Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 5 of 5
  1. - Top - End - #1
    Ettin in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default The Hammerspace Mage (3.5 PrC, PEACH)

    Another of my 5 level Prestiges based on one fun casting concept. This time its Extradimensional Space.

    The Hammerspace Mage

    Prerequisites:
    - 3rd Level Arcane Spellcasting
    - Know (Arcana) 4 ranks, Know (Planes) 4 ranks
    - Must know any two spells that create or interact with extradimensional space

    Hit Dice: d4
    Skills Per level: 2+Int
    Proficiencies: None

    Skills: Concentration, Craft, Know (Arcana, Planes, Engineering), Profession, Spellcraft

    {table=head] Level | BAB | Fort | Ref | Will | Special | Casting Progression
    1st| +0 | +0 | +0 | +2 | Space and Mass | +1 of Previous Spellcasting Class
    2nd| +1 | +0 | +0 | +3 | Space Beyond Space | +1 of Previous Spellcasting Class
    3rd| +1 | +1 | +1 | +3 | Space Within Space | +1 of Previous Spellcasting Class
    4th| +2 | +1 | +1 | +4 | Locked Pocket | +1 of Previous Spellcasting Class
    5th| +2 | +1 | +1 | +4 | Space and Time | +1 of Previous Spellcasting Class
    [/table]

    Space and Mass: You can fit things into a smaller space than many think is possible. Any item you pack or carry is treated as 20% smaller
    Space Beyond Space: When you use extradimensional space or cast a spell that creates extradimensional space, treat it as if it can contain 20% more (or is a step larger) than usual.
    Space Within Space: Select one item you own. You can now use this item as a bag of holding. This only works for you or another Hammerspace Mage.
    Locked Pocket: You can lock down extradimentional pockets and gateways to extradimentional space (including your plane form the Space and Time ability). It requires a Spellcraft, Open Lock, Dispel or Break (Tear it open) check to get through without the Hammerspace Mage's permission. The DC is equal to 10 + Character level + Primary Casting Ability Modifier
    Space and Time: When you gain access to 9th level spells (or level 17, whichever comes first) you gain Genesis as a free spell, and can use it once with no XP or GP cost. Once created you can access your personal plane using your item selected as part of the Space Within Space ability.
    Additionally, any spell cast by the Hammerspace Mage that creates an extradimentional space is treated as under the effects of extend spell with no change to spell slots.


    Tell me what you think
    Last edited by Kane0; 2012-01-29 at 12:14 AM.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Morcleon's Avatar

    Join Date
    Jun 2011
    Location
    Floating in the void

    Default Re: The Hammerspace Mage (3.5 PrC, PEACH)

    Not bad... Although it would probably be good to change the prereqs to "any two spells that create extradimensional spaces." (this, for example)

    Also, you forgot to add a skill list.
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  3. - Top - End - #3
    Ettin in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default Re: The Hammerspace Mage (3.5 PrC, PEACH)

    Oops, thanks for that. Fixed it up.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Soliloquy's Avatar

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: The Hammerspace Mage (3.5 PrC, PEACH)

    Quote Originally Posted by Kane0 View Post
    Locked Pocket: You can lock down extradimentional pockets and gateways to extradimentional space (including your plane form the Space and Time ability). It requires a Spellcraft, Open Lock, Dispel or Break (Tear it open) check to get through without the Hammerspace Mage's permission. The DC is equal to 10 + Hammerspace Mage level + Primary Casting Ability Modifier
    That DC is not high enough. At 20th level, with a race with no bonuses to the relevant ability, and all points in it and even assuming a starting value of 18, you would have 10 + 5 + 6 = 21. If someone has full ranks in Spellcraft or Open Lock, they can not fail. And that is just wrong.

  5. - Top - End - #5
    Ettin in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default Re: The Hammerspace Mage (3.5 PrC, PEACH)

    True, and thanks for pointing that out. I've buffed up the DC to be Character level instead of HSM level, giving it another 15 to the DC in your example.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •