A Monster for Every Season: Summer 2
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  1. - Top - End - #31
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    EDIT: The game has stopped, There are 5 sessions posted till the DM started to cut it short. Read if you're interested, I still think it may be an interesting read. Hopefully you'll enjoy.
    -----------------------------------------------------------
    sorry for the thread necromancy, won't happen again, but I think it is justified, and if any people are subscribed to this thread, they'll want to know the update.

    We have continued our adventures! I tried to DM, but after a short while my schedule just got a LOT more complicated, and the current DM had more ideas, so we returned to Far Reach.

    THIS adventure however might go for a long while, the DM has long term plans, we'll see how it goes. but this has made everyone take things much more seriously.

    For those who don't remember, we are just about to run away from Far Reach valley, still basic equipment, but some treasure gathered.

    So far we've played 3 sessions (about 7 hours each), and it has been a harrowing experience, but in a very fun and satisfying way. I'll try to update as fast as Real life and the muse lend me, hopefully you won't be bored...
    -------------------------------------------
    these segments detail a few editions to the current campaign.


    THE MAP
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    We're currently near Far Reach. on the west slope of the central mountain range (The Kaulers). you can seek a big city called Alren, it's a bit north west of it.



    A few NEW important house rules
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    New rules not used in the previous adventure in bold
    • "armor also grants DR but not AC"
    • Due to a fun trial in another game, most martial characters get a sort of use of martial maneuvers and stances from the ToB. we made some rules for our own use, which are a bit like vanacian casting for sorcerers. suffice to say these are of a limited supply per day, but might be used more than once per encounter. if you're interested i can explain, this is long enough.
    • action points: each character had half her level amount of action points. these can be used to add a 1d6 after a roll is made, or 1d6+3 before it is made.
    • the DM also made some tables form massive damage and so on (over 30 and 50 damage i think...) these has so far came upon rare occasions.


    new stuff about the cast
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    Travian Killpi: Due tothe new maneuvers rules, he now uses mostly shadow hand tradition maneuvers and techniques. most notable at the start are:
    • the island of blades stance (allowing him to flank and SA with an adjacent ally)
    • assasin's stance: increasing his SA damage. only one stance can be used at a time
    • shadow balde tecnique- increaing chance of hit and possibly damage
    • steel wind- attacking more than one enemy as a standard action
    • shadow garrot: a ranged touch attack for decent damage


    Lynn Ardent: also uses maneuvers and stances, most notable are:
      • step of the wind stance: going quickly over rough terrain
      • roots of the mountain: increasing her DR by 2 and great bonuses to avoid getting moved. can only move in 5 ft steps though. only 1 stance at a time.
      • steel wind: attack two enemies as a standard action
      • mountain hammer: added damage and bypasses DR
      • iron heart surge: undo a deblitiating condition
      • bone crusher: a lot of extra damage, makes confirming criticals much easier later on.


    Lynn 5th level character sheet (A lot of things may not make sense due to house rules, be warned)

    Also some new pics,
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    The next Scene is a retouched picture made by our DM, depicting the "I'm not a sorcerer!" fight from the first session!


    Ayla: New pic!

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    Ok, lets continue!
    Last edited by Kol Korran; 2013-07-03 at 01:08 PM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  2. - Top - End - #32
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    To the moderators: the this post and the 3 following were copied (wit slight alterations) from this thread, due to the reasons in its last post. I hope this is ok.
    To readers: If you've followed the other thread, and don't wish to reread things, just skip 5 posts ahead till Session 8

    Session 6
    In which one ally leaves, and one ally joins, A quest for crown and spite, and much fighting to be had all around!
    (Though I may mention places, no need to look in the map yet. If you are interested to know where we are, we're at the west slope of the central mountains. Far Reach village. nearest settlment is Gordion, nearest large city is Arlen)

    Starting with the last scene of the previous adventure…
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    "do we even stay?" said Glimji, let's run!". "No!" said Killpi, "we stay and fight, and kill the bitch!" quickly we thought to fight, but we needed help. again we thought to get help from the centaurs, and possibly from the goblin king Mike mentioned earlier (but that wouldn't work, as it will take too much time). we made some preparations (traps and the like) and send Mike to the centaurs. we'll try and sell some lie to buy some time.

    But we didn't really need it seemed. Our influence was better than expected. "despite my reservations" spoke Alex as if it hurt her. "my advisers agree the magical danger in the village is gone. it is free." yay! we rejoiced. "you however are a different matter. some of my advisers said you did real good here, while some of my... people (Shaina leaned over) would like to test their skills and some of these new found powers of yours." we prepared for a fight, though it seemed helpless against the 80+ Fist assembled. "you have 2 days. 2 days to try and run. you are outlaws now. hunted, till found dead. flee now, for in 2 days there shall be no reprice." Alex leaned down at us. "run fugitives, run little tainted dogs. the hunt is on!"

    Spoiler
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    not quite the ending we were hoping for.
    Ayla talked to Andrew, the guy we wanted to free from the fort "i hope you'll be well from now, and that you mess not with the arcane."
    Killpi offered some laxatives in a cookie to Shaina "a present for a good hunt?" but she smiled and waved it away. "we shall meet again". "I'm stuck with you guys?" Glimji groaned, bemoaning his fate.

    Lynn seemed thoughtful. she pulled out her arm braces from her back pack, the ones that held the worn mark of the Fist on them. she held them. "i have often wondered whether my choice some time ago, a choice that cost me my position in your order was the right one. i wanted to go back, to find my place, my meaning..." she threw the arm braces to the snow. "i prefer my new meaning, and my new people. they are so much better than i could ever be in this pathetic sham called the Fist. thank you for liberating me."

    and with that the party started to make haste towards the opening in the mountains.

    --------------------------------------

    musings from Lynn on the beginning of the journey (just to start things off)
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    Two weeks! That is what it took to turn my life around yet once more, and for the worse. Traveling with a murderous Halfling, a secretive sorcerer gnome, a nymphomaniac barely clad possessed chosen one, and a half orc! (which is the least worse of them all!) Only… They are a bunch of scoundrels, but not as bad as the self righteous pompous Fist. This is still confusing- I can't condone this group entirely, but I can't blame it either. We've done some good, we suffered, and how much havewe sacrificed? Now we're hunted, by Alex and that elven huntres. what a mess have you gotten yourself into Lynn? I wonder what Jonathan would say of this. His status won't help me now. This might even hurt him. Oh well, another sibling to shame the family. Father, Mother- forgive me. I did what I felt was right…

    Damn it. It's the heat again! Like fire from within... And I can hear the damned whispers again… Glaurnag I think. I will have to understand this change that came upon me, and what he wants from me. But who can I ask? Glimji? Or perhaps it might be time to look for Robert, assuming we live through the next few days.

    Oh no, Killpi is grinning again, this can't be good.


    So... where are we going exactly?
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    The party started to march down the path away from the valley, the time pressing on them. Killpi mentioned New Tesh "I heard there are new possibilities there, a place for those who'd like to make their fortune, and they do not like the Fist much..." Glimji snorted "I Say the southern colonies, farther from the Fist, and they at least accept my magic!" They started to argue when Ayla suddenly pointed out. "First things first- those are long term destinations! we need to get to somewhere where we can find fast transportation, and a nearby place. We need to get to Gordion." Lynn who was but minutes ago elated, was now in a dark mood. "Gordion... yes, we'll head there. There are airships, river ships and more." Glimji rolled his eyes. "Are you crazy Lynn? that is the first place they'll look!" Killpi seemed disturbed "Didn't the Fist force... come from there?"

    Which was the point were Teal'c stopped. "I've had enough! ever since I decided to help you I was near death, hunted, and now wanted by The Fist! And aaaaallll the time you argue and argue, at each other's neck! They'll hunt you anyway, I'm leaving!"

    Ayla turned to stop the great warrior, and Lynn tried a few words as well, but proud Teal'c did have enough. he continued down the path in his fast pace alone. Slightly surprised, the group halted, but only for a little while. "2 days remember?" hissed Killpi, "and that is IF they keep their word! I don't trust that elven bitch! too bad I didn't catch her last name..." he added rubbing his palms. Lynn spoke with some finality "Gordion. It's the only sane choice or that "elven bitch" will hunt on down on the wilderness for days to come. we just have to be quick to get there! time to hustle!"

    Behind the Scenes
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    We actually had this discussion for quite some time. The DM has made the map and explanation of places for this new campaign. We weren't that decided at that point, but decided to play it out. sometime roleplaying things helps steer our decisions.

    plus, we had to leave Teal'c's character. I wished she continued to play, but so be it.


    A face from the past
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    The party started to hustle, Glimji grumbling along the way "I was not made for quick marches!" but after about 2 km, Killpi suddenly noticed someone keeping pace, watching between vegetation and snow. "Ambush! the elven bitch!" he warned, loosening his chain. but seeing he was spotted, a nimble green figure came forward from the snow.


    All the players groaned. "Char?" said Lynn in quite disbelief. "Ah! my friends! my friends!" mumbled the goblin. Killpi still held his chain "You wanted to kill us Char!" the goblin groveled and gestured, as if trying to apologize "I was wrong! you were right! and you saved Char's life!" he smiled beaming. "But" his face became sour "now all of tribe call Char coward!" Glimji glared "They are right, and we are not your friends, what do you want?"

    explanation
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    from the first session, the goblin captive


    Char seemed miserable for a moment, but then there was a shine in his eyes. "What do I want? I want revenge! revenge against king Brooke! King rules tribe through use of magic crown!" (suddenly the players pay more attention) "he can see to your soul! and knows a lot of stuff!" now that he got their attention, Char beams up, clapping his hands "And Char knows secret way to crown room! right, you come?"

    "Wait just a minute!" says Killpi. "I don't trust this guy! how do we know he doesn't lead us to a trap, to make his clan accept him back?" he gave CHar a piercing murderous look. Char shriveled. Glimji however was intrigued. "This back door Char... anything guarding it?" Char put on an innocent face. "Oh, there is 1 or 2 big humanoids there"

    At which point Lynn got frustrated "Are you serious?! we don't have time to sneak to throne rooms and steal crowns! we need to find a way out of these mountains before the Fist rides on top of us!" At which point Char smiled a big smile. "I also know of way through mountains. hard way, but shorter to human town. horses can't follow." Lynn glared at him, not knowing whether to trust the little bugger or not.

    Char was quivering under the combined gazes "Um, there is also much gold! and items! oh! and gold! and items! did i mention a crown?" his ears fell as he shuddered in fear.

    Killpi came close to him and put a hand on his shoulder, smiling "just know this Char, if you betray us? i will dig your heart out with a spoon... now lead the way to the gold. I mean crown"...

    Ayla looked back at the way Teal'c went, then she sighed and followed the group.


    1-2 big humanoids
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    The party went some distance more towards the mountain's side than the low. Lynn tried to focus on the Forest hag's stone, maybe learn something from it, but failed. She passed it to Glimji, who thought it could only be used by the demonic creature and their like. "Might be worth some nice cash though, if we'll leave to tell the tale!"

    There was a bit of smoke coming from nearby, Char motioned them all to duck and hide. Glimji and Killpi sneaked forward with Char to the cavern's entrance, to notice the "humanoids" inside- a couple of ogres! Glimji whisper angrily to Char "you said humanoids!". Char shrugs his Shoulders "BIG humanoids!"

    Spoiler
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    Our DM changed quite a few of the monsters, making them usually more extreme in weaknesses and strength. for example giants are made MUCH stronger, but much slower, hitting less (since hitting is based on dex) but hitting HARD. we didn't know what danger these ogres presented. not in the slightest! This is why were were concerned… "keep them guessing, eh?"


    The ogres were arguing over a pot of some stew. Glimji cast comprehend languages, to understand that they argued who botched the stew. Knowing they will need the others' help, they call Lynn and Ayla who come closer. Ayla's magic silk however makes her suddenly giddy and mirthful.

    and giggly, damn giggly! Lynn's eyes pen as the priestess lets out a giggle, and Killpi face palmed. The ogres raise their clubs "hhhmmm! might be NEW stew on the way!"

    explanation
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    failed stealth check on her part


    1st battle with maneuvers! more than expected
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    Killpi readies himself with the chain. Ayla casts bless, Glimji prepares sleep, And Lynn stands at the choke hold. As the ogres come close, Kilpi whips them both with steel wind, and Lynn uses smashes one with bone crasher, using her full combat expertise. Char also jumps to the fight, but Lynn yells at him "Stay back! you get your revenge, we get our way through the mountains. no good if you're dead!"

    The lead ogre's club misses Lynn. Killpi kills one with another aimed strike, Glimji sends one to sleep and Lynn coup de graces her. (they were a couple). The party feels it was easy, when from the cave appear 3 more ogres! "Char! you said 1-2 big humanoids!" Char raises one hand, then the other, full of fingers "perhaps a bit more?" he asks apologetically

    Lynn stops an ogre club with her buckler, shaken to the core, but withstanding. Lynn and Killpi go in killing, with Ayla healing a bit, and Glimji alternating between sleeps spells and distraction. Lynn proves quite... angry, as if letting down all her frustration on the ogres, who are pushed back. Killpi is even impressed "Lynn! I never knew you could be so... Brutal! learned that in the Fist?". Lynn stops another ogre club with her buckler "No. I learned that from YOU!" she retorts, through shaking teeth

    As the battle turns against the ogres, 2 run back while the last one stops the party long enough. They gather their senses inside the "entry hall" cave, when suddenly they hear quite a few ogerish shouts inside. "Char! where did they go?" Char seems uncertain "Maybe call Ooglook the mighty ogre chief? I tell of Ooglook, no?"


    Send A woman to do a man's job
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    which is when about 7 more ogres appear to be rushing in. 2 are the former wounded ogres, but 5 more are of a more slender build (compared to ogres at least)- ogre women, ogresses (DM made them a bit faster, a bit weaker) and behind a big ugly freaking ogre- OogLook!

    Killpi moves to the side of the cave, intending to catch the ogres as they come, when Lynn makes a big tactical mistake- instead of holding the new choke point, she moves back, wanting to draw the ogresses between her and Killpi, for a flank (though Killpi has a stance which makes that unneeded) "What are you DOING?" yells Killpi, as 4 of the ogresses get inside, even pushing beside him towards our squishy casters.

    The battle goes against us. the ogresses hit more frequently, and strongly enough to wound both melee combatants nicely. Ayla is busy healing them and Glimji curses and uses his magic to protect himself (1-2 strikes and he is dead) Steel wind, mountain hammer and many more maneuvers, are used freely, but the ogresses (and males) prove quite hard to kill. Glimji starts helping with color sprays, and Ayla gets in range to cast shield of faith on the warriors. Meanwhile Ooglook and those in the back through javelins (big ones), which mostly fail, but just as the last of the ogresses fall, a javelin hits Lynn hard. She nearly falls but Ayla's potent healing gets her back standing. Ooglook runs away. the party gives chase.

    They go to another cave where Ooglook surprises Killpi and Lynn by attacking both with his own maneuvers (Steel wind). however, the party quickly gang on him, and kill him.

    Now this was a tough battle, using many of our resources. the party stops to take a breather. "Lynn! you were like a savage! like a brute! like one of these ogres! I almost thought to attack you due to the resemblance!" smirked Killpi. Lynn breahted heavily "I'll remember that next time I see a cornered rat". Char beamed "Good! you are strong indeed! now lets find the secret entrance!"


    Itsy Bitsy
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    We got to the Ooglook's room and looted some treasure. then found the secret entrance. "Wait? why would ogres guard the goblins secret door? why not fight them?" to this the wise Char responded "1-2 ogres, plus Ooglook, but many many many many many many goblins!" Glimji put his hand on Lynn's side "are we SURE we want to do this?" Char continues "also the crown gives him power to fool ogres and know great secrets!" Glimji looked at him... Then at Lynn "well?! what are you waiting for? 2 days, remember?"

    the tunnel that follows is goblin size however and quite narrow, so Killpi and Glimji takes point. they come to a small cavern with some stalactites when suddenly something shoots from the ceilings, attaching to Lynn and Glimji, but missing Killpi, they are drawn upwards! Char yells "Oh yes! beware of the spiders! just before the throne room!"

    Killpi shoots at one, and Lynn frees herself, angry and almost frothing, yelling at the spider "dare lift me? one of the dragon?" Killpi looks at the giggly Ayla, then at Lynn "humans... all bonkers..." Menawhile Ayla shoots her bow at the spider lifting Glimji. with concentrated fire it falls and Glimji gets down, while the other spiders hide.

    Killpi grasps the quivering Char "any more surprises? anything else you didn't tell us?" Char shakes his head "no no no! just the throne room ahead... um, you know about the "royal guard", don't you?"


    Throne room
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    The party grumbles, but carry on. another narrow goblin sized tunnel. Killpi and Glimji go to scout ahead. Killpi catches Char "you come with me!" while Ayla and Lynn stay a bit behind. they reach the hidden door and open it silently just a peek, to see 8 guards with goblin sized scale mails and another goblin in studded leather near the throne. Unsure if these are all, Killpi edges the door a bit more, only this makes enough noise to be heard

    Explanation
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    our super duper sneaky guy rolled a 1... and they barely heard him. a first so far.


    the guards raise their swords, the 3 small guys curse. Killpi notice the room has a door and iron bar. he rushes towards the other side between guards, and blocks the door. the guards split, 4 to Glimji (who curses Killpi to all hells for abandoning him) and 4 to Killpi (who curses himself for isolating himself) Glimji opens with a color spray, sure that it will take them out quickly, when he learns they each have 5 HD! (the smug DM says "ROYAL" guards)

    The one in leather hides quickly, only to try and sneak attack Killpi. thanks to a well placed action point, Killpi barely avoids it, and uses a shadow garrote on the rogue, wounding him greatly. Char tumbles into the room, to help Killpi,earning more shouts of Glimji who becomes the target of some swords.

    Finally Lynn arrives and trades places with Glimji, taking the burnt of the attack. which is when we learn something odd- Lynn has enough damage reduction (through her draconic aura and armor) so that the goblins can't damage her without a crit!

    She seems ot have less trouble in the fight, and pushes some way in, while Killpi fights to defend the gate with Char flanking, trying to evade the rogue goblin which keeps disappearing and sneak attacking. Glimji uses his distract spells, and Ayla her bow.

    As Lynn makes some more way, Killpi focuses on the rogue, mostly ignoring the guard, and strikes for a great critical, which damages the rogue heavily and dazzle him. Lynn follows with a redundent but spectacular triple crit (+ bone crusher) on a healthy guard, making him a pulp smear. At this point we have no more maneuvers, and GLimji nearly no more spells, he turned to his crossbow. and there are about 5 more guards (some wounded) and the bloody disapearing and healing sneak attacking rogue!

    meanwhile the goblins of the tribe try to force their way in, the DM is counting how many rounds till the door falls down (he DOES count. not just trying to shake us. he'd kill us all if it comes to that!)

    We decide a different tactic. "find the crown!" Ayla calls Killpi and Glimji "Lynn! Door!" The warrior goes and kills a held guard who tried to open the door, and tries to lean on it while fighting the guards. Killpi notices the rogue and kills him with another crit, While Glimji searches the nearby chest and finds a trap.

    the remaining guard try to fight Lynn mostly so they could get help, panicked now, while the door is chopped methodically to the yells of goblinoids. "Hurry!" yells Lynn, as Killpi turns his attention to disabling the trap. "It's a matter of Finesse Lynn, not something i expect you to understand!"

    a few rounds later, he disables the trap well enough to take the gas mechanism with him he finds some treasure inside, and the crown... a most beautiful thing, golden leaves embroided, looking old, and heavy. mesmerized he puts it on his head, immediately feeling his sight getting better, his understanding better, and some presence, almost like...

    Spoiler
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    "Mmmmmmmyyy preeecious!"


    Ayla shakes him out of his reverie "Later!" Lynn has but 2 guards standing, she growls at them as the entire party rushes through the secret door, pulling it back and trying to jam it. and then?

    "Run you fools!"


    King Glimji!
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    As the party goes some distance away from the ogre cave, they stop to take a breath. Killpi is examining the crown with interest, when Glimji mutters "I think i know this thing.. from legends. If i'm not mistaken it's called The Crown Of Ages, a great tool of knowledge and arcane power." he seemed to look at the crown a bit... hungrily.

    worried by the strange look, Killpi hesitated and than handed the crown over to Killpi. "Here, I don't want any of this... arcane power" he said with some distaste. "but i get a bigger share of the gold, no?" Glimji put on the crown and closed his eyes, with a slight smile... it seemed to fit him. "Ah yes, i can feel the stored knowledge pouring in!"

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    I don't know the exact details of the Crown of Ages. The DM handed the player a paper explaining how it works, and what is the price. At that point i only learned it increases the Perception, Knowledge (arcane) and spellcraft skills greatly. Later we learned more...


    Char was joyful, bouncing and jumping "I'm so happy! REVENGE! screw you king Brooke! you are great warrriors! great great magnificent warriors!" Lynn was now mollified, perhaps glad that something went right, perhaps her frustrations let down by the heat of combat- something simple. "You showed great courage as well Char, the way you darted in to fight with Killpi!" Char beamed "Great! so I join you? best friends for ever?!"

    Killpi choked on his tobaco "wait! what?!?"


    Level up!
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    not many surprises here, but a few important advancements:
    Ayla and Glimji both reached their 3rd level spells. Lynn took a level of barbarain, to show her change and also because i needed the extra damage to penetrate creature's DR (the ogres had about DR 7 or 8. Killpi continued with Rogue, nothing special.

    Lynn's 6th level (for those interested)


    Journey through the mountains
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    Char began to show the way through the mountinas towards Gordion. on the way Char either stares at Ayla's... prominent features, or tries to talk to Killpi and convince him to teach im how to fight like him. Slowly the idea grows tjhat Char, like them, also has no place, and they grudingly agree to accept him to the party (cohort). Lynn tries to understand where the goblins got the crown from. Char said that a long time ago the goblins were more numerous, and they ambushed a host of elves in the valley, and found it with them.

    The next day the party notice a strange change with Glimji- his irises are the shape of hourglasses, and he says he "sees better, farther, wiser"... the rest are worried, but all except for Killpi were tocuhed some way or another by the valley...

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    I think the Dm is trying to create a special magic item for each, which replaces a lot of "lesser" less interesting magic items. interesting concept.


    Lynn talks with Killpi as well, mollified after the events of the valley. "You spoke of finesse, you have an interesting way of fighting. I'd like to learn more..." Killpi responds sarcastically "first Char, now you? I shall open a little school, shall I? I will demonstrate my technique on Glimji, and take back my crown! thief!" he mumbled grumbling, but showed the two a few points on their way.

    At the end of 2 days of travel (with a few less important conversations, such as trying to slap some sense to Ayla) the party reaches the foot of the mountains, near the small river that rushes to Gordion. Lynn breaths deeply "2 days remember? now the hunt is really on!"

    -----------------------------------------------
    This is where we ended the meeting. I think this is a sort of a transition meeting, allowing us to get re accustomed to the characters, as well as to new rules (mainly the use of maneuvers). I think it was also a testing ground to the DM- the ogres and the goblins are on the two sides of the scale- ogres are easy to hit, hit not frequently, but hard. the goblins are hard to hit, hit you frequently, but for little damage if any.

    It was also a good old bashing fest, not something we're used to, but it was hell of a lot of good fun for a change.

    I have 2 more sessions to update till I catch up, and a few more things to add, may take a few days, hopefully you're enjoying the read.
    Last edited by Kol Korran; 2013-01-25 at 01:48 AM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  3. - Top - End - #33
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Between Sessions 6 & 7
    (these kind of posts deal with happenings between sessions related to the game. They are not needed to follow the story. They are an extra look at the party and DM dynamics.)

    1) I was trying to give Lynn a new direction. I felt that leaving the Fist should present a significant change for her. plus I wished to start playing her a bit differently than I did in the first adventure. Looking through the books I liked the Kensai PRC- it involved taking an oath, a purpose, a goal, which fitted Lynn and my play style nicely. Plus- in this world with few magical items imbuing your own weapon with ever increasing magicla power seemed like the right "martial magic" for Lynn. I imagined it might come from either the spirit of Glaurnog, or whatever cause Lynn might choose.

    But for that I needed to learn more about the world, and potential causes, and that might happen only when we (mostly) resolve the issue of being hunted. Soooo... I needed some "filler levels". The first is the Barbarian, represnting rage coming from Glaurnog, as well as Lynn becoming more free spirited. But what next? I wished to expand inter party interactions, and an idea sprang to make Lynn warm up to Killpi, which led to the idea of taking up a level of rogue.

    The added bonus was getting SA, which by our rules bypasses DR (one of the reasons why Killpi is such a high damage dealer). this led to a bit of discussion (the next point), But I still don't know what to choose next. Nothing felt quite... right. I felt I had one more leveling up before I might find a cause, so another level of fighter might be redundant. So what to take?

    2) Sneak attacks: at the end the DM made quite a reasonable decision- SA negates DR only for SA damage, so weapon damage is still affected. This however makes most of killpi's spiked chain damage negligible if at all. Still, he thought it fair.

    3) I talked to Killpi's player about intertwining back stories, to increase interaction. He concocted some idea that he was partly responsible to the event that caused Lynn to be thrown from The Fist, that he was one of the leaders of a smuggling group, and made Lynn take the blame to cover the tracks of an informant of his... I'm s bit hazy on the details.

    4) I made a more thorough backstory for Lynn, for the Dm to perhaps use in the campaign (especially the two brothers). I add it here in case you're interested, but it's a bit of a long read and not that needed...

    Spoiler
    Show
    Lynn was born to the Ardent family in the bustling Nimgat. Her parents were hard workers traders (Mostly in furs and crafted wood and metal utensils) from a fairly meager background who sought to "make it big" in Nimgat. The father Jason was a cheerful fellow, quick to make friends and share a quick tale. Lynn took more after her mother, who was more "behind the scenes". At Lynn's youth at least.

    Lynn was the youngest daughter out of 3. The eldest is Jonathan, a serious and driven young man, who showed a great interest in the happenings in the great world, not just Nimgat. He was his father's right hand. The middle brother is Robert, who like their father, is full of charm, quick wit and playful words. Lynn dotted on him, loving him greatly, seeing in him much she wanted to be but never could find in herself.
    That is till the truth was found out, strange happenings were occurring, and people started whispering that the Ardent family was cursed. It was Robert, he held the power of magic! Lynn saw this first hand when some bullies pursed them both and Robert got angered after being hit, unleashing a stream of fire from his fingers, badly burning some of the other kids! Others saw it too. "sorcerer!" they called "magician!" they accused. Lynn didn't know what to think, what to do, but her brother did. "I have to run away little sister, before they'll send the Fist on me" he smiled a sad little smile. "I'll try to reach (someplace the party might be likely to go) and he whispered some name to her ear before departing. "I'll try to look for you every once in awhile. Walk Free!" and with that he ran.


    The Ardent family was accused of this "crime", and they were nearly put to jail for investigating the "sorcerous blood line" when Jonathan offered himself to service in the Fist, for a much longer servitude than is normally accepted. He was tested thoroughly, to seek out any magical blood in him, as well as test his loyalties. But Jonathan didn't just passed the tests, he excelled! Choosing Chron as his patron he was sent far north, to the Fist compound at Heaven's stand to start in the officer's course. To become a high ranked office of The Fist.


    2 years have passed, and as the news of Jonatahan's success came, and the rumors of the "vile sorcerer Robert" lingered, Lynn felt betrayed by her charming brother, and turned to look up at Jonatahan. When she was of age, she decided to join the Fist as well, to the approval of her father and disapproval of her mother, who wished her to be a social woman. Lynn did well (not quite as Jonathan, but ok) and chose flails as her weapons. Finishing her basic course at the fist training compound at Arlen, she felt ready. Choosing Chron as her mentor, she looked forward to what the world will bring her.

    All seemed well till that day at Zath village. they heard there were some gnomes arcanists trying to hide in the small gypsy halfling's camp in The Singing Moor swamp A small troop came to search for them, but she didn't anticipate what happened next. The gypsies tried to cajole and trick the commander, who responded in harsh violence and treatment. These were gypsy Halflings, no one cared for them…

    As the troops ransacked the camp, some of the Halflings tried to fight back, with trickery and guile and mischief. Lynn hated that- why wouldn't they fight fair?! She found her wit being tested once and again. But then one of the troops found the gnomes - hiding amongst the children. What happened next she didn't know who to blame- the soldiers for striking, the gnomes for hiding there, or the Halflings for letting them…

    As she rushed for the wounded some of the gnomes were captured, and some fled, as the commander vowed to punish the halflings Lynn stood up against him, angry. It did no good. Later on she was trialed, and only Jonathan's grace and influence saved her from being imprisoned or worse. Instead she was to be relieved from service.

    So now, bitter and confused, and perhaps mostly angry, she travels the world, trying to find herself a place in it.

    Directions:
    - Wherever the others want to go.
    - Away from the fist.
    - Finding Robert.
    - Learning more about Glaurnag's spirit
    - Getting a better armor and weapon.
    - Perhaps a temple or monastery of Chron, pray for guidance.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  4. - Top - End - #34
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Session 7
    In which the party is hounded, pursued, and harassed- the hunt is on!

    While the previous session was mostly a bash fest as an opening to the adventure, this session was more intense. There was still a fair bit of fighting going on, but also some other stuff. Well, you'll see... Glimji's player was absent for the start of the meeting, which may have mattered.

    Release the hounds!
    Spoiler
    Show
    The river leading to Gordion, the party were close to it's northern shore. Still about two- three days march to get there. The party, tired for the day's long march, looked for a place to sleep. there were howls in the night. "Wolves" said Killpi, but Ayla was not convinced "Not wolves, but hounds". Lynn became alert "damn it! these are probably fist hunting hounds! lets get moving!"

    Killpi stopped to try and light a quick fire as diversion, and some thought to mask their trail, but it won;t do for the scent. "to the river, we'll have to cross it!" they reached the river, to a patch with many rocks to enable crossing. Lynn, the better athlete quickly took off her armor and tried to jump, only to fail and fall to the cold water. she climbed out and passed this time, tying a rope for the others.

    Glimji and Ayla pass (just barely) While Killpi looked to spot the coming beasts. Char falls to thew water however, andKillpi, in an uncharacteristic move grabs his student and pulls him out, Char thanking him profusely, shaking. The goblin quickly crosses this time, despite the cold. But Killpi curses as he sees many figures running over the snow towards him- big, massive hounds, the size of a saint bernard, only more a kin to large wolves or worgs than the common canine. He knows them- "Blood hunt hounds", favored by the Fist.

    The rogue grabs Lynn's armor and pack, and shadow jaunts across the river, and the hounds, about 10 of them growl and howl at the other end. "Lets go!" yells Lynn "we don't know who's with them!" Killpi cuts the rope, and hands Lynn her armor which she puts on her back, and they start hustling through the snow.

    behind the scenes
    Spoiler
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    Knowin the DM I believe there might have been some way to divert/ confuse the hounds, but we didn't think of it. It might be that if Glimji's player was present, he might have thought of some magic that he could use, but he wasn't there, so...



    I don't support cruelty to animals, but...
    Spoiler
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    we ran a bit deeper into the woods for some distance, until we started hearing splashes. Ayla spoke between hurried breaths "they are swimming across!" Lynn cursed "ok, better fight them near the edge, it might give an advantage." she grumbled at not having the time to put her armor on. "I shall have to rely on training and dragon aura".

    The party moved closer to the water's edge, where they saw some of the swimming hounds. Killpi quickly climbed and hid in a tree, while Ayla cast Shield of faith on him and Lynn.

    Glimji (who's player just arrived and was updated on the situation) rubbed his hands "I got a little surprise for the mutts!" and cast a slow spell, slowing down 4 of the 10!

    The battle was quite long, as the hounds had quite a lot of HP each, but did little damage. it was moderately challening as due to their sheer numbers, they reached all of us. Kilpi first shot bolts, than his poison gas grenade (from the trap at the goblin throne roon) and then joined Lynn down taking one dog down at a time.

    Lynn still had decent DR due to roots of the mountain combined with her draconic aura, and tanked well, though missed more than was good for the party. "Change of profession Lynn?" Killpi smiled at her. "not doing so well..."

    At one point Lynn and Killpi had to split forces, to protect the casters. Then Glimji cast a new spell, creating many shadowy figures who helped the party flank and attack (Legion of Sentinels) This at first frightened Lynn, as was evident in critical fumbles and misses "Glimji! what is this magic? you call warriors from another world?" obviously she had a distaste for magic still.

    Char proves useful at times, a hindrance at others. causing Ayla divert her attention to helping and healing him, when a hound grabs Ayla's leg and start quickly draggin her off the battle! most hounds dead or dying, Lynn switches a stance that enables her to run lightly over the snow and bone crush the hound, releasing Ayla. a second scruple develops around that point but is quickly resolved. The hounds are defeated.


    A quick reminder
    Spoiler
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    The party stops to quickly heal and asses their situation. The hounds must have soldiers not far behind. "Two days like hell! traitorous bitch!" seethes Killpi. As if to emphasize his point, suddenly an arrow shoots past Killpi's nose, who unerringly evades it. Elven made arrow... "She's on the other side!" he points, trying to find the hiding huntress. the party is momentarily caught dumbfounded. "Into the woods!" yells Lynn "No! after her!" says Killpi "She'll shoot us down one by one in the river!" yells Lynn, as they run towards the woods.

    Spoiler
    Show


    Then Ayla raises the question- "why didn't she kill us while fighting the hounds?" Glimji spoke in a harsh voice. "because she wants to kill us herself. If she's here now, then she might have been on our trail the whole way." His sarcastic tone emphasizing the fool hardy "deal" made with the Fist. The party didn't like this, but didn't know how to counter the elven archer in the dark. Lynn grumbled "whatever her game is, we need to keep on moving. I doubt that Fist soldiers are not here as well."

    Shaina
    Spoiler
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    We assumed she has some ranger and scout levels out there, and at a higher level than us. her stealth is quite high and she has some ability to shoot and stay camouflaged. Assuming she can shoot from quite far, and we're mostly melee, we didn't see a chance of defeating her. Was continuing on the optimal choice? probably not, but we didn't quite have a better idea.


    I spy with my little eye...
    Spoiler
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    The party continued to trudge in the snow through the night, senses open to try and get a glimpse of Shaina, but to no avail. morning has come, and with it some tiredness, yet they still moved on.

    exhaustion rules
    Spoiler
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    Bit of a different rule- each day you go without sleeping you roll fort to avoid falling asleep anyway. other than that you incur a penalty for everything- first day it's a -1, 2nd day an extra -2, 3rd day extra -3 and so on


    a few hours after the morning light, while out in a more open ground, Killpi's sharp eyes notice a dot in the sky, following us. "Damn pet!, lets kill it!" but the party has no real ranged weaponry, and the eagle/ falcon/ raven is out of spell range. the party feels more miserable, and continues to march.


    Ambush/ decoy
    Spoiler
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    As the party moves on, Lynn comes up with a sort of a plan- They'll lay an Ambush for Shaina. They'll make camp, and Glimji will use his invisibility spells to make him and Killpi hide eastwards, towards where Shaina is supposed to come, while Lynn and Ayla will make appearances of guarding the camp. Glimji might even make a simple illusion of one or more of them at the camp as well, the tent proving as a hiding point. hopefully when Shain will come, she will get close enough to Killpi and Glimji for them to interact with her long enough till the rest might join.

    Glimji doesn't like the plan "I'll need to sleep, I don't like to waste my spells for nothing!" But Killpi was quite intrigued. "This might work... I'd love to get my chance at the bitch! but you better get there quick! ran fancy on the snow like before- I don't want to face her alone!" Ayla was worried about other things "How long will we wait? 2 hours? 4 hours? 8 hours? what if she decides to exhaust us? I too will need some sleep" The party decides to try and rotate sleep- Killpi in his position with Glimji, and Ayla in her position with Lynn. "what about me?" asks Char hopefully "you'll keep watch when you can." mumbles Lynn.

    They find a sort of a secure place, with a few great rocks to provide some cover, and enough open ground to kind of force Shaina to come towards them... they hope. They put up the tent, Glimji cast an insivibility sphere and him and Killpi go hide some distance away, and the decoy/ ambush begins.


    All good things come to those who wait
    Spoiler
    Show
    & hours pass, the party rotates sleep but doesn't get it's full share, when Killpi at his post notices a few figures approaching- about a dozen fist soldiers! he quickly wakes up GLimji, who cast message and alerts the entire party. Killpi and Glimji fire from cover, halting the soldiers, giving the others time to prepare. As they approach Lynn recognizes the make up of a retrieval squad- an officer, sergent, and about 10 regular fist soldeirs. "Damn it!" she curses, as she and Ayla go hide behind a great boulder, as she lays her spears.

    Glimji casts invisibility on Killpi, who quickly returns to the rest, while Glimji prefers a more distant casting point. As the sodleirs get near, corssbows at the ready their leader speaks harshly "surrender and recieve a fiar trial! you shall recieve the mercy of the Fist!" At which point Lynn growls, her eyes becoming redder "I have seen the fairness of the Fist at Zath village. I have seen it's mercy at Far Reach village. Are you sure you can face MINE?" The leader responded with a threat "Surrender or we'll take you by force!" At which Lynn laughed bitterly "Violence? ha! I know violence!" at which point she had thrown a spear at the leader.

    Glimji quickly followed by a glitter dust, blinding 5 soldiers. he was then surprised by their resolve and discipline, as they said they are blind, and went to a kneel, searching with their swords around them. No panic, o outward distress. the lieutenant yelled "it's their mage! look for him!" Lynn responded with scorn "You fear magic, hunt it down, now face it's wrath!"

    But Glimji was spotted (the player has aweful rolls) and was shot at repeatedly. no more hiding, Lynn and Killpi closed on the soldiers, As Ayla took the diversion to rush to Glimji to heal. Glimji repeated the glitter dust, leaving only 3 soldiers and the leader and lieutenant active.

    The Fist attack, and Killpi and Lynn respond back. Lynn rages, becoming infuriated, and strikes for a massive crit with a bone crusher, enough for massive damage, crushing the officer's rib cage, he falls back dead. Again Killpi is apprehensive of Lynn's brutality. "wouldn't want to get on YOUR bad side!"

    Lynn rushes past a few soldiers, taking AoO and some wounds, to strike at the lieutenant, again for a massive crit, bashing his head in. her eyes red, her nostrils flaring she yells "second in command just means second to die! who is third?" Killpi looks at Lynn, but this time a bit more worriedly.

    Moral is starting to have it's effect, and soldiers are starting to panic. "Is this all you send?" yells Lynn.

    Lynn's rage
    Spoiler
    Show
    this has been a VERY lucky turn of the dice- 3 massive criticals in a row. I tried to play it out as it went, making her more savage more furious, more raging than she was up till now. I think it played out well. the dialogue with the commander could have been more imaginative, but this is what me and the DM came up on the spot. quite nice though I think, no?


    Not so easy
    Spoiler
    Show
    Lynn's rage continues, and she crushes one of the fleeing soldiers, as Ayla tries to discuss surrendering terms with the blind soldiers. when suddenly out of nowhere an arrow shoots fast and penetrates Lynn's side, damaging her severely. "Look for the bitch!" yells Killpi, whirling around, looking. they gather behind one of the rocks, against the direction of the shot. As Ayla releases the arrow and heals Lynn she notices an attached note: "First Killpi, second Lynn, third is Glimji, last the priest. I'll enjoy bleeding you down!"

    Killpi infuriated, gets out of cover and start killing the hapless blinded soldiers, Lynn joins with the remains of her fury, as Ayla heals her more and Glimji yells at them from behind the rock "Are you insane?!" we expect more shots any moment, but none follow, which confuses us a bit. We loot the bodies, Lynn takes the banded mail from the officer, as well as his papers and badge. Glimji takes the badge and papers from the lieutenant. Mybe they could be used for diversion.

    What now though? the party tries to goad Shaina out, and Killpi desperately tries to think of ways to take her flying companion down, but to no avail.


    A SPLENDID idea!
    Spoiler
    Show
    At this point our daily resources are nearly depleted, and the little rest we had waiting is gone. cranliness is starting to show. Glimji complains that he has but a few spells left, and that he MUST sleep, Ayla supports this- "If she didn't kill us this far it might be worth a try... My divine power is about depleted as well." Lynn however objects, thinking sleeping right now is fool hardy. "Shaina won't let us sleep! and there may be other retrieval squads out there! we must hurry!" Killpi for once was silent, agreeing to both points "who knows what we might face at Gordion? better to have ourselves ready, no?" Lynn relents to the party's wishes, and they decide to try and sleep.

    Glimji meditates with his crown though, Ayla is worried, noticing the crinkles around his eyes deepening quickly. the gnome smiles at her worried face "I am charging the crown, transferring some of my power to it. it might age me... a little" She decides not to pursue it, her nerves are strained enough. she goes to do her dance of beauty, and Killpi and Lynn watch amused. "In the middle of being hunted we find time for this... say, what were those spells that GLimji casts- first soldiers of shadow, then flickering light?" Killpi nodded sagely "both light and shadow can be used for good effect. it all depends on how they are used".

    But "Sleep" doesn't come well, as within the first 10 minutes Ayla is shot with an arrow. Killpi manages to locate Shaina, hiding near a lone tree! But the elf runs and shoots mid run at Ayla again, and Killpi takes point to protect her, as Ayla rushes to the tent to heal herself under some concealment. As Killpi tries to keep eye on the huntress, he loss sight of her, cursing.

    The party tries to understand the odd pattern, when Lynn comes with a sort of an understanding "she wants to torment us, taunt us, make us bleed slowly, and kill us at her leisure. She's a sadist!"

    DM
    Spoiler
    Show
    "Finally you start getting her!"


    Shaina shoots more arrows randomly at the tent, till the party leave it, quickly jumble it up and continues walking hurriedly. Now 2.5 days without sleep.


    Welcome to Gordion!
    Spoiler
    Show
    The lack of sleep start getting to most of us. Char keeps falling asleep and falling mid sleep, Glimji is withdrawn, mumbling under his breath except for shooting a sarcastic remark here and there, Killpi keeps moaning about sleep, and at time shooting at the bloody following flying whatshisname. Lynn is tired, and Cranky, her mind trying fievershly to find a solution.

    Ayla however is at a new ood thanks to the temptress silk- calm and serene, tryingto calm everyone "it will be fine, you'll see!" "everything will turn out for the better!" "it's just a rough patch!". Killpi nearly attacks her at one point...

    Finally we reach Gordion, the small river town. It's walls quite tall against orcs and trolls from the mountain, the town lies just on top of the river. Ayla remembers the town has about 6,000 people, and rely mostly on the river and game, but knows little more. the party sees all kind of ice sculptures on the walls. Ayla recognizes them as figues of the goddess Keleno, goddess of air and storm. "This is good, there might be a celebration in her honor which we can use. Also- she is the patron of air ships, perhaps the priests might be more amiable.

    Due to the lack of sleep we were at -6 to all rolls. We approach from the south bank of the river, while the city is on the north bank, there is a small ferry house. As we go inside the 4 guards ogle Ayla's impressive... natural talents, and we get by unnoticed. Glimji however, eyes red with fatigue points us at a poster on the wall, a regular "wanted, dead or alive" with ample descriptions of us, and a 1000 gp reward per head. "just 1000?!?" hissed Killpi as we ushered ourselves to the ferry

    A bit of leniency
    Spoiler
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    I think the DM gave us a little break here. It was late in the session, and we kind of strode in unthinkingly. He used Ayla as distraction... once. but the message was clear- it's not safe here.


    "5 tickets please!"
    Spoiler
    Show
    we found a fairly secure place on the ferry "we need a disguise, quick!" Glimji grumbled "I have a few more spells in my disposal, but just a few. I'll create a few simple disguises for most of us..." he cast minodr disguise and gave us all some new features:
    Killpi was made to look like a leper
    Lynn was adorned with a nice scar along the face
    Ayla's hair color was changed to black (and she decided to wear some decent clothes, thank goodness!)
    Glimgji turned his hourglass eyes into blank whites making him "blind", and Char as his halfling guide.

    minor disguise
    Spoiler
    Show
    we didn't wuite understnad the spell at that point, and I think we let it do more than it should, oh well.


    we went through the town, trying to attract as little attention as possible (quite hard with Ayla, even covered, and the blind Glimji) and went to the temple of the goddess Keleno. She is NOT a nice goddess... we arrived and spoke to the 60 year old priest, who examined us sternly (priests control various aspects of life in this world, Keleno controls air travel) we learn there are 2 ships leaving Gordion: 1 tommorow evening towards Arlen, and another the day after towards the seven towards (A zFist outpost). we buy 5 tickets for Arlen (8gp each), and have our descriptions written down.

    Glimji's player shines giving an excellent show of a blind gnome. As the priest suggest to sleep at Kauler's front inn, a place overlooking the mountains GLimji wails "ooohh! how you mock my handicap!" and so on.

    we leave the temple, feeling that we must tread lightly, and quite worried whether the flimsy disguises were enough to fool the priest.

    But first we really, really, really need some sleep.
    Can we find a safe place to rest?

    ----------------------------------------------------
    The last of the meeting was a bit exhausted, people were a bit tired, and on edge- the question of how to battle Shaina was on everyone's head. which is, I guess, as the DM wanted it to be. So we were not exactly greatly creative with our approach and problem solving...

    The next meeting turned out to be quite tense, and harrowing, but in a good way. I'm not sure when i might be able to update it, hopefully at the weekend. If you have any questions, comment, or anything else to say in the meantime, please do.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  5. - Top - End - #35
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Between sessions 7 & 8
    (Again, not part of the adventure, but what we discuss as players)

    There were a few things on our minds, which we went through back and forth:
    1) How to get out of Gordion, and how not to get spotted? We reread Minor disguise and realised our mistake. It seems we'll need either actual disguises (but none of us had any ranks as far as I know), or heavy use of Glimji's disguise self spell. First of all however, we needed a place to hide in! All agreed that going to crash in one of the two inns of the town would be suicide... we discussed some ideas but couldn't quite agree (there was a sort of... interesting solution at the meeting)

    We were informed by the DM that you can leave Gordion in 3 ways: by Air ship, by river ship, and by the wilderness, with horses or not. Due to Shaina's "affection" towards us, we needed a way to evade her, so the last option fell through. We felt that we need the air ship to get away fast, but it seemed like such an obvious place to look, and we didn't know if the priest recognized us or not. Ayka's player gave an interesting idea- place a few more hints of where we're going, and that we'll take the ship, and then choose another option, after having create a bait. The decision? on the session...

    2) The matter of where exactly to go, and what to do came up again. The most important thing was getting away from the Fist, the second was to sell our loot and get some gear! We wee aching for some decent equipment by this time. When I was 1st level i purchased a few spears as means of ranged combat, thinking "I'll gain a level and but a MW bow!" I now began to fantasize about said bow... Probably I'll have to take it from Shaina's still warm but dead hands...

    No offense to the DM, but some of us were thrilled at the idea of possibly shopping...

    3) Knowing our first destination is Arlen, and Lynn having some back story there (Where she was trained, and her parents having connections and businesses there) I talked with the DM, wanting some scene to include character development and growth. I wanted the change of Lynn's new life, and her status as fugitive to clash with her fairly respectable past, and perhaps to interact with her parents, which have already lost one son to shame.

    DM's answer? "oh don't you worry! I already got something planned!"...

    4) Last but definitely not least- Killpi's player intends to change a character! He fills Killpi has played his part, and that he doesn't contribute much to the game. Originally he was planned as a fairly flat and simple character (as most our characters were), but now he feels he needs a change.

    another reason for the change is that he felt his character was overpowered to the group- the damage Lynn was doing on critical hits, was the damage he did on normal ones, and his damage out pt was about to get higher (not to mention excellent skill monkey). To tell the truth, I'll be sad to see Killpi go, I really think he added A LOT to the play, And i loved the interaction between him and Lynn. But... It will be interesting to se what he'll come up with next. I only know the character has high Intelligence and low wisdom, and sees the world through very analytical frame of mind. A wizard? warmage? We'll see. Might be tougher being the only martial character around...
    -------------------------

    That is all for now, I'd love to hear from any readers who got this far...

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  6. - Top - End - #36
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Session 8
    in which we see the party's criminal tendencies, an intense battle, a difficult attempt at persuasion, and more than 1 skyfalls

    This session was bloody intense! Probably due to our previous session, the wanted posters, and the feeling we don't exactly know what to do, led us to be on edge. And being on edge lets you do some edgy things, and some stupid things... and there was a bloody difficult battle to add

    The DM has "kindly" notified us that though we are tired, not to act too stupid.

    A change of plan?
    Spoiler
    Show
    last time we were walking towards one of the inns, after about 3 days without sleep, and - 6 to all roles.

    though she was more covered, Ayla still contacted quite a few looks. The tired Killpi, eyes red with lack of sleep snapped at her "cough! cough god damn it! pretend to be sick! we don't need more attention!" he looked longily at Char (who developed the knack of sleeping while walking) "I need sleep damn it! we need some place more dubious! less straightforward than an Inn!"

    Glimji looked at a tiny grate in the middle of the street "hhmmmm, this place has sewers! maybe we can find the entrance and go sleep there?!" Ayla and Lynn balked at the idea "sewers! with that filth? and disease? no way!" Killpi turned to Ayla, pondering. "any chance there are any... brothels in the city? we could hide there, for a pretty coin, no? do you know Ayla?"

    explanation
    Spoiler
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    Ayla's goddess, Candra goddess of love, is both the patron of marriage and long lasting relationships, but another aspect of her is the goddess of lust and passion, and a few times her temples might be found IN brothels.


    Ayla shrugged her shoulder. "I don't know if she is worshiped here, we could try and find out, but maybe we can find some people to shelter un in the meantime?" At this Lynn responded tiredly "So we'll just stay in someone's home till they decide to turn us in?" Ayla returned a coy smile "I can be quite... persuasive" a remark suggestive enough to wake Char "what?"

    We heard the starting celebrations from the direction of the temple of Keleno, a festival in her honor. We decided to go look for more information there.


    Information gathering, roleplay style
    Spoiler
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    As the party neared the celebration area they noticed quite a gathering, with many food and drink stalls, games and more. the party would be more excited but they were feeling hunted still, and wanting a comfy bed (or a stone floor that doesn't bite back).

    Lynn dragged Char (who have fallen asleep) to the side, leaning on a wall, watching the festivities "we probably won't help, you 3 are more gifted... socially", we'll wait her, let us know what you learn." Glimji cast a message spell between them, and ventured in with Killpi and Ayla.

    Killpi tries to play the role of celebrator- he tries to dance, to drink, pay for drinks for people, tries to be "jolly" ("Why isn't he jolly?!") but his tiredness, and the population racial prejudice against halfling fails him. He is seen as a poor mishappen foreign drunk, and doesn't succeed in yielding any useful information.

    Ayla, perhaps after a long stay with not much appreciation to her beauty decides to throw caution aside, and use her natural gifts to attract attention. in a short while she gathers a group of suitors (some of them married) but her questions regarding brothels and temples of Candra just lead the suitors to assume she is of the oldest profession... (there are no brothels, though there a few "private" prostitutes in town, they believe she is a coming competitor)

    Glimji in the meantime decides to play hte role of the sober and flavorful story teller, talking with various people, telling the story of the horrible monsters that came from the sewers in his home town, how they killed many before they were stopped! "where can we find the entrance to the sewers?" some festive people tell him the location near the river "but don't worry, the guards there will ward off any monsters"

    Ayla decides to use the misconception about her, and choose a solitary living man, and agrees to... "Accompany him" she whispers the message to glimji, who tells Killpi to follow her, while he alerts Lynn and Char.

    some perception and disguise rolls are made. some of us grimace at esults, but we play it non the less.

    some thoughts
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    I think the DM tried to avoid the sewers (guards at the entrance) and the brothel (none in town) for several reasons:
    1. the brothel might have led to certain situations i'm not sure all in the party would have felt comfortable playing with.
    2. sewers would require a map, or something which might happen inside (i know not all sewers are monster infested, or have rogue guilds in them, but still)
    3. most importantly- I think he wanted us to be a bit more creative, and not make things easy for us. As you'll see- the DM is a fan of "not making it easy"...


    complication of temptation
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    Glimji quickly reaches Lynn and Char ("what? I wasn't sleeping!" and they begin following, Char again as the guide to "blind" Glimji. meanwhile Killpi follows the duo, but also notices another man following them... he tries to come closer to him, still playing the jolly drunk, but that man seems intent on his purpose, and shoves "the troublesome halfling" aside.

    Ayla whispers to us through the message as they get near the man's house "I'll try to get him into a... compromising position". Glimji slaps his stick on Char's head "Quickly! I don't want to miss anything!" Ayla and her suitor reach a small house and enter, the man immediately taking her into his bedroom. the follower watches for a few more seconds, hurrying after him. Killpi, quietly, hurries after the follower.

    the trio reaches the house. Ayla distracted the man well enough so he didn't lock the door, and they barge in, rushing to the... encounter. Lynn is sour in the face as she draws her sword, threatening the naked man, yelling at Ayla to cover up, and for glimji and Char to stop oggling (fine adventuring days! oh the glory and heroism!) they let them both dress, make sure no one lives here except for the man, and knock him unconcious, stiffing him in the cupboard.


    the making of a snowman
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    meanwhile, Killpi was following the other man. he tried once more to get him to talk through the drunken halfling routine, but that didn't work. Killpi had enough- once they were in a secluded enough alley, he took out his chain and stealthily whipped it around the man's torso, ripping it, kilin him on the spot!

    not wanting to cause an alarm, he quickly buries the man in the snow, and start making a mound of him. as a couple pas by the tired halfling makes a show of "building a now man". once enough snow has been piled, he heads back to the house.

    conscious problem
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    This last act of Killpi troubled me. I don't want to get into any kinf of ethical discussion, but killing this civilian, who wasn't a direct enemy of us felt a lot like cold blooded murder to me. But how would it feel to Lynn? I honestly didn't know at this point. I was trying to decide while the play was taking place.

    this might escalate the conflict between Lynn and Glimji, but I was also worried any kind of retaliation/ "justice rendering" (I hate the term) might cause conflict between me and the player.


    there is no place like someone else's home
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    Until Killpi returned the rest looked over the house. a fairly simple one, 2.5 rooms, one story, easy to guard. Ayla was sorry that we didn't ask the man whether or not he's expected somewhere tomorrow. Lynn however was in a foul mood "first sneaking around with lies and subtefuge, now you- whoring around!" Ayla partly grimaced, partly smiled a coy smile. "and now holding a man hostage, just to use his house? what's next?"

    Which is when Killpi entered the house, cleaning the blood of his chain "I took care of the spotter, we won't be found out." Lynn narrowed his eyes "did you make sure he was a spotter?" Killpi eyed her in return. "he followed Ayla here, then rushed to find... someone, what do you think?". Lynn grew angrier "I think you could have neutralized him in other ways." Killpi smiled his sardonic smile "I know but one way to do that".

    It nearly came to blows when Ayla stepped in "really? right here? right now? we don't have enough trouble? you want to deal with this NOW?" thankfully, this has damped the fires a bit (leaving me time to think how to the hell handle this! I don't want to play the stick-up-her-ass paladin) And we ready ourselves to some sleep. Killpi tries to rob the place a bit, but everyone disagrees with him, and he decides to let it go.

    what the hell, a bit of an ethical discussion
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    one one point, the spotter was just a civilian, who saw potential danger (we DID bang a guy and took over his house, and we were rumored to be worse) and either tried to cash in the prize money, or just warn off danger.

    also, he might have just liked oggling Ayla, and wanted to know where she was next.

    on the other hand could we have afforded the risk of being found out? I am fairly certain that Killpi did not have nonlethal means at his disposal (he would say- "what's the point?") and I do think he didn't do this to enjoy a kill, but rather because he thought it was necessary.

    These are all thoughts that ran through my head and I think would have run through Lynn's head. But what would be her moral stand on this? i was not sure. I'm trying to play her as sort of neutral, but with goodish tendencies, though i'm thinking taking her more towards the good, but hopefully "practical good". Not sure yet.


    Killpi takes the first watch, barely keeping himself awake. Ayla takes the second watch however, but falls asleep in a chair in the middle of it. we all sleep soundlessly through the day...


    Lynn's dream/s
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    In order to help character growth and somewhat deal with the situation, i tried to concoct a quick dream that i'll say to the party, and may also serve as a sort of a subtle request of the player to avoid such extremes next (new character or not).

    However, the DM surprised me by handing me a paper with a dream for Lynn! caught me totally by surprise! here it is
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    You sleep and dream, or is it not a dream?
    You walk in darkness, mists swirl around your legs.
    The mist becomes thicker, darker. Something is wrong, very wrong.
    Whispers, evil whispers rise from the mist, you think you feel a bony hand try to grasp your foot within the mist, but you keep forward.
    The mist becomes darker still, something draws you into it, the sense of danger turns to dread. You can't breath the mist, you struggle to rise, but the hands in the mist are too strong.
    At your dying breath you see visions of your past, your parents, nw old, trying to warm themselves by the fire of a small and rundown house, darkness surrounds them and ear in their eyes. Then Jonathan and Robert- Jonathan hods his great sword and Robert a staff, they both smile at you, and then face each other, crossing staff and sword, aiming for the kill, killing each other.
    You can't breath anymore, darkness creeps at the edge of your view. And then, then you soar to the sky. You are on Glaurnog's back, his huge muscles stretch beneath you as he flies. "Darkness is coming" he says, "but you can stop it". Far below you, you see dark mist envelopes everything, covering the land like a blanket of shadows, yet, something is shining in the south, holding the darkness at bay.
    "Go south, you must stop the darkness" Glaurnog's deep voice rumbles. then he disappear and you fall towards the black darkness, only to be awakened covered in cold sweat.


    Much of this was clear, though some was not. the mentioning of the south must be the free cities we sought to go to, but the Mist? I think it talks about The area named The Misty Swamo- an area filled with ancient ruins of the other side of the Kaulers. the south? I think the it might lead to the Savage Moore- the lands of goblins, orcs, and... giants...


    Aaaaaallll aboard!
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    As Lynn awoke she checked the sun through the window- they've slept too much! she quickly woke everyone, as they realized there will be little time before boarding the ship, they decide to relive the gag out but knock out the owner again, so when he wakes up he could call for help.

    There is a quick discussion on whether to try and board the ship. Ayla's temptress' silk changes her attitude to an annoying "everyhing is fiiiine! we'll be fine! don't worry! it will all be ok!". Glimji suggest scouting the place for Fist soldiers before entering, and they we all grudgingly agree. we want to be reasonably sae already, we want to be out of this place, we want to have Shaina (temporarily) off our backs.

    Glimji casts a disguise self spell on each of us (house rules deem all personal range spells are touch range), keeping us with the description on the tickets, but other than that as different as possible. we hurry to the ship.

    On the way Killpi and Lynn whisper with each other:
    K: "people think I'm just a cold blooded killer!"
    L: "I wonder why..."
    K: "... he needed to be neutrelized!"
    L: "Chron teaches us to kill only our enemies in war, those who threaten us! there were many ways to neutrelize him!"
    K: "He DID threaten un, and as I said- I know only one way to do that."
    L: "we'll deal with this LATER!

    OOC
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    This was initiated by Killpi's player, which I think is cool. a sign that he realizes something may be wrong? makes it easier for Lynn to relate to him. and frankly, I was thrown off by the dream, trying to figure parts of it out, to think clearly on this matter


    The airship was called Elvin (bad sign) and was a much finer ship than the Lazy Baloon, powered by a much more powerful air elemental, with several (I think 4? 5?) decks. Glimji and Killpi moved to the boarding grouds first, trying to see any presence of the Fist, but none were seen, just the priest of Keleno and 4 city guards. with somewhat apprehensive hearts, we decided to board.

    A few people, of a higher class board before us, we pass as well, but Lynn almost fails her disguise check... almost. ship regulations demand no weapons on ship, so we surrender our weapons (grudgingly), though Killpi hides a dagger. Once inside we learn we have rooms for one of the common rooms, housing 10 people. with a bit of bargaining we manage to buy the rest of the sits, taking the place for our own.

    we almost can't believe it- are we safe? but Gllimji, always the suspicious one,e keeps looking out of the window while the boarding takes place. suddenly he calls to us- "Fist soldiers! and Shaina is with them!"


    Difficult negotiations
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    the DM gave us a few minutes to think up a plan. we came with one very very quickly- Killpi and Lynn will head to the weapons vult and try to get their weapon, while Glimji and Ayla will try to get the bloody ship off the ground! The priest of Keleno was arguing with the Fist officials, we have some (very little) time. and Char? we let him sleep under one of the beds in the common room, he would only make things more complicated...

    Lynn and Killpi reach the waepon vault, Killpi looks inside and Shadow Jaunt inside, and a few moments later outside with his chain and Lynn's heavy flail, they rush to hold the entrance to the deck whee the pilot cabin's is.

    meanwhile Glimji and Ayla rush towards the captain's cabin, which lies in the front of the ship. but it is locked. Glimji curses and casts Glibness. Glimji knocks hurriedly on the door.
    G: "please let us in! it's very urgent!"
    P: "Everything is! go away!"
    G: "It's a matter of life and death!"
    P: "It will be if you keep nagging me! get out!"
    G: "It's about the safety of the ship! it's of the outmost important!"
    P: "I couldn't care less! let it burn!"
    G: (a bit at a loss) "The captain is dead!"
    P: "good! never liked the bugger!"

    at which point Glimji just tired and cast knock on the door, and they burst in. The pilot's room was filled with all kind of valves, levers, and big open windows ahead. he was looking like a dejected punk mechanic, and was furiated with Glimji!

    G: "I'm a special agent of the Fist!"
    P: "So what? you don't have authority here! get out!"
    G: there are corrupted agents of the Fist about to board the ship!"
    P: "Good! maybe they'll take you away! get out!"

    which is when Glimji cast a charm person... things got a lot smoother aftr this, and the pilot was more amiable (though still gumpy), and in a short while, the ship got to the air, with a big "bang!" as it's holders broke. The Elvin took off!

    thoughts on glibness and diplomacy
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    This is the first time we used the glibness spell, which seems quite overpowered, our DM played it as not mattering much to the pilot- ok, he accepted the lie, but he doesn't much care...

    in a previous campaign i adopted Rich' diplomacy laws (check in the gaming section if you don't know them). I'm unsure how much the DM uses them. he seems to rely mostly on roleplaying, which in part is good, but in part nullifies the investment in social skills.

    To my personal taste this social interaction was though quite entertaining, a bit too difficult to be believable, especially against a beguiler- it's his thing after all. I think it might have been more satisfying to do this without resorting to a charm spell.


    Resisting arrest!
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    But the Fist soldiers were already on board! we could hear them in their heavy armors approaching. Lynn stood by the entrance to their deck- a sort of a leisure and eating deck, with a sort of bar, some tables and charis. Killpi was standing within reach, on top of the counter of the bar, Ayla and Glimji a bit behind, Glimji closing the door to the pilot's room (named Joker?) "Don't let anyone else come in! we're about to fight these corrupted Fist soldiers!"

    2 rounds have passed, Ayla and Glimji casts some defensive spells, and Lynn and Killpi entered their stances. Then they heard from Below "Get ready! i'm going in first!" and then their Captain, a guy with a full plate armor rushed up the stairs.

    A sneak attack from killpi hurt him nicely, despite a couter wall of blades maneuver, Lynn rages and smashes him as well, but he stands fairly good against the AoOs. he reaches Killpi, and then uses divine surge! he hits Killpi badly, sending him to the negatives, Killpi falls behind the counter, the player stunned. 7th level at least, probably a paladin... a Fist paladin (our DM said he made some... changes) "oh crap!" goes around the table. Killpi barely avoids massive damage re precautions (damaged limb and such), we ready ourselves for a serious battle.

    Then Shaina comes on boards, easily avaiding Lynn with her tumble skills, flips over a table and shoots at Ayla. Ayla barely avaids using an action point herself, and dives over the counter, healing Killpi back to fighting mode with her expert healing spells. Shaina yells in her elven voice "surrender now, or be slain without mercy!" It is obvious from her intonation which option she prefers...

    3 soldiers come up the stairs, blocking Lynn's approach to the captain, one of them is a lieutenant. (Note: the "captain" and "lieutenant" are stronger than the ones in the previous session's retrieval squad. even the simple soldiers have some maneuvers). They attack Lynn but don't hit her. (thank you combat expertise)

    Glimji moves under one of the tables, taking cover he casts Glitter dust and blind a soldier and... Shaina. her will saves are quite low. good.

    Lynn passes the soldiers, taking their AoO, wishing to take thecommander down, she hits him strongly with a bone crusher, but he then moves aay and drinks a healing potion.

    Shaina uses iron heart surge, negating the blindness. Killpi's player goes "wha...?" (he barely knows maneuvers) "can she do that?" I wonder how often she can do that with our refreshing mechanices.

    Killpi rises and uses a shadow garrot on the commander who is badly hit. Ayla casts a curse of ill fortune on Shaina, and succeeds. more soldiers come up, now 6 in total (2 lieutenants) are around Lynn, they attack her and 2 hit, but they don't cause much damage. it seems so far she is tanking well...

    Glimji calls form his legion of sentinels once again around the soldiers and captain, giving Lynn and Killpi flanking bonuses. this time Lynn is so into her rage to notice, welcoming the help.

    We are torn against focusing on the Captain or Shaina, both proved to be deadly, both hard to defeat, but the captain is nearly down, we pursue him. Again the captain moves and drink a potion, again Killpi pursues and hits him badly. Shaina shoots Killpis, hitting him for 2d8+3d6+10 damage (2 arrows, some skirmish bonuses i think, and she probably has some feat adding dex to damage). Killpi barely survives, but thnafully Ayla is there to heal him back again.

    Lynn gets fully surrounded by 2 more soldiers, she rages and roars as she fights up the attacks against her. most miss, but some hit, penetrating some of her DR due to the soldiers switching to punishing stance (+1d6 damage). But Lynn is mostly infuriated that she can't get to the REAL fight. the soldiers have many hit points, it's hard to take them down.

    Seeing Shaina's deadly arrows (without even criting, which is her specialty), he casts another glitter dust on her, blinding her again. which is when the commander surprises us, by raising his sword and using some power which dispels all spells in the area! down go Shaina's blindness, her curse, our shields of faith, sentinels, Glimji's mirror images, and even the disguise self spells we still had going...

    there are surprised looks, and some begrudging (mostly from Glimji's player who feels he's counteracted on every turn) but we quickly come back to the fight. this is turning more challenging by the round

    thoughts about the paladin's power
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    i'm unsure at what to think of it. I think it comes to replace, and enhance the alignment based paladin powers (which in our rules do not exist). they also fit quite nicely with the "anti magic" theme of the Fist. but is it too strong? all spells in the area, no save, and no CL check or way to counteract this (that I know of)

    In another campaign of mine Ialso put paladins againt the party, who had the ability to attack a witch (caster of the party's culture) and nullify her spell casting for a short while (but probably enough for an encounter). they are supposed to be quite rare opponents, are the Fist paladins rare opponents as well? I wonder how often they can use their power?


    taking it up a notch!
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    Shaina uses the downfall of Glimji's images, and shoots him, leaving him with 1 hp (we roll all on the table). Glimji whimpers and runs and jumps over the counter, asking Ayla to heal him, but she casts hold person on Shaina and hold her.

    Lynn sees this opportunity, bashes the lieutenant nearly to unconsciousness, and takes 1 more soldier down, she moves through his space taking more damages from attack of opportunities, towards Shaina, wishing to coup de grace her before she gets out of the hold.

    Killpi motionsat the captain and shadow garrotes him, taking his head off! finally! Lynn yells at him "protect them!" and he goes on the counter to protect Glimji and Ayla

    Shaina however uses another Iron heart surge, turn tails and runs up the stairs to the upper deck. the soldiers move to attack the counter trio, and hit Killpi hard. Ayla heals Glimji, who casts another glitter dust ("no one can take my magic now?") blinding 5 of them. Glimji follows Lynn.

    The ex Fist soldier moves to the upper deck- other then 2 masts, the ari elemental ring, and a slight rail, there is nothing there... nothing except for Shaina. the air ship is gaining speed and height. Lynn moves towards her and tries a bone crusher blow, but Shaina uses some maneuver (dummy shot?) of the Iron Rain discipline (online homebrew discipline for ranged combat) and distracts her (I think it works like wall of blades, only for ranged).

    Killpi start attacking the blind soldiers, while Ayla heals him. some however are not blind, including the lieutenant, against which Killpi is helpless- he can't sneak attack him, and his chain doesn't bypass his armor DR.

    Meanwhile up deck Shain tries to evade, but Glimji halts her moves and tries to blind her with spells, but fails. and Lynn doesn't get past Shaina's dummy shots (she got a very high attack bonus). Lynn yells at Killpi and Ayla "get here!" and Killpi shadow garrots the lieutenant, and they both rush up, another lieutenant and some soldiers after them.

    Shaina hits Glimji one more to single digits, and he runs down below. Lynn notices Shaina near the edge, and tries to bull rush her, but the quick elf throws some caltrops (another maneuver) that penetrate to Lynn's foot and stop her charge. she then moves away and shoots Lynn to negatives!


    Top deck battle!
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    Ayla rushes to the hatch and casts a close range curing spell (due to some feat or something) bringing lynn nicely back to fighting condition. Glimji mumbles bleeding "always me last, eh?" Killpi covers her rear from the coming soldiers, knowing well that withough our healer we're doomed. Glimji moves a bit up and casts obscuring mist, blocking the site. Lynn gets up and move just ast to arrows whislte by the place she has been in.

    Glimji is also healed, and Ayla and Killpi come on deck. Glimji uses his crown to cast one of the stored mirror images on Lynn, who moves out of the fog and engages Shaina, only to miss her again. Killpi shadow garrots her, and wounds her nicely.

    as a lieutenant comes up the stairs, and Lynn and Killpi get Shaina between them, she suddenly... puts her hand on her chest and tumbles over a rail, to the air below! we look after her, but don't see her fly, or lower her fall, or anything, but then- there is a limit to our vision (clouds and such).

    the lieutenant tries to grapple Killpi and throw him after Shaina, but fails. soon after he and the few soldiers remaining surrender.

    Badly injured, few if any maneuvers left, few if any spells left, we seem to have won.

    some thoughts on the battle
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    this was a tough battle. Shaina is lvl 9 if we're not mistaken, the paladin at least lvl 7, the two lieutenant at least lvl 5, and the soldiers... we don't know, but there were 6 of them, with many hit points (30+ each i'd wager)

    we did a few mistakes here:
    - first Lynn could have blocked the stairs themselves, then they couldn't get in. only 1 at a time (and Shaina's arrows
    - I think we should have went for Shaina first, on the whole she dealt much more damage than the captain. but then again, that may be beacue we got him occupied.
    - after the session I looked at Lynn's character sheet again, and was bummed out. I was so set to turn Lynn into a more ragin, damage dealing warrior, that I forgot the two maneuvers i've invested in before- disarm (about +20!) and trip. these could have either took out Shaina's bow (and she could not dummy shot me while I AoO her as she retook it), or trip the soldiers and let me get out to her sooner. (Guy, if you're reading this, please don't make her somehow have an "anti disarm maneuver"- I haven't used this still in the whole campaign!)
    - I think that we spent too much time on the soldiers. either Lynn while being surrounded at first, or later the counter-trio.

    we did quite a lot of good stuff as well though, I do believe casualties were expected from this fight.


    Not out of this yet
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    We were just discussing what to do with the surrendered soldiers, when the captain of the ship with some guards came to the eating deck, looking around with concern. He looked stern, and just mouthed "explain yourself".

    Glimji started to try the same lies he used on Joker, but the captain seemed harder to convince "you looked different looking aboard, you look like these wanted posters, and.." he looked and the beheaded captain "you killed commander Ironland, which is well beloved in Gordion". Glimji then added to his story, telling of the BlackForest Witch, an elf archer of great power who can charm and control and trick the minds of humans! the captain then brought Char up. "and you're associated with this... goblin... he confirms a slightly different story than you've told." the soldiers we captured also started to tell other stories. the captain even brought up another Fist personal from below "This scribe also backs up the story". A scribe? who the hell is this?

    As the lies didn't seem to work (in reality, they were veeeeeery far fetched against the evidence against us) we prepared to fight, when the captain took out a small rod, and pressed a button- 10 small hatches opened, and out of them came small sized spider looking constructs, with two blades in front each. We contemplated to fight, but Ayla whispered "i barely got any power left".


    Level Up!
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    I was hoping we'll get more time before leveling up, but didn't get to that, despite the dire situation I delayed what class Lynn will take for the next level. Ayla and Glimji and Killpi took the 7th level as favored soul, beguiler and rogue (Killpi expected to change characters by now, so he's a bit surprised as well)


    it only gets better
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    the party was waiting in their rooms, aching, silent. but only for a few more minutes, before they felt the ship move. Glimji, more accustomed to boats cursed "it's turning around! back to gordion!"

    This seems to set Lynn off "first illusions and deceit, then cold blooded killing, Ayla whoring and then further lies, further deceit! where has all this gotten us?!" she started hammering on the door furiously. "what are you doing?" asked Glimji panicking "trying something else!" answered Lynn.

    The captain soon came, And Lynn told him the story, the true story, quite quickly and hastily (or in other words- DIDN'T let him read this log). trying to emphasize being persecuted by the Fist, and the story of Far Reach. the captain listend silently, and spoke at the end "I spoke with the goblin some more, and your tail has some bearing. however, I am caught between angering the Fist, and avoiding doing the right thing." he turned, and started closing the door. "It would be terrible, just terrible, if you happened to convincingly take over the ship"

    so we had a chance! we needed to take over the ship! just that, while locked away, without weapons, with those spider thingies in our way, wounded nicely and nearly no spells or maneuvers to use, and a few minutes to do this in, before being brought to "justice" and killed... right... did i mention our DM doesn't believe in things coming easily?


    run Killpi! run! (but stealthily please)
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    Killpi used his last action point, and picked the lock. Glimji had one more spell in his crown- invisibility sphere, which he focused on Killpi, and on himself. however the spiders sensed GLimji, so Killpi had to go by himself. first he ran, looking for the captain, finally hearing his voice in the Pilot's room. he tries to draw him out, to threaten him, but without much success.

    then he runs past the spiders (stealthily) towards the weapon vault, but this time with no maneuvers left. he tries to open the lock but fails. what next? again past the spiders (he has a hell of a stealth modifier) towards the captain "captain! the prisoners are breaking loose the elemental!" this time he partially succeeds as the captai nsends his spiders towards the elemental's room.


    skyfall
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    from the room we leave. enqueries about the ship reveal there are no "life rings" such as in Eberron air ships, but there are sort of... parachutes! we assume they are up and go there, only to find...

    the Fist's scribe! attaching a parachute to his back, with five more parachutes ready for us! "took you some time to get here!" we feel the ship starting it's descent, and grab the things, putting them on as the stranger instructs "just don't forget to pull the cord as soon as you're off the ship... we don't have a lot of way down."

    So we jump! we reach the ground with a few minor bumps and scraps, but otherwise ok. It is then we realise that most of our bigger pieces of equipment( tents and such), as well as our weapons (except for Killpi's dagger) are still on board! we landed about 1 km- mile from Gordion. great advancement this session!

    The stranger moves to Killpi, handing him a letter "this is from Emanuel, he gives the blessing of the 7 leaves". Killpi nods and grimace, but we turn to the "scribe", wondering.

    Welcome Killpi's new character!

    dealing with the ship's captain
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    I'm sure the DM had 1 or more options in mind, for telling the story and persuading the captain as well as taking over the ship. our tries were... not that successful. We did get a way out at the end in the parachute scene, but that was the failure scenario- we could have taken it all the way to Arlen I think, had we came up with good enough ideas.

    ----------------------------------------
    So this is how we ended the session, only a tiny bit father, but a whole lot worse. We haven't yet started to think up what to do now, a lot may ride on Killpi's player' new character, we'll see.

    It's tough going, but this session (especially the battle) was one of the best we had. very "edge of your seat" kind of thing. Going on the air ship was a stupid mistake (As the DM said "it's not my fault you went right into the TRAP!), we even discussed avoiding it between sessions, but went ahead and did it anyway... thanks Ayla's dedication to healing- it kept us up and running. Hopefully we'll be more careful in the future, but who knows?

    I still need ideas for Lynn's class for this level, currently thinking of taking 2 more levels of fighter, before the Kensai. Suggestions are welcome.

    Also, I've finished updating the log till were we currently are. from here on i'll update as frequent as we play, which is not a whole lot. I'll appreciate any and all feedback, good or bad, and would love to answer questions.

    thanks for reading, till next time, Kol.
    Last edited by Kol Korran; 2013-01-25 at 08:07 AM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  7. - Top - End - #37
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Session 9A
    In which once again- one ally lives, one ally joins (but quite a disturbed one), some travel is made, disguises are had, and a late night meeting turns... unexpected...

    Hey folks! still no readers, hmmm... Oh well, Hopefully someone other than the DM and me are following this. This meeting has been quite eventful, but not in the combat department, but rather in the roleplay/ conversational part. a lot of talk, some nice character development, and good fun.

    I'm separating the session into two parts (see above- 9A) as there was quite a lot happening. so where were we? oh right- no weapons, most of our equipment gone, about a mile out of Gordion, with a new guy- the "scribe" who just happened to come to our aid...

    This is really not the place to be having this conversation.
    Spoiler
    Show
    At the first part the DM played the new comer, and Killpi's player still roleplayed Killpi, but they gradually changed) As the party gathered the parachutes they conversed quickly.
    Lynn: Killpi! who the hell is this man?
    Killpi (faking innocence): he is... some one I worked with? part of the... resistance?
    Mystery man: There is no time for this! we should be in a hurry! Killpi- you need to go on Emanual's orders- we were betrayed! (Killpi's eyes light up) and treasure was stolen!" (light up brighter- The DM knows what sorts of motivations the characters have)
    Lynn: but who are you?
    Mystery man (turning slowly towards Lynn): "Who? Who is but the form following the function of what and what I am is a man in a mask." (and if you recognize this quote than you know who this new character was based upon)
    Lynn: you speak in riddles stranger. why did you save us?
    Mystery man (exasperated): there is no time for this! I saved you because you showed great potential! we share a common goal. (at this the man's eyes narrowed, his pupils momentarily becoming pinpoint)
    Lynn: What potential? I'm just a warrior of Chrone!
    Mystery man: you proved yourself quite worthy against the Fist!
    At which point Ayla interjected, with a calm and low voice: I don't much like the Fist...
    Glimji and Lynn (confused at this new turn): Why?
    Ayla: They... had a thing with my father, framed him as a sorcerer...
    (all players at the table): WHAT?!
    Mystery man: lets get a move on! we reallly, really don't have time for this!

    explanation
    Spoiler
    Show
    Ayla's player is know for making fairly simple backgrounds, that rarely if ever comeinto play. it was weird for us that it took him 8 sessions to come up with this, given the AMPLE opportunities before. quite shocked us really!



    late night talk show (and the great hunter!)
    Spoiler
    Show
    the party finished getting their parachutes, but still the questions remained.
    Lynn: Killpi, do you trust him?
    Killpi: I don't trust anyone, especially you b*tch!
    Mystery man: you ask HIM?
    Lynn: yes, I trust his conniving lies more than the words of men in masks...
    (meanwhile GLimji casts detect magic on the new comer from a hidden angle, seeing some sort of magic all over him... so probably another sort of magical item?)
    the party decides to get away from the town, after a short heated discussion they decide to head towards Arlen, the mystery man (who for now calles himself "M") thinks that is a bad idea- Arlen is the biggest city around, and there might be a good number of Fist soldiers there .Lynn confirms it- she trained there. but Glimji says that it could be easy to get lost in a place so big. M still disagrees, but Glimji also suggest Nimgat, a small town, close by. Lynn feels a pang of homesickness- Nimgat is the home of her parents. they decide to start make way, and decide on route. Killpi joins in the meantime, sullen and deep in thoughts, defensive.

    On the start Lynn asks M if he has any weapons. M gladly hands her his morning star, with some reverie, which troubles Lynn a bit. at her request, he also gives Char a dagger.

    Lynn leads the navigation, relying on the skills she learned in Far Reach Valley (not many points, but a few ranks still), with CHar, M and Ayla all trying to give directions. Lynn at first goes the wrong way and the navigation ends up closer to the river. both small folks however keep their eyes to the sky, looking for Shaina's bird, but see nothing following them in particular. They make a small camp and manage to get some sleep with heating packages and some use of natural method (survival skill)

    At preparation Lynn asks Ayla more to her past. Ayla says her family were circus folks, and her father was a legerdemain of sorts. however, a Fist officer who have seen her wanted her, only she didn't want him back, so he framed her father and family as sorcerers, and they were taken to jail, for an execution. Lynn felt great shame. "but how, how did you become a priestess of Kendra after all of that? I would have felt hate! rage! anger! I would seek to lash out, not to share the love, sort to speak". Ayla smiled calmly "The goddess chose me, and later I opened up to her as well. one of her priestesses found her and took me. I am not as strong willed in anger as you are Lynn, I vented my frustration to another way". Lynn was confused. "And why were you traveling the Lazy Baloon?" at which point Ayla became a bit more distant. "I needed to... get away." this seemed to end the conversation.

    It was at this point that we noticed that Char went missing. he returned some time afterwards, draggin what looked like the smallest, oldest, most sick ridden (probably blind and crippled) deer to camp! "Char is great hunter! look at the feast Char brings his good good friends!" he beamed. some turned to hurl, some to laugh, some tried to congratulate Char and encourage him. we didn't have any food, but thanks to a few "purify food" spells from Ayla, the deer provided some nourishment.

    the first watch was left for Killpi and M (and this point the player played both, which made him quickly talk to himself in changing demeanor, it was amusing) they talked in fairly hushed voice, the only outburst coming from M: "does she know NOTHING? why you useless piece of..." (The DM has been passing notes to the player at this point, though I know not what they were about)

    Lynn however used this time to meditate, trying to focus inward, to speak with the remains of Glaurnog. the others could hear mumblings coming from her as well. "lost focus battling Shaina... letting my anger get to me in Gordion... only learning of Ayla now... I need focus Glaurnog, make me see clearer, develop this gift!"

    Glimji opened one sleepy eye looking at the people around him. "crazy people, the lot of you!" before turning to sleep.


    Lynn's new level
    Spoiler
    Show
    character sheet level 7
    So... I continue with what is probably quite an unoptimized route of dipping- I took a level of psychic warrior (flavoring the powers coming from Glaurnog) took the force screen power, and thanks to wild talent feat i currently have 2 power points. next level 2 more, and another power on which i haven't quite decided. (suggestions?)

    also took the extra rage feat to be able to rage 3/ day instead 1/ day (we get a feat every odd level).

    as to maneuvers: 4th level that i gained are mithril tornado (the DM seems to favor large packs, and after the last fight on the ship, surrounded by Fist soldiers it seemed appropriate) and lightning recovery (for those important times you just HAVE to hit) lost the charging minotaur.

    important note though: now I can use mountain hammer with no recharge time, which gives a dependable way to overcome DR and do added damage as well.

    not optimized, but getting better?


    trek cross country
    Spoiler
    Show
    As we had south the next day Glimji has a nice surprise: a spell called Dead End, which somehow camouflages our tracks, or just make it hard to track us. he casts this a few more times during the move, saying that this will throw the pursuers into some turmoil.

    We try and move fast, and so little talk is had, this time the navigation seem a bit more on route. as they near evening Lynn thanks Galurnog, which prompts the following conversation:
    M: who are you talking to?
    L: someone I'm trying to learn how to trust.
    M: can't you just trust yourself?
    L: (a bit confused) what if you don't fully know yourself anymore?

    at this point there is a bit of tension between the two, until suddenly both speaks almost in unison (we as players know each other for quite long): "an exchange of information?"
    L: "How did you come to happen to us just there on the ship? find Killpi that way? It takes a lot of... luck"
    M: "oh, no luck. I followed you for some time through the mountain valley. I know how to remain hidden when I want to. You showed some potential... we share the same concept of the Fist" (at this point again M's voice changed a bit, slightly harsher, more feral, his eyes again pinpoints. "I HAAATE the Fist!"
    L: (a bit thrown off by the intensity) "You know I was a part of it, yes?"
    M: "you WERE a part of it, past tense. and you've proven once and again to stand against them". (and then suddenly M returned to normal) "You seem to have... contacted some magic in the process?"
    L: (grudingly) "yeah... a lot of good it did to me. I'm still trying to understand it, learn how to use it, make sure it doesn't use ME" (she looked sharply at M)
    M: If you want, I can teach you how to use it, guide you, instruct you...
    L: perhaps later, there are too many people I need to learn to trust yet, yes? perhaps later...

    There is a small discussion about moving on or setting camp, but at M's urgency, we continue to move through the night. Navigation is harder though, and by morning we reach a hill from which we can see the sea. Glimji taps Lynn's side "great work navigator!" and Lynn curses.


    Future goals, M revealed (at least partially)
    Spoiler
    Show
    The DM decides to rush things on a bit, and we fast forward a hastened march of two more days (with a few hours of sleep and Glimji's spells) till we reach a big crossroards, leading towards 3 settlements:
    - the closest is Green Shire: a wide spread farming community, with basic amenities, but probably anonimity
    - more to the west is Arlen, the capital of this region. 50,000 people or so, ruled by a king that though does not support the Fist fully, is known to greatly dislike Arcane Magic (he has his own soldiers, though a small Fist fort is in town). the best place to trade off our loot, gear up, and maybe catch horses, a sea ship or an air ship. Also- Lynn trained here and the family has a house here.
    - Nimgat: More to the east, Lynn's original home, a failry big town but not nearly as large as Arlen.

    As usually with the party, we start to argue. M suggest giving him the loot, and he could go inside and get whatever is needed and be back. when questioned he laughs "who would question me?" and suddenly shape shift to a striking beautiful elven woman. the party immediatly take guard, shocked, before M then changes appearance (and voice, and demeanor) to that of a an old shaking begger. Lynn is shocked for a few moments, but then remembers Glimji with the hourglass eyes, Ayla and her vestment, and the dragon inside her, and lets down her guard. "why am I surprised anymore?"

    M urges the party: our goals are alike!
    Glimji: not like mine! you're not getting anything out of me!
    M: (again snapping out, his/ her eyes turning to pinpoints) and what ARE your goals little gnome?
    G: to get to the southern cities, and get away from the Fist! and then be done with you! I've had enough!
    L: (contemplating) Well, this may sound odd, but while we were chased I had a strange dream. a danger coming, not from the Fist or what seem like mortal entity, but something truly super natual, aiming to take down all of us... (at which point she tells the dream she received from Glurnog, but not the parts about her family). My guess is that there is something coming from the Misty Swamp to the east, and that possible salvation may be found to the south, probably the Savage Moor, land of orcs and giants. I need to go find this "light in the south". I always felt as if I was without cause, without purpose, but this seems... right. worthy. will you join me?"
    Ayla: "This sounds like something worthy of the goddess, I will come with you."
    M: I concur! I knew there was great potential! I will follow and guide you Lynn, the spirits, my spirits, have told me so... (changes to the elven figure again. only without bow and arrow, but a crossbow)
    G: (... grits his teeth) well thats a hell of a dream... I... I... lets get to the southern colonies first, ok?
    Char: (ears down) "This great danger. If you no leave Char, Char no leaves you!"
    K: you are all mad! I've had it! we got back to the city, and now good ridden! You think I will go on such a fool's quest? no thanks! now give me my loot and be off with you! I'm done with THIS group!

    knitting the group together
    Spoiler
    Show
    I'll admit this was an odd place to reveal this Dream, but it suddenly occured to me that there is no real reason for us to continue after this point- we were sort of "making do" because we had to, and though I tried a few times to get closer to Glimji's character, the player didn't go my way a lot, staying true to the original idea of his character. It might have been a lot harder to get Killpi on board as well, especially as he could "get lost" the easiest amongst us.

    I think we sort of came to an agreement to try and patch Glimji to the group more by the time we reach the southern cities, or find some other way to get him motivated (the crown perhaps?)


    About Morden's race and class
    Spoiler
    Show
    So we know Morden is an elf. (he showed us the pic. I don't think he gave a pic to each alter personality). elves in our campaign have +6 dex, +2 cha, -4 str, -4 con. along with some magical abilities. which explains her ranged tendencies.

    It was at this point I realized her class- Binder. The player have been wanting to play this class for a loooooong time (failing all his tests for personality changes). so he had been binding Naberius all this time? I wonder what other surprises he has for us...




    Bright Lights Bigger City!
    Spoiler
    Show
    We spread the loot around, not much (about 2000 gp each), but a fair deal in this campaign's ranges. we give Killpi his share (and then he's off) and decide to go into Arlen, in small groups. M takes out her disguise kit as she fixes us up, and Glimji prepares some spells to aid for those it didn't go well (especially Char).

    The party agrees to meet after the gate ,but Lynn gives general directions of the City. hesitant she mentions her parents old home, but Ayla says that will be the first place they'll look, So they decide to avoid it.

    M makes Lynn looks quite older, (she sells her battle gear, worried that it might attract glances) Ayla looking sick, Char is turned into a halfling, and Glimji just undergoes minor changes, making him look like a traveling craftsman. M herself changes her looks to that of a merchant, and we decide to let her (now him) go first. each group is about 10 minutes after the other.

    M passes the gates freely, getting a pss for one week. next Are Lynn and Ayla, who try to pass as an elderly woman accompanying the sick to the temples in the town. uncharacteristically Lynn bluffs for them both (the player got tongue tied all of a sudden), thanking Killpi for little lessons by observation. last come Glimji the gem cutter and his apparentice Char. they chat a bit with the merchants and get a pass inside.

    we meet nearby and decide to let Glimji and M conduct the shopping, while the rest get Char out of sight before the magic wears off, we decide to head off towards the docks, to an inn called Berdig's place, a place where Lynn snuck to a few times on training to drink unharnessed.

    They reach the place, an inn for sailors, deck hands and the like. some look strangely at the small bunch, but Lynn manages to convince (with a few coins) to just be given rooms and be let to rest.

    meanwhile the other two go about purchasing some common gear, some new armor and weapons for Lynn, and some potions and the like. Morden keep asking Glimji about his magic, his eyes, the strange crown and more, and Glimji grunts his teeth and tolerates her, but only barely.(it seems that ALL of these players characters are opposed to each other)

    the two then separate .Glimji seeks to purchase some thieves tools (now that Killpi ain't around) and make some... delicate inquiries. Finally a person agrees to meet him:
    stranger (suspiciously): you were looking for some... special tools?
    G: why yes! often when I go out drinking I lose my keys, and I get stuck out of my house. I need to have means of getting back, you know?
    S: I see... how drunk do you get? I got some simple tools, and some better tools, to help you when youre really drunk of course!
    G: oh! I get drunker than a dwarf on his wedding day! I need some quality tools, can't sleep out of the house anymore! wife will get pissed!

    and so on, until he got his masterwork tools. M in the meantime went to check the docks, and got to talk to the Dock Master- a burly rough built like a brick house woman. the usual charms didn't work here, she wasn't a woman for charms- she liked to keep things straight and simple. non the less he tried to find out the cost, and more importantly the secrecy- of getting a few crates (G: "you want us to go in CRATES?") on a fast going ship towards Loran and Daranel. He then saw an opening (a box of cigars) and started chatting her up on them.

    Meanwhile at the Inn Char fell asleep almost immediately. Lynn still wished to get to her house "I need to see it Ayla, I've gotten my parents, my family into so much trouble now!" Ayla smiled but nodded negatively. "NO Lynn! this will endanger everything. put your past in the past, as I have mine. It's the only way to move forward. How about... a massage instead?" Lynn resigned "Sure, why not? it has been a long time since I had some relaxation."

    Char woke up.


    eaves dropping, Nightly sneaking
    Spoiler
    Show
    After the massage Lynn went down to get some food. while there she noticed two Fist soldiers, but not just any soldiers- these were from the Eagle knights! a special elite unit from which paladins rose. but theywere not paying attention to her, they were drinking and eating. she took her meal and sat near them, eaves dropping. the conversation wasn't special- their unit was in Arlen for training, tactics, women and so on. Lynn wondered- could Jonathan be here? she carried some food upstairs to Ayla and the famished Char, and went outside, to wait for the others.

    As Glimji and Morden arrived she told them the news, and they told her of what they accomplished (and passed goods under blankets). Morden told her plan to hide them in crates, but neither Lynn nor Glimi liked this (Ayla's player also weighed in). it will put them in the captain's mercy, and if Morden fails to succeed, they will be stuck in crates. and most likely disguises and magic won't go all the way. They decided to take horses tomorrow morning, and just speed their way towards Katula or Talas. They sought more rooms, and went to sleep.

    well, almost all went to sleep. around 1:00 A.M. Lynn snuck of her room, wearing only a concealed dagger, heading down. Unknown to her Morden took another form and was down as well, stil llistening to the two Fist soldiers (eyes going pinpoint on and off). As Morden saw her, she followed. Where would she be going to so late at night?

    Lynn's choice, and metagaming
    Spoiler
    Show
    from a pure tactical gaming point of view I knew that going back to Lynn's house would be dangerous, But I previously asked the DM to plan something here, and I was curious as what it was. I was hoping this won't be the ruin of the party, but I trusted him not to go so overboard. I wasn't sure though...)

    Also, at the table I tried along with Morden's player to find a way for him to follow Lynn (I wanted some backup), but came to way too heavy metagaming (it happens). luckily the dice were in our favor, at least at first (Lynn's abysmal sneaking along with good perception from Morden)


    Lynn reached the merchant gate, and it's guard, once more selling some lie that she was a servant who forgot some of her work, she got inside. Morden who followed however, but this time he failed his tongue:
    Guard: where are you going this time of night?
    M: I'm looking to buy some wine.
    G: AT 1:30 A.M?
    M: it's a special wine, he can't sell it at morning. (party face palms)
    G: what is this merchant's name?
    M: I... don't know.
    G: (more menacing) what are you really doing here?
    M: I'm but an honest businessman!

    at which point he fumbled some excuse and got quickly away, only to then return as a young poor 20 year old woman, looking for her old mom who went this way. this time the lie stuck, but Morden has already lost Lynn's tracks.

    Lynn reached her former house- a two stories house, neglected a bit for some time, since her parents went back to Nimgat. past memories steered in her. to her surprise there was a light at the top window. Jonathan? (she expected his presence from the conversation of the Eagle Knights- the unit to which he belongs) despite warnings from the group Lynn tried to climb the vine fence at the side of the building, peek inside. otherwise, what would be the point of coming here at all?

    which is when the dice failed Lynn, and she felt clumsily to the ground, making quite a ruckus in this time of night. Cursing she got up. "Who's there?" she heard a shout. scrambling, she got up and tried to run away, but she was quickly pursued, quite fast. she turned to meet her pursuer, firghtened, shaking, fearing she has now doomed her party members in her foolishness. (I was worried I really, really, really screwed this up this time!) "Jonathan! it's me, Lynn!" there was a stunted pause, then his voice came "YOU! You have ANY idea what you've been doing? running away while i'm trying to save you? come here!" which is when he drew Lynn into a big hug.

    tell the truth, I was stunned, I kinda expected Jonathan to be an even more extreme version of the Fist soldiers we've met so far. I thought I was doomed- next adventure: get Lynn out of jail! I wasn't expecting a hug! but I was welcoming it.

    Brother and sister went to their old home, to the old room, the now dusty kitchen and got something to drink. "I've been trying to help you Lynn, but I can't help you no more, not after the deal in the airship, not after you've killed a paladin of the Fist." He looked weary, tired. "I've pulled all my favors, and I've gotten some of the pursuit off you. But Alex? you know her right? she has taken your fight as a personal insult. she has mobilized quite a few forces against you, you must be careful!"

    Lynn was touched, but also a bit ashamed "Jonatahn, thank you. I know I must have caused great trouble for you, for mom and dad. I... I... didn't plan this. but I couldn't just leave the Fist to wipe out that village." she then looked up in determination "Jonathan. I've heard so many horrors about the Fist. It is not what you think it is, please- if you can try and leave..."

    But we smiled at her. "The Fist is not perfect little sister, far from it, but it does real good in the world, and protect from real dangers, horrible dangers that you are blessed to know nothing about. I try and do the good I can for it from within."

    they talked a bit like brother and sister, reminiscing, till Lynn has grown more sad "You know one day you might need to hunt me." he waved her away "let that day never come! you've eluded one of our best trackers, Shaina is missing, try to elude us some more, ok?" he hugged her one last hug. "now go! before your absence is missed."

    As she turned from him, she dared speak her words "Mother? Father?" she heard Jonathan sigh "I hid them. for now. not the best of options, but still. our actions have consequences, whether we like them or not." Lynn looked at him, perhaps for the last time. "Thank You Jonathan, this was not what I expected. I'm going to try and search for Robert, starting with the United Cities". For a moment she wondered whether to tell him of her dream- seeing her two brothers killing each other. she couldn't bring her self to do so. Jonathan laughed "we are not all bad, please remember that when you face our soldiers again, ok? and as to Robert- He is beyond my Reach, I don't know where he is."

    Lynn, a bit too overcome with emotions (as a player I was a bit at a loss to tell the truth) turned around and left. "good bye little sister, take care and be careful!" were Jonathan's last words.

    in the cold night air, feeling shaken more than most battles she has been in, Lynn made her way back to the inn.

    My thoughts on the encounter
    Spoiler
    Show
    I really liked it! Jonathan came out to be quite different than I expected, which is always good, and it also gave the Fist a more complex face other than "evil guys! hate magic kill them all!" kind of thing. It also enabled Lynn to kind of put some of her past behind her, a theme which will continue in this meeting.

    Now I'm curious about Robert!


    ------------------------------------------------------
    This is a fairly good stopping point at this half. the next half makes Ayla and Morden really shine, through a little twist in the plot. I'm not sure when I will be able to update, but if you have any questions or comments in the meantime, feel free to ask...

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  8. - Top - End - #38
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2012
    Gender
    Male

    Thumbs up Re: "It began with a crash!" [Adventure log]

    Just to let you know, I am reading this and thoroughly enjoying it. Keep it up. I wish more people had the time to put up interesting campaign journals. Great for ideas and see fun things other people have done with the game.

  9. - Top - End - #39
    Ogre in the Playground
    Join Date
    Sep 2011

    Default Re: "It began with a crash!" [Adventure log]

    Do you have any tips on how to make a campaign journal interesting?

  10. - Top - End - #40
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Quote Originally Posted by Bubzors View Post
    Just to let you know, I am reading this and thoroughly enjoying it. Keep it up. I wish more people had the time to put up interesting campaign journals. Great for ideas and see fun things other people have done with the game.
    thanks! actually there is a fair number of journals (not a lot, but enough). I suggest googling "GiTP: campaign log" to find more. of the top of my head:
    - SilverClawShift's journals (go to the main roleplay forum, and click on stickied threads, look there): excellent complete campaigns- cool concepts, great DM and players, and very flowing reading. highly recommended!
    - Kaveman26' journals in the main roleplay forum. we write quite differently, and the focus is different, but he has some very interesting ideas, and his posts are shorter (and thus probably more readable).
    - LOTS of Red Hand of Doom journals: this is a module that take characters from level 5-10, and is considered one of the best made campaigns for 3.5. however most journals assume you know the encounters, characters and so on, so it may be a bit hard to follow. it's great to see how different groups and DM went through the same challenge.
    - I have another journal (complete one) from the DM's point of view, in my sig ("many facets of darkness"). it's better received than this journal, and I think it's quite an entertaining read. focuses on the DMs point of view- planning, running the game, difficult decisions and so on.
    - all kind of other journals, just look for campaign/ adventure logs/ recaps. note that not all follow throuh to the end- many fall short due to lack of response. which leads me to...
    Quote Originally Posted by Story View Post
    Do you have any tips on how to make a campaign journal interesting?
    Not sure... my logs don't get that many responses, I think you may better ask Kaveman26- he's quite more popular, so I suppose his logs are more interesting. A few things that come to mind:
    - content: if the game experience wasn't thrilling/ exhilerating to you, then it probably won't be to the readers. you must start with a fun and cool game experience.
    - characters with personality: this differs- some like to know the characters' race, class, and 1-2 easy quirks, some seek more than that, they seek more complete people. find your balance.
    - descriptive, but not too descriptive: explain enough to make things understood, but no need to go all-Tolkein and describe the way the light falls on the leaves of the trees and such.
    - point of view: you need to decide it early on: DM's point of view, player's point of view, (these first two are the most interesting), character's point of view and lastly a narrator's point of view. the last two are often frowned upon, as people come not to read a novel, but a game, and a game needs the players and DM. you can try and mix some things up (As I try to do in this log, not necessarily to my success)
    - Important decisions: Many people look for this- what were the crucial decision points of the characters, where things could go here and there, and what did the party decide upon and why. (even if it led to a fail)
    - correct English: I fail at this (I forget capitlaization often) but it helps if you can write correctly and clearly- like driving on a smooth road instead a bumpy road.
    - suspense: try to build it and use cliff hangers when you can.
    - humor: always appreciated. doesn't need to be in character. at-the-table humor is quite fun too!
    - try to keep posts to a reasonable length (not something I'm good at... )

    I hope this helps?

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  11. - Top - End - #41
    Ogre in the Playground
    Join Date
    Sep 2011

    Default Re: "It began with a crash!" [Adventure log]

    By the way, if you're looking for more campaign journals, I have one too.

  12. - Top - End - #42
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Session 9B
    Where love is spread around, for better or worse...

    Sick today, so I thought to catch up on this. (I swear in one of my campaigns there will be an arc villain race of microscopic malignant creatures, taking the world one flu victim at a time!) This part of the session got a bit silly. we were caught up by the roleplay atmosphere, and we tried to make things happen, not exactly mattering what they were. we found it quite hilarious, (though Glimji's player may have felt a bit left out) I hope you will find it too.

    consider this a... non orthodox break from normal adventuring...

    Temple run
    Spoiler
    Show
    Next morning Morden was suspicious "where have you been?" she inquired of Lynn. "I've been some info gathering on my own" she said, and told the party of Shaina and Alex. The party pondered this, but Modrden was more concerned of where Lynn got the info. "This time, from people I trust" Lynn replied. Morden let it go.

    As Morden changed to her merchant appearance soon, she went to buy some horses and gear wit hsome ofthe money that was left. the party decided to leave Arlen in a similar manner of entering (disguises and some magic for Char). on their way to the gates however, Ayla sought to visit the temple of Kendra. her garment made her depressed and moody today, so Lynn agreed, thinking it might cheer her up. they went to the temple.

    Not sure if i've mentioned this before, but Kendra is both the goddess of lust, but also of "proper" love, marriages and raising children and so on. her temple was magnificent in it's beauty, very aesthetic, with quite a few statues of alluring humanoids. also curtains, soft music, and the like.

    As Ayla entered the temple, she felt the effect of the Temptress Silk lifting, and her mind, body and soul rejuvenated. she went to pay homage to the goddess, both in donation (about 200gp, a fair deal of our money at the point) and dancing to praise her goddess (she has ranks in perform) she danced for a few minutes, giving her grace, her beauty, her love and elation to her goddess. "what I can give to my goddess is hers".

    As she finished her dancing (Lynn watching grumpy, but slightly envious from far back) A young strikingly handsome man approached her, adorned with fabulous armor and a sword (sheated). "Ayla! my beauty! I have waited for quite some time to meet you!" he kneeled down and skissed her hand. Lynn rushed towards her alarmed, but Ayla smiled and motioned to the symbol of Kendra the young man had on his armor. A servitor to the goddess as well.


    quest of the boy fan
    Spoiler
    Show
    Ayla requested the man to rise. "We should probably do this in a more private place" she looked for one of the temple's... conjugation rooms, and motioned the man there, smiling at Lynn. "coming?" Lynn was a bit stunned, unsure. but she followed cautiously "perhaps she misunderstood yesterday night's massage?"

    Once in a more private place, The man introduced himself, in a voice resembling the young Sean Connery "Forgive me, I am Sam Burnett, I am an aid to mistress Lauren Hightower from the south, I had a vision to meet you here! You see, we were riding north on the king's road, when we were suddenly belaid by slavers! she had some sort of an important message ,a vision for you Ayla, you must help me free her, before Kendra will reveal more!" he lowered his head, closed his eyes in fervent reverie "I escpaed, and i was given a dream- to seek you, here in the temple of Arlen. You have a great role in the events to come!" he began kissing Ayla's hand passionately again, slowly working his way up.

    "I am but a humble servant, it's not for me to disagree with the goddess." replied Ayla, non plussed by the affection, not unlike the suddenly embarassed and almost blushing Lynn. she tried to remain focused "you were riding north? from where? where was the attack?" Sam shrugged "we were coming from Talas, this happened nearly 3 weeks ago! I hope the mistress was allright, they seemed cruel men, even had ogres with them. The attack was about half a day south of Zath village"

    Ayla seemed more at calm, more at peace than she had been for a long time (the player too, he was LOVING it!) "we are pursued by the Fist, aiding us may warrant you on the wanted list as well, this may well risk your life! do you understand?" and like an adoring, blind by love (or passion, or a good kick to the head) Sam kneeled before Ayla, and vouched his loyalty, servitude and defense to her cause. "as the goddess wishes it, so it will be!"

    Lynn rolled her eyes. "we just got Morden! This is getting weirder" we leave the temple, Sam in tow, Ayla becming depressed and moody again, and go to find the rest outside of Arlen.


    Morden's "mood swings"
    Spoiler
    Show
    Glimji grumbled as soon as he saw the next person to join. "you gotta be kidding! does the words "fast escape, travel light" mean anything to you?" Ayla introduced the adoring Sam, and explained the quest.
    M: "Slavers?!" (her eyes turning to pinpoints, her voice hissing) "I'll do it for free!"
    A: "we ARE doing it for free!"
    M: "oh" (suddenly looking at Lynn piercingly) "You said Zath village was on the way?"
    L: (slightly stunned by the gaze) "What's the matter with you Morden? are you bloody possessed?"
    M: (whsipering) "Are we not all possessed? by the past? by secrets? by things holding us back Lynn?"

    thankfully Ayla have just taken off her shawl, and the Temptress Silk worked it's glorious appearance (or lack there off). Sam of course was immediately over awed by Ayla. Morden narrowed her eyes. Char's ears slumped, noticing the competitor. "but... but..."

    Morden got us 3 light war horses to ride on. Glimji rode with Ayla, Char with Lynn, and Morden on her own (Sam brought his own horse) We continued south, not straight o nthe main road, a bit slowed, but making good way. near evening we reached Sarthan fields, another mostly agricultural community, and stopped by the inn- "Cathy's place" to freshen up. despite the possible danger we (for some reason I can't remember) do go in.

    As we eat Morden, who has been grumpy the entire ride (still looking like the merchant) interrogates Sam- what were his relationship with Lauren ("she was my mistress, a paladin of Kendra"), was there anything more ("Kendra is not possessive if the need not arise.") and so on. suddenly Morden gets up and tell Sam harshly "meet me in my room" before leaving. we all quickly leave as a group of local guards come to eat and drink. we head up.

    As Sam knocks on Morden's room, she opens the door in her true form. He is stunned by her beauty, but is quite confused. "I think I am in the worng room!" Morden scowled "yes you are! now come here!" still in a slightly foul mood does not give him more chance to speak, drawing him in, kissing wildly. Sam is a bit confused, but definitely game "we have a mutual path, and I'm quite ready to assist! I'm glad you you see that work and pleasure can go together!" Morden growls at him angrily "you talk too much, just roll with it!"

    I will skip the details (as we did so in our session as well, there is a limit to what depths we'll go) Sam was great, Morden was great, they had great fun. as soon as it was over however, Morden got up and grabbed poor Sam, rushing him out, throwing his clothes to him "get up! go away!" she said angrily, menacingly, coldly. This kind of reminds me of this, kind of

    In her room, Ayla smiled, she was not the jealous kind, and was happy to see love spread around.


    yes, it gets worse
    Spoiler
    Show
    Morden's player looked through his list of vestiges till he said "I'm binding Melphas, and I'm failing my check." seems like this Melphas vestige has an influence that means the character falls rediculously easily in love with the first one who shows her affection, and if her heart is broken, she falls in love with the next one whos whows her a hint of warmth and care. this was going to be hilarious!

    At morning Ayla danced her dance, and Lynn was a bit more confused, trying more to meditate inwards, regain focus. Glimji was a bit more secretive than usual, scampering about while CHar was complaining about how fake and stupid Sam was. As Morden appeared however she had a strikingly white raven (one ofthe powers of the vestige) on her shoulder. Glimji tried to discern if this was afamiliar, but was alarmed as he sensed this was something more, some kind of another magic, live magic, sinister magic. he immediately spoke up.

    "Where did that come from? I know of no magic like this!" (the player really doesn't) "she brings bad name to arcane magic! SHE" (he pointed a finger at her accusingly) "is why the Fist hunts the rest of us! WITCH!"

    Sam however already spoken a few kind words to Morden, and she fell deeply in love with him, going all over him. this has, needless to say, disturbed most in the party.

    L: "What's this shape shifter? new kind of magic? what's this raven?"
    M: (enamored) "what's the matter Lynn? you're jealous?"
    A: "oh leave her be Lynn! wha't worng with some LOVE?"
    L and G are astounded by this turn of events.
    Char inches forward "but Morden... I.. I love you too!"
    Morden hisses at him "My love is only for my dear magnificent Sam!" (the man doesn't know quite how to take it)

    Not knowing much what to do, the party rides onwards. Morden suggests the high road, and send her white raven ahead to scout. "i can see through it's eyes! hear through it's ears!" Glimji mumbles back "dark magic! soul bound to darker things!" when Morden' eyes focus on his, pinpoints again, restrained malevolence...

    The raven does spot an ambush/ checkpoint of Fist soldiers ahead, so we circumvent around it.

    thoughts about the reason for the ambush
    Spoiler
    Show
    I'm not sure if this was planned or not, was the Fist force there to begin with, or did the DM decide to put it in at a moment's notice? It might be that he wanted to make Morden more useful (her raven scheme working) or he might have wished to give us a chance at comabt, which we still didn't have this session. I don't know.

    Lynn rides closer to Glimji, and speaks in hushed tones.
    L: "you're the expert on the arcane Glimji, what do you make of it?"
    G: "It's an unnatural spirit that is! one i'm not sure I wish to trust!"
    L: "it did save us from the Fist force"
    G: "so we're saved from one thing, at what a price, eh?" he looked at her with his hourglasses for pupils.
    L: (to herself) "what a price indeed?" she surveyed the people in her group, herself included. At which point Morden joined the two.
    M: "talking about my gift? it is a gift from the spirits I harbor"
    G: "A gift? or a trade?"
    M: (laughs slightly) "you see magic as simple, i see it as a 3 sided coin."
    G: "magic is simple, you learn the shape and form of the spell, you take into your mind and release it!"
    M: "so you... control magic? I prefer to... play with it instead"
    G: "Lynn! Do you trust this spell caster?"
    M: "you're a spell caster as well!"
    G: "OH, I have proven myself trustworthy, while you prove yourself more unhinged by the minute!"
    Sam rode in, with a stern face: "Do not insult lady Morden!"
    At which point the whole thing fell to bickering and heated accusations. at last Morden unsuppressed her vestige's sign (turning her teeth and tongue black) which Glimji misunderstood for a "paltry amateurish illusion! please!" before she rode off.

    the party rides on in a sour mood.

    at the table
    Spoiler
    Show
    we were quite happy! this was turning interesting once more. some were worried that without Killpi there will be far less conflict. Maybe not so?


    heart break motel
    Spoiler
    Show
    At camp Glimji's player passes a note to the DM. we only know that he did something concerning Sam (maybe a message spell or a quiet talk). The young knight of Kendra however blocks any more advances from Morden, saying he needs to meditate, focus and such. Morden is stricken with gried and disaster, taking it overly dramatically heart broken. (due to her vestige) she cries during her shift.

    finally she wakes Lynn and Glimji for their shift. the gnome jokes around that he could cast a sleeping spell on her, to make her forget and fall asleep, and she sees this show of "kindness" and... falls in love with Glimji! he grows irritated and shoes her away, breaking her heart once more. as she cries Lynn tries to console her, a bit worried at this rapid mood swings, and Morden falls for her with passion, only to have Lynn turn her down (gently), so she sobs once more.

    heart broken 3 times in one night! yikes! finally out of powers Morden goes to sleep. Lynn and Glimji use the time to talk:
    L: so, an interesting journey this has turned out to be!
    G: Bah! I prefer fighting the Fist to the antics of women! crazy people! the lot of them!
    L: ahem...
    G: oh! not you Lynn! you're the most manly woman I know!"
    L: ahem!
    G: really! When you were fighting those ogres I didn't know who to be more frightened from- you or them?
    L: (sigh) for a magician of words you sure choose interesting ones... (Lynn walks up and start to walk around camp)
    G: "Bah! women! always twist your words against you! can't get it right no matter how much you try!" (he followed Lynn on her walk) "look, we need to deal with the crazy bitch! her kind of magic will exterminate us!"
    L: "strange, that is how I thought of your kind of magic when we just met, perhaps we should give her the benefit of the doubt?"
    G: "benefit of the doubt?!? have you gone crazy as well? next day she's a Fist lover for all we know! those spirits she "plays" with are making her dangerous!"
    L: "maybe we should have to find a way to make her come to peae with her spirits, as we do with ours..."
    they walked in silence for a little while.
    G: "I don't like Sam however, he a sniveling, worhsiping, flattering little ass licker!"
    L: "finally Glimji! one thing we agree upon!"

    the rest of the night goes unhindered.


    Zath village
    Spoiler
    Show
    Morden binds Melphas again, and summons her crow again. We do not try to get her affection today however, too dangerous, and leave her be. she is in quite a bitchy mood (no wonder). the party rides towards Zath village, but Lynn seems on edge, till she tells her story (the same story as was on my background, so You might skip it if you wish): On her first real mission from the fist she and a group of other were sent to apprehend some gnome arcanists they tracked they to the halfling village of Zath, and the gnomes took cover between a bunch of children. Lynn helped find them, but could not bring herself to endanger the children. The other Fist soldiers were not so gentle. she was thrown out of the Fist that day, but always felt ashamed at her part in this, from both sides perspective. It was obvious this still confused her.

    they rode to the sea side swamps (some background music) where Lynn's mood got darker and darker. it seems the village was rebuilt a new since the last wreckage. Glimji noticed some of the hardy halflings whispering about. "It seems Lynn your friends haven't quite forgotten you." Deciding to take front the gnome rode with Ayla to talk to the gathering halflings.
    G: "good day to you sir, I would..."
    H: (interupting) "interesting company you got there"
    G: "well, interesting times lead to interesting company"
    It was then that a very old woman halfling started shouting "murderers! killers! she's a spy for the Fist!" G tried to protect Lynn, when the woman started describing exaggerated and overly dramatic horrors. Lynn cringed under the attack, looking miserable. Ayla tried to peace things over, when Morden suddenly straightened in her saddle, proud, gazing fiercly at the halflings.
    M: "You shall respect Lynn!"
    L: "Morden! what are you doing? they are right, I did..."
    M: (interupting) "You did what? (raven cries) You tried to save their children? you refrained from attacking them? for that you should be called murderer?"
    L: (now angry) "How do you know? you werne't there! you couldn't have seen!"
    M: "Oh, but I was! I have infiltrated the Fist as one of their own, for my... own reasons. But there I saw you, and it was not as you imagine!"
    L: "But I was with The Fist when we began, just like them! I... I was as violent..." (voice trailing off)
    M: "the Fist are monsters!" she said with her eyes turning to pinpoints, her voice harsher "they acted monstrously on me, and they created a monster! but you Lynn?" there was an odd proud, cold, yet somehow warm smile "You turned away from that, you are not monster" she turned to the crowd of halflings "once she was, but no more. Lynn is not one of them." turning to Lynn she adds softly "you struggle with the past so much, perhaps a time to let it go?"

    for the first time in a long time Lynn smiles "perhaps it's time to let the past stay in the past... but what about you Morden, will youl et your past demons lie?" this however brought the start of rage and pinpoint eyes again, when Sam rode next to Morden. "you my lady, are the most kind of women!" which in turn made Morden french him right there and then. Glimji rolled his eyes "not this again!"

    behind the scenes of Zath village
    Spoiler
    Show
    I have no idea what the DM really planned for Zath village, I have a feel he kind of winged it once Lynn told her story and it became more of a matter of inter party play. It enabled the last piece of Lynn's past to be settled (I think) before we move more to the south. It also enabled Morden's player to integrate a little bit of her back story in. originally the player wanted to add Killpi to the event in some way, but characters change, so...


    towards some action!
    Spoiler
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    we rode a bit more and made camp. we were close to the ambush point. Sam rejected Morden's advances "tomorrow I shall be with my mistress, mind, body and soul. we had our little fun, didn't we?" Morden again, is crushed, and falls to the wamr arms of Ayla. As Glimji and Lynn are woken to their shift, they find them cuddled together.
    L: Do you know of a remove curse or possession spell Glimji?
    G: I think it might be the Temptress Silk- the mood swings are infectious now? next it will be us!"
    (exchaning alarmed looks)

    Next morning Morden binds some sort of vestige named Focalor, making her depressed, moody, her eyes on the verge of crying. ("yep! it's the Temptress Silk allright! any way on how to... um... remove it?") Ayla however is fine this morning.

    we're just a big bunch of emotionally unstable people, aren't we?

    we move south, towards the Troll Hills (nearby the ambush was sprung) we continue till we make camp. only we're quite weary tonight, and for a good reason- at night a human dressed in hides wielding an axe comes closer, trying to cajole us to come closer to his position. Glimji calls to him "why don't YOU and your friends join us?" at which point the man laughs, and about 20 more people come from the area.

    Ayla looks at Lynn: "Lynn my dear, didn't the past few days make you... ANGRY?" Morden was crying on the other side "oh it's hopeless! we're all doomed!" Lynn rolled her eyes and let out a growl "well, this does! come and meet MY spirits!" with that she focused inwards and brought on a shimmering shield of force, made out of tiny spectral flames (force screen) and let out a wild roar, waving her flail up high (rage)

    the 20+ bandits charged, but it sooned turned out to be a simple battle. Blimji got into a position where he unleashed a Cone of Dimness, making most blind (only 4 made their saves) Morden came closer to some, weeping and bemoaning, affecting them with an aura of despair, before using a fire burst (?! where did that came from?) to incinerate some, even knocking Sam deary into negatives ("love burns! traitor! that's what happens when you break up with me!") Ayla rushed to heal Sam, while Lynn and Char fought with unbidded passion. the fight turned out to be a wipe out from then on. 2 of the bandits escaped (un blinded ones) but most others were killed, though we captured 2 for investigations.

    behind the scenes of the battle
    Spoiler
    Show
    i'm unsure if the battle was planned. Usually the Dm has maps and so on but this one didn't and felt a bit like a rushed job. I think he might have been worried we'll feel that we didn't get our kill quota this meeting (though I personally felt fine without it) and so this was brought up.

    still, this is good. now that he sees our comparative strength, it might give him some cues into designing the next encounters to the slaves better. I expect us going deep into the troll hills.

    -----------------------------------------------------
    so that's the second part of the meeting, a bit more goofy and a tad weird. Party dynamics are being rearranged now with the arrival of Morden, (and to lesser extent Sam). An interesting observation is that much of this session's play we had between ourselves, but the DM provided some cool opportunities. Introducing Sam was a stroke of genius, I've never seen Ayla's player more involved in the game.

    so all in all- cool!
    As always, I'd love to hear from readers.
    Last edited by Kol Korran; 2013-02-11 at 08:30 AM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  13. - Top - End - #43
    Pixie in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2012
    Location
    Georgia, US
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    Male

    Default Re: "It began with a crash!" [Adventure log]

    I must say I'm impressed with the role-playing! It's really enjoyable to see the party members develop. Your posts are great - keep it up!

  14. - Top - End - #44
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    thanks dsender!

    and a bit of news to any who might wait- due to RL constraints (again ) our next meeting is only in the middle of march. so updates will come after that unfortunately.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  15. - Top - End - #45
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Session 10
    Where some dungeon crawling is had, and some crits are spread around

    once again a long wait between sessions. we need to find some way to address this. we're considering playing with a player missing, but that may or may not work (we tried it in a previous campaign, and it was kind of "meh...").

    I think our DM wants to give each session a different feel. we seem to have quite themed sessions, in terms of action/ roleplay/ tension/ so on elements of the game. This session is mostly dominated by dungeon crawling for example.

    It is also interesting i nthe amount of criticals and fumbles rolled (yes, we use fumbles). since we roll all rolls in the open, this can't be just a case of a DM trying to create more risky ventures (in fact, by our rules the DM rolls very, very few rolls in a session, if at all).

    last thing before we begin- we decided to try and alter our maneuver mechanics, which seemed to be somewhat overpowered and problematic and return to something more similar to the original rules, with preparing maneuvers and using only readied ones. This affects Lynn only so far, which knows 8 maneuvers, and can prepare 5. those stayed the same throughout the session: mythral tornado (attack every enemy around her), iron heart surge, bone crusher (extra 4d6 damage, and helps to confirm crits), mountain hammer (bypass DR and add 2d6), and steel wind (attack 2 enemies).

    time to start the session, no?

    Interrogation/ preview of what it is to come
    Spoiler
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    Last we left the party they just beaten a big group of bandits. a few ran, and one was captured. the party knew they were a part of a group of slavers, who have captured Lauren Hightower, a high priestess of Candra, who sought Ayla for some reason...

    Lynn tries to intimdate the poor sap, but her voice betrayes her. so she turns to Glimji "master Glimji, your expertise with words is required..." The gnome is a bit surprised, but conjures a smallillusory flame in his hand, moving it pass his sandclock pupils. This works well, and the mook answers our questions easily.

    He begins the conversation wrong though- "I'm just a simple soldier sir! I do what my leader tells me!" (And we've heard that excuse a few times in history now, haven't we?) this gets him a glare of Morden, who surprisingly stays silent at the moment. a few more questions yield the following- him and the other bandits camp outside some ruins in the inner hills. they capture people and bring them to work in the ruins. they give the people to Nari's group- some slaver with a small group of highly skilled soldiers and even ogres! Morden eyes, despite her mournful demeanor, flare up at the mention of Nari (I don't know if it's someone important to her personally, or just because he is a slaver). When Ayla asks the soldier he remembers someone befitting the description of Lauren Hightower. when questioned more about Nari the prisoner almost weeps, just saying that "he gives me the creeps! something wrong with him!" seeing as we get most of our info, the prisoner begs that we'll let him leave, which immediately raises tensions in the group, but Glimji offers him freedom if he leads us to the compund.


    disagreement
    Spoiler
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    We move into the troll hills, up till late morning (Ayla passes her save of the Mistress Silk, and Morden binds someone called Dahlavelnar?). we reach some area with ancient ruins, and upon cresting a hill we see the camp of the bandits... abandoned. our prisoner motions to some big doors and an opening at the side of another hill, and asks to go.

    he begs profusely, saying he will change his ways, even battle slavers, but we do not quite believe him. Ayla say to release him, Sam surprises us saying to kill him, Morden agrees with him, while Glimji wishes to stay by his word. Lynn turns to him "He is a slaver, he did this of hos own free will, and he might do so again. would you give him a chance if say he was a Fist soldier saying he'll amend his ways?" to Which Glimji retorted quite quickly "Oh, In that halfling village not long ago I saw a Fist woman who changed her ways..."

    As Lynn ponders this, Sam say he will put up an Ambush, but the paniced prisoner promises he won't. Glimji tries to play another trick, and makes a show of casting a hidden curse on the prisoner, one that will force him to leave this place, and act good, or slowly be consumed by an ill omen.

    But as the prisoner runs off, Morden silently cast true strike, and then aims to his head and shoots true, killing him on the spot! (I think the DM allowed this use due to the dramatic affect). Lynn is pissed off "we decided to let him go!" Morden retorts "correction- you decided to let him go! I will never let such scum live!" Glimi gets annoyed, but only shakes his head sadly "and you wish to travel with her? we can't trust her!" Lynn looks at Morden, torn between the need for group coherence and believing that she did right. "Morden, as long as you're with us, you must abide by the group's decision." Morden lifted her head "I know those kind of people, they don't desreve to live! I know you- would you let him go free?" Lynn gritted her teeth "that's beside the point! even if you don't like the group's decision, you need to abide by it!" Morden shook her head "some decisions are beyond those of the majority, lets get on with it!" Reluctantly, the group agreed.

    Lynn's morals, and the "Belkar dilema"
    Spoiler
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    I'm having some trouble with playing Lynn, especially in the sort of a leader role it seems i'm half thrust into. I was yet unsure as to where Lynn stood on the matter, before Glimji and Morden offered their "solutions".

    As to Morden, the player has a tendency to play with the group, except at certain lines that he sets to himself which are prime personality traits. I guess we've stumbled into one. It may not be apparent in the log (I don't remember everything) But she made a reference here and their at being captured and tortured.

    I don't want to have to reign the character (mark of justice is fun in comic, but annoying in game), but something may need to be done. in a strange way- though Morden has better motives to work with the group than Killpi, she may clash with Glimji much more often.


    Bigger and meaner!
    Spoiler
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    We decide to try to sneak towards the doors, but Lynn is not the greatest sneaker, and makes some ruckus, which gets a shout from the inside. strangely enough Morden continues to sneak, as if not getting it (later the player told me the vestige makes her understaing of a situation a bit delayed) battle was joined!

    We prepare to see who comes, while Ayla casts a few defenisve spells. a big menacing ogre appears in the doorway. But it differs from the previous primitive ogres we fought- this is better equipped, and has a more trained posture on him.

    Morden tries to use some power that transfers damage dealt to her to the attacker, but fails, so she tries to shoot him, but instead hits the doorpost, and we kid and say it hit the Mezuzah- jewish ogres! (this became a running joke through out the session) Lynn creates her force screen of dragon spirits, and moves to block the ogre, seeing 2 more bhind him. "he got friends!"

    But the ogre is much more skilled than expected, and smashes Lynn forcefully, causing 33 damage after bypassing her 10 DR! Lynn passes her saving throw against massive damage, but is quite stunned by the blow. Sam and Char close distance ("die you big sack of bones!") to the chargin of the party. Glmji uses some invisibility and mirror image spells to protect himself.

    Ayla heals Lynn from a far (some feat she has, quite useful!) and Lynn uses her max combat expertise bonus to defend herslef, which is quite needed as the ogre tries to smash her. from here on Lynn and Char try to keep the ogre at bay (Sam get hit by a javelin and nearly dies, and get thrown away). while Morden blasts, and Glimji makes short work of the ogres by blinding them and baffling them and more beguling magic. Lynn gets inside and crtis one ofthe blinded ogres, who fails his save, breaking his leg, at which Char jumps and double crits, causing serious damage.

    as the ogres get mostly neutrelized/ ineffective by Glimji's magic, Morden gets in and lays her hand on one of them, channeling a shocking grasp. she continues to do so round after round, never breaking contact, burning him slowly, until she ends up frying him. Glimji and Ayla wait outside, conserving spells, waiting for the "clean up crew" (Lynn and Char) to finish the job.

    5 criticals so far. 1 fumble by Lynn (not detrimental thankfully)


    An odd response
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    The party finishes the ogres, and get inside the hill into a massive hall. it's quite fancy, and heavily decorated, though most decorations are worn out. it seems like the place went through some sort of catastrophe, some earth quake or such?

    as we start to investige the huge room, suddenly we hear a loud sound and the doors slam shut behind us! trapped! but by who? why? we felt unease at this. The room had big set of doors to the right and left, and an opening up ahead. we can't make anything of the markings (some strange geometrical shapes), so we decide to explore the door.

    first we go to the right doors, that lead to some make up storage, as well as the lodgings of the 3 ogres (with some loot). but it seems the original purpose of the place was some sort of a... temple? pictures of undead (or at least dead looking bodies) bowing to a skeletal figure of a dead woman- Lilk, goddess of death (NOT a good god to piss off!) Lynn is not pleased "Lets just find Lauren and get the hell out of here!" Sam however wishes to destroy this evil place, supported partly by Glimji (in a sarcastic manner).

    We then return to the great hall and go to the doors on the left, where we find... a prison of a sort. It seems here were held the slaves. 4 decomposing (and awefully smelling) corpses are still inside. Sam looks and says, quite apathically, without much emotion "oh no... that is Lauren, my mistress!" we look at him oddly- he doesn't look much grief stricken, shocked, or much of an emotional response of any kind on his face. alarm bells start to ring off! betrayer?

    we decie to open the locks, and search the place. Lauren's body was a bit hurt, but seems to have been mostly dead due to starvation, the other 3 corpses as well. despite the stench we search the place, and find a hidden journal, of Lauren. Sam starts to pray for Lauren (trying to cover up his mishap?) and Ayla joins him, believing in him. meanwhile Lynn read whatever is legible in the journal. a long story short- it details mostly boring stuff about the journey from the United Cities in the south, and goes on and on about the importance of some letter from High General Slavis (High General is a rank in Chrone's priesthood- god of war, whci hLynn follows). the letter however, is nowhere to be found.

    Some try to confront Sam a bit, but just a bit, currently just keeping an eye on him, not yet sure.

    Sam Burnett, what a mishap?
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    I'm not sure whether this was an intended mishap (showing the nature ofthe traitor), or if the DM was just not currently fully immersed in roleplaying Sam, and saw our reactions, and decided to play along with it. He likes to confuse the party.


    Temple of Lilk
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    we decided to go through the corridors up front. there was a divergence, we checked one place and found another excavation site, with about 20 more bodies. Morden fumed "yes, that "soldier" really deserved a clean start he did!" we continue down another path and reach a door. Glimji search it for traps, but lets Lynn open it. (quite a bit of our group shenanigens has semblance to some OOTS comics) she sighs and opens it, and we get into a smaller hall, and another divergence, we go right and reach another hall that has steps going down, and sound of rushing water, thereis mist rising from the opening.

    Not feeling well with water, and wanting to "explore this level fully" first, we go back and go to the left. another door, another searching for traps, another sigh from Lynn as she opens the door. and we seem to arrive at a temple for Lilk, with bone dust spread over pews, a bit statue at the far end, two doors to the sides, and a tunneled excavation to the rear. Glimji detects a slight abjuration magic on the statue, something about..."locking?" He approaches to examine the statue with Morden, and they begin to argue. Which is when Lynn and Ayla ntoices the skeletons reforming from the dust! and they have some dark foul energy upon their hands...

    Ayla tries to net a skeleton, entangling him, while Lynn strikes at two skeletons (Steel wind), but as she smashes some of them, the dust creeps and slowly reforms them again. so... not your typical skeletons. the dozen skeletons finish reforming. thinking of the squishy members, Lynn yells at the others "this is magic! deal with it! i'll hold them off!" and rushes to the midst of the skeletons roaring, wanting to draw their attention.

    the skeletons strike her in turn, most miss, but a few hit her. the dark energy feels her with queasiness, as it saps her health (+1d6 negative energy damage) a few move pass Lynn towards the others. Char is frightened, and cowers away, while Sam tries to turn undead- a weak light gets out of his symbol but none are affected (did he just cast a light spell on his symbol?) Morden is fearfull as well, she can hear spirits, many spirtis, and sees the spirits ofthe dead in the skeletons in front of her. in her fear she casts a disrupt undead spell, which is her main artillery for the battle. Glimji feels powerless against the mindles undead, and tries desperately to think of something! anything! he resorts to holy water- at least the skellies don't regenerate from that, but there is a limit to his holy water...

    as the skeletons partly advance, partly try to pummle Lynn, Ayla looks at the statue again, remembering that Lilk's ceremonies required blood on her scythe- sword- blade, but the blade is missing! Lynn in the meantime strike more skeletons down, but is struck in return. "Forgive me for angering you Lilk, protect me Chrone, protect me!" which is when another skeleton crits Lynn, hurting her nicely. Morden comes out of her stupor partially "they are sad... so sad... I shall free them!" as she casts burning hands, trying to burn them down. Gimji in the meantime hears Ayla calling "look for Lilk's blade" and opens a door to the side, finding a wardrobe room, but also the hidden blade!

    2 more rounds pass till they get the blade, and pass it along to place it on Lilks statues' hands, meanwhile Lynn and Morden hold the line (with Sam who can't seem to turn undead for some reason...) and they both get critted again, Morden even dazed as the spirit of a skeleton tries to engulf her (fluff only, not mechanical) Lynn even drops her flail as she strikes widely around her at the massed skeletons, picking it up, but not in good health.

    Ayla, with her weak strength, tries to lit up the sword, when the other door opens


    welcome Frankenstein!
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    in the door stood some sort of a corpse, but with strange coils from it. Glimji identified it as a sort of construct, but Ayla and Sam as a sort of undead? it struck Sam and nearly killed him (again! ) just when Ayla put the sword in place, and cut her hand on it, giving her blood to Lilk.

    the skeletones disintegrated, and Lynn, wounded but happy to finally have a "real" enemy, charged the abomination (after picking her flail). she and Char foungth the creature, with Morden shooting a spell or two from back, and Ayla putting her healing spells to work. in the end it was Char who fell it down, with yet another crit! (crits in our rules can somewhat affect undead and constructs)

    4 more crits in this battle, 1 critical fumble.

    If this happens to look familiar...
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    it was about at this point I noticed the DM is using some nifty looking map, a premade colored map, which means he was adjusting some premade adventure for this campaign. so if some of this sounds vaguely familiar (I don't know what adventure it is), please don't say anything to spoil things.


    mommy?
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    we explored the two rooms to the left and right of the temple. one was basically a huge wardrobe, the other was some sort of a necromancy laboratory, where this construct was made. looking at it, grimly and without a word exchanged, we all strated destroying it thoroughly. (it really isn't in any of our characters to start and use things from there).

    then we returned to the temple and searched it, and Glimji found a hidden trapdoor, just in the back of the statue. we thought whether to use it or the partly dug corridor, but decided on the trap door. we were running out of spells, and we DID NOT want to sleep in the temple.

    again search for traps, again Lynn sighs as the others go back and she opens the door. we get to another corridor. to the right and left there are doors, and the corridor goes onwards and then turn right. we decide to check the left door. again Glimji searches for traps, again Lynn sighs as she opens the door...

    only to activate a gas trap, which catches Glimji and saps his constitution (4 con damage). in the room beyond there are some sarcophagi, from 3 of which rise up some mummies! we start to curse, hoping the DM have changed them enough from the original- we don't have remove disease.

    Lynn saves against despair, but not all are so lucky. Lynn blocks the exit, intending to block the mummies attacking her friends, and this works for about a round, where the party hear and see figures approaching down the corridor- the carcasses of a panther and tiger, inhumanely fast!

    the party get attacked on two fronts. Morden and Lynn try to dispose of the mummies, Lynn by Steel, Morden by Fire (to which they are vulnerable) meanwhile Ayla get hit by the two dead feline, but manage to avoid getting raked, which saves her bacon. she attacks them with positive energy, which in Ayla's case is a LOT of positive energy!

    the mummies crit Lynn twice, dazzling her, and hurting her nicely. thankfully she passes her saving throws. Morden and Glimji turn to alchemist fire, igniting the dry mummies, as the tiger attacks Lynn from behind, critting again. in exasperation Lynn cries "Chrone! save me from this cursed abomination of a place!"

    the battle continues a bit longer but the party has the upper hand.
    3 critical hits now


    Level up & Rude awakening
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    Quite depleted we decide we need to do what I hate most in dungeon crawling- stop to rest. we return to the ogres room, barricade the door and decide to sleep. The Dm tallied some XP and we leveled up!

    level up changes
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    Lynn took another level of Psychic warrior. she took the empty mind power (enabling her to add +2 to a will save as an immediate action), she can now attack twice in around, and took the cleave feat. character sheet for those interested

    Glimji and Ayla gained 4th level spells, and Morden got 3rd level spells, as well as the ability to charge her spells using her vestiges or something like that.

    Oh! and Char whom Lynn been teaching off screen got a level of fighter.

    now, and important thing to mention is that by our rules, spontaneous caster (all of our casters) regain spell slots per partial time they've slept. So this mean that after 3 hours when enemeis tried to barge in, they had some spells left.

    we heard crashes and thuds nearthe door. Lynn hastily donned her banded mail, and we went to meet our "guests", casters cast their defensive spells, and then we saw two more "frankenstein" (we learned these are spirit golems) monsters, behind which was some humans, one of them in refined full plate armor. we guessed this was either Nari, or someone close to him.

    Nari cast hold person on Lynn. Now Lynn's will save is her weak point (which is why I took Empty mind). I used the power, plus an action point (just got refliied to 4) and barely made it. Damn! a divine caster! the spirt Golems stepped forward and hit Lynn nicely, for about 30 hp! she cast her force screen, and struck back!

    Ayla cast recitation, followed by Glimji's glitterdust, blinding 4 of the soldiers as well as Nari and one of the golems! Morden lashed with an ice storm behind the lines, causing nice damage, and then Char and Sam charged.

    Nari dispelled the magic on him, as Lynn strove to put the golems down, to get to him. Glimji sought to help by casting an upgraded version of his legion of sentinels- phantom battle, but it did not help before Nari cast another hold person on lynn, this time succeeding. (desptie recitation, empty mind and another action point) which is when the spirit golem critted on her massively... (over 50 hp!)

    down went Lynn.


    "we are not measured by avoiding the fall, but by being able to rise after we've fallen"
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    (A little slogan from my army unit) To tell the truth I was quite surprised at how fast this has happened. I... have a tendency to be wiped out at big battles... I rolled to avoid massive damage (nearly had my leg fractured multiple times), But Lynn succeeded, to be followed by a cure critical by Ayla, which brought Lynn back. this was a CLOSE one!

    Glimji, worried, cast mirror images on Lynn, and she got back to the fight. meanwhile Morden threw a fireball to the soldiers and Nari (they got burned, he did not- protection), while sam critted a golem, taking it down, and Char rushed beyond it and critted Nari! even dazing him for 1 round! the remaining Golem however nearly crushed Char to a pulp.

    the battle continued a bit longer, with Nari trying all kind of spells on us, but mostly failing. Ayla returned with a hold person, but as Glimji tried to take down the priest's defenses, he took down ONLY the hold person. Lynn tried to pummle it, while Morden continued with destructive power (mostly lightning bolts). in the end it was Morden who approached him, and triple critted him with a shocking grasp, frying him deep and brown.

    the battle was won... or has it? we didn't get to check for loot yet, but a detect magic noticed an odd aura from the heavy flail the priest was wielding.

    5 criticals.

    heavy flail?
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    It seems each of our characters will get some osrt of a unique special magical item. I'm a bit worried about the choice of a flail for Lynn (as I think is the intention?) since Lynn plans on becoming a Kensai, and imbuing her weapon with powers. I wonder how that works if the weapon is allready magical?

    ----------------------------------------------------------
    total criticals and fumbles: 17 crits, 2 fumbles... weird dice

    So this is where we ended things. I still think we're going to investigate the temple- we need to find a way out, and find what the hell Nari (if this was him) was doing in here. and we need to find the letter of the chief priest of Chrone. My guess is that it may lead to a potential purpose for the Kensai class Lynn will take in next level.

    we're trying to get an meet soon, possibly even the following week or the week after. here is crossing my fingers! as always- if you have comments, I'd love to hear.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  16. - Top - End - #46
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: "It began with a crash!" [Adventure log]

    Been a long time since I posted about this game. The game unfortunately died due to DM burnout. This was some time ago, and our group had some tough time meeting since. We're trying FATE core now, hopefully to revitalize the group a little, we've been having problems...

    I apologize for any people who have followed the log and waited for a follow up post for the time it took me to notify you. If we have a new game picking up, I'll post about it. Thanks for reading, and I hope it was amusing while it lasted.

    I shall miss Lynn, she was very fun to play. I loved the dynamics in the group.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

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