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    Milo v3's Avatar

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    Default New Subsystem: Binder Deeds [3.5, WIP, PEACH]

    This is Chapter Four for my Binder Of Souls Project.
    Details can be found in this thread.

    This chapter will cover the various actions (or deeds) you can impose upon your bound minions.

    Chapter Four: Deeds
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    Obedience Rune

    Binder are famous at manipulating the very essence of creatures and making them do their whims. They do this by binding their soul to idea of an action. They then are under a compulsion to do the action imprinted upon their soul. Their are various Deeds you can imprint upon a soul, some harder than others.

    Each deed is an order which you tell the creature to do. Once you have bound it to this deed then it will try to accomplish the deed.

    The creature can fail the deed. If a creature is killed while trying to accomplish the deed then its Binders Pact is over and it is now free. If it fails the task irrevocably without dying then the creature is freed as long as they were actively trying to accomplish the goal without trying to fail. If they were trying to fail or weren't attempting to complete the deed then they are then bound again to a new deed at the choice of the Binder. This deed requires no check but you must still be of appropriate EBL and fufill all the prerequistes.

    A binder may use make the binding at a lower EBL than normal to determine the power of the Binding while still allowing them to retain their EBL for other sections of the Binding.

    Notes:
    • EBL stands for Effective Binder Level
    • The DC's in the table are the Base DC's for the Deed.
    • The CR for an target to be assassinated is raised to the CR of their protector, if that the Protectors CR is higher. A protector is anyone who is near the target frequently and will fight to protect the target E.g. A bodyguard.



    Other Deed's can be made that aren't on this table. The DC's of such Deed's are up to the decision of the DM.
    Last edited by Milo v3; 2012-07-16 at 05:25 AM.
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    Default Re: New Subsystem: Binder Deeds [3.5, WIP, PEACH]

    Any ideas for potential Deeds?
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    Default Re: New Subsystem: Binder Deeds [3.5, WIP, PEACH]

    Is there any particular reason for splitting the commands into variations? Protect, Kill, Steal, and so on should be enough.

    Also, are the Prerequisites, with the exception of Knowledge, really necessary? You've already set restrictions in the DC columns, making those seem a bit redundant.

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    Default Re: New Subsystem: Binder Deeds [3.5, WIP, PEACH]

    Quote Originally Posted by Scotchland View Post
    Is there any particular reason for splitting the commands into variations? Protect, Kill, Steal, and so on should be enough.
    Because I think protecting or Stealing a magical object would be harder than protecting or stealing a non-magical object. Also the cost is smaller for a non-magical object so it wouldn't fit a magical one.

    Also, are the Prerequisites, with the exception of Knowledge, really necessary? You've already set restrictions in the DC columns, making those seem a bit redundant.
    That way you can't get a creature to tell you something it doesn't know.
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    Default Re: New Subsystem: Binder Deeds [3.5, WIP, PEACH]

    For some reason the forum didn't notice my post. Posting again so it does.
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    Default Re: New Subsystem: Binder Deeds [3.5, WIP, PEACH]

    Quote Originally Posted by Milo v3 View Post
    That way you can't get a creature to tell you something it doesn't know.
    I said quite the opposite. I understand the need to prevent rerolling on knowledge checks, but everything else in that column is just a pointless impediment.

    I like the concept you've presented here, but it has been implemented clumsily. By restricting DCs, you've already limited the items the binder can have stolen. If the DM wants to leave an artifact unguarded, that's his business.

    I would recommend looking over the Fiendbinder PrC in Tome of Magic.

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    Default Re: New Subsystem: Binder Deeds [3.5, WIP, PEACH]

    Quote Originally Posted by Scotchland View Post
    I said quite the opposite. I understand the need to prevent rerolling on knowledge checks, but everything else in that column is just a pointless impediment.
    I actually have no idea what you mean.
    I like the concept you've presented here, but it has been implemented clumsily. By restricting DCs, you've already limited the items the binder can have stolen. If the DM wants to leave an artifact unguarded, that's his business.
    If he does that then it would be simple and the DC would be 12. It would be the GP cost not the DC's that are restrictive. Should I remove them?
    I would recommend looking over the Fiendbinder PrC in Tome of Magic.
    I don't have Tome of Magic.
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    Default Re: New Subsystem: Binder Deeds [3.5, WIP, PEACH]


    This is what I'm suggesting.
    Last edited by Grinner; 2012-03-03 at 09:10 PM.

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    Default Re: New Subsystem: Binder Deeds [3.5, WIP, PEACH]

    Quote Originally Posted by Scotchland View Post
    This is what I'm suggesting.
    I'd say that is too broad in for protection but think everything else is better than what I have. Will edit.
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