Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 20 of 20
  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    I'd like to make these Evocation, but sadly I can't, as they don't manipulate energy directly. If anyone can think of a way to make them work as Evocation, poke me, I want to hear it.

    Crippling Bolt
    Necromancy
    Level: Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: Up to five creatures, no two of which can be more than 15 ft. apart
    Duration: Instantaneous
    Saving Throw: Fort half
    Spell Resistance: Yes

    This spell functions exactly as the spell Magic Missile, only instead of getting an extra bolt every odd level you get one bolt per three caster levels you have (minimum 1), and each bolt causes 1 point of Strength, Dexterity and Constitution penalty. A successful Fortitude save negates this. This penalty lasts for 10 minutes per caster level, to a maximum of 100 minutes. Penalties from multiple bolts of one casting of this spell will stack with each other, however penalties from separate castings of this spell will not, nor will the penalties from this spell stack with penalties from other spells (although it will stack with actual ability damage or ability drain). Multiple bolts from the same casting require separate saving throws.


    Befuddling Bolt
    Necromancy
    Level: Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: Up to five creatures, no two of which can be more than 15 ft. apart
    Duration: Instantaneous
    Saving Throw: Fort half
    Spell Resistance: Yes

    This spell functions exactly as the spell Magic Missile, only instead of getting an extra bolt every odd level you get one bolt per three caster levels you have (minimum 1), and each bolt causes 1 point of Wisdom, Intelligence and Charisma penalty. A successful Fortitude save negates this. This penalty lasts for 10 minutes per caster level, to a maximum of 100 minutes. Penalties from multiple bolts of one casting of this spell will stack with each other, however penalties from separate castings of this spell will not, nor will the penalties from this spell stack with penalties from other spells (although it will stack with actual ability damage or ability drain). Multiple bolts from the same casting require separate saving throws.


    Enervating Bolt
    Necromancy
    Level: Sor/Wiz 3
    Components: V, S
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: Up to five creatures, no two of which can be more than 15 ft. apart
    Duration: Instantaneous
    Saving Throw: Fort half
    Spell Resistance: Yes

    This spell functions exactly as the spell Magic Missile, only instead of getting an extra bolt every odd level you get one bolt per three caster levels you have (minimum 1), and each bolt causes a target to take one negative level. A successful Fortitude save reduces this to two points of temporary Constitution damage.

    If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a -1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

    Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.

    Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victimís levels, but the negative levels from Enervating Bolt donít last long enough to do so.

    An undead creature struck by a bolt gains 1d4+5 temporary hit points for 1 hour.
    Last edited by Noctis Vigil; 2012-05-13 at 11:06 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    The thing that worries me is stacking. Especially since the text says "as magic missile," which could be interpreted as meaning that all 5 bolts could be targeted at 1 subject.

    STaRS (and STaRS Lite)
    A non-narrativeist, generic rules-light system, by me. Now officially released!

    Grod's Guide to Greatness
    A big book of player options for 5e, by me

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Giants and Graveyards: My collected 3.5 class fixes and more.

  3. - Top - End - #3
    Ogre in the Playground
     
    bobthe6th's Avatar

    Join Date
    Jul 2011
    Location
    Under the midnight sun
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    and how temporary? that could flat out kill a lot of foes at higher levels
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
    Shield
    blasterv4
    mindbender

  4. - Top - End - #4
    Firbolg in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    One round per caster level, or one round per bolt?

  5. - Top - End - #5
    Firbolg in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Quote Originally Posted by Noctis Vigil View Post
    If anyone can think of a way to make them work as Evocation, poke me, I want to hear it.
    Evocation is the direction and application of energy, not just the creation. If you take that to an extreme you could siphon energy, effectively redirecting it away or out of a foe for an effect similar to a necromancer applying negative energy to cancel out an enemies energy and drain them.
    Also you could theoretically redirect energy attacks and effects if you were good (and quick) enough.

    Given enough thought evocation could be a really OP school simply by screwing around with energy that is not their own.

    Edit: Actually with that mindset Necromancy is essentially a subcategory of Evocation. It focuses on negative energy in all its forms and manipulation, where Evocation is all kinds. Interesting...
    Last edited by Kane0; 2012-02-28 at 10:50 PM.

  6. - Top - End - #6
    Ogre in the Playground
     
    bobthe6th's Avatar

    Join Date
    Jul 2011
    Location
    Under the midnight sun
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    ...and if they made it a real school, instead of the pillaged remnant conjuration left in its wake.

    round caster level of 2 damage to str and dex would be fine I think, but not con. con damage kills things, really fast.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
    Shield
    blasterv4
    mindbender

  7. - Top - End - #7
    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    OK, for Enervating Bolt, I specifically said that the negative levels last one hour per caster level, maximum 15 hours. This can be crippling, but it's less than 24 hours, therefore the level loss will never be permanent. Additionally, you get one bolt per three caster levels you have, so at level 5 when the spell first becomes available you only get one bolt, topping out at 5 negative levels total at level 15 (one per bolt, one bolt per 3 caster levels).

    Some of these comments I don't understand. Kane0, what do you mean by "One round per caster level, or one round per bolt?"? Bobthe6th, are you saying I should remove the Con damage from Crippling Bolt?

    As for how temporary the damage is, I forgot to put a duration on that. Thanks for the catch.

  8. - Top - End - #8
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    On the other hand, Crippling and Befuddling bolt can impose a -10 penalty to three stats at level nine.

    STaRS (and STaRS Lite)
    A non-narrativeist, generic rules-light system, by me. Now officially released!

    Grod's Guide to Greatness
    A big book of player options for 5e, by me

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Giants and Graveyards: My collected 3.5 class fixes and more.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    How's it look now, Grod?

  10. - Top - End - #10
    Troll in the Playground
    Join Date
    Apr 2008
    Location
    USA
    Gender
    Intersex

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Quote Originally Posted by Grod_The_Giant View Post
    On the other hand, Crippling and Befuddling bolt can impose a -10 penalty to three stats at level nine.
    Which, more directly, means that if your opponents have a 10 or lower in any stat you can knock them unconscious for an hour and a half (duration of the damage) or kill them outright with the Constitution damage (which, by the way, also effectively does 1 point of damage per missile per level to the target).

    That's with a first-level spell. I'm relatively certain the amount of ability damage you have here would be overpowered on a fifth-level spell.
    ze/zir | she/her

    Omnia Vincit Amor

  11. - Top - End - #11
    Firbolg in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Quote Originally Posted by Noctis Vigil View Post
    Kane0, what do you mean by "One round per caster level, or one round per bolt?"?
    I was just suggesting a solution to Bobs question "How temporary" is all.

  12. - Top - End - #12
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Quote Originally Posted by Noctis Vigil View Post
    How's it look now, Grod?
    I would have said make it so that the penalties from being struck by multiple bolts don't stack, similar to how ray of enfeeblement works. It's still pretty easy to find something with a low stat and missile it into unconsciousness.

    STaRS (and STaRS Lite)
    A non-narrativeist, generic rules-light system, by me. Now officially released!

    Grod's Guide to Greatness
    A big book of player options for 5e, by me

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Giants and Graveyards: My collected 3.5 class fixes and more.

  13. - Top - End - #13
    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Quote Originally Posted by Grod_The_Giant View Post
    I would have said make it so that the penalties from being struck by multiple bolts don't stack, similar to how ray of enfeeblement works. It's still pretty easy to find something with a low stat and missile it into unconsciousness.
    Ray of Enfeeblement has no such limit. It does keep you from dropping a stat below 1, though, so I added that to both stat-lowering spells.

  14. - Top - End - #14
    Bugbear in the Playground
     
    Absol197's Avatar

    Join Date
    Apr 2011
    Location
    Ashes...
    Gender
    Female

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Quote Originally Posted by Noctis Vigil View Post
    Ray of Enfeeblement has no such limit. It does keep you from dropping a stat below 1, though, so I added that to both stat-lowering spells.
    Ray of enfeeblement doesn't do ability damage, though, it inflicts an ability penalty. That means that additional penalties from the same spell don't stack, you just use the higher one. It's not spelled out in the description, it's spelled out in the Magic mechanics.
    "It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale." --Iroh
    LGBTAitP! If you want to talk, learn, or have some fun, stop by!
    Avatar by the lovely Lycunadari!

  15. - Top - End - #15
    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Where is ability penalties listed in the mechanics? I don't find it in the SRD under conditions. Does anyone have a link or page number in the PHB on that?

  16. - Top - End - #16
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Quote Originally Posted by Noctis Vigil View Post
    Where is ability penalties listed in the mechanics? I don't find it in the SRD under conditions. Does anyone have a link or page number in the PHB on that?
    Quote Originally Posted by SRD
    Stacking Effects

    Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type donít stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).


    Ray of Enfeeblement provides a penalty to "other attributes."

    STaRS (and STaRS Lite)
    A non-narrativeist, generic rules-light system, by me. Now officially released!

    Grod's Guide to Greatness
    A big book of player options for 5e, by me

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Giants and Graveyards: My collected 3.5 class fixes and more.

  17. - Top - End - #17
    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    OK, one more try at this. How do they look now?

  18. - Top - End - #18
    Ogre in the Playground
    Join Date
    Sep 2009

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    Befuddling might be enchantment, but I don't see any way to give any of them to evocation.

  19. - Top - End - #19
    Titan in the Playground
    Join Date
    Jun 2011
    Gender
    Male

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    I would actually rephrase the descriptions to remove the explicit similarity to magic missile, since these spells do not directly do damage. (If you want to keep blocking these spells with shield, nightshield, and so on, add language like "The shield spell and similar negate this just as though it were a magic missile.")

    Also, enervating bolt calls itself a ray in the last line.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in"Take 10 SAN damage from Dark Orchid"Use of gray may indicate nitpickingGreen is sincerity

  20. - Top - End - #20
    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default Re: "With a word and a gesture, I cripple your every action." (3.5 spell, PEACH)

    I fixed the copy pasta error on Enervating Bolt, thanks for the catch there. I will put some thought into the wording of the first two spells.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •