New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 9 of 38 FirstFirst 1234567891011121314151617181934 ... LastLast
Results 241 to 270 of 1135
  1. - Top - End - #241
    Titan in the Playground
    Join Date
    Feb 2011
    Location
    Minnesota
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Archpaladin Zousha View Post
    But a lot of them seem like they get magical abilities, that's not what this archetype's about. It's about being an ordinary, plain, nothing-special-about-them-whatsoever mortal.
    Since when does barbarian get magical abilities?

    Also, you're not rank-and-file past level 1, maybe level 2.
    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
    My Steam profile
    Warriors and Wuxia, Callos_DeTerran's ToB setting

  2. - Top - End - #242
    Banned
     
    Answerer's Avatar

    Join Date
    Jan 2012

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Archpaladin Zousha View Post
    But a lot of them seem like they get magical abilities, that's not what this archetype's about. It's about being an ordinary, plain, nothing-special-about-them-whatsoever mortal.
    Like 3.5, "plain, nothing-special-about-them-whatsoever mortal" isn't really a PC past level, say, 5. Legend is just honest about this, while 3.5 lies and pretends that it works when it doesn't.

    Furthermore, as mentioned, at absolutely no point is it correct to feel in any way constrained by the names of abilities, tracks, or classes in Legend.
    Last edited by Answerer; 2012-02-13 at 11:17 PM.

  3. - Top - End - #243
    Ogre in the Playground
    Join Date
    May 2011

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Archpaladin Zousha View Post
    But a lot of them seem like they get magical abilities, that's not what this archetype's about. It's about being an ordinary, plain, nothing-special-about-them-whatsoever mortal.
    The suggested combination doesn't have any magical abilities, it just hits stuff with a weapon. And as was mentioned, playing at a very low level will also help with a less magic feel.
    Last edited by Madcrafter; 2012-02-13 at 11:18 PM.
    Devoted artificer of the church of Scorching Ray.

  4. - Top - End - #244
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Echoing the above, with this addition: in addition to being a hero, you're a player character. You're special even if you don't know it yet. Certainly he was nothing special in his backstory, but one must ask this question: if there really is nothing special about the character, why are they Marcus Samuellson and not 'Mangled Corpse 53 - Decapitated'?


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  5. - Top - End - #245
    Retired Mod in the Playground Retired Moderator
     
    Chambers's Avatar

    Join Date
    May 2010
    Location
    Pacific Northwest
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    I'll chime in and agree that there needs to be a Fighter class. The Knight could be one of its Tracks. The Professional Soldier track focuses too much on traps to be a generic soldier, and the Iron Magi is too esoteric for a regular fighter. Those tracks are fine, but even with refluffing they don't say fighter to me.

    The Fighter could have a track that focuses on improved DC's for combat maneuvers and special weapon tactics, something related to pure skill at arms. The weapon style feats in D&D would be a good source of inspiration for that.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  6. - Top - End - #246
    Titan in the Playground
     
    Archpaladin Zousha's Avatar

    Join Date
    Apr 2007
    Location
    Hastings, MN
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Lord_Gareth View Post
    Echoing the above, with this addition: in addition to being a hero, you're a player character. You're special even if you don't know it yet. Certainly he was nothing special in his backstory, but one must ask this question: if there really is nothing special about the character, why are they Marcus Samuellson and not 'Mangled Corpse 53 - Decapitated'
    Maybe he was just lucky?
    Quote Originally Posted by Jade Dragon View Post
    Since when does barbarian get magical abilities?
    Well, from what I saw when I skimmed it, it reminded me a lot of the fluff for 4e's Barbarian: "My rage is spiritual in nature and I can call upon my ancestors and the power of the land to enhance it."
    Last edited by Archpaladin Zousha; 2012-02-13 at 11:26 PM.
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

  7. - Top - End - #247
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Archpaladin Zousha View Post
    Maybe he was just lucky?
    Luck can be an exceptional attribute, and as he continues to survive conflicts stressful to his body, his mind, and his soul (read: adventuring) his personal power grows. He learns more advanced abilities through practice and willpower. If some of these abilities seem magical, it's because his intense training, his personal fate gravity, is telling physics precisely where to stick it. That he started from humble beginnings with no friends but Lady Fortune's crooked smile only makes the tale of his eventual transcendence more awe-inspiring to those that will never achieve such heights.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  8. - Top - End - #248
    Banned
     
    Answerer's Avatar

    Join Date
    Jan 2012

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Like Wizard, Fighter doesn't say enough, IMO. It's a bad thing to have something that generic. Even though Legend's classes can be used to support a staggering variety of archetypes, the relatively narrow focus of the default names (relative to the full spectrum of things that you could do with that class) indicates how specific your character is supposed to be.

