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2012-01-13, 11:12 AM (ISO 8601)
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Request: Now You See Me...(3.5 Base Class, PEACH)
The Darkstalker
The darkstalker is a master of stealth and death. She is never seen unless she wishes to be. She is a master of striking from the dark, and bringing a foe to his knees.
A darkstalker forms a Pact with the Plane of Shadows, granting her powerful magics and supernatural abilities that most rogues can only dream of (or buy wands for).
Alignment: Any. Darkstalkers tend to be nonlawful, as there is nothing honorable about their tactics. Most darkstalkers are evil, but not all.
HD: d8
Class Skills: The darkstalker's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Knowledge (The Planes), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha) and Use Rope (Dex).
Skill Points: 10+Int per level (x4 at first level)
Level BAB Fort Ref Will Special 1st +0 +0 +2 +2 Better to be Clever than Skilled, Disappear, Strike from Shadows +1d8 2nd +1 +0 +3 +3 Stealth Mastery, Eyes of the Dark 3rd +2 +1 +3 +3 Vanishing Act, Strike from Shadows +2d8 4th +3 +1 +4 +4 Shrouded in Shadows 5th +3 +1 +4 +4 Better to be Clever than Good, Strike from Shadows +3d8 6th +4 +2 +5 +5 Darkstalker, Careful Shadows 7th +5 +2 +5 +5 Haunting Stalker, Strike from Shadows +4d8 8th +6/+1 +2 +6 +6 Shrouded in Darkness, Hunting Spider 9th +6/+1 +3 +6 +6 Better to be Clever than Strong, Strike from Shadows +5d8 10th +7/+2 +3 +7 +7 Eyes of the Stalker 11th +8/+3 +3 +7 +7 Ally of the Dark, Strike from Shadows +6d8 12th +9/+4 +4 +8 +8 Doppelganger 13th +9/+4 +4 +8 +8 Enervating Strike, Strike from Shadows +7d8 14th +10/+5 +4 +9 +9 Death Attack 15th +11/+6/+1 +5 +9 +9 Shadow Walk, Strike from Shadows +8d8 16th +12/+7/+2 +5 +10 +10 Abundant Step 17th +12/+7/+2 +5 +10 +10 Shadow Step, Strike from Shadows +9d8 18th +13/+8/+3 +6 +11 +11 Offerings to the Shadows 19th +14/+9/+4 +6 +11 +11 Master of Stealth, Strike from Shadows +10d8 20th +15/+10/+5 +6 +12 +12 Shadow Stalker
Class Features: All of the following are class features of the darkstalker.
Weapon and Armor Proficiency: A darkstalker is proficient with all simple weapons, plus the shortbow, the longbow, the rapier, the kukri, the shortsword, and the longsword. She is proficient with light armor, but not with shields.
Better to be Clever than Skilled (Ex): A darkstalker's ingenuity allows her to improvise with weapons she is unfamiliar with more easily, as well as move more easily in clunky armor. She subtracts her Intelligence bonus (if any) from all nonproficiency and armor check penalties she takes (to a maximum of -0), as well as the penalty for using an improvised weapon (to a maximum of -0).
Disappear (Sp): A darkstalker is rarely seen by her foe. She can, with just a thought, completely vanish from sight. As a swift action that does not provoke an attack of opportunity, the darkstalker may cast swift invisibility (Spell Compendium) as a spell-like ability. She may use this ability once per day per class level.
Strike from Shadows (Ex): While she is hidden, a darkstalker may not hold back. She can deliver the most powerful blows she can muster without fear of retribution. Against a creature who is flat-footed or otherwise denied their Dexterity modifier to AC, a darkstalker deals an additional +1d8 points of damage. This is not precision damage, and creatures immune to Sneak Attack are not immune to Strike from Shadows. Unlike precision damage, Strike from Shadows may be delivered from any range, as it does not rely on a weak point of the enemy, but rather the extra force the darkstalker is able to put behind her attack. A darkstalker may deliver her Strike from Shadows with a weaponlike spell, so long as that spell deals damage to a flat-footed creature.
This damage increases by +1d8 at every odd level, to a maximum of +10d8 at 19th level.
Stealth Mastery (Ex): A darkstalker may rely on her pact with the shadows to defeat foes, but that doesn't mean she's incompetent. Beginning at 2nd level, a darkstalker receives a +1 perfection bonus per class level to her Hide and Move Silently checks, to a maximum of +20 at 20th level.
Eyes of the Dark (Ex): A darkstalker trains her eyes to allow her to see during the night, when her prey's guard is down. Also starting at 2nd level, a darkstalker gains Darkvision out to 60', or increases her existing darkvision by 30'.
Vanishing Act (Su): Starting at 3rd level, the darkstalker's Disappear ability now lasts for one minute per class level, or until she delivers an attack, rather than one round. It still requires only a swift action to cast.
Shrouded in Shadows (Sp): Darkness instills fear in men's hearts. And those who are afraid are easily slain. Starting at 4th level, the darkstalker's pact with the shadows allows her to call them to her aid. She may cast darkness as a spell-like ability at will, with a caster level equal to her class level.
Better to be Clever than Good (Ex): Beginning at 5th level, the darkstalker may add her Intelligence modifier to her attack rolls instead of her Strength or Dexterity modifier.
Darkstalker (Ex): At 6th level, the darkstalker gains Darkstalker (Lords of Madness) as a bonus feat.
Careful Shadows (Su): Beginning at 6th level, a darkstalker may shroud herself in shadows and obscure herself from a creature's attack. Creatures that attack her have a 5% miss chance per point of Intelligence bonus she has (if any). A creature with darkvision only suffers half of this miss chance, while a creature with the See in Darkness supernatural ability suffers no miss chance against her at all. This ability cannot provide more than a 50% miss chance. This miss chance does not stack with any other miss chance. This is a supernatural quality that can be resumed or suppressed as a free action.
Haunting Stalker (Su): Beginning at 7th level, when the darkstalker uses her Disappear ability, she may choose to shorten its duration to one round per level. If she does, the effect does not end when she attacks, and she remains invisible for the duration of the spell-like ability.
Shrouded in Darkness (Sp): At 8th level, the darkstalker's Shrouded in Shadows ability improves. She may now cast deeper darkness as a spell-like ability instead, at-will with a caster level equal to her class level.
Hunting Spider (Ex): A darkstalker is able to follow her prey wherever it goes, even to the highest mountaintop. Starting at level 8, the darkstalker may scale sheer surfaces, as if affected by the spider climb spell.
Better to be Clever than Strong (Ex): Beginning at 9th level, the darkstalker may add her Intelligence modifier to her weapon damage rolls (including ranged weapon damage rolls) instead of her Strength modifier.
Eyes of the Stalker (Su): A darkstalker's skills allow her to use her shadow advantages in ways normal assassins never could. Beginning at 10th level, the darkstalker sees clearly in all darkness, even magical darkness such as deeper darkvision. She suffers no miss chance on her attacks against creatures shrouded in magical darkness.
Ally of the Dark (Ex): The power of the Plane of Shadows protects the darkstalker from detection. Beginning at 11th level, the darkstalker's Disappear ability may not be dispelled by invisibility purge, nor may it be ignored by see invisibility or true seeing. Additionally, starting at 11th level, the shadows conceal all magical auras the darkstalker would normally project while under the effects of Disappear, making her invisible to spells like detect magic and arcane sight. Her Disappear ability may be dispelled by dispel magic and spells like it other than invisibility purge, but the darkstalker treats her caster level of Disappear for the purposes of resisting dispels as equal to twice her class level.
Doppleganger (Su): At 12th level, the power of the darkstalker's Disappear ability increases even further. When the darkstalker uses her Disappear ability, she may choose to create an illusory copy of herself, as the mislead spell. In order to move the copy, she must concentrate, as if she had actually cast the spell. The DC for the saving throw to disbelieve (if the copy is interacted with) is 16+her Intelligence modifier. If the darkstalker chooses to modify her Disappear ability in this way, the duration of her invisibility drops to one round per class level, and she remains invisible even if she attacks. The doppelganger remains visible for the duration of her concentration, plus 3 additional rounds, before it disappears (she need not concentrate to maintain her invisibility).
Enervating Strike (Su): Starting at 13th level, when a darkstalker hits a creature who is flat-footed or otherwise denied their Dexterity bonus to AC, she may choose to inflict weakening shadows into them rather than extra damage. For each two die of Strike from Shadows she gives up, she bestows a single negative level on the creature she hit, up to a maximum of 2 negative levels per successful attack. A creature with negative levels equal to its HD dies. In 24 hours, the affected creature must make a Fortitude save (DC 10+1/2 the darkstalker's class level+her Intelligence modifier) or the negative level changes to real level loss. A creature who is slain by these negative levels rises in 1d4 days as a free-willed shadow (instead of a wight).
Death Attack (Ex): Beginning at 14th level, a darkstalker may analyze her opponent and then strike when they least expect it. She must study her foe for 3 consecutive rounds, taking no action other than a single move action each round while she does so. After that, she must attack the creature within 3 rounds or the effect is lost. If she does attack within 3 rounds, and the creature is flat-footed or otherwise denied its Dexterity modifier to AC, the creature must make a Fortitude save (DC 10+1/2 the darkstalker's class level+her Intelligence modifier) or die. At her option, the darkstalker may instead render a creature who fails its save paralyzed for one minute. If the creature succeeds its saving throw, it instead takes normal damage from the darkstalker's attack plus her Strike from Shadows ability, as normal.
Shadow Walk (Su): Beginning at 15th level, as a standard action, the darkstalker may teleport to any area of shadows or darkness she can see. The range limit for this ability is 100 ft, plus 10 ft per class level. A darkstalker may use this ability at will.
Abundant Step (Su): At 16th level, the darkstalker's Disappear ability improves yet again. When she uses her Disappear ability, she may choose to drop the duration to one round per class level. If she does so, she becomes ethereal, as the ethereal jaunt spell.
Shadow Step (Ex): Starting at 17th level, a darkstalker's footsteps are so light and soft that she is able to cross terrain without leaving a trace. A darkstalker never leaves tracks on the ground unless she wants to, and it is impossible to track her with the Track feat, as if she was under a continuous extraordinary pass without trace effect. Additionally, creatures take a -5 penalty to their Listen checks to detect the darkstalker's movements.
Offerings to the Shadows (Su): At 18th level, The Plane of Shadows has given the darkstalker a great amount of power, and begins to demand some in return. The darkstalker is more than happy to oblige. Whenever the darkstalker kills a creature with her Death Attack ability, Enervating Strike, or Strike from Shadows abilities, she may choose to offer its soul to her masters. The corpse must make a Will save, DC 10+1/2 the darkstalker's class level+the darkstalker's Intelligence modifier, or have its soul transported to the Plane of Shadows and imprisoned in a small gem, as the soul bind spell. She gains a +1 morale bonus to AC and all saving throws per 5 HD of the creature. These bonuses last for 1 hour. A darkstalker must successfully trap at least 200 HD worth of souls per year or lose all her spell-like and supernatural class features except Offerings to the Shadows until she has finished her quota.
Master of Stealth (Su): A 19th level darkstalker is able to see the truth of the world that is often shrouded in darkness or illusion, and reach out to grab it. The darkstalker gains a continuous true seeing effect, and can clearly see and attack creatures who are incorporeal. The darkstalker suffers no miss chance with her attacks against an incorporeal creature, as if it were a physical being. (This excludes mundane attacks. The incorporeal creature is still completely immune to non-magical weapon attacks by the darkstalker). This ability can be suppressed or resumed as a free action.
Shadow Stalker (Su): At 20th level, the darkstalker becomes a creature of pure shadow. Her type changes to elemental and she gains the Incorporeal and Extraplanar subtypes. Her home plane becomes the Plane of Shadows. The darkstalker's Master of Stealth ability also extends to grant her the ability to interact with the Material Plane as if she were a physical being, suffering no miss chance against a creature with her attacks and able to use any attack that relies on physical contact easily (though mundane attack still do not affect her, and non-force magical attacks suffer a 50% miss chance against her). An incorporeal darkstalker does not gain the benefit of the Careful Shadows class feature.Last edited by NeoSeraphi; 2014-05-05 at 12:49 AM.
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2012-01-13, 02:09 PM (ISO 8601)
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- Nov 2009
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- A place with no pants
Re: Request: Now You See Me...(3.5 Base Class, PEACH)
A solid class overall, but there's one big problem I see.
Enervating Strike. They can easily drop a monster with negative levels in just a couple rounds. It gets worse when they get their third iterative attack, which lets them hit an enemy with up to 24 negative levels per turn (30 at level 19).
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2012-01-13, 02:13 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
True. I'll put a cap of 5 levels per attack on it. Now it can still get up to 30 per round at level 19, if you're a Two-Weapon Fighter, but since dragons and other creatures have a ridiculous amount of hit dice (35 to 60 around CR 20) I think it's okay (since an archer or an einhander is still only dealing 15 negative levels per round)
Last edited by NeoSeraphi; 2012-01-13 at 02:23 PM.
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2012-01-13, 02:54 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Very nice. Your rose to the occasion like a champion.
While I continue working on praise, I might add that with most negative level abilities granted by classes, the slain creature/s rise the next day as something. I would say a shadow would be most appropriate for this class. No need to have it under the PC's control (unless you think that fits thematically, in which case I would cap the max HD like a wizard creating undead. To me, this class seems more loner oriented, but you could spin it both ways) but have it be independent. Also, as a capstone the Offering to the Shadow Plane seems kind of.. I don't know... Late? Perhaps grant a small bonus every time a soul is offered successfully based on the HD? And maybe take a page from the twisted Djinn and instil a minimum per year? Not sure how you see the fluff working on that part.
Also, I absolutely LOVE the Better Clever than X series. Pure genius.
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2012-01-13, 03:10 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
It was actually pretty fun to make a rogue that doesn't suck.
While I continue working on praise, I might add that with most negative level abilities granted by classes, the slain creature/s rise the next day as something. I would say a shadow would be most appropriate for this class. No need to have it under the PC's control (unless you think that fits thematically, in which case I would cap the max HD like a wizard creating undead. To me, this class seems more loner oriented, but you could spin it both ways) but have it be independent.
Also, as a capstone the Offering to the Shadow Plane seems kind of.. I don't know... Late? Perhaps grant a small bonus every time a soul is offered successfully based on the HD? And maybe take a page from the twisted Djinn and instil a minimum per year? Not sure how you see the fluff working on that part.
Also, I absolutely LOVE the Better Clever than X series. Pure genius.
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2012-01-13, 03:16 PM (ISO 8601)
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- lost in my own mind
Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Indeed, I agree that if the masters in the shadows demand the sacrifice, she should need to do it every so often. And I was actually waiting for the ability that lets him summon/create/control/whatever shadows (the enemy, not the lack of proper lighting). Also, it sort of bugs me a little that they don't get Uncanny Dodge or Trapfinding; these guys need to be unflankable and able to spot traps if you're aiming for Tier 2 (I think that was the request, anyways). Other than that, looks pretty good.
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2012-01-13, 03:19 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
They're unflankable by being invisible. As for spotting traps, they can still do that. Just not traps with a Search DC higher than 20. And they can still disarm any non-magical trap as well. The request was for as close to Tier 2 as possible stealth, not rogue. And I think I've hit the 2.5 mark that the kensei did, so I'm happy with it.
Edit: Added the minimum souls per year.Last edited by NeoSeraphi; 2012-01-13 at 03:22 PM.
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2012-01-13, 03:54 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Does it matter what kind of creature she offers? (Would the masters be OK with killing animals, vermin, etc. for the purposes of meeting the quota?)
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2012-01-13, 03:57 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
That is why you should make the requirement in HD like wish economy.
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2012-01-13, 04:03 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
There we go. 200 HD, but it can be anything. (You'll have to kill a lot more humans than you would hydras or chimeras, though)
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2012-01-13, 04:36 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Wow, I like it a lot better that way. I was thinking that a darkstalker who kills something incredible should make more progress than the jerk who squats in his basement and zaps twenty cockroaches or something.
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2012-01-13, 04:41 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
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2012-01-13, 05:25 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
I feel like having him become a native outsider with the shadow subtype would be fun. Infact he could gain the shadow template at 20th level and the current capstone could replace the level 18 ability..
Maybe that's a bad idea. I just don't feel like the current capstone is a reason to take all 20 levels.
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2012-01-13, 05:31 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
I personally think that Abundant Step makes a fantastic argument for staying in the class til 16 at least, and Ghostly Stalker is just flavorful and for completeness.
If you don't think the ability to use a 9th level spell at-will that prevents a creature from resurrecting, not even with wish, miracle or true resurrection is a good capstone for an assassin, then I don't know what is.
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2012-01-13, 06:03 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
I didn't think it felt quite right either. It didn't feel stealthy enough. It's a very good ability, though. I didn't realize that was a 9th level spell.
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2012-01-13, 06:11 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
By 20th you can already turn invisible, greater invisible, mislead or ethereal jaunt 20 times per day as a swift action. Your presence is invisible to creatures with blindsight, blindsense, and tremorsense, as well as all forms of magical invisibility detection and magical aura detection. You also have a +40 bonus to Hide and Move Silently checks, and the Hide in Plain Sight ability.
I'm not sure how much more stealthy I could make him.
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2012-01-13, 06:35 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Better to be Clever than Skilled means that I can Tumble and Hide in Full Plate just as well as in anything else if I have an Int of 22 or more and I can use any weapon from Int 18 and up.
Perhaps a nerf needs to be in place on that? Some sort of limitation should be required here.
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2012-01-13, 06:36 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Needs Shadow Body (Assassin 4).
You know, so he can walk through walls?
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2012-01-13, 06:42 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Ethereal Jaunt already lets you walk through walls.
Better to be Clever than Skilled means that I can Tumble and Hide in Full Plate just as well as in anything else if I have an Int of 22 or more and I can use any weapon from Int 18 and up.
Perhaps a nerf needs to be in place on that? Some sort of limitation should be required here.
As for ignoring ACPs, again, it's basically just letting you add your Int score to Str and Dex based checks, but only while you're wearing armor. How is that any better than Brains over Brawn? (It's not)
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2012-01-13, 07:57 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
All in all, I like this class. But I am worried about some issues.
Strike from shadows is a massive amount of damage considering how much better this class is than the standard rogue. Not only that but is it isn't precision damage and, as (not) worded -unless I missed something-, can be multiplied on a critical. I would halve this damage to make it fair.
10 + int skill points!? I would say maybe 8 (or even 6 as that is still pushing it). I'm not aware of any class that grants more than 8.
Better to be clever than good/strong is something the rogue has needed for a long time. So a definite plus on that.
I would allow shrouded in darkness to just be used at will, because frankly 8 uses a day for a single ability might as well be and it really isn't that big of a deal.
Ally of the dark really seems ad-hoc, but is unfortunately necessary due to too many instant win spells. So a plus there.
I would consider, with enervating strike, making the negative levels go away after a certain point of time. I know how annoying they can get as a player, and if you haven't killed an opponent with that many there really isn't any purpose in leaving them there (re-occuring npcs will probably just be healed of them by your next encounter with them anyways).
Death Attack, as always, is underwhelming. At this point, I think it more viable to up my critical and add vorpal to my weapon or strangle my opponent. So many targets are immune to death effects at this point it isn't even funny (I myself often try to pick it up in some form or another just to avoid negative levels and permanent ability drain).
And while the capstone is cool, it really could be a pain depending on the play style and the DM.Last edited by eftexar; 2012-01-13 at 07:57 PM.
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2012-01-13, 08:04 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Extra damage dice is never multiplied on a critical. Only extra damage. And why halve the damage? The only base class that gets +5d6 is the scout, and that's because it gets +5 AC as well. The rogue gets the damage easily, with flanking. This class has to be invisible and undetected to deal its extra damage. Plus, why should I "make it fair", when I'm clearly trying to be better than a rogue?
