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2012-02-12, 12:24 PM (ISO 8601)
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- Feb 2012
quick question with probibly a quick answer
for spell failure of 20% and stuff is there any difference in rolling a single d10 or 2 d10 percentile?
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2012-02-12, 12:29 PM (ISO 8601)
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- May 2010
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- Georgia, United States
Re: quick question with probibly a quick answer
With any spell failure with a multiple of 10% chance, there's no functional difference. Honestly, when I roll things like arcane spell failure, stabilization, and miss chance, I usually roll a d20, since it's what is right in front of me and still has the same probabilities of success and failure. In the end, it is a DM call though.
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2012-02-12, 01:06 PM (ISO 8601)
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- Apr 2010
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- London, EU
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Re: quick question with probibly a quick answer
Theoretically:
There is no difference
In Practice:
Rolling 2 dice is more fiddly and slows the game down.
Its easier to cheat with 1 biased dice rather than 2, but if this is a serious problem - then you have other issues.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2012-02-12, 01:38 PM (ISO 8601)
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- Jan 2007
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Re: quick question with probibly a quick answer
How is it easier to cheat? If you're rolling a percentile dice and you're looking for multiples of 10%, the units die is literally irrelevant, in every conceivable way.
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2012-02-12, 05:37 PM (ISO 8601)
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- Apr 2010
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- London, EU
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Re: quick question with probibly a quick answer
I meant it might be easier to cheat with 1 loaded d10, loading d%s is not practical.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2012-02-12, 08:10 PM (ISO 8601)
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- Jun 2011
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Re: quick question with probibly a quick answer
Actually, Heliomance's point is that you need only load one of the d10s that most people use for d100 rolls, in order to cheat the roll as a whole. (I've never seen an actual 100-sided die ) So whether you're "officially" rolling two dice, or just one... it makes no difference.
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2012-02-12, 08:21 PM (ISO 8601)
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- Aug 2008
Re: quick question with probibly a quick answer
One of the methods involves rolling a die in a way that makes it land on the desired side, which probably gets more difficult if you are rolling more dice at the same time due to collisions between the dice. That said, if cheating is even on your radar and worth paying attention to something has gone horribly wrong.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
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Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2012-02-12, 08:28 PM (ISO 8601)
- Join Date
- Oct 2008
Re: quick question with probibly a quick answer
I'm with Techsmart, I almost always roll a d20. Every side has a 5% chance of occurring which covers just about everything. Only when I'm rolling for treasure do I actually need a d%.
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2012-02-12, 09:53 PM (ISO 8601)
- Join Date
- Oct 2011
Re: quick question with probibly a quick answer
I own one. It's a bit larger than a golf-ball and very-nearly spherical. It's every bit as impractical as it sounds (can take quite a while to stop rolling) but it makes quite a statement.
In practical terms, a d10 or a d20 are every bit as good as a d% if you're looking for a multiple of 10 or 5 (respectively).Last edited by Belril Duskwalk; 2012-02-12 at 09:55 PM.
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2012-02-13, 08:49 AM (ISO 8601)
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- Jul 2010
Re: quick question with probibly a quick answer
Of course with Dice bombing its simpler to cheat rolling 2D10 for D%. Of course I have only ever had one problem with a player dice bombing and the fact they do it, isn't really a problem with the dice.
I would say just use a D10 or D20 and forget the d% its just extra complication and dice.SpoilerMilo - I know what you are thinking Ork, has he fired 5 shots or 6, well as this is a wand of scorching ray, the most powerful second level wand in the world. What you have to ask your self is "Do I feel Lucky", well do you, Punk.
Galkin - Erm Milo, wands have 50 charges not 6.
Milo - NEATO !!
BLAST
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2012-02-13, 08:14 PM (ISO 8601)
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- Apr 2010
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- London, EU
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Re: quick question with probibly a quick answer
OK I seem to have derailed this thread into "How to cheat with dice"
Most of the methods I'm aware of are easier with 1 dice - though with some it probably doesn't matter.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2012-02-13, 10:26 PM (ISO 8601)
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- Aug 2008
Re: quick question with probibly a quick answer
It's even simpler using 1d10, which is the relevant part. The point is, if you are seriously concerned about cheating, the dice used become relevant - however, if you are in a situation where you are seriously concerned about cheating, you have a bigger problem anyways.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.