    If there's nothing special about you, why are you a PC?

  9. - Top - End - #249
    Retired Mod in the Playground Retired Moderator
     
    Chambers's Avatar

    Join Date
    May 2010
    Location
    Pacific Northwest
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Answerer View Post
    If there's nothing special about you, why are you a PC?
    I dunno, maybe ask Roy that question. He's a single classed Fighter in an edition of the game when the core Fighter is well regarded as a very bad class. But he's a great character, and that's because your character isn't just your class.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  10. - Top - End - #250
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Chambers View Post
    I dunno, maybe ask Roy that question. He's a single classed Fighter in an edition of the game when the core Fighter is well regarded as a very bad class. But he's a great character, and that's because your character isn't just your class.
    It's also because Roy has the class feature "Utilize Plot-Enabling House Rules". Any game that doesn't allow tons of ad-hoc tactics of the variety he uses would see Roy dead as a doornail inside of seventy strips.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  11. - Top - End - #251
    Titan in the Playground
     
    Archpaladin Zousha's Avatar

    Join Date
    Apr 2007
    Location
    Hastings, MN
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Answerer View Post
    If there's nothing special about you, why are you a PC?
    What about Bilbo Baggins?
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

  12. - Top - End - #252
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Well, for your average rank-and-filers, there's Mook rules that would do well for you...
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  13. - Top - End - #253
    Barbarian in the Playground
    Join Date
    Dec 2009

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    So I’m trying my hand at a basic build. A dedicated sharpshooter

    Spoiler
    Show
    Race: Human Class: Paladin Tracks: Judgment/Path of Rage/Smiting
    Human Racial Bonuses: Racial Skill Bonus to Stealth, Racial Bonus to AC
    Starting Stats: STR 14 CON 12 DEX 18 INT 10 WIS 10 CHA 14
    Final Stats: STR 20 CON 24 DEX 26 INT 10 WIS 10 CHA 22
    Feat Order: Racial: Musketeer 1st Elven War Dance 3rd Sniper 6th Arcantric Accuracy 9th Blacksmith 12th Runic Gunknight 15th The Bitter Dregs 18th Optimistic Viscera
    Trained Skills: Acrobatics, Diplomacy, Intimidate, Ride, Stealth (At some point grab Prayer Beads for Bluff and Larceny)

    Basic Optimization Concept: Find as many pluses to Attack Bonus as possible to sacrifice to Deadly Aim then supplement with a bunch of damage bonuses. To take advantage of being able to engage at [Extreme] range also emphasize initiative to get off as many shots as possible before opponents can close to retaliate.

    Exceptional Snipers can enter a trance like state where they control their breathing and heartbeat to an amazing degree and squeeze the trigger between their own pulse for exceptional accuracy. The hyper concentration explanation of the Rage track fits perfectly. Snipers are also damn sneaky and strike without warning. Giving the Human Skill bonus to stealth fits and Elven War dance makes Dex the KOM enhancing initiative and boosting the stealth skill even further. Smiting is a damage boosting track that works with Rage’s Fury Bonuses. The charge booster from Smiting's 5th Circle Anhilation ability is a bayonet charge BTW. Whether or not to go Barbarian and multiclass into Smiting or go Paladin and multiclass into Rage (as I have) is a good question. Ultimately I decided that I liked the flavor from Judgment better for my utility track rather than Path of the Ancestors. Justifying it as a form of amazing observational prowess and hyper-awareness that just seemed to fit the Sniper theme. Also from a mechanical standpoint as a mostly ranged backline character I felt the boost to my Will Save from having Cha as my KDM was more valuable than the boost to hit points from Con as my KDM (And I get my Con pretty dang high anyway.)


    So any comments?
    Last edited by Spamotron; 2012-02-13 at 11:55 PM.

  14. - Top - End - #254
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Archpaladin Zousha View Post
    What about Bilbo Baggins?
    Hobbit talents at silence and stealth, unusual cunning, a Tookish sense of adventure (exceptional for a hobbit) and a solid, uncomplicated sense of right and wrong (a good asset in a world full of black-on-black villainy).

    Completely ordinary people become corpses when faced with the kinds of enemies adventurers face. Legend is not the game for that kind of thing - you want E6 if you want to be a faceless soldier that happens to be in the wrong place at the wrong time. Only at the very lowest levels are the heroes of Legend anything close to ordinary; after that, like the demigods of Greek myth, apotheosis begins.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  15. - Top - End - #255
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Draz74 View Post
    Huh, I hadn't realized anyone besides Doc Roc was actually a fan of this project!

    Well, I think this means I need some more people contributing to the project. Particularly all the random MM monsters ... I just don't have the energy to do all those. Other people should feel free to come up with them and post them on the thread! (Fortunately, Doc Roc counsels that it would be appropriate to stat most of the MM monsters simply as Elite Mooks.)

    I pretty much have the unique "boss" monsters done except for formatting, which actually takes quite a while. The exception is Varanthian; I'm really not sure at all how to run him without Grapple rules.

    EDIT: In case it wasn't clear, I'm agreeing with Ciyerin here: there is enough converted that you can start playing, and even help me figure things out along the way.
    Prototype grappling rules are available on request. They've only had three review passes though.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  16. - Top - End - #256
    Orc in the Playground
     
    AssassinGuy

    Join Date
    May 2009
    Location
    Somewhere around here.

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Hmm.

    I think that there may be something to Zousha's comments. Certain people have been looking for a weapon master class as well.

    It's a question of there being a class that is based around the concept of martial technique. Someone who, at high levels, has such economy of movement that their skill is unmatched, while still having to do business with the laws of physics.

    There's a trope for this sort of thing. Being equal to people with powers without having them yourself has its own draw.

  17. - Top - End - #257
    Retired Mod in the Playground Retired Moderator
     
    Chambers's Avatar

    Join Date
    May 2010
    Location
    Pacific Northwest
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    I'm a little surprised and put off at the general response to the idea of a Fighter class. I think there's a place in any fantasy RPG for a warrior that fights by skill of arms, without recourse to magic or other styles of fighting (Rage, Smite, etc). I don't think that place is in the Mook section; it should be a fully playable class.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  18. - Top - End - #258
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Knight is the first step towards this. Showfighter will be the next step towards this. We'll probably do one more track after that riffing on the concept. I want to make something abundantly clear:

    I do not believe in the idea that there should be a class defined by can't.

    Fighter, weapons-master, warrior... When it exists, in whatever form it exists, will still have access to many of the overtly magical or wuxia elements elsewhere in the system. He or she can still get the feats that offer spell-like abilities, the skills that let you climb snow-flakes, or the items that let you punch holes in the universe.

    We may eventually offer a variant game that more closely models the sword and sorcery genre people are looking to relive here. It will have to wait until after Comfortably Grim.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  19. - Top - End - #259
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Chambers View Post
    I'm a little surprised and put off at the general response to the idea of a Fighter class. I think there's a place in any fantasy RPG for a warrior that fights by skill of arms, without recourse to magic or other styles of fighting (Rage, Smite, etc). I don't think that place is in the Mook section; it should be a fully playable class.
    No, it shouldn't. And I will say it again for emphasis - no, it shouldn't. In settings with powerful, available magic, having to do truck with the laws of physics is a death sentence unless you have magical backup or an ability to ignore them yourself. Look at what happened to Sokka in Avatar: the Last Airbender; from the very start it was evident that he was less versatile than his companions, and in the end even he acknowledged that his own cunning, skills, and training were always going to be inferior to Bending (magic). In adventuring as presented in 3.5 and Legend, this is even more true, because most of the enemies are going to be magical in nature.

    Having a martial focus? Yeah! Cool! Being married to the physical laws from Earth? No, not so much. If you're going to be fighting demons and dragons, you either need magic (note how in Season of the Witch a magical book was used to slay the demon) or super-human capabilities. These abilities could come from training so intense that they fall by the wayside, sure. The character can easily be said to succeed on their very own merits - but at the end of the day they're still shattering the normal expectations of banal, ordinary people. Martial characters should look like they've got Epic Attributes (Scion gameline, White Wolf), not like rank-and-file mooks.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  20. - Top - End - #260
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Chambers View Post
    I'm a little surprised and put off at the general response to the idea of a Fighter class. I think there's a place in any fantasy RPG for a warrior that fights by skill of arms, without recourse to magic or other styles of fighting (Rage, Smite, etc). I don't think that place is in the Mook section; it should be a fully playable class.
    I do agree. I've just never figured out the hows of that.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  21. - Top - End - #261
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Chambers View Post
    I'm a little surprised and put off at the general response to the idea of a Fighter class. I think there's a place in any fantasy RPG for a warrior that fights by skill of arms, without recourse to magic or other styles of fighting (Rage, Smite, etc). I don't think that place is in the Mook section; it should be a fully playable class.
    You can build a satisfactory mundane character up to maybe circle 3. After that, the scale to which Legend progresses means that you are trying to swing a sword at the physical incarnation of hating you personally - and unless you have a technique that can match this tier of foe (hint - this is not going to be a technique that obeys real world concepts) then you're dead and shouldn't worry about having to build the mundane fighter beyond that point.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  22. - Top - End - #262
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Flickerdart View Post
    You can build a satisfactory mundane character up to maybe circle 3. After that, the scale to which Legend progresses means that you are trying to swing a sword at the physical incarnation of hating you personally - and unless you have a technique that can match this tier of foe (hint - this is not going to be a technique that obeys real world concepts) then you're dead and shouldn't worry about having to build the mundane fighter beyond that point.
    Well.... I dunno. A lot of stuff gets more supernatural, but I've begun to believe that maybe there's a grey area between the natural and the supernatural that's wide enough for a "fighter" to live in.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  23. - Top - End - #263
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Yeah, "just a regular guy with no fantastic abilities" isn't something Legend is a good system for; not after Level 3 or so.

    That said ...

    Quote Originally Posted by Archpaladin Zousha View Post
    Maybe he was just lucky?
    So ... Rogue, who multiclasses out his default Offensive Track in favor of Path of Destruction or Heroica? (Fortune's Friend as the Defensive Track.) Sounds pretty close to a "really lucky regular man-at-arms" to me.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  24. - Top - End - #264
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Doc Roc View Post
    Well.... I dunno. A lot of stuff gets more supernatural, but I've begun to believe that maybe there's a grey area between the natural and the supernatural that's wide enough for a "fighter" to live in.
    Yeah, but every player draws that line in a different place. I'm willing to call swinging your sword so fast that the friction heat deals bonus fire damage 'natural'. Whenever I propose this on fighter threads people say it's 'too magical'. At what point do you lose any ability to fight real enemies?


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  25. - Top - End - #265
    Retired Mod in the Playground Retired Moderator
     
    Chambers's Avatar

    Join Date
    May 2010
    Location
    Pacific Northwest
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Doc Roc

    Appreciate the reply. I understand you're trying to do something different with your game, and I respect that. However, I think that the number of people that ask "Where's the Fighter?" speak to wanting that kind of class in the game. That's how I felt about it. Also, thanks for making this game.

    Lord_Gareth

    We disagree. That's okay. It's the manner of your response that puts me off. I don't need things repeated and bolded to understand your point. It comes across as insulting and disrespectful.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  26. - Top - End - #266
    Titan in the Playground
     
    Archpaladin Zousha's Avatar

    Join Date
    Apr 2007
    Location
    Hastings, MN
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Lord_Gareth View Post
    No, it shouldn't. And I will say it again for emphasis - no, it shouldn't. In settings with powerful, available magic, having to do truck with the laws of physics is a death sentence unless you have magical backup or an ability to ignore them yourself. Look at what happened to Sokka in Avatar: the Last Airbender; from the very start it was evident that he was less versatile than his companions, and in the end even he acknowledged that his own cunning, skills, and training were always going to be inferior to Bending (magic). In adventuring as presented in 3.5 and Legend, this is even more true, because most of the enemies are going to be magical in nature.

    Having a martial focus? Yeah! Cool! Being married to the physical laws from Earth? No, not so much. If you're going to be fighting demons and dragons, you either need magic (note how in Season of the Witch a magical book was used to slay the demon) or super-human capabilities. These abilities could come from training so intense that they fall by the wayside, sure. The character can easily be said to succeed on their very own merits - but at the end of the day they're still shattering the normal expectations of banal, ordinary people. Martial characters should look like they've got Epic Attributes (Scion gameline, White Wolf), not like rank-and-file mooks.
    Then the character stops being a common soldier and thus his whole zeitgeist is lost.
    Last edited by Archpaladin Zousha; 2012-02-14 at 12:26 AM.
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

  27. - Top - End - #267
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Chambers View Post
    Doc Roc

    Appreciate the reply. I understand you're trying to do something different with your game, and I respect that. However, I think that the number of people that ask "Where's the Fighter?" speak to wanting that kind of class in the game. That's how I felt about it. Also, thanks for making this game.
    Well I'm willing to give designing a fighter a sixth or seventh shot. When's good for us to talk in depth about what you had in your mind's eye?
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  28. - Top - End - #268
    Ogre in the Playground
     
    Mystify's Avatar

    Join Date
    Aug 2010

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Refluff rage bonuses into "I'm an amazing swordsman" bonuses, powerful rage into "My footwork is so fancy I get extra reach", intimidating rage into "I am such an amazing fighter that people fear me", momentum charge into "I charge really well and get to push my foes back", stubborn rage into " My mental discipline is honed to the point of being unassailable", and heart of fury into "I am so awesome at fighting I can keep this up all day"

    Cleave and whirlwing are both martial manuevers. Disrupting present is you attacking those who try to use magic, terrifying presence is exhibitng so much martial skill that your opponents are afreaid, path of blades is an expert charge where you take a pot-shot at a guy on the way by, and deadly presence is you being so awesome at fighting that they can't even be near you without you hurting them.

    Its quite easy to refluff barbarian into a completely mundane character. They are mundane. All of their abilities are extraordinary. Nothing is spell-like. Nothing is supernatural.

  29. - Top - End - #269
    Orc in the Playground
     
    AssassinGuy

    Join Date
    May 2009
    Location
    Somewhere around here.

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Lord_Gareth View Post
    No, it shouldn't. And I will say it again for emphasis - no, it shouldn't. In settings with powerful, available magic, having to do truck with the laws of physics is a death sentence unless you have magical backup or an ability to ignore them yourself. Look at what happened to Sokka in Avatar: the Last Airbender; from the very start it was evident that he was less versatile than his companions, and in the end even he acknowledged that his own cunning, skills, and training were always going to be inferior to Bending (magic). In adventuring as presented in 3.5 and Legend, this is even more true, because most of the enemies are going to be magical in nature.

    Having a martial focus? Yeah! Cool! Being married to the physical laws from Earth? No, not so much. If you're going to be fighting demons and dragons, you either need magic (note how in Season of the Witch a magical book was used to slay the demon) or super-human capabilities. These abilities could come from training so intense that they fall by the wayside, sure. The character can easily be said to succeed on their very own merits - but at the end of the day they're still shattering the normal expectations of banal, ordinary people. Martial characters should look like they've got Epic Attributes (Scion gameline, White Wolf), not like rank-and-file mooks.
    Being married to the physical laws from earth? Not particularly cool. Being under that handicap and still being jaw-droppingly awesome? Much more cool. Essentially, the idea of "I trained really, really hard and now I can cut mountains in half" is absent, currently.

    This sort of balance is why some systems build firearms to be equal to swords. Because while we all know that in the real world, a trained sharpshooter will kill a trained swordsman 99 times out of 100, it's much more awesome if the swordsman has a good shot at killing the sniper.

    Quote Originally Posted by Docroc
    Knight is the first step towards this. Showfighter will be the next step towards this. We'll probably do one more track after that riffing on the concept. I want to make something abundantly clear:

    I do not believe in the idea that there should be a class defined by can't.

    Fighter, weapons-master, warrior... When it exists, in whatever form it exists, will still have access to many of the overtly magical or wuxia elements elsewhere in the system. He or she can still get the feats that offer spell-like abilities, the skills that let you climb snow-flakes, or the items that let you punch holes in the universe.

    We may eventually offer a variant game that more closely models the sword and sorcery genre people are looking to relive here. It will have to wait until after Comfortably Grim.
    I agree completely. But those magical options should be, well, optional. Knight and Show Fighter are very good steps towards the end of creating purely martial characters; but some people are still going to be looking for a ready-built chassis for that fightan guy who got where he is now through bitter experience, hellish training, and absolutely no magic.

  30. - Top - End - #270
    Ogre in the Playground
     
    Mystify's Avatar

    Join Date
    Aug 2010

    Default Re: Legend Thread 2: This Game Is Not Left Handed

    Quote Originally Posted by Archpaladin Zousha View Post
    Then the character stops being a common soldier and thus his whole zeitgeist is lost.
    So... you want an underpowered character?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •