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  1. - Top - End - #1
    Ettin in the Playground
    Join Date
    Sep 2009
    Gender
    Male

    Default [B:TBtP] Character Registry

    This is the character registry for Bleach: Turn Back the Pendulum roleplay. For characters of other Bleach roleplays, look elsewhere.

    DO NOT POST CHARACTER DISCUSSION IN THIS THREAD! If you want help, criticism etc. concerning your future character, post it in this thread. All other discussion pertaining to the upcoming RP is also to be held in that thread.

    If you see a spot you want is taken, don't despair! Many things are possible within the game! Just come and talk with us.

    Please don't delete posts! It messes up hyperlinks in this post. If you feel like not playing a character anymore, inform me and I'll edit this master list.

    About notations of the registry:

    [KIA] : Killed-in-action. This character has bit the dust, kicked the bucket, thrown in the towel, went to a better place, rests in pieces, yadda yadda. Their place is now in our fond memories and flashbacks.
    [MIA] : Missing-in-action. A player vanished and left their character off-screen, but the character was too important to be retconned out. Referring to these characters (and wondering where they are) is allowed, but their fate is left undisclosed unless their player returns.
    [NPC] : Non-player character. A character who can be controlled by anyone in need.
    (Currently played by X) : informs if a character is being played by someone else than who made their registry post.
    Crossed-over: This character has been retconned out. They are considered never to have existed in the story. Don't refer to them.

    Kami and Shinigami:



    Pluses:

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    To be filled later.


    Living humans:

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    To be filled later.


    Hollows:



    ---

    Empty character template:


    <Your Character's Name Here>
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    Gender:
    Age:
    Height:
    Weight:
    Reiatsu: What your character's spiritual energy feels like.
    Social Status: Noble, servant, beggar, outcast...?

    Appearance:
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    What your character looks, sounds, smells and feels like?

    Personality:
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    What kind of a person your character is?

    History:
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    Important past events pertaining to your character.

    General Abilities:
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    What are your characters strenghts and weaknesses? Example areas of expertise:

    Hoho: How fast and agile your character is?
    Hakuda: How skilled your character is unarmed combat & how strong and though they are?
    Zanjutsu: How skilled your character is in armed combat?
    Kido: How much mystical power does your character have?
    Hado: How many destructive spells does your character know?
    Bakudo: How many protective or utility spells does your character know?

    (Zanpakuto:) Name of your character's Zanpakuto
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    Description or picture of the blade's sealed form.

    (Inner World:)
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    Description of your character mental imagery, where their Sword Spirit resides.

    (Zanpakuto Spirit:)
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    What does spirit of your character's Zanpakuto look like and what kind of a person it is?

    (Shikai:)
    Release command for your character's Zanpakuto.
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    Description of the Shikai's appearance and powers.

    (Bankai:) Name of Bankai
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    Description of the Bankai's appearance and powers.

    (Story so far:)
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    Summary of things your character has done and people he has met during his time in play.
    Last edited by Frozen_Feet; 2012-02-05 at 08:01 AM.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

  2. - Top - End - #2
    Bugbear in the Playground
     
    Viera Champion's Avatar

    Join Date
    Sep 2009

    Default Re: [B:TBtP] Character Registry

    Akira Wakahisa
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    Gender: Female
    Age: 50 (appears 15)
    Height: 5' 2"
    Weight: 82 Pounds
    Reiatsu: Color is a bright fluorescent blue. It crackles like electricity and is sharp and static-y
    Social Status: Runaway

    Appearance:
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    A small teenage girl with purple hair, she wears innapropriately tight black clothes, kinda like this without the masks. Her irises are as black as her pupils, so they kind of blend into one large pupil. Her nails are painted red, and she wears bells as earrings, but they do not make any noise.


    Personality:
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    Akira can be very untrusting around those she does not know, but she warms up to people quickly, and is very friendly when she does. She can get rather energetic and silly most of the time, but she takes fights very seriously, and enemies tend to make her cool with anger. She enjoys cooking and skirmishes and people, the latter making it a wonder why she ever ran away from her friends and family.


    History:
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    Most of Akira's past life is a secret, known only by her. It is obvious she ran away, she will not even try to deny that, but she refuses to sepal of why, or from where. She travels from village to village, taking on small jobs to pay for food, and will stay in a village as long as she can, which is usually until she gets kicked out for starting a fight. She always searches for a new sparring partner, yet never really seems to find one. All she wants is some fun.


    General Abilities:
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    Hoho: Incredibly fast and agile. This is her strong spot, definitely on flash step levels, albeit the lowest of those levels. She is young after all.
    Hakuda: Hand to hand combat is her preferred fighting style, and she has a moderately high skill level in the field. Her hits, while not exactly strong, are well aimed and precise enough to be effective. She is not very tough, and relies on her speed to avoid knockout blows.
    Zanjutsu: Due to her speed, handling weapons can be tough, especially with large bulky ones. She has some skill with smaller ninja weapons. High if using her Zanpaktou, as she has trained extensively with it.
    Kido: She has moderate strength in this area, using it only when strategically useful.
    Hado: All her skill in kido falls under Hado, so moderate.
    Bakudo: She has absolutely no skill in Bakudo.


    Raikabachi: Zanpaktou (Meaning: Lightning Bee)
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    Two tessen (metal fans) with sharpened edges so they work like blades. Think of the Kyoshi Warriors from avatar, except her fans are for killing. They are held by a length of ribbon wrapped around her waist like a belt.


    Inner World:
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    A flowery field, in a never-ending thunderstorm, yet no rain falls. In the distance is a great tree with a gigantic bee hive among its branches.


    Zanpaktou Spirit
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    A teenage boy with the look of royalty, he has two fairy-like wings and is dressed in a black kimono with yellow-striped sleeves. He has the same bell earrings that Akira wears, except his actually ring when they move. He has a lot of brightly colored laced tied in with his electric-blue hair.


    Shikai:
    "Pierce down from the heavens, Raikabachi!"
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    When Akira gives the release command, she throws her lessen up into the air, where they begin to glow and spin until they can only be seen as two glowing circles, as the glow fades, they are no longer two fans, but instead two sharp metal rings with a bar running through the center of each for Akira to grasp them. She then grabs them in mid-air. They can be used regularly as weapons, but additionally, when Akira swings them around, they can shoot balls of lightning out from themselves.
    LGBTitP
    The CHALLENGE|My Poetry|My Short Stories
    Fantastic FFTA Assassin Viera avvie by the fabulous Jokasti
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    Snow Flake: My Little Toshiro Hitsugaya Pony by Smuchmuch


    Kyasarin Shihan drawing by the talented Moon Wolf

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Jun 2007
    Location
    A2
    Gender
    Male

    Default Re: [B:TBtP] Character Registry

    Heijiro Kazukane
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    Gender: Male
    Age: ???
    Height: 6'
    Weight: 147 ibs.
    Reiatsu: Feels like a moist, tropical breeze.
    Social Status: Vagrant

    Appearance:
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    Heijiro is a tall individual, but walks with a subtle slouch that makes him seem much shorter than his actual height. This, combined with his slender build and seemingly uncoordinated movements makes him look like a very unassuming individual. The observant, however, will note that he stays balanced at all times, his ungainly movements countering each other out. When serious, he drops all pretense of awkwardness, straightening out and holding himself with absolute dignity. Heijiro prefers to wear loose robes of various colors and patterns. He has a sharp-featured face, but this is often dulled by his mirthful expression. He has short black hair and matching eyes.

    Personality:
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    Heijiro is a facetious, carefree individual. He cares very little for societal norms, manners, or what other people think of him. Heijiro often allows himself to seem less intelligent than he actually is. He behaves with confidence, assured of his success in everything he does. He maintains an attitude of casual arrogance, which can often annoy people around him. Despite this, Heijiro is not truly conceited, and is well aware of his limitations. He is also very capable of treating things seriously, when the situation warrants, although he will not necessarily act like it. Heijiro does not forge friendships easily, but is extremely loyal once someone has earned his respect.

    History:
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    Heijiro's past is a closely guarded secret known only to himself. What is known is that he is a wandering vagrant, traveling from place to place and never staying in one spot for too long. He makes a living by begging and doing odd jobs; despite his appearance, Heijiro possesses a great deal of knowledge on a number of different subjects, and will put these skills to use...for a small price. He is well known in some of the communities he regularly frequents for his services.

    Heijiro is also an accomplished fighter, and will intercede in a conflict if it seems someone is being extorted or bullied.

    General Abilities:
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    Hoho: Heijiro is extremely agile and flexible, and can move quite quickly when he so desires. He also possesses the ability to flash step on a basic level, but rarely does so due to how exhausting it is.
    Hakuda: Heijiro is competent with hand to hand combat, using an extremely defensive style to deflect attacks and striking back only rarely. Heijiro is significantly stronger than he looks, but is not strong enough to be truly notable. Heijiro is rather fragile in combat; he can't take too many hits before going down, so he does his best to stay out of his opponent's reach.
    Zanjutsu: Heijiro's preferred method of fighting is with weapons. He has a passable knowledge of a multitude of weapons, but only possesses real skill with the quarterstaff. He carries one with him at all times, usually using it as a walking stick.
    Kido: It's difficult to say how much spiritual power Heijiro possesses; he keeps a tight rein over it at all times.
    Hado: Heijiro knows a smattering of utilitarian Hado spells, enough that he can manage an effective one under most circumstances.
    Bakudo: Heijiro knows quite a number of Bakudo, although they tend towards the weaker end.

    Zanpakuto: Kaiteki Sou (Compliant Rod)
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    In its base form, Kaiteki Sou takes the form of a long wooden staff. Although un-worked, it is very straight and smooth. The staff is extremely hard and much heavier than it looks, making it difficult to wield but deadly in combat.

    Inner World:)
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    Heijiro's inner world is a tropical island, carpeted with a thick forest. A single mountain breaks out of the trees, from which a titanic waterfall flows. It is behind this waterfall that Kaiteki Sou's spirit resides, inside of an ornate house in a peaceful cave on the other side.

    Zanpakuto Spirit:)
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    Kaiteki Sou's spirit can change shape at will, making it difficult to pin down exactly what it looks like. Most often, it assumes an appearance identical to that of Heijiro. Kaiteki Sou is a chaotic and unpredictable spirit, sometimes serene and others temperamental. It generally behaves resentfully towards Heijiro.

    Shikai:
    Extend, Kaiteki Sou
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    When the Shikai command has been activated, Kaiteki Sou transmutes into a staff of black iron, bound at both ends by golden bands. While in Shikai, Kaiteki Sou can change its size according to Heijiro's command, growing larger or smaller. The greatest and smallest sizes it can take are bound by Heijiro's spiritual power, but only the most extreme transformations drain his energy significantly. Kaiteki Sou can also alter its weight to a similar degree to its size modifications, but Heijiro can always lift it. Kaiteki Sou can fly and move at Heijiro's mental command, but this consumes energy slowly. Finally, Heijiro can use his energy to create copies of Kaiteki Sou, but this is difficult and doubles his energy expenditure.

    Bankai: To Come
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    To Come

    (Story so far:)
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    We'll see.


    Quemadura De Ojos
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    Gender: ???
    Age: ???
    Height: ???
    Weight: ???
    Reiatsu: Virtually undetectable, like a slight bad smell.
    Social Status: Urban Legend

    Appearance
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    Quemadura in its most basic form appears as a twisting tendril of flesh, ranging in size from one to five feet long. The only distinguishing features on this tendril are a single eye on the front and a hooked spike at the back. Quemadura possesses the ability to change its shape, however, growing arms, legs, wings, or more exotic appendages as needed.


    Personality
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    Quemadura is silent and inscrutable; its goals are unknown, but it moves with absolute purpose when it is sighted. Quemadura seems to have no interest in interacting with most people, and it is unknown if it is even sentient. That said, its actions seem to have some form of greater purpose, even if that end itself is unknown.


    History
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    Quemadura is one of the greatest curiosities of the Soul Society. An enigma, it has haunted the Rukongai and even the Seireitei for centuries, appearing and disappearing with impunity. On occasions it has even seemed to have been killed, only to reappear at a later date seemingly unharmed. Quemadura's most common actions involve abductions, stealing Pluses, Kami, or even Hollows before vanishing with its prey. Quemadura's appearances are sporadic, sometimes disappearing for so long as to fade to the status of a legend, while others it abducts hundreds over the course of a few months. How or why it does these things has been a source of some study; the general consensus is that it is some form of Hollow, but this does little to reveal possible motivations beyond simple hunger.


    General Abilities
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    Quemadura does not possess tremendous raw power, but instead fights with impressive speed and extreme viciousness, aggressively attacking a target until it has been incapacitated. In combat, it takes advantage of its malleable form to keep its opponent off guard, using hit and run tactics against anything that stand a chance of winning a straight fight.
    Cero: When confronted with multiple dangerous opponents, Quemadura has been known to generate a small but dangerous beam of yellow-green energy to defend itself.


    Miyako Mizushima
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    Gender: Female
    Age: 29 (developmentally in late teens)
    Height: 5' 5"
    Weight: 143 ibs.
    Reiatsu: Feels like a frozen wind.
    Social Status: Estranged Noble

    Appearance:
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    Miyako is a striking individual, possessing sharp features and standing slightly taller than average. She favors very practical clothing, preferring simple but well made outfits, usually colored in dark blues or black. Most of her clothing includes stiffened leather worked into the cloth in order to protect vital areas. Miyako carries a large satchel which holds her possessions. Miyako generally wears fingerless, rough black gloves in order to improve her grip. Miyako's eyes are a bright, penetrating blue and her hair is kept back in a pony tail that reaches to the top of her back. Miyako is never seen without her sword, which she keeps sheathed at her left hip. Some of Miyako's clothing bears the insignia of her family, an Aster (symbolizes daintiness and love, from the Greek word for star).

    Personality:
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    Miyako is an abrasive, quarrelsome individual. She cannot stand weakness, either in herself or in others, which most frequently manifests in the form of her temper, which is both short and violent. Miyako often picks fights, and has no problem with escalating them to physical confrontations. Fighting is Miyako's favorite activity; she lives for combat and seeks to eternally increase her skills. Miyako is proud of her fighting skills; belittling them is a fast way to draw her ire. Miyako does not stand by social convention, and tends to treat everyone with the same degree of informality. Despite her often unpleasant demeanor, Miyako also possesses a strong moral compass, and is easily offended by what she sees as injustice.

    History:
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    Miyako was born into the Mizushima family, one of the largest and most influential noble families in the Soul Society. Mizushima clan prides themselves on being the epitome of nobility: powerful, dignified, and aloof, they have controlled large areas of territory ever since the sealing of the Seireitei. Unlike some noble families, the Mizushima are only interested in the afterlife, and pay no attention to mortals or their world. Life for members of the family is extremely strict and regimented, and they must keep their behavior flawless and restrained at all times.

    Miyako had a difficult relationship with her family.

    Miyako has always had a rebellious streak and a resistance to authority of all types. This, combined with an unbreakable will and natural resourcefulness, allowed her to resist her family's best efforts at breaking her to their lifestyle. Miyako became the black sheep of her family, who tried to restrict her actions as much as possible. The only way she could be placated was by combat training from the family's house guards, but this solution was unsatisfying to both Miyako and her family. Eventually, Miyako grew fed up with her family and simply left, a decision which ultimately suited both her and her family just fine. Since then, she has traveled through the Rukongai, starting in the lower sections but slowly working her way outwards. Now, she wanders the final ten districts, possessing no purpose but the desire to fight and gain recognition for her skill.

    General Abilities:
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    Miyako is a dangerous and practical fighter, having received an effective mix of training and experience. She thinks only of victory, and will use any methods necessary to attain it. She is stronger and faster than she looks, a fact which she takes advantage of. One of Miyako's greatest flaws, however, is her pride; she knows that she is strong, and this makes her overconfident.

    Hoho: Miyako is quite fast and moderately agile, but is exceptional in neither area.
    Hakuda: While she has no training, Miyako has become an experienced hand-to-hand combatant. While she would have little chance against a highly skilled fighter, her abilities are enough to deal with most threats. Miyako is tough, as much due to her willpower as physical fortitude.
    Zanjutsu: Miyako's greatest level of skill is with the sword. She is highly trained and very experienced, versed in several styles and able to adapt to most situations. In addition to her more general abilities, Miyako is also highly skilled in Iaijutsu, although she dislikes it for its impracticality in actual combat.
    Kidō: None. Miyako's knowledge of Kidō is limited to knowing it exists.

    Zanpakuto: Hoshiakari Yuki-Onna (Starlight Snow-Woman) (Not yet attained)
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    Hoshiakari takes the form of a daishō pairing of swords, consisting of a katana and wakizashi. The grip of the katana is a light blue in color, and the tsuba consists of a four point star with connected tips forming a diamond shape. The wakizashi's grip is a dull grey color, with a tsuba formed by an oval connected at both ends to the hilt.

    Inner World:
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    Miyako's inner world is a field of snow on the side of a vast mountain. The temperature is extremely cold, although this does not bother her. It is a perpetually cloudless night, with a vast number of stars visible in the skies above.

    Zanpakuto Spirit:
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    As befits her Zanpakuto, Miyako possesses two sword spirits. The first is a tall, inhuman woman, wearing a snow white kimono and possessing white skin, as well as long black hair, pure black eyes, and blue lips. She is cold and dignified, and generally despises combat or other such "base" pursuits. As a result, her relationship with Miyako is contentious at best. The other is a small boy, appearing around ten years old. He is a mirror of the other spirit in some ways, with inhumanly dark skin, pure white eyes, and pale grey hair. Winding white tattoos cross his body at various points. He wears a simple grey shirt and pants of poor but sturdy make. He is much quieter than his companion, speaking only rarely and usually to weigh in on one side or the other during Miyako's arguments with her. He generally gives a logical, intelligent view on any given situation.

    Shikai:
    "Stars, grant me the benediction of sight, snow, give my foes the malediction of silence."
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    When the release command is spoken, both of Miyako's swords glow brightly in colors matching their hilts. As the glow grows stronger, they change. Both swords retain their basic shapes, but lose their tsubas and their blades become translucent. Additionally, the blade of the long sword turns a light blue color, lighter even than the grip. As the transformation finishes, the glow fades.

    Abilities
    • Frostbite: Channeled through swinging or stabbing with the larger sword, Frostbite creates a spike or arc of ice that can be used as an attack. The blades created by this ability are extremely sharp but also very fragile, meaning that they can easily be broken and usually shatter on impact. The thickness and size of these blades can be controlled, but larger shards of ice require proportionately greater expenditures of energy.
    • Glaciation Edge: Visually similar to Frostbite, Glaciation Edge does not possess a sharp edge. Not directly useable to attack, the ice created by Glaciation Edge latches onto and wraps around anything it impacts, spreading over surfaces or forming ridges of ice according to Miyako's will. It also moves more slowly. It can be used to immobilize opponents or making the terrain more treacherous.
    • Ice Star: The Ice Star technique is used with the longer sword. From any point on the blade, a small ball of ice is launched in a seemingly random direction before coming to a halt floating in the air. Each "star" is covered with sharp edges, but is very fragile and immobile. Unless broken, they do not move until Miyako reseals.
    • Star Stream: At all times, a shining, silvery cloud surrounds the blade of the smaller sword. This cloud is made of destructive, Kidō-like energy, increasing damage dealt by the sword and allowing it to interact with energy-based attacks. This cloud can be controlled by Miyako as long as she holds the smaller blade, and be used to attack distant targets. This stream can pass harmlessly through the ice Miyako creates. While the Star Stream cannot move quickly by itself, if it is directed through one of the Ice Stars, it's speed and power increase for a few seconds. This effect is cumulative, and after passing through multiple stars in quick succession the stream is extremely fast and very dangerous.
    • Harvest Moon Snow Ceremony: This technique can only be used when the Star Stream is separate from the smaller sword. To use it, Miyako cuts the top of her forearm with the small sword, then allows the blood to drop onto the longer sword. The sword can then consume the blood to enhance Frostbite and Glaciation Edge attacks, making them harder, faster, and larger as well as turning the ice created by them red. This only lasts as long as Miyako continues to supply blood, making the technique very risky.


    Bankai: TBR
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    To be revealed. Below is a jumble of notes and ideas I'm keeping, but they are meaningless for the moment.
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    Blade made of ice.
    Glaciation > Ice Age
    Frozen Divide: cut leaving ice behind
    Nova
    Floating stars following


    Story so far:
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    Nothing...yet.

    Last edited by Dorizzit; 2012-03-06 at 12:09 AM.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

  4. - Top - End - #4
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Dec 2011
    Location
    Indiana
    Gender
    Male

    Default Re: [B:TBtP] Character Registry

    Kuro Kenta Kenpachi
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    Gender:Male
    Age:203 ,looks about 40.
    Height:6'7"
    Weight:250 pounds
    Reiatsu:Yellow in color. When somebody first feels it, it feels like they are drowning in an ocean of pointy objects. This feeling fades to just feeling a pin prick now and then. He can repress it so his reiatsu isn't assaulting everyone around him.
    Social Status: Outcast

    Appearance:
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    Kuro is a tall, muscled man. His body is covered with scars from previous fights he has been in, the most noticeable one is a silver scar running horizontal on his face just below the eyes. He is missing the tip of his pinky on his left hand, and a chunk out of his right ear, which is usually covered up by his mid length scruffy hair. He has the smell of blood on him due to how many fights he has been in. His hair is dark, and his eyes are blue.

