A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Colossus in the Playground
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    Default My Hammer Shall Rend the Very Earth Itself! (3.5 PrC Fix, PEACH)

    Commentary:
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    The deepstone sentinel prestige class is often referred to as "dwarven defender done right". So why would I feel the need to alter it, you ask? Well, the main reason is because it's pretty exclusive. Only deepstone sentinel and bloodclaw master advance maneuvers from just one school, and that's...ugh. In my opinion, deepstone sentinel is great...for a fighter who grabbed Martial Study and Martial Stance, but not for an actual initiator.

    And so I am going to make the deepstone sentinel class more initiator friendly.


    The Deepstone Sentinel


    Prerequisites: In order to become a deepstone sentinel, you must meet the following prerequisites:

    Race: Dwarf
    Base Attack Bonus: +10
    Feat: Power Attack
    Martial Maneuvers: Must know at least two Stone Dragon maneuvers and one Stone Dragon stance

    HD: d10
    Class Skills: Balance, Concentration, Craft, Intimidate, Knowledge (Dungeoneering), Listen, Martial Lore, Spot, and Survival
    Skill Points: 4+Int per level

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Maneuvers

    1st|+1|+2|+0|+0|Mountain Fortress Stance, passwall, Wisdom of the Earth |+1 initiator level

    2nd|+2|+3|+0|+0|Crashing Mountain Juggernaut |+1 initiator level

    3rd|+3|+3|+1|+1|Indomitable Redoubt |+1 initiator level

    4th|+4|+4|+1|+1|Stone Curse, Dragon's Tooth |+1 initiator level

    5th|+5|+4|+1|+1|Awaken the Stone Dragon | +1 initiator level
    [/table]

    Class Features:

    Weapons and Armor: You gain proficiency with Battle Plate and Mountain plate (Races of Stone) and suffer no penalty to your movement speed for wearing either of them.

    Initiator Level: At each level of deepstone sentinel, you gain additional maneuvers per day, maneuvers known, maneuvers readied, maneuvers granted, and stances known as if you had gained a level in an initiator class you already had levels in. If you have more than one initiator class, you must choose one to advance at each level. If you had no initiator class levels (such as by qualifying with the Martial Study and Martial Stance feats), then you are SOL, aren't you? Go solo a group of great wyrm red dragons and roll up a crusader after you die. What's wrong with you?

    Mountain Fortress Stance (Su): This ability is identical to the deepstone sentinel ability.

    Passwall (Sp): This ability is identical to the deepstone sentinel ability.

    Wisdom of the Earth (Ex): A dwarf does not need to outsmart his opponents, when he can clearly perceive the openings his opponents leave for him. A deity does not take interest in a dwarf because of his personality, but because of his natural awareness and his experience. A deepstone sentinel has the option of using his Wisdom score in place of his Intelligence or Charisma score for any warblade or crusader class features that use those ability scores. A deepstone sentinel must choose whether to use this feature when he first enters the class and may not change his mind later.

    Crashing Mountain Juggernaut (Su): This ability is identical to the deepstone sentinel class feature.

    Indomitable Redoubt (Ex): This ability is identical to the deepstone sentinel class feature.

    Stone Curse (Su): This ability is identical to the deepstone sentinel class feature.

    Dragon's Touch (Su): From 4th level on, as a standard action, you can cause a pillar of stone to erupt from the earth within 60 feet of you. The pillar occupies one square and is 5 or 10 feet tall (your choice). You can call forth a stone pillar only from natural, unworked earth or stone. A creature standing in the square must succeed on a Reflex save (DC 10 + 1/2 your character level + your Str modifier) or be knocked prone. You can dismiss a pillar you created as a standard action, but otherwise the pillar remains where you called it forth.

    If a creature is standing in the square that you cause the rise out of and the square would cause the creature to be crushed (such as by raising a 10 foot pillar in a room where the ceiling is only 10 feet off the ground) the creature must make a second Reflex save to jump off and avoid being crushed. A creature that is already prone is denied this second Reflex save. A creature who fails or does not receive this Reflex save takes 10d6 points of crushing damage and is immobilized on the pillar. As a full-round action, a creature may attempt to break the pillar or the ceiling enough to give it some room. This requires a DC 30 Strength check for the pillar, while the DM must set the DC for the ceiling based on the material it is made out of. Every round that the creature is fully crushed between the pillar and the ceiling (IE, hasn't broken either yet) the creature takes an additional 1d6 points of crushing damage. Crushing damage is considered bludgeoning damage for the purposes of overcoming damage reduction.

    Awaken the Stone Dragon (Su): This ability is identical to the deepstone sentinel class feature.
    Last edited by NeoSeraphi; 2012-01-08 at 08:00 PM.

  2. - Top - End - #2
    Colossus in the Playground
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    May 2011
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    Default Re: My Hammer Shall Rend the Very Earth Itself! (3.5 PrC Fix, PEACH)

    Does anyone have any PEACH to offer this class?

  3. - Top - End - #3
    Ogre in the Playground
     
    RedKnightGirl

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    Moselle, France
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    Default Re: My Hammer Shall Rend the Very Earth Itself! (3.5 PrC Fix, PEACH)

    First thing I thought was: You don't even has to add "stone power" to the list of prerequisites if power attack is already in it, as stone power can explicitily replace it to meet prerequisites of anything.

    The whole rest seems pretty good. As the stone dragon disciplines is mainly (Ex), mayve make all those class features (Ex) too? It may be far too powerfull, however.
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  4. - Top - End - #4
    Colossus in the Playground
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    Default Re: My Hammer Shall Rend the Very Earth Itself! (3.5 PrC Fix, PEACH)

    Quote Originally Posted by silphael View Post
    First thing I thought was: You don't even has to add "stone power" to the list of prerequisites if power attack is already in it, as stone power can explicitily replace it to meet prerequisites of anything.

    The whole rest seems pretty good. As the stone dragon disciplines is mainly (Ex), mayve make all those class features (Ex) too? It may be far too powerfull, however.
    The class features as listed in the ToB are all Supernatural, and it makes sense to me. There's a difference between breaking the earth apart and causing it to rise out of the ground.

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