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    Halfling in the Playground
     
    NecromancerGuy

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    Default D&D 4e Custom Feat PEACH (Power Surge)

    hey all, this is just a feat i thought i would run by you all
    please critique it :)

    POWER SURGE

    By calling upon your inner reserves, you push your body to go just that little bit further. This will put a toll on your health.

    gain the following abilities

    Push the limit: By spending a healing surge you can add 1/2/3 (per tier) to any attack roll you make. This may be made after the attack roll but before finding out whether the attack was successful. This may be done once per round. No health may be gained from the healing surge spent.

    Inner Reserve: By spending a healing surge, you can give a power you use the Reliable Keyword. This may be done after knowing whether the attack was successful. No health may be gained from the healing surge spent.
    If at first you don't succeed, roll another dice
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  2. - Top - End - #2
    Dwarf in the Playground
     
    Halberd's Avatar

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    Default Re: D&D 4e Custom Feat PEACH (Power Surge)

    This would be quite useful as I always have more than 5 surplus healing surges. I would love this feat but I am biased as the player. This feat might be overpowered.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Lizardfolk

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    Default Re: D&D 4e Custom Feat PEACH (Power Surge)

    Hi Halberd,

    I like the concept of the feats a lot. They're very interesting.

    Push the Limit seems to have a fair exchange to me and has the correct scaling for tiers. I like it. My only thought with it is that if the feat's power as an At-Will is determined to be "too powerful", perhaps change it to an Encounter with a special condition that it can be used two or three times, like the Cleric's Healing Word.

    I feel like Inner Reserve is on the broken side if you allow the player to use the ability after finding out if the attack was successful or not. I feel like the risk with casting an Encounter or Daily power is necessary, otherwise you'd just keep trying until it hit. Personally speaking I would change this in one of two ways: (1) keep it At-Will, but the player must use the ability before rolling or (2) change the ability to a Daily power... maybe Encounter. I'm leaning towards #2 right now, but I'd have to think about it more.

    Hopefully some of that helps.
    - Dakaran
    Print and Play Minis | iheartprintandplay | Retired as of 2018, but my entire public collection of monsters, PCs, NPCs, environment pieces, and other supplements are still freely available (see links in top sticky post)
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  4. - Top - End - #4
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: D&D 4e Custom Feat PEACH (Power Surge)

    hi Dakaran, thanks for the feedback. sorry about the late response though :P

    i see your point about inner reserve. i think i will just make it before the attack
    If at first you don't succeed, roll another dice
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  5. - Top - End - #5
    Bugbear in the Playground
     
    Lizardfolk

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    Default Re: D&D 4e Custom Feat PEACH (Power Surge)

    Quote Originally Posted by almightyk View Post
    hi Dakaran, thanks for the feedback. sorry about the late response though :P

    i see your point about inner reserve. i think i will just make it before the attack
    Haha, "late response". My post was from February! No problem, happy to assist.
    Print and Play Minis | iheartprintandplay | Retired as of 2018, but my entire public collection of monsters, PCs, NPCs, environment pieces, and other supplements are still freely available (see links in top sticky post)
    Homebrew Projects | Extended Signature

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