10 + int skill points!? I would say maybe 8 (or even 6 as that is still pushing it). I'm not aware of any class that grants more than 8.
I would allow shrouded in darkness to just be used at will, because frankly 8 uses a day for a single ability might as well be and it really isn't that big of a deal.
I would consider, with enervating strike, making the negative levels go away after a certain point of time. I know how annoying they can get as a player, and if you haven't killed an opponent with that many there really isn't any purpose in leaving them there (re-occuring npcs will probably just be healed of them by your next encounter with them anyways).
Death Attack, as always, is underwhelming. At this point, I think it more viable to up my critical and add vorpal to my weapon or strangle my opponent. So many targets are immune to death effects at this point it isn't even funny (I myself often try to pick it up in some form or another just to avoid negative levels and permanent ability drain).
And while the capstone is cool, it really could be a pain depending on the play style and the DM.Last edited by NeoSeraphi; 2012-01-13 at 08:07 PM.
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2012-01-13, 08:54 PM (ISO 8601)
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- Oct 2008
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
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2012-01-13, 09:45 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
I requested Tier one actually, but this is beyond expectations.
I see what your saying, but Barghest's Feast does almost the same thing as Soul Bind, except its a level 6 spell and removes the body entirely. The gem is also destroyed, so no DM can make up some quest to get the soul back. The only draw back is that with a good roll you can bring the person back. However if you do it right, you can pump that to unreachable numbers.
Im not trying to insult what you have done by any stretch of the imagination. I am mearly in love with the shadow template and the amazing benefits of the outsider(native) subtype. Perhaps an ACF to grant that instead?
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2012-01-13, 09:58 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Also, since this deserves its own post, my praise.
Seraphi Homebrew(TM) is simply incredible. Every thread has you at the title, caught and forced to read the OP thoroughly. Its creativity, ingenuity, and sheer audaciousness is awe inspiring. Each work a masterpiece, every key stroke perfect, every wording complete and without loopholes. Few rival Neo’s depth and number of brews, all of them created with the same passion. Without a doubt, Seraphi is a master of his trade. If you have a chance to play any of his classes, I would be befuddled as to why you would not. If I ever post any homebrew, I hope it will be half as good as any of his.
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2012-01-13, 10:03 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Problem is, I don't have the MM2, or Tome of Magic (Can't remember which one has the Shadow Template in it), and I don't add stuff to my homebrew if I haven't examined it firsthand.
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2012-01-13, 10:21 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Last edited by TravelLog; 2012-01-13 at 10:21 PM.
My Extended Homebrewer's Signature
Gunslinger avatar and banner by Flumphy.
Old Avatars:
Spoiler
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2012-01-13, 10:23 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Incase Travel was unclear, it is indeed inside the Tome of Magic.
Its ironic... MMII was the only book I did not have for some time.
Also, I would be delighted to explain to you the shadow subtype and template for use in monsters and PC's if you would like.
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2012-01-13, 10:30 PM (ISO 8601)
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Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Because crappy mechanics and editing tend to cause large blackouts in my memory. I wake up all of a sudden with a five hour gap in my memory, then I log into GitP and there's 10 new homebrews with my name on them posted.
Also, I would be delighted to explain to you the shadow subtype and template for use in monsters and PC's if you would like.Last edited by NeoSeraphi; 2012-01-13 at 10:50 PM.
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2012-01-13, 11:05 PM (ISO 8601)
- Join Date
- May 2011
- Location
- My skills exceed yours!
- Gender
Re: Request: Now You See Me...(3.5 Base Class, PEACH)
Alright, got rid of Ghostly Stalker, pushed Offering to the Shadows back to 18th level, and added Shadow Stalker as the new capstone.
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2012-01-13, 11:19 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: Request: Now You See Me...(3.5 Base Class, PEACH)
You know what this is really missin'?
The Void subtype.
*Note: This is my opinion, from a flavor standpoint, and is actually useless after a certain point in the class.*