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2012-02-29, 10:07 PM (ISO 8601)
- Join Date
- Jan 2011
Spontaneous Caster Nudge: Improvement to Spells Known Table
We've given spontaneous spellcasters in our groups a little nudge by updating the spells known table. I'm wondering what others might think about this? So far, we've found this to improve the game. More people want to play spontaneous casters, which has made our gameplay quicker. People are spending less time going through books and selecting spells each day.
Yeah, I know that casters are already more powerful than non-casters, we've done other things to augment that and aren't having balance problems, for the most part (that's actually due to good DMing).
Anyway, I'd really appreciate some thoughts on this spells known table.
{table=head]Lvl| SP|E|L|L|S ||KN|O|W|N
| 0th| 1st| 2nd| 3rd| 4th| 5th| 6th| 7th| 8th| 9th
1st| 5| 2| —| —| —| —| —| —| —| —
2nd| 6| 3| —| —| —| —| —| —| —| —
3rd| 7| 3| 2| —| —| —| —| —| —| —
4th| 8| 4| 3| —| —| —| —| —| —| —
5th| 9| 5| 3| 2| —| —| —| —| —| —
6th| 9| 5| 4| 3| —| —| —| —| —| —
7th| 9| 6| 5| 3| 2| —| —| —| —| —
8th| 9| 6| 5| 4| 3| —| —| —| —| —
9th| 9| 6| 6| 5| 3| 2| —| —| —| —
10th| 9| 6| 6| 5| 4| 3| —| —| —| —
11th| 9| 6| 6| 6| 5| 3| 2| —| —| —
12th| 9| 6| 6| 6| 5| 4| 3| —| —| —
13th| 9| 6| 6| 6| 6| 5| 3| 2| —| —
14th| 9| 6| 6| 6| 6| 5| 4| 3| —| —
15th| 9| 6| 6| 6| 6| 6| 5| 3| 2| —
16th| 9| 6| 6| 6| 6| 6| 5| 4| 3| —
17th| 9| 6| 6| 6| 6| 6| 6| 5| 3| 2
18th| 9| 6| 6| 6| 6| 6| 6| 5| 4| 3
19th| 9| 6| 6| 6| 6| 6| 6| 6| 5| 3
20th| 9| 6| 6| 6| 6| 6| 6| 6| 5| 4[/table]Last edited by cowsay; 2012-02-29 at 10:24 PM.
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2012-03-01, 02:39 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Spontaneous Caster Nudge: Improvement to Spells Known Table
Seems about right.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2012-03-03, 09:07 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Spontaneous Caster Nudge: Improvement to Spells Known Table
I like this. It makes being a spontaneous caster more attractive. Moreover, it gives a slightly, but not extremely, wider range of spells. How often can a spontaneous caster trade out spells? In a few of my games, we allow one spell upon advancing a level--but not in between.
I think, as you described, the meta aspects of not having players rummaging through books constantly is a gift. (We actually require all spell casters to have the spells they want to use printed on index cards so they can be held as memorized for the day, and tossed on to the table at a moment's notice so everyone can read them. Most of us have our favorites already printed on cards, and if you want to add something new, you have to work for it--and you can't use it until the card is created, but I digress.)Check out my Arboreal Halflings and my Megaliths of Zidydrion.
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2012-03-04, 04:01 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Spontaneous Caster Nudge: Improvement to Spells Known Table
So you're also giving them access to higher level spells at the same rate as wizards? Cause now they have more spells per day at an equal level. So this combined with the more spells known brings them higher up. But you guys don't have balance problems, so no worries.
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2012-03-04, 06:45 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Spontaneous Caster Nudge: Improvement to Spells Known Table
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2012-03-04, 06:57 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Spontaneous Caster Nudge: Improvement to Spells Known Table
To this dear sir, I disagree.
Tier 3: Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. Occasionally has a mechanical ability that can solve an encounter, but this is relatively rare and easy to deal with. Challenging such a character takes some thought from the DM, but isn't too difficult. Will outshine any Tier 5s in the party much of the time.
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2012-03-04, 07:32 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Spontaneous Caster Nudge: Improvement to Spells Known Table
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2012-03-05, 03:00 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Spontaneous Caster Nudge: Improvement to Spells Known Table
I agree. It's the spells and not the progression that's the problem. I'm interested in this updated table because it will encourage more players to be more limited in the spell choices they have. That is, I think some folks who play wizards will choose sorcerers to get an additional two spells and spend less time looking everything up.
For instance, in our games, we don't allow celerity, timestop, and other massive time affecting spells. We limit shapechange--though it's still quite good. Gate also has limitations.
The idea is for the game to be FUN and less time spent looking at books in-game is better. And, spontaneous casters encourage more out of game prep, which I also think is some good.Check out my Arboreal Halflings and my Megaliths of Zidydrion.