5-ft.-radius burst
Duration: 24 hours
Saving Throw: Reflex half
Spell Resistance: Yes
This spell is only activated if you drop to -10 hit points and you are dead (most living creatures) or if you drop to 0 hit points and you are destroyed (most non-living creatures).
Your body explodes and is completely destroyed. Any creature in the area takes 5d8 points of force damage +1 per caster level (maximum of +10).
Focus
Your Last Will written with your own blood on a parchment made out of dragonhide (worth 1 gp).Last edited by Jon_Dahl; 2012-01-05 at 01:47 AM.
-
2012-01-04, 03:05 PM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
I actually don't see this being an SR: Yes effect. You're blowing up. Sure, you're dealing energy damage instead of bludgeoning damage (for some reason) but it's an actual explosion, not a burst of energy, so I don't think it would be classified as a magical effect.
Good spell. You should make some higher level versions so that a higher level wizard can take a bigger chunk of his enemies with him.
-
2012-01-04, 03:13 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
Well written. I took "SR: Yes" off.
About higher level versions: Well, I was just thinking that a party cleric (we all have one I hope?) will get Raise Dead at 9th level and I guess that will make everyone dump this spell, not to mention any higher level version. But that's just me.
-
2012-01-04, 03:24 PM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
Fair enough. Then I think you should at least up the damage on this one.
Here's a comparison:
You cast a spell. If you die at 10th level, you blow up and deal 3d8+10 damage of an uncommon type to all creatures next to you. Most likely your killer, and possibly one or two allies. (including the cleric who was trying to keep you alive by healing you)
Meanwhile, a cleric, using the same spell slot, casts inflict moderate wounds. He deals 1d8 points of damage less than you (average of -4 damage), of an energy type that is almost as uncommon as yours, and instead of requiring a Reflex save (which can be evaded) he requires a touch attack, a Will save for half, and he has to overcome spell resistance.
BUT! He doesn't DIE. Nor does he require a focus, for that matter.
So let's recap:
Inflict moderate wounds-
Pros:
Can be used to heal
Deals 2d8+10 damage (average of 19)
Targets Will save
Cons:
Requires a touch attack (but still requires you to be in the same range as self-destruct)
Needs to overcome SR.
Self-Destruct-
Pros:
Area of effect
Deals 3d8+10 damage (average of 23)
Unerringly hits incorporeal creatures
Cons:
May hit allies
Can be evaded by a 2nd level rogue or monk
Only works on creatures hitting you in melee (which you shouldn't be in as a wizard, unless you're a gish, and then you shouldn't even need this spell)
Requires you to not only die, but spend a spell slot accepting the fact that you might be dying today
The above is my argument for more damage. Please. There's no reason that this spell should only deal 1d8 more points of damage than inflict moderate wounds. After all, you get to cast inflict moderate wounds more than once.
I'd say make it 5d10+CL, max +10.
-
2012-01-04, 03:36 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- my fireball can reach you
- Gender
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
And THAT, Sonny Boy Jr., is how the brave orcish sorcerers won the forest wars of 503. [/grandpavoice]
Seems nice, gramps comment^ aside, i can see my dwarven wizard casting this on his last day... "thar's nu way to go ta heaven wit 'onor bett'r than draggin' A horde 'o goblins ta hell doin' so!"
Focus
Your Last Will written with your own blood on a piece of dragonhide.
EDIT: not that I'd want to pay admission at those levels to go BOOOOOOM!, >_>Last edited by Prince Zahn; 2012-01-04 at 03:43 PM.
P.Z. - gamer; friend; royalty. 'Tis a pleasure.
<<Cynthia the Witch by me. she's a nice gal, I promise!
My player Resume, for potential DMs to read over.
My Extended Signature
-
2012-01-04, 04:04 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
@NeoSeraphi
You make a good argument. Originally I had compared my spell to Scorching Ray but your comparison makes more sense. I feel that 5d8+CL is quite high but since I really can't think of a good argument, I decided to edit OP.
Isn't dragonhide considered a costly material focus(considering it needs to be big enough to write your last will on?) if so, a price tag(worth at least X @P) should be added IMHO.
-
2012-01-04, 04:35 PM (ISO 8601)
- Join Date
- Jun 2010
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
If your going to do [force] damage, that is a magical effect. After all force energy is shooting out of your dead body and hitting foes. That is what is doing damage, not flying body parts. Plus [force] damage is special as it will hit incorporeal creatures.
So this spell should be Sr:Yes.Last edited by bloodtide; 2012-01-04 at 04:36 PM.
-
2012-01-04, 04:42 PM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
-
2012-01-04, 04:54 PM (ISO 8601)
- Join Date
- Jul 2010
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-01-04, 04:59 PM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
Fair enough, I just don't see why being a force effect should automatically require SR: Yes.
Either way, blast of force would definitely be a closer comparison, you're right. And with my handy-dandy Spell Compendium, I decree it to be...SR: Yes!
Though, in my opinion, you shouldn't change it back to SR: Yes. Instead, you should change it to simple bludgeoning damage that overcomes DR as if it was magical. I mean really, the last thing anyone wants to hear at the table is "Hey, can you just roll a caster level check for me? I need to know if your grand self-sacrificing explosion will even affect your enemy!" (Chiaotzu cast this spell against Nappa, but was unable to beat his SR...)
-
2012-01-04, 05:58 PM (ISO 8601)
- Join Date
- Sep 2009
-
2012-01-04, 07:08 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
The rules for what kind of effect should allow SR and what kind of effect shouldn't are actually spelled out in the DMG, mainly because they aren't as clear-cut as the "SR: No" and "SR: Yes" lines make them out to be.
In this case, you'd actually need an SR: Varies line: a personal-range spell ignores its caster's SR, but a creature damaged by an evocation* should receive SR against that evocation.
* But not by its side-effects or consequences: if you're in a gas pocket when a fireball ignites it, you take damage from the resulting explosion, whether the fireball penetrates your SR or not.
-
2012-01-04, 09:44 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- The Blind Eternities
- Gender
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
The spell reminds me of this quote:
Originally Posted by DemomanHomebrew:
Misc:
-
2012-01-05, 01:48 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Re: 3.5 - New Sor/Wiz Spell: Self-Destruct
I fixed it back to SR: Yes so hopefully we don't have to talk about that anymore ;)
-
2012-01-05, 02:48 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Vancouver BC Canada
- Gender