    Personality:
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    Sbove all else, Kuro enjoys an honorable fight. Sneak attacks, and diversionary tactics are anathema to him, though he loves being part of a good distraction if he has to. Out of battle he is a pretty sociable guy, and can hold a conversation for a while. He has a habit of sizing up almost anyone he meets, and trying to challenge them to a duel. Almost never to the death of course, but it will definitely put one of the combatants out of commission for a few days at least. He seeks to punish the people who choose to aim their power at people below them, instead of at their equals. And don't eat his cooking, it's terrible.

    History:
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    Kuro Was born with a high level of Reiatsu, which always made him a bit of a social pariah to the people who feared what they couldn't understand. When he was about 30 years old in the Soul Society, the small community he had lived in all of his afterlife had been enslaved by a nearby noble while he was off searching for bandits in the mountains. He was furious, and attacked the noble's fortress,killing his guards, and then the noble himself. The noble that enslaved his village had been allied with all the surrounding nobles, so that when he freed his village he had to flee.*

    He took up the way of the blade, and perfected his skills over decades of training to learn how to protect *the weak. His training payed off, as he protected the weak from the oppressions of others. He has heard the call of his sword more than once, but still doesn't know it's name. He received the scar right under his eyes by a bandit terrorizing a village. This only made him more adamant in his resolve to help the oppressed.

    General Abilities:
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    Hoho: Kuro is surprisingly fast and agile for his size. He can move at high speeds fairly easily, but he has mastered the fine art of turning. Jumping is something he also is fairly good at.
    Hakuda: Kuro has never received any formal training in unarmed combat, but is very strong. Which means that if he lands a punch, you'll probably fall down, but he is not that good at the "not missing" part. Though he can do pretty well in a fist fight just by being pretty resilient.
    Zanjutsu: This is where Kuro really shines, he has practiced for decades perfecting this art farther than possibly anyone has before. He is also pretty good at making his foes bleed, having an almost instinctual knowledge of where to stroke to draw the most blood.
    Kido: Kuro doesn't know any Kido, at all. *It's just not his thing.

    (Zanpakuto:) Unknown
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    It is a long blade, with a rough X-shaped guard.

    (Inner World:)
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    The inner world is similar to a gladiator arena. It's walls are miles high, with spectators viewing from the top. When he is feeling good, the crowd roots for him, but when he is depressed the walls are short, and he sees that the crowd is his original village. And they are booing.

    (Zanpakuto Spirit:)
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    A woman in a plain dress, he simply calls her The Lady. She challenges Kuro to fights during his dreams, trying to make him learn her name. So far it hasn't worked. She wields a large claymore-esque sword.

    (Story so far:)
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    Summary of things your character has done and people he has met during his time in play.
    "1427. It is not a race to 0 SAN."
    From Things Mr Welch is not Allowed to Do In an RPG
    Haviar the Broken Wyrd
    Ixth From The Void

  5. - Top - End - #5
    Bugbear in the Playground
     
    Terry576's Avatar

    Join Date
    Dec 2008
    Location
    SPACE.
    Gender
    Male

    Default Re: [B:TBtP] Character Registry

    Suika Rin
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    Gender: Male
    Age: 35, appears 18.
    Height: 5'11"
    Weight: 150 lbs.
    Reiatsu: A surging flame, cascading over your body.
    Social Status: Outcast, Runaway.

    Appearance:
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    Rin is wiry, and fairly pale. His eyes are violet - a sort of shining, piercing violet, and his face is angular, looking more sharp and distant that kind. He has a scar running across his nose, and usually wears an unbuttoned longcoat with one sleeve missing. The coat is fairly form-fitting, and accentuates the black pants and gray shirt he wears underneath it. His hair is a dark, dark blue, so dark it's often mistaken for black, and is very rarely combed, usually untamed and falling slightly in front of his eye.

    Personality:
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    Rin treats most people with a sort of disdain, not wanting to get close to anyone. However, he's very empathetic, able to resonate with and understand practically anyone he meets. He's actually fairly polite and courteous, despite treating everyone with mild distaste and dislike, but if you actually call him on what he's doing, he blushes and stammers out an excuse.

    History:
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    Rin lived normally. He was born into a normal house, and lived a normal life in the Soul Society.

    Until they came.

    The Shinigami were fast, impossibly fast. You couldn't move. You couldn't breathe. They moved like wind, appearing next to you the instant you thought you escaped.

    Rin had learned something that day. Shinigami were utterly ruthless. His village was burned. Not to prove anything, not to show him anything, not even because they could, but because they were 'tainted'.

    By him. By someone with spiritual pressure. The 'taint' granted those unworthy access to kinds of abilities. The taint was deadly, and Rin had grown up in fear of meeting someone who could spread the taint. But he had never imagined it would be him.

    He held his father in his arms as his father died. The man had given him one last gift - the gift of his words, and the gift of a sword.

    "Take it. But do not use it Rin. You're strong, stronger than anyone. But true strength is found in the one who walks away from battle, and doesn't sprint towards it."

    But Rin couldn't do that. He charged the Shinigami with the sword, and struck at them, a fire in his eyes. He didn't win. He lost, badly. He fell to the ground, his sword broken, and his heart heavy with the new loss. One of them mocked him.
    "This is the kid we're supposed to pick up? Come on... He's worthless."

    Rin was.

    So he ran. A broken sword in one hand, and a broken heart in his chest. His village was gone. His family was dead. All he had was hate.

    And a voice in his head, urging him to only fight when he had something to protect. Honor, Pride, Family, Friends, Home.

    Rin listened to that voice almost as much as he did to his hate. The voice reminded him of his father. The hate... the hate reminded him of his mother. Not in that she hated him, but in it's desperate need to be known. Its existence had to be recognized, because it was there, and loud, and it didn't go away.

    But it mostly reminded him of well... him. He wanted to be known for something that his brother and sister weren't. His brother was an expert hunter. His sister could cook with the best of them. Compared to them, Rin was useless.

    But now, compared to them, Rin was alive.


    General Abilities:
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    What are your characters strenghts and weaknesses? Example areas of expertise:

    Hoho: Rin is fairly agile and quick, preferring light punches to actual strikes.
    Hakuda: Rin is good. Not scary good, but good. He's been street fighting for most of his life, in an effort to be acknowledged, or in an effort to protect.
    Zanjutsu: Rin is terrible at Zanjutsu. His first experience with a sword was the one his father gave him, and that's now broken.
    Kido: Rin isn't very good at kido, but he seems to have an innate knowledge of fire. It seems to bend to his will, despite only appearing in bright blue flames. He only discovered this after he fled his village.
    Hado: None, only an innate ability to manipulate fire.
    Bakudo: None.


    Zanpakuto:
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    Unreleased:
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    Two shortswords. One black as the night, one white as the moon.

    Inner World:
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    The village that was destroyed, desecrated by the bodies of the fallen. A thousand burning swords lie around the landscape, covering the buildings and the ground.

    Zanpakuto Spirit:
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    A tall, shapely brunette woman, with bright silver eyes, who wears a simple white dress that accentuates her body well. She eyes Rin with approval, as he does not shirk from power, but runs towards it, embracing it with all his might.

    Shikai:
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    Release Command: Face yourself, in my Unlimited Swordfire!
    Abilities:
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    Rin's sword becomes a hilt, empty of any and everything. But that hilt is so much more, able to change the shape and size of his sword with accordance to how much fire he pours into it. Once the sword takes full form, it shatters quite quickly, but it is also rapidly replaced.

    The sword can temporarily take the attributes of other blades Rin has dueled with, due to his empathy and ability to understand others.


    Bankai:
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    Release command: "I am the weapon of this world. Steel is my breath and fire is my blood. I have created over a thousand blades. Without mercy and without pain. Have become the judge of living and dead, awaiting the final verdict. This world was always, Infinite Forgework."

    Abilities:
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    Rin's sword becomes a stream of molten metal, from which he can pull weapons, any weapon that he knows of, and wield it. Albeit with molten metal covering it, as it is literally newly made. The lava stream follows behind him, dancing in the light. The stream itself is not a weapon. It usually shoots up to ten swords into the ground at a time.

    The newly made weapons can replicate the effects of a Zanpakuto up to Shikai, and Rin can only wield one at any time. However, they are able to be drawn nigh instantaneously, despite being much weaker then the shikai would naturally be. The stream can also emit an infinite number of normal swords. If Rin knows the person incredibly well, and the two are very close, he can replicate their ultimate abilities.

    Story so far:
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    Brace yourself.



    Nameless
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    Gender: Female.
    Age: Appears to be in her late teens.
    Height: 5'9"
    Weight: "H-how dare you ask that of a woman! Insolent fool!"
    Reiatsu: That feeling of serenity in the center of a hurricane.
    Social Status: Vigilante, Hero.
    Alias: Nameless, Invisible Sword.

    Appearance
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    Nameless has blonde hair tied back into a bun, with fairly long bangs, which frame her crystal blue eyes. She's fairly pale, and has a slender - if muscular - build.

    She wears a simple blue outfit, despite it having armored shoulders, gauntlets, and a chestplate.


    Personality
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    Despite having no memory of her past Nameless is fairly regal, and takes mannerisms that are ludicrously formal, addressing everyone in the most proper manner possible and avoiding contractions whenever possible. Her formality vanishes when she enters a duel, as the hold of death is as formal as one can ever get with a stranger.


    History
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    She woke up in a field with two things on her -

    The clothes and armor she wore, and a journal with one sentence.

    "Do as you wish."

    So she did. She fought for those who couldn't fight for themselves, protected those who couldn't protect themselves. She never turned down a request for aid, desperately tried to avoid taking money (it rarely worked - they paid her in food or rest or some other thing she might need,) and was as noble as she could be. She enjoyed her life, and held her calling close to her heart. It was a good life, one that she wouldn't give up for anything.

    And she didn't. She still upholds these ideals - even after the slow and gradual vanishing of the guards.


    General Abilities:
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    What are your characters strenghts and weaknesses? Example areas of expertise:

    Hoho: She's ridiculously fast, and it's her most honed talent - right after her swordsmanship.
    Hakuda: "How dare you insinuate that I participate in such a vulgar display of talent!"
    Zanjutsu: Nameless' swordsmanship relies on her speed, and when she duels it looks more like a dance on her side than a battle. Her fearsome ability is mainly because of the power of her freakish speed mixed with her elegant swordplay.
    Kido: She's mediocre at kido, able to use it for a bit of healing and not much else.
    Hado: She holds an affinity towards the wind spectrum of hado, able to manipulate hado that involves storms, lightning, or wind much better than the rest of it.
    Bakudo: A fairly respectable list of restraints is within her power, but she dislikes Bakudo, feeling it to be dishonorable and shameful towards herself and her foe.


    Zanpakuto
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    Unreleased
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    Her sword is invisible, but when she strikes it is surrounded by a thin layer of wind, visible to the naked eye. It appears to be an average longsword - maybe a bit larger than average, considering that she requires two hands to wield it.


    Shikai - Show yourself, Crissaegrim!
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    A massive burst of energy temporarily expulses itself from her blade, before the air surrounding dissipates, revealing her sword. The sheathe is slung around her waist, and the sword appears to shine faintly in the dark.

    Abilities
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    Judgement! - Crissaegrim lets out a howl and as Nameless cuts at the air, the blade emits several sharp white beams which cut at the enemy before dissipating. If they miss the enemy, they still vanish.


    Bankai - Bow before the king of kings, Caliburn!
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    Her sword changes shape once more, and shines even brighter than before. She gains a pair of angel wings shining with light, and a crown surrounds her head - shining with the same light. Her hair changes - growing to her waist and curling at about half way down, and her outfit becomes much easier to move around in, being a shorter metal skirt with greaves and platemail that cuts off at her elbows.

    Abilities
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    Protection of the Cross of Kings - Nameless is able to heal minor cuts and bruises at a fairly rapid pace, but broken bones and major wounds are unable to be fixed during the battle. She is much more durable then normal.

    Heaven Piercing Blade of Light - Her sword shines with a bright white light as she raises it above her head, and when she strikes it sends out a large wave of energy towards her opponent.

    The Heavens Guide My Blade - Nameless' strikes are much more accurate than normal, and her already freakish speed is heightened even more.

    Face Every Soul - Nameless' sword is much more effective against Hollows.



    Last edited by Terry576; 2012-04-07 at 06:00 AM.
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  6. - Top - End - #6
    Troll in the Playground
    Join Date
    Jan 2012
    Location
    2nd Worst Town in the UK
    Gender
    Male

    Default Re: [B:TBtP] Character Registry

    Sho Sato
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    Gender: Male
    Age: Looks in his early 30’s
    Height: 5’1 (smaller than average for Japanese)
    Weight: 6 stone 10 (underweight for his height)
    Reiatsu: His reiatsu is a pink or blue colour depending on whether he is calm or serious and ripples like water around him. It is said to be calming to be around.
    Social Status: Peasant, respected in his village.

    Appearance:
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    Slightly short and very skinny, he wears his dark hair short and spiky except fot one long rat-tail hanging down from the back of his head (like Auron in FFX). Dresses similar to Hisagi but in blue but with a pink undershirt and always walks barefoot. Has a few small scars on his face and arms and a prominent burn mark under one eye.

    Personality:
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    A kind but lazy man, he enjoys sitting peacefully sun-bathing or listening to music. He is usually shy but is more confident around music and even likes attending parties, something that seems odd for his usual personality. While he is a bit of a coward he refuses to see others at risk and so tries to anger an enemy to distract it and focus on him. THEN HE RUNS LIKE HELL, GETTING THEM TO CHASE HIM (to keep them away from others)! He refuses to fight around civilians or let others risk themselves for him. Despite being calm and cowardly he is a force to reckoned with if you endanger others. Relies more on his wits and kido to win fights. A terrible drunk, one glass makes him extremely aggressive and confident while a second sends him straight to sleep. He hates drinking but is too polite and shy to refuse any drink or food offered, no matter how bad. Polite and formal to a T, or at least so he thinks (his speech gives him away as low class). He is afraid of nobles and terrified of strong confident women, when not near music he will even run from them if one so much as speaks to him. Can play many instruments and is at his happiest when someone enjoys his music.

    History:
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    Lived in one of the poorer but peaceful districts, he makes a living protecting his neighbours from Hollow attacks by hitting them with kido then luring them away from the fields. Despite viewing himself as a coward he is popular with the farmers and merchants and has a few female admirers, mostly young girls who haven‘t seen his fear during fights, but is too shy to form bonds with most people. His musical talents are also popular with nearby music halls and drinking venues. People who know him think the reason he tries to protect people is because he lost his sister or his wife to a Hollow attack before he arrived in the village but he never speaks on the matter. He earned the nickname ‘Aka Sho’ (Red Sho) due to his blushing nature. Sometimes people who heard his reputation came to challenge him but left after meeting him, wondering how this coward could be a protector.

    General Abilities:
    Spoiler
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    What are your characters strenghts and weaknesses? Example areas of expertise:

    Hoho: Fast but no flash step (think the speed Yachiru runs at)
    Hakuda: Low skilled and very weak
    Zanjutsu: Terrible with a sword, drops even his own zanpakuto
    Kido: Very high but in-experienced, uses it in non-standard ways
    Hado: 3 or 4 self taught spells at the start
    Bakudo: 8 or 9 self taught but strong spells at the start

    (Zanpakuto:) Gagaku Suisho (meaning crystal court music, I think)
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    Looks like a normal zanpakuto with a white sheath, blue handle and a single suzu bell hanging from his guard in the shape of cherry blossom petal

    (Inner World:)
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    A green field with a single arched cherry blossom tree at the centre which changes depending on his mood; barren for sad, budding for tranquil, blooming for happy.

    (Zanpakuto Spirit:)
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    He is a tall Japanese man wearing a brown kimono and blue trousers. His hair is light brown and tied in a top-knot samurai style. His face is hidden by a blank whits mask with 3 stroke marks on it where his two eyes and his smiling mouth would be. He is jolly and more out-going than Sho. He is usually seen playing a Sho mouth organ despite not pulling his mask up to blow into it. Like Sho he loves music.

    (Shikai:)
    Ring-out Gagaku Suisho.
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    3 small bluish-silver suzu bells, each dangling from red string tied to a gold ring on his middle finger. Its power is to let him know exactly where things when within sound range of his bells, the louder he shakes the further he senses. When he summons it it also disorientates his opponents with a loud ringing sound but this only happens on the moment of release so he can hide or escape at the start of the fight, not repeatable in combat without forcing his sword back into its sealed form.
    Last edited by IrnBruAddict; 2012-01-31 at 09:18 PM.

  7. - Top - End - #7
    Ettin in the Playground
    Join Date
    Sep 2009
    Gender
    Male

    Default Re: [B:TBtP] Character Registry

    The Wanderer
    Spoiler
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    Gender: Male
    Age: Looks between 20 and 30 years old.
    Height: 181 cm
    Weight: 73 kg
    Reiatsu: Silvery, akin to moonlight, and sharp and cold against the skin, like steel.
    Social Status: Homeless, recent arrival to Rukongai.

    Appearance:
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    The Wanderer is a thin, tall man, garbed in a brown wool shirt and black trousers, with a lenght of blue cloth as a sash. His skin is very pale, ashen even, as if he'd never seen the light of the sun; his eyes are cold grey and sharp, and his dark brown hair is almost shoulder-lenght and shaggy. His narrow face is very youthful and a bit effeminate, giving him a boyish look when cleanly shaven, but he has a tendency for beard growth and even a slight stubble shadows his face in a manner that makes him look old, even a bit threatening.

    Underneath his clothes is a wiry body, muscles showing clearly from his slight frame. His limbs are long but well-formed, and overall his physique hints at considerable speed and power.

    Wanderer's movements are forceful and often abrupt, as if he's used to going where he wants without regard of other people. However, he also often seems lost in the labyrinthine alleyways of Rukongai. His voice is clear, sharp and loud - the kind which demands attention and you'd likely not want to listen to too much. It carries a slightly arrogant undertone, like the man's used to being his own master and unwilling to bow to anyone.

    Personality:
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    Wanderer doesn't like being told what to do, and is somewhat stubborn and reluctant to listen to others without a good reason. At the same time, he's clueless and out-of-place, having been in Soul Society for a very brief time, and unfamiliar to local customs. He tries to figure it all out, trying to analyze every little detail in his sight, and due to this is often slow to act or respond; this may make him seem cold and distant, combined with his intimidating appearance. Still, he's plagued with a deep restlessness, which can be seen reflecting from his eyes; it seems a lot of barely-restrained aggression and desire to act boil inside, just waiting for a reason (or an excuse) to be let out.

    History:
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    See here. The Wanderer has only recently arrived in Soul Society, and is thus unknown to near everyone, having no mentionable history with anyone.

    General Abilities:
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    Hoho: He's remarkably quick and light on his feet, and has the ability to stand and walk on thin air - something he can be seen doing unconsciously even. It seems he understands poorly how he does that, and if attention is called to the fact, he's likely to get annoyed - the less he thinks about it, the better it seems to go. He's yet to learn Shunpo.
    Hakuda: He's remarkably strong for his frame, capable of lifting more than twice his own weight over his head. Even more remarkable is his durability - his skin shrugs off blows that would wound normal Pluses, and he can walk away from being thrown against (or through!) wooden structures. Hand-to-hand he fights like a wild animal, but doesn't seem to have much in the way of formal training, which prevents him from realizing his full potential.
    Zanjutsu: With the sword he carries with him, the Wanderer is natural, blocking and countering blows from trained swordsmen with alarming speed and precision. His ability seems to be mostly instinctive and reactive, however, and he slows down considerably if he has to stop and think how to attack his opponent. When such happens, he's prone to spacing out or committing basic mistakes that point to lack of practice.
    Kido: He has no training whatsoever in mystical arts, and they are thus completely foreign to him.

    Zanpakuto: Noroigetsu (Cursed Moon)
    Inner World:
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    A desert of white sand with great, black mountains rising towards the night sky with a crooked moon hanging overhead... expect everything is tilted in a right angle, so instead rising upwards the lifeless mountainslopes become great cliffs hanging above an endless abyss, and the moon looks like you could jump to it and dangle from it like a hook.

    Zanpakuto Spirit:
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    Noroigetsu's spirit is a humanoid form concealed by black cloak, its face covered by a white mask with a design reminescent of a crescent moon. Only part of its body that is visible is its right hand, always carrying a brass lantern to light the darkness, but even it is covered by black cloth. It does not speak as of now, instead communicating by shedding light on designs carved on the forlorn mountains of its home.


    Story so far:
    Spoiler
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    Summary of things your character has done and people he has met during his time in play.



    Yet to be achieved:

    Spoiler
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    (Shikai:)
    "Fear is for naught, the only way is forward. Those who retreat grow old and wither, those who hesitate die. Shine your wicked light on my steps, Noroigetsu!"
    Spoiler
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    When released, Noroigetsu grows in size, becoming twice as long and now more comfortably used by two hands. The tassel grows in lenght and now seems to react to the will of the wielder, wrapping around his arm, growing in lenght etc. Theoretically, it could be swung from the cloth, or pulled back to the wielder's hand if disarmed.

    Then, a round design (likely representing the moon) appears on the base of the blade. It changes appearance from one phase of the moon to another to signify which ability is active.

    For some reason, the Shikai comes with a black kimono. It doesn't serve other purpose than look fancy, though.

    While released, Noroigetsu has the following special abilities:
    • Mikazuki (Crescent Moon): When swung in a wide arc, Noroigetsu condenses Reiatsu into an ethereal silver blade that is then sent flying, allowing its wielder to hit enemies at a range. These magic blades are very sharp, capable of cutting stone. Range of the attack is measured in hundreds of meters, but after the first fifty it slows down considerably, so far away opponents can evade them easily. Once they stop (or are stopped), the beams fade into silver sparkles.
    • Shingetsu (New Moon): This ability is activated by holding tip of the sword down towards the ground, and once so the round design on the blade turns black. For a short while, the wielder becomes transparent and shadow-like, and his Reiatsu is near-impossible to detect. In a few seconds, the design changes to some other phase of the moon, and the wielder becomes wholly visible again. Attacking or using Mikazuki immediatly dispells this effect.

    (Bankai:) Hidoi Mangetsu (Cruel Full Moon)
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    Conspicuously enough, the actual sword becomes smaller, turning into a bronze Jian which is once again small enough to use comfortably with one hand. At will, the wielder can change the tassel into a lenght of bronze chain attaching itself to a black gauntlet - the chain reacts to the will of the wielder in a manner similar to the Shikai's cloth. Curiously, severing the chain doesn't sever the sword's connection to its wielder - he can telekinetically command it to return to his hand even if disarmed, unless its somehow pinned in place.

    It's the rest of the Wanderer's outfit that goes through a much more radical change. First, his whole body is covered in bronze wrappings, armoring him from head to toe. His gloves are clawed, and his boots taloned. Over this, his chest is covered by a black cloth haori with short sleeves, and his legs by a black hakama. His head is covered by a black helmet resembling a human skull, with two long horns attached to the sides and curving above his forehead, pointing slighly forward. Golden vertical lines run over the eyesockets, somewhat resembling a flow of tears. Between the horns floats a small, silvery mirror with a black rim.

    While in Bankai, Wanderer's Reiatsu changes color from silver to gold.

    Hidoi Mangetsu bestows following abilities:

    • Tsuki no Kyoki (Lunar Madness): Looking straight into the silver mirror and seeing one's reflection can drive one crazy. At worst, the person gazing into it freezes in place, captivated by their own image. At best, the result is just mild dizziness. This ability has greatest effect on people who are already unhinged.
    • Getsuga Tensho ( Heaven-piercing Lunar Fang): Improved version of Mikatsuki, this version creates a massive wave of energy that crashes against the enemy and tears them apart.
    • Tsuki no Hikari (Moonlight): A variation of Getsuga which shoots the energy in a straight line instead of a wave, committed by thrusting with the tip of the sword. It has much greater piercing power, but is easier to dodge due to being much narrower. The beam can momentarily be frozen in place as a solid pillar to, for example, keep an enemy pinned down to the ground.
    • Improved Shingetsu: As long as the wielder stays dead-still, the ability won't run out and he's completely invisible. Moving starts the timer and makes the wielder more visible, and using any of the special attacks ends the ability immediatly.
    • Yoake no Akaigetsu (Red Moon at Dawn): A powerful, conical blast of energy that is shot from the mirror floating between the horns. Activating this ability has a very specific condition: it can only be used when light of the dawn is reflected from the mirror. Well, theoretically a great fire during the night could suffice, but how likely is that??? As the name implies, using this attack turns the wielder's Reiatsu bloody red for an instant. It drains a lot of energy and is almost guaranteed to exhaust Hidoi Mangetsu.
    • Improved Strenght: The wielder's strenght is increased tenfold, to the point he can lift half-ton of rock above his head and throw it with one hand.
    • Improved durability: The armor of Hidoi Mangetsu is exquisite, capable of withstanding several blows from other Bankai level attacks before breaking. It's virtually without gap, save for the eyesockets and two slits at the back of the helmet which allow the wearer's hair to flow out like a mane.
    • Improved speed: While in Bankai, the wielder can move fast enought to leave behind ten afterimages when running in circles around an enemy. Such speed can only be used sparingly, however, as it strains the wielder greatly.
    • Limited self-repair: When damaged, Hidoi Mangetsu uses its wielder's spare Reiryoku to slowly fix itself, only stopping when he has none left. Because of this, general condition of the Bankai can be used to measure at a glance how much energy its wielder has left - the less there's armor, the less he has steam.



    Nagi [NPC] [KIA]
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    Gender: Male
    Age: 132
    Height: 190 cm
    Weight: 110 kg
    Reiatsu: Felt like and looked like foaming seawater.
    Social Status: Part of noble clan and leader of their bodyguard

    Appearance:
    Spoiler
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    A bear of a man, Nagi was a jolly and round-faced fellow with broad shoulders, thick arms and bit of belly. He had wild black hair and a thick black beard. He wore yellow tunic and trousers and a set of heavy, green lamellar armor.

    Personality:
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    Nagi was never the sharpest knife in the drawer, but he was good-natured and trustworthy in things that mattered. He also had a great deal of charisma, which is why he was chose as a leader for his squad.

    History:
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    Nagi was the twin brother of Nami, and they entered service of the nobles at the same time, he as a farmhand and his sister as maid. At early age, he gained favor for being a diligent worker, and in time was chosen to be a squire for one of the younger lords of the clan. From there started his long journey as a warrior, and his skill grew with his master's. His lord grew to like him so much that eventually, he adopted him and his sister to the clan proper, elevating them to noble status.

    Nagi led a happy life as a trainer for other young warrior, untill he met his demise when his hunting party got stranded in the empty world of Hollows.

    General Abilities:
    Spoiler
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    Hoho: Despite his size, Nagi was a good sprinter and had great endurance. His agility wasn't otherwise remarkable, but he'd mastered air-walking.
    Hakuda: Nagi was very strong and tough, and certainly one of the best wrestlers in his clan.
    Zanjutsu: Nagi was skilled with spear, sword and club alike, and responsible for training younger soldiers.
    Kido: Nagi never had much head for magic, and despite his sister's coaxing, never caught on to the mystical arts.

    Zanpakuto: Ame-no-nuhoko (Heavenly jewelled spear)
    Spoiler
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    Nagi's weapon of choice was a massive naginata, its shaft made from jade and its bronze blade adorned with gemstones of all sorts. It was exceedingly powerful weapon, capable of shattering ground with one strike and controlling seawater. People liked to compare it to the spear of Nagi's father, which had similar powers, but Nagi was embarrassed of such and felt it just didn't compare.



    Nami [NPC] [KIA]
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    Gender: Female
    Age: 132
    Height: 165 cm
    Weight: 55 kg
    Reiatsu: Like a gentle summer breeze.
    Social Status: Member of a noble clan and parts of its bodyguard

    Appearance:
    Spoiler
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    Nami was a beautiful, fair-skinned woman with long raven-black hair, almost reaching her feet, which she kept free for the joy of everyone. She had a light, dance-like gait and liked to dress in colorful kimonos when she had the time.

    When on the hunt, she had her hair braided and coiled so it wouldn't get in the way, and an outfit similar to her brother.

    Personality:
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    Nami was always known as a sweet and caring person and a good mother. She had a great deal more wits and common sense than her brother, and often prodded him to the right direction. She loved singing and had a great voice.

    History:
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    Nami was the twin sister of Nagi, and entered service of the nobles at the same time, she as a maid and her brother as a farmhand. She was unsatisfied with such life and often sneaked around to spy on lessons that were kept to noble sons and daughters. She picked up bits and pieces from here and there, and became quite knowledgeable as a result. She gained special attention from her matron for her ability to read. That lead to some unwanted consequences, however, so instead of directly trying to better her own position Nami kept her skills a secret and supported her brother where she could. Eventually, he attained nobility and she with him. This opened up many possibilites for her, and as she got older she even trained in combat skills with her brother and joined him as one of the bodyguards for the clan. She also studied witchcraft with matriarchs of the family and became quite apt as a sorceress.

    She was on the same ill-fated hunting trip as Nagi and met her end there.

    General Abilities:
    Spoiler
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    Hoho: Nami had some expertise in Shunpo and knew quite a bit about stealth, but she lacked endurance for long runs.
    Hakuda: Due to her small size compared to the menfolk of her clan, Nami was always at disadvantage, but she had good deal of practice in unarmed combat nonetheless.
    Zanjutsu: Nami was very skilled with the bow and spear.
    Kido: Nami new a lot of cantrips circulating among noble women, but she also had the luck of being taught secrets of fire-based Hado by an elderly matriarch of her clan. Nami was meant to be her successor, but alas, things didn't turn out as planned.

    Zanpakuto: At the moment of her death, Nami was armed by a short spear and a bow made for fighting off weak Hollows, but neither had a name of their own.

    Kaliya, the Great Serpent Hollow
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    Gender: Male... maybe.
    Age: 108
    Lenght 6.6 metres
    Weight: ~200 kg
    Reiatsu: Dark green, tastes like bile and burns like acid on skin and in lungs...
    Social Status: A horrible, predating monster.

    Appearance:
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    Kaliya is a huge, black snake with segmented, chitinous armor instead of scales and a hood reminescent of a King Cobra. In place of a normal snake head there is a white human skull with horrible, elongated fangs, and the eyesockets gleam red as tiny, malignant eyes observe the world from deep within them. Inside its mouth there are 108 tongues that resemble snake skeletons, each with poisonous fangs ready to deliver a kiss of death to its prey or opponents.

    Personality:
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    Kaliya can be deceptively civil and reasonable when it's not hungry. It often lets prey begging for mercy, though this is only so that it can follow their trails back to juicier prey. When hungry, Kaliya becomes a ravenous beast, slaying whole villages to satisfy its mindless urges.

    History:
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    Kaliya has hid in the rivers and lakes of the human world for quite a while now, growing larger and stronger with every hapless soul it manages to devour. It's avoided attention from the Kami by purposefully hiding in places they'd rather not go to, such as borderlands which are under dispute or infested with other powerful Hollows. It sometimes demands sacrifices from mortals who can see it in exchange of "protection", but it rarely follows through.

    General Abilities:
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    Speed: Kaliya is deceptively fast, slithering across ground like a rapid stream and striking like a lightning bolt when it sees its chance.
    Strenght: Kaliya's jaws can crush bone with ease, and its fangs can pierce metal armor. Its tail can swat a grown man away,
    Durability: Kaliya's hide is tough for weapons to pierce, but worse than that, it possesses the trait of instant regeneration! Wounds to the bulk of its body close within seconds and severed tongues soon grow back. As it can supress the ability to feign injury, it has caught many Kami by surprise, which has been the end of them.


    Special abilities:

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    Poison spit: Each of Kaliya's tongues is capable of spitting venom up to twenty meters - it is strong enough to burn skin and destroy eyes on touch. In addition, prolonged exposure causes loss of feeling and eventually paralysis.
    Toxic trail: White underbelly of the monster oozes with poisonous slime, which makes the ground below boil and hiss and releases noxious gases into the air. Short exposure causes burning feeling in the lungs, and longer exposure makes victims cough up blood until they choke on their own fluids.


    Story so far:
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    Summary of things your character has done and people he has met during his time in play.
    Akkorokamui, Horror Under the Waves
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    Gender: ---
    Age: 333
    Lenght: 120 meters
    Weight: Several tons
    Reiatsu: Horrible, inky black aura that feels like the suffocating pressure of the deep sea
    Social Status: A feared monster plaguing the realm of humans.

    Appearance:
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    Akkorokamui is a vile beast that's grown over the years as a result of hundreds of lesser lost souls fusing together. Its main body resembles the head of a giant squid, but upon closer inspection is made of the twisted carcasses of all sorts of Hollows, with limbs of all kinds sticking out of it at random places and demonic masks leering at anyone unfortunate to gaze upon it. Its own, true mask resembling the head of a giant eagle, is well-guarded by dozen black tentacles, each ending in a mask like those worn by Menos Grande Gillian.

    It also has two longer, blue tentacles that end in giant hands - it is these it uses to capture and crush hapless prey. It has yellow and blood-shot eyes on the palms of each hand, and three more such eyes on its main body.

    Personality:
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    Akkorokamui is sadistic, taking great pleasure in the pain of its victims as it slowly tears them apart, before finally devouring them. The only fortunate thing in this affair is that humans and weak Kami are no longer enough to satisfy its endless appetite, so its predations largely focus on other giant Hollows.

    Unfortunately, as a marine creature it has no desire to travel to Hueco Mundo, and prefers to summon those other giant Hollows on Earth. It's a major disaster everytime one of its prey escapes its clutches - not the least because Akkorokamui is not above throwing temper tantrums in its hunger and rearranging the shoreline as it searches for its lost lunch.

    History:
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    Akkorokamui lives at the bottom of the sea, near the island that will one day be known as Hokkaidő. All humans who ever tread near the area throw offerings into the sea to pacify it, though this has no real effect. Recently deceased souls near the are have almost no chance of getting to Soul Society on their own, almost invariably being devoured by Akkorokamui or one of the other Hollows it has attracted.

    Even Kami fear it, seeing that it has prevailed over each challenger for the past three centuries, only becoming stronger with each devoured foe. Many noble clans just ignore it, since few mortals live near its residence yet. They think the sacrifice is worth it to avoid confrontation with such a mighty foe, and hope the beast will one day go away on its own.

    General Abilities:
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    What are your characters strenghts and weaknesses? Example areas of expertise:

    Mobility: Good news, the bulk of the Hollow's is not very fast, so it offers a big target that's hard to miss. Bad news, its tentacles move blindingly fast and can capture a careless opponent with frightening ease. Worse yet, it can swim with great speed and its body displaces enough water to create terrible waves and currents that will drag down and drown anyone foolish enough to challenge it in its home environment. Oh, and it can fly, and can perfectly well lift its gargantuan bulk high into the sky.
    Strenght: Each tentacle is strong as five men, capable of crushing and strangling weak Kami like infants. Its main beak can cut through steel.
    Durability: The biggest thing Akkorokamui has going for it is its sheer bulk. Even if you can damage it, it takes dozens of strikes to reach anything vital. It only needs to escape with its mask and one fifth of its main body intact - anything else is replaceable and can be slowly recuperated by eating lesser Hollows.

    Special Abilities:
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    Kümon (Sky Gate): Akkorokamui can tear a hole in the heavens, allowing its lesser (but still terrifying) brethren to pour into the human world. Worse, a hapless Kami could get caught by the monsters and get taken into Hueco Mundo, from where there is no known escape...

    Cero: Akkorokamui can condense its Reiatsu into solid sphere, which it can either hurl at an opponent (usually ending in a massive explosion) or shoot forth as a conical stream of energy threatening to dissolve those in its path. Akkorokamui can charge four such attacks at once.

    Army of the Dead & Shed the Skin: Some Hollows stuck in the body of Akkorokamui are still "alive", to the extent such words apply to lost souls. They too will try to grasp and bite those who get too close. In addition, Akkorokamui can shake off such Hollows and leave them behind as distractions.

    Dreadful Ink: Lastly, Akkorokamui can spew out an inky black cloud that will obscure vision of those seeking to fight it. The ink also has mild hallucinogenic properties, heightening fear and bringing to life nightmares of those affected.

    Last edited by Frozen_Feet; 2012-01-28 at 12:13 AM.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

  8. - Top - End - #8
    Bugbear in the Playground
     
    KerfuffleMach2's Avatar

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    Suzu Suzuki

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    Gender: Female
    Age: Looks to be in early twenties
    Height: 5' 0"
    Weight: 125 lbs.
    Reiatsu: Ice blue, very energetic. Can make other people a little hyper if she lets it flare too much.
    Social Status: Peasant, works with a blacksmith

    Appearance:
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    Suzuki is a little thin for her height, but she does have some defined muscles. She usually wears thin, short-sleeved shirts, loose cloth pants, large leather gloves, and well-worn work boots. She has small scars on her arms and hands from her work. Her eyes are pretty much the same color as her Reiatsu, and her hair is black and cut short. Her face doesn't match her occupation; it's round and smooth, making her look more girly than she acts.


    Personality:
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    Suzuki can be...enthusiastic about things. Some times annoyingly so. Overall, she is good natured, and willing to help when she can. She doesn't back down easily from others.

    She loves messing with things. She likes taking stuff apart, seeing how it works. And she loves experimenting and building things. That's part of the reason she took to being an apprentice blacksmith. She figured that'd make it easier for her to build stuff.


    History:
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    She doesn't remember much of her life before the Soul Society. She's been here for close to twenty years now. She started her work with the local blacksmith within her first four years here, and has stayed there since. She is still an apprentice for the simple fact that her master does not want to give up the title yet, and she does not want to leave the village. Overall, her life here has been fairly quiet.


    General Abilities:
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    Suzuki's mind is easily her greatest asset. She can solve all sorts of problems, but her mental abilities seem to be geared toward invention.

    Hoho: Faster than average in reaction time, about average in outright running.
    Hakuda: Very strong for her size, and able to shrug off damage fairly easily. She can get through most pain to deal with whatever task is at hand. This is mostly due to her work.
    Zanjutsu: In all honesty, she's never really had training with weapons. She can get creative in a fight, but overall, she's below average here.
    Kido: She knows none, though she'd like to learn.


    Zanpakuto: Jiko (Accident)
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    In its sealed form, Jiko is a small, single-edged blade, a foot and a half in length. While its blade looks just like one made for a king, the rest looks to be quickly strapped together by somebody who only kind of knows what a sword's supposed to look like. The guard is a wedge of sanded wood, and the hilt is wrapped in strips of rough leather. The sheath is a wooden frame wrapped in the same leather as the hilt, with a string to tie it to her waist.


    Inner World:
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    Given her job and her Zanpakuto's appearance, Suzuki's inner world is very unexpected. It is a large study, the walls of which are filled with shelves. At the moment, most of them are empty. Those that are not, however, have scrolls and books on all that she has learned. As she learns more, the shelves continue to fill. There's a good chance that, if the need arises, the room will expand. The room is circular, with a fireplace on one side, and a door directly across from it. In the middle is a large wooden desk, with an oil lamp.


    Zanpakuto Spirit:
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    Jiko is in the form of a middle-aged woman. Her hair is blond, and frizzes out. Like she stuck her finger in an electrical socket. Her clothes are similar to Suzuki's, but a little more ragged. There's holes in her pants at the knees, as if she lands on them a lot. Her eyes are a bright yellow.

    Jiko is overall...a klutz. When Suzuki is with her in the study, she'll drop scrolls and bump into the desk a lot.


    Shikai: (Not yet achieved)
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    Nothing but us dust bunnies here.


    Bankai: (Not yet achieved)
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    We are the dust meerkats.


    Story so far:
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    Nothing yet.

    Quotes and goodies:
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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

    I swear by my pretty floral bonnet, I will end you. - Malcolm Reynolds

    Because I'm allergic to things I don't wanna do. *coughcough* - Caboose
    Photos from the 2014 Woodward Dream Cruise.

    CHARACTERS
    I has a story! Updates when I can.
    3DS Friend Code: 2595-1862-5907

  9. - Top - End - #9
    Ettin in the Playground
    Join Date
    Aug 2008
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    Out of country.

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    Paeon
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    Gender: Male
    Age: 120 (Appears 50)
    Height: 177 cm
    Weight: 67 kg
    Reiatsu: Windy and warm, but looming and stormy in anger.
    Social Status: Peasant, reasonably good standing.

    Appearance:
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    Paeon's most notable characteristic is the large greying beard, a multitude of bags and a sheepskin cloak ordained with many pockets over a simple blue tunic, shoving signs of Mycenaean design. His hair mimics the beard's colour and is kept shoulder-length and out of a pair of studious brown eyes.

    The Greek Kami appears well-trained, if more wiry than muscular, and seems of great health and optimism despite the ageing effect of his hair.

    Often carrying his Zanpakuto as a walking stick, Paeon usually picks a fast pace when walking, giving an impression of excitement and hurry.

    Personality:
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    Paeon is joyful and curious, often times humming cheery tunes while studying, but also prone to bragging and forgetting trivialities like safety and manners when grand discoveries and quests are abound. Quests, discovery and the exchange of tales being of great enjoyment to the former healer, as well as breads and wines. Although he can neither bake nor brew

    History:
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    A healer and herbalist of a small Greek-to-be village in his mortal life, Paeon experienced few extraordinary events sans frequent hauntings and spirit guidance of one with a measure of spiritual power.

    Passing away during a fire starting during the night of a celebration with the craftmakers of his village, Paeon rejoiced at the cultural diversity of the afterlife and spend several years filling bags and pockets with everything from charms, jewellery and cloth to herbs and scrolls.

    Despite a mean effort into searching for fellow villagers of his home, Paeon has little idea of how the fire started.

    General Abilities:
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    Hoho: Paeon is just above average in speed, but can keep up the a pace for long. Flash step is outside his repertoire, unfortunately.
    Hakuda: Paeon's unarmed skills are average and better fit for the friendly brawl and wrestle than serious combat.
    Zanjutsu: Paeon has reasonable skills with blades, but is far more used to staves as his Zanpakuto, with which he can fight fairly well.
    Kido: Paeon's biggest strength lie in Kido, having gathered both knowledge and skills in his time in the afterlife.
    Hado: A handful of very minor ones and two stronger destructive spells Shō being the most used one.
    Bakudo: Many weaker protective charms and spells helpful in many cases, but only three of great significance. Two of which are the protective spells Hainawa and Enkōsen.

    Zanpakuto: Ophion Akesios (Serpent of Healing)
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    A long staff of Iron with a cheerful silver snake's head sculptured at the top.

    (Inner World:)
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    A small clearing in a foggy forest, lighted by strange sunlight that seems to come from the viewer.

    Ophion Akesios is entwined around a wooden chair covered in sheekskin and pillows and surrounded by scrolls, giving the impression of comfort and having plenty of time.

    (Zanpakuto Spirit:)
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    Ophion Akesios appears as a long snake with scales of bright and happy-looking hues of green and blue. Perpetually smiling and often wearing one of the Mycenaean soft pointy hats, the snake seems quite harmless and of a quite friendly demeanour. Sounding as if about to break out in innocent laughter and always curious for news.

    Shikai:
    Chronos Akesios, Ophion Akesios! (Time of healing, Ophion Akesios! if my translation is correct)
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    The staff transform to the shape of its spirit as the tail wraps around Paeon's arm, giving the healer far extended range and an ally in battle.

    Despite having no poison, the snake's bite is still bone-crushing and its grip many times stronger than its owner's own strength, being able to strike swiftly and incapacitate or entwine an enemy within moments.

    Bankai:
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    Now that would be an achievement!

    Story so far:
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    That is for a future story, and a glorious one!
    Treasured Quotes
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    Emphatic shirts.

    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

  10. - Top - End - #10
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
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    Jiang Ziya

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    Vital Stats:
    Gender: Female
    Age: 200 (appears 20)
    Height: 170cm
    Weight: 50kg
    Hair: Long, wavy, light brown hair that seems to fade to purple at the top.
    Skin: Fair with a very subtle inner shine that only reiatsu senses can pick up and mundane senses would not.
    Eyes: Light brown eyes.
    Attire: Wears a black and white dress with long strips of black ribbon going across the midriff. White ribbons crosses along the arms, matching her lower legs.
    Social Status: Outsider (relative to the Soul Society setting)
    Origin: Heaven of Jade Purity
    Reiatsu: An iridescent shimmer resembling an aurora emanates from her body and would saturate the air around her till a range of around 10ft radius. The shimmer is accompanied by tinkling music comprising mostly of chimes and other bell-related instruments and the air that is touched by the reiatsu carries an otherworldly fragrance.

    Backstory
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    Ziya hails from an afterlife from far away called the Heaven of Jade Purity. Those who would talk to her, despite her outlandish attire and mannerisms which no doubt clashes with any native sensibilities not from her home will know that Ziya's home is a resplendant paradise of grandoise architecture, deific landscape and sublime environment. Yet this paradise she hails from is not a reward for a life well spent, nor is it a nirvana one simply walks into and stays. The Heaven of Jade Purity is a scholarly order of strict monastic traditions, and each inhabitant forever a student of a spiritual path they call the Way. One must have lived a life pursuing enlightenment in the Way and the Heaven of Jade Purity provides the infrastructure to further those studies even when life leaves the mortal coil.

    As one holds no attachment to the dross of mundane past, Ziya joins her peers in their contemplation and studies and training. Beyond the meditation and praying sessions and training, the students embark on martial arts training as well, specialising in the elegant yet potentially deadly art of swordplay, all to build upon the fact that a healthy body houses a healthy mind and both house a healthy soul. It also helps the fact that in the very real and terrifying Underworld where savage monsters of darkness and hungry spirits terrorise both the living and the peaceful dead. Students of the Way not only seek enlightenment, but also guide the living and usher the peaceful dead to their rest.

    Besides swordplay and martial arts, students also use their sublime knowledge of the world to enact big and small miracles in their reality. Many students and Masters of the Way specialize in Divination in order to arm themselves with as much intelligence and knowledge as possible on future crisis to better serve the people, other branches of such sidereal magic involves the curative and destructive arts that are just as deadly as their swords and fists.

    Yet an inquisitive spark in her spirit spurs her to constantly seek knowledge beyond what can be read in the massive dimensional libraries of the order, and her constant barrage of questions to her seniors and masters provide delight and thoughtful discussions for all. While exhausting existing stores of knowledge is not possible for Ziya, her masters understood that an inquisitive soul will not grow in an insular environment.

    Using their divination techniques, they consulted the stars through their occult practices on Ziya's soul path and confirmed their intuition on her great potential destiny and its possible impact in worlds beyond her own. Confident that they had provided Ziya with all the basic and necessary education that will serve her well, they charged her with a mission to venture outside this little paradise and seek greater wisdom and knowledge in the outside realms and to never return until she has discovered her own destiny and fulfilled it, which she may return back to them as a fellow Master, a pupil no longer.

    However, before she is allowed to leave Ziya must graduate from her position as apprentice to an adept. In order to do so, she has to enter a meditative retreat in one of the meditation chambers for 49 days. During this time, she will place herself in a deep meditative state and contemplate on the enormity of her undertaking, responsibilities and opportunities. She must steel herself mentally and lighten herself for the journey ahead. In addition, as all adepts have their personal weapons, she must use the cumulation of her spiritual power to reforge the apprentice blades given to every beginner student into a personal weapon.

    While in this meditative retreat, Ziya's own Divination abilities manifest in a form of an extended vision. She observes herself walking down a corridor of time, in a gallery of memories of that is to come and what might very well be. She finds herself traveling to new afterlives, meeting new people, having adventures and peaceful times, learning and unlearning and being part of a big story of untold impact. She looks at herself, with her comrades and friends embroiled in conflicts large and small and the cumulation of a massive incident that threatens the myriad worlds including her own, that her actions born from how she learns and grows from all these experiences will form a pivot point where anything could happen. She finds herself handling a multi-colored scroll, at the peak of a great mountain, with a great mass of souls from all walks of life and worlds and declaring something she could not hear. In response to that proclaimation, each individual soul in that great teeming mass glows with divine colors and soar up into the sky.

    Opening her eyes, she finds her apprentice sword reforged into an elegant straight blade where letterings of a language she could not fathom inscribed onto the blade glows with multi-colored light. In a split-second it turns into a scroll she had recognized to be from her visions and she realizes a small part of her destiny. Bidding her Masters farewell, Ziya leaves the Heaven of Jade Purity.


    Spirit Weapon - Feng Shen Yen Yi - Investiture of the Gods (name unknown to Ziya)
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    Despite being able to create a spirit weapon, a milestone that results in the crystallization of one's spiritual knowledge and power into a vessal. A transformation so powerful that it overrides the vessal's shape and form into something entirely different, supplementing any necessary addition of material with pure crystallized spiritual energy. Ziya's destiny was never meant to be a powerful warrior.

    Hence like a courtier's blade, more decorative than a practical soldier's weapon, while still very effective in its purpose as a weapon, is never a true source of Ziya's power. In its basic sword form, it is lighter, swifter and sharper in Ziya's hands, and coupled with her own exceptional Divination abilities, holds her in good stead in a fight, but confers no additional abilities beyond supernatural toughness of the blade and sharpness of its edge.

    Bleach Mechanics: Investiture of the Gods is a full-time release spiritual weapon that contains its default sword form as one of its two released forms. In the sword form, it performs as a typical spiritual weapon with toughness and cutting power of a released weapon.

    Scroll Form (basic)
    Its true ability manifests in its spiritually-evolved form which is a scroll with two hard spines. However instead of unrolling parchment, the two spines when pulled apart will form between them a length of spritually-manifested paper, made from Ziya's own spiritual energy.

    Power: In this form, the scrolls can contain information of any type functioning as a portable library. The energy swirling between the scroll spines can reproduce any color or image that Ziya intends to store within.

    Furthermore, the scroll contains a complete Divination chart which Ziya may use for astrological purposes or to cast her magic spells. Unlike fellow adepts who require extensive chants and incantations and talismans to produce their desired effects on reality. Ziya may use the scroll as an enhancing focus to reproduce the results in a matter of seconds or minutes or longer depending on the scale, type and scope of effect she wishes to produce.

    Furthermore, due to the rather large size of the scroll spines (roughly the length of escrima sticks), Ziya may also dismiss the mystical 'paper' between the spines and simply use them as fighting sticks, which have a great impact force than sticks of its size and weight.

    True Form - The Creation of Gods (Bankai)

    Investiture of the Gods in its true form is an item suitable for immortal myths and legends. It is an item whose sheer power alters reality provided the wielder has the power, knowledge and wisdom to unlock and direct its power.

    As its name suggest, the wielder of this spiritual artifact may awaken the spiritual spark of any mortal or peaceful dead with his own mote of spiritual energy. The mote of power used is very small and would never be sufficient to fuel any spiritual abilities. Its true purpose is to serve as a catalyst, along with a strict regime of meditation, training and practice to awaken the host's own spark of power.

    For individuals of great skill, renown or a destiny of greatness, the divine forces that permeates reality enhance that mote of energy, and in many cases, skips the need for a strict training regime and opts to ignite the host's latent spiritual power immediately.

    For mortals or peaceful dead with already awakened spiritual powers, Creation of the Gods gives further empowerment to them, essentially providing a sufficient boost in power to reach the next arbitrary level of spiritual development temporarily. This gives the individual an actual feel of how one should spiritually develop, a very helpful self-examination of one's spiritual growth in the long term.

    The wielder of Creation of the Gods however has no benefit from this artifact's power at this level of release at all.


    Powers and Abilities
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    Zanjutsu: Ziya's swordplay while graceful and deadly is developed through strict drills and ritualized sparring sessions with fellow peers and only utilized with deadly intent against monsters and hungry ghosts, therefore against living opponents with more wits, cunning, intelligence and fighting experience than such beastly opponents, Ziya
    suffers for her relative inexperience. Furthermore, because of the conditions of her training, her movements to the eyes of experts may seem routine and rigid and any attempts of flexibility has a potential of backfiring on her.

    Hakuda: Ziya's unarmed combat skills have the same strengths and weaknesses as her swordplay, however Ziya has greater expertise in takedowns, grapples, throws, redirects and blocks which do not suffer from her inexperience.

    Hoho: Ziya is not very capable of bursts of instant movement, instead relying on a very consistent expenditure of spiritual power to give an overall boost in agility, dexterity and reflexes. She is capable of running on blades of grass and water without disturbing the vegetation or cause more than light ripples on the surface of the water. She can also ascend walls with light kick-jumps very quickly.

    Kidou: Ziya's true talent lies in her understanding of the divine forces that permeate reality and manipulate it:

    Five Elements Magic (adept) - Magic that revolves around the theme of Metal, Wood, Water, Fire and Earth. She is able to create the effects that bind, block and strike with any of the five elements. There is no real difference in the element used, except that Ziya must always use the element in the above named order.

    Eight Trigrams Divination (expert) - Magic that realizes the heavenly and earthly branches that anchor cosmic and mundane concepts. Ziya is able to divine the weather, present location, ill and auspicious omens and make quick and simple fortunetelling effects on people she meets. Furthermore, Ziya has the gift of visions which triggers not on her own volition, allowing her to catch a glimpse of a major event in a person's life that might come to be. A smaller and limited form of precognition aids her in combat, letting her have a subtle feel of the enemy's position and strikes. However knowing without being able to react quick enough renders this ability pointless against swifter opponents.
    Last edited by Nicklance; 2012-01-30 at 06:39 AM.
    [Space for Hire...NOT!]

  11. - Top - End - #11
    Orc in the Playground
     
    BlackDragon

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    Tsubasa Minase, Alias:Kaosu

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    Gender:Male
    Age: ??? (Looks 19)
    Height:175 cm
    Wieght:178 lbs
    Reiatsu: Calm and encompassing. Seems to have the singing of a choir accompanying it.
    Social Status: Former Outsider, now a adopted into a noble family.

    Appearance
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    Kaosu is tall with darkskin and white hair. His can be considered fairly odd to be seen around Soul Society seeing how he seems to feel out of place. He is usually wearing his unusual attire that he made himself along with the two half-globe like objects that are always attached to the back of his hands.


    Personality
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    Kaosu is very mysterious when he appears, but is kind and gentle, with a philosophical wisdom and maturity which betray his external appearance. Most people, even complete strangers, express how calming and soothing his presence is, often opening up to him completely with their problems. Rarely does he seem upset or stressed out, taking almost everything in stride.


    History
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    Kaosu is a very strange case. Many people had not seen hide nor hair of him in the Soul Society until about 70 years ago. When asked about his death, he doesn't seem to know anything about it Nor can he remember how his life was, in fact he can't even seem to remember what his life was like before he was found in the street of one of Soul Society's districts. All he could remember was his name. Then again, there were so many people in Soul Society they might have just missed him Plus it wasn't to uncommon for people not to remember what their life was like when they were alive. Due to his personality Chaos was quickly accepted among the community. He always helps out those that ask for his assistance, especially the elderly. It was because of this competence and kindness that he was adopted into a noble family, the Hirotaka's. He still goes by his alias though.

    The Hirotaka noble family is a close nit family of healers. They are seen as one of the weaker noble families because they are not particularly combat focused. However they are still viewed with respect because their kind members. Though there are some in the higher number districts that see them as pretentious. While there are members that are like that, they are outnumbered by the genuinely nice members. They tend to have a disdain towards boorish fighting and are rather high strung. They adopted Chaos into their family because of his healing talent, and his genuine concern for others. While some members consider him the black sheep of the family most of them welcome him. They have control of the 78, 76, and 73 districts.

    He tries not to be a burden and routinely goes out to a little clinic that he runs for the higher number districts. Recently he has seemed to recall a distant memory of where he came from though it is faded. He knows one thing however. He came from beyond the 80th district


    Powers and Abilities
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    Zanjutsu: Save for a dagger that he keeps on his person Kaosu actually has no training in Zanjustu. He doesn't really push himself to learn it either, feeling that he will not be needing it.

    Hakuda: Kaosu's Hakuda is exceptional. He seems to be an anti-weapon specialist in most of his training sessions. However closer look shows that he uses his own style, which consists mostly of palm strikes, knife-hand strikes, and punches. For having such a lithe body frame he has a surprising amount of power behind his strikes. Enough to break though thick stone walls with ease. He is quite handy at disarming opponents in a quick manner.

    Kido: Kaosu's Reiatsu is a little off to most people. It almost seems to radiate good and purity. Though it does not mean he is weak it is not the kind of Reiatsu that you expect to encounter in the higher number districts. That being said Chaos is quite good at Kido. Particularly Bakudo and Healing.

    Bakudo: When it comes to Bakudo, when he pushes himself Kaosu maximum level bakudo that he can cast up to #30. However uses that one leaves him a little drained. The lower numbers are far easier to perform

    Healing: Healing is something Kaosu prides himself on being able to do. He often uses this power to heal the sick and the wounded in the higher number districts. It means that he often gets practice using this Kido and fully believes that this is the best power he has.

    Hoho: Kaosu is great at instant bursts of speed. While and overall boost is not his best attribute in this category short sharp bursts are. Thanks to timing, great turning and decent jumping ability Chaos is exceptionally good at this technique. Provided he uses it right, Chaos can seem to almost teleport (it is actually a trick of the eye, while he is moving increadibly fast, the previously mentions attributes are what allow this. If these factors are not right he appears as a blur.) Since his endurance with the technique needs refining he usually travels in bursts, dropping in and out of the technique or using it in bounds. Flash step, level if only just


    Zanpakuto: Kokoro
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    The odd thing about Kaosu's Zanpakuto is that it is not a weapon at all. Instead it is the two half-globe like accessories on the backs of his hands. They seem to allow Chaos to use an energy that is like Reiatsu but not. They also grant him some amount of psychic ability. However it is really subdued. The best thing that is does is allow him to produce a large globe of what appears to be white energy. This ball is used in a move that Chaos, calls Impact what he shoots forward at high speeds and slams the ball into an opponent like a large metal ball. It's feels about the same.


    Inner World
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    Kaosu's Inner World appears as a platform atop the coulds. It is possible to see for miles. However the coulds are stormy and unsettling, reflecting Chaos's turbulent mind at his forgotten memories.


    Zanpakuto Spirit
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    Chaos' Zanpakuto Spirit, Kokoro takes the form of a dark skinned woman with black hair and bright blue eyes. She also has a pair of what look to be angel wings. When he looks at her Chaos gets a feeling of familiarity.


    Shikai
    Activation phrase: (Open the floodgates, Kokoro!)
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    When his shikai is activated Kaosu gets a much larger amount of the strange energy at his disposal and can now infuse his body with it to enhance it. His psychic powers also increase. Instead of barely being able to lift 5 lbs he can lift objects upwards of 120 lbs. He can also use the psychic force as a powerful push or punch by concentrating a large amount of force in one area. the accessories that were on the back of his hands before and now larger, covering most of his hand and they are now blue. They have blue lines running from his arms to his chest, which gives of a bright glow that matches his blue eyes.


    Bankai
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    Description of the Bankai's appearance and powers.



  12. - Top - End - #12
    Dwarf in the Playground
     
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    Default Re: [B:TBtP] Character Registry

    Nabaaru, aka The Crimson Fencer
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    Gender: Male
    Age: 30
    Height: 5' 10'
    Weight: 140 lbs
    Reiatsu: Nabaaru's reiatsu feels like the calm right before a storm, and is dark red in color.
    Social Status: Outcast

    Appearance:
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    Nabaaru is a rather tall, lean man with long black hair and dark eyes. He wears a long dark red tunic over a brown shirt and black pants, as well as simple brown boots and several belts. On one of the belts hangs a sheath that contains a sword.

    Personality:
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    Nabaaru is an extremely calm, quiet man, and very rarely raises his voice. He has very strong morals, and has never broken them.

    History:
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    Nabaaru is the son of a smith in a small district with very few possessions. When he was younger, Nabaaru helped his father craft swords, but never got very good. Instead, he helped his father sell his wares by showing the incredible strength and edge of the swords. After several years of this, Nabaaru became very good at swinging swords, his speed and skill unmatched in his town. On his 20th birthday, Nabaaru's father crafted a custom sword for Nabaaru, whose edge and weight was exactly tuned to his strength and fighting style. Not one month later, Nabaaru's village was attacked by bandits. After killing several of the bandits with his sword, Nabaaru saw that he was outnumbered. He pledged his sword to the bandit leader if his father's life was spared. Since then, he has been a mercenary, mostly hired out by bandits. He has made a name for himself as The Crimson Fencer, known for dispatching foes in a matter of seconds. He is currently out of a job, however, as he killed the last bandit who hired him, who attempted to order him to kill a defenseless woman.

    General Abilities:
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    Nabaaru specializes in quick killing or neutralizing blows with his sword, as well a dodging attacks. He is very tactically minded when it comes to fighting, instantly analyzing anyone he talks to. He is a fairly good judge of character.

    Hoho: Nabaaru is very fast and agile, allowing him to dodge many attacks with relative ease.
    Hakuda: While lean, Nabaaru is not particularly strong, only strong enough to wield his sword effectively. He is also rather frail when it comes to being hit, although he heals fairly quickly.
    Zanjutsu: Nabarru has an extreme amount of skill with his sword, with which he has made his living.
    Kido, Bakudo, Hado: Nabaaru has no mystical powers to speak of.

    (Zanpakuto:) Kirusodo
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    Kirusodo is a long silver-colored sword with a slight curve to it. The guard is a rectangle of metal similar to the guard on european swords. The handle is leather and the pommel is a silver ball.

    (Inner World:)
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    The inner world is an abandoned town, with blossoming cherry trees lining the roads.

    (Zanpakuto Spirit:)
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    Kirusodo takes the form of a man similar in shape to Nabaaru, with short brown hair, a purple tunic, and a matching headband. He describes himself as an assassin, and is loyal to Nabaaru only because of his skill.

    (Shikai:)
    Unknown.
    (Bankai:) Unknown.
    (Story so far:)
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    To be determined.
    Nunc id Vides, Nunc ne Vides ("Now you see it, Now you don't.")

    All My Characters

    CMOT Avvie By Dr. Bath

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