Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 6 of 6
  1. - Top - End - #1
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male

    Default Pelemana [3.5 Template, Made of Magma!]


    "Man against nature? It's not even a fight. Nature has lava." -Koruk, Pelemana.

    Sample Pelemana Warrior (1st level human warrior)
    Medium Outsider [Earth][Fire][Native]
    Hit Dice: 1d8+3 (7 HP)
    Initiative: +0
    Speed: 30 feet (6 squares)
    Armor Class: (+4 natural), touch, flat-footed
    Base Attack/Grapple: +1/+4
    Attack: Greatsword +4 melee (2d6+4 plus 2d6 fire) or Slam +4 melee (1d6+4 plus 2d6 fire)
    Full Attack: Greatsword +4 melee (2d6+4 plus 2d6 fire) or Slam +4 melee (1d6+4 plus 2d6 fire)
    Space/Reach: 5 ft/5 ft
    Special Attacks: Volcanic Fury
    Special Qualities: Searing Body, Molten Body, Immunity to Fire, Vulnerability to Cold
    Saves: Fort +5, Ref +2, Will +2
    Abilities: Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 12
    Skills: Climb +7, Handle Animal +5, Intimidate +5, Jump +7, Ride +4, Sense Motive +4, Spot +4, Swim +7
    Feats: Power Attack
    Environment: Warm mountains
    Organization: Soltary, Squad (3-5), or Platoon (10-30)
    Challenge Rating: 3
    Treasure: Standard
    Alignment: Usually Neutral
    Advancement: By character Class
    Level Adjustment: +3

    A tall, broad-shouldered figure stands in front of the doorway, his flesh glowing red-orange with pure heat, plates of black stone floating on the brilliant red flesh. In his hands he carries a massive blade, the handle glowing orange around his grip. New cracks form in his eyebrows as the plates of stone shift, his brow furrowing intensely.

    Pelemana are warriors, blessed by the god of volcanoes with the power of the most destructive aspect of nature. They serve nature as guardians of sacred sites and avengers who strike against civilization when it pushes too far. They are deadly, nearly unstoppable foes, and they are only called from their guardposts in dire situations.

    Combat:
    Pelemana come on hard and fast. If it's an option, they open with their Volcanic Fury ability, then charge in, trusting in their powerful muscles , incredible toughness and Searing Body ability to carry them through the fight.

    Volcanic Fury (Su): As a full round action once per day, the pelemana can call upon the power of their patron to devastating effect. The pelemana can target a 5 foot square area of any stone surface within 10 feet/HD. The stone swells, then explodes, dealing 1d6 bludgeoning damage /2 HD to any creature in the square, and showering everything within a 20-foot radius burst in molten stone, dealing 1d6 fire damage/2 HD to all creatures in the area. Creatures in the targeted square can make a reflex save (DC 10+1/2 HD+Cha mod) to half the bludgeoning damage, and all creatures within the area can make a reflex save of the same DC for half damage.

    Searing Body (Ex): A pelemana's body is composed of eternally molten stone. If a pelemana touches an enemy with a melee touch attack, a natural weapon, or strikes with a metal melee weapon, the heat of their molten flesh deals 2d6 points of fire damage. If the pelemana is struck by a non-reach melee attack, the attacker takes 2d6 points of fire damage as his molten blood sprays from the wounds. If a pelemana holds an opponent in a grapple for a full round, the contact deals 10d6 points of fire damage.

    Molten body (Ex): A pelemana's body lacks any defined organs, their bodies fueled by otherworldly heat. As such, they are immune to critical hits, poison, paralysis, and stunning.

    --------------------------------------------------------------------------

    Template:
    Spoiler
    Show

    Pelemana is an acquired template that can be applied to any Dragon, Giant, Humanoid, Magical Beast, or Monstrous Humanoid with an intelligence score of three of higher.

    A pelemana is created with a ritual that requires one druid of level 10 or higher, or four druids of level 5 or higher. The ritual requires one hour and an active volcano. The subject must be willing and the ritual is completed by the subject throwing themselves into the caldera and allowing themselves to be consumed by the lava. The ritual strips away any immunity or resistance to fire that the creature possesses against the lava. At the moment the creature dies, the goddess of volcanoes will restore the creature as a pelemana if she deems them worthy, or let them perish if she does not.

    Size and Type
    The creature’s type changes to outsider and it gains the [earth], [fire], and [native] subtypes. Size is unchanged. Recalculate base attack bonus and saves.

    Speed
    A Pelemana gains a burrow speed equal to one-half it's base land speed, and can choose to leave a usable tunnel of it's size behind it as it moves through the earth. It can even melt it's way through solid stone at a speed of 5 feet per round. All other speeds are unchanged.

    Armor Class
    Natural armor improves by +4.

    Natural Attack
    A pelemana gains a slam attack that deals damage appropriate for it's size. Pelemana of size large or larger have two slam attacks. Each slam attacks deals fire damage thanks to it's molten body ability.

    {table=head]Size|Slam Damage
    Small|1d4
    Medium|1d6
    Large|1d8
    Huge|2d6
    Gargantuan|3d6
    Colossal|4d6[/table]

    Special Attacks
    A pelemana retains all the special attacks of the base creature and gains the following special attack.

    Volcanic Fury: As a full round action once per day, the pelemana can call upon the power of their patron to devastating effect. The pelemana can target a 5 foot square area of any stone surface within 10 feet/HD. The stone swells, then explodes, dealing 1d6 bludgeoning damage /2 HD to any creature in the square, and showering everything within a 20-foot radius burst in molten stone, dealing 1d6 fire damage/2 HD to all creatures in the area. Creatures in the targeted square can make a reflex save (DC 10+1/2 HD+Cha mod) to half the bludgeoning damage, and all creatures within the area can make a reflex save of the same DC for half damage.

    Special Qualities
    A pelemana retains all the special qualities of the base creature and gains the following special qualities.

    Searing Body: A pelemana's body is composed of eternally molten stone. If a pelemana touches an enemy with a melee touch attack, a natural weapon, or strikes with a metal melee weapon, the heat of their molten flesh deals 2d6 points of fire damage. If the pelemana is struck by a non-reach melee attack, the attacker takes 2d6 points of fire damage as his molten blood sprays from the wounds. If a pelemana holds an opponent in a grapple for a full round, the contact deals 10d6 points of fire damage.

    Molten body: A pelemana's body lacks any defined organs, their bodies fueled by otherworldly heat. As such, they are immune to critical hits, poison, paralysis, and stunning.

    Abilities
    Increase from the base creature as follows: Str +6, Con +6, Cha +2.

    Skills
    A pelemana gains skill points as an outsider and has skill points equal to (8 + Int modifier) × (HD +3). Do not include Hit Dice from class levels in this calculation—the pelemana gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.

    Environment
    Warm Mountain or Warm Islands

    Challenge Rating
    Same as the base creature +3

    Alignment
    Usually Neutral

    Level Adjustment
    Same as base creature +3


    -------------------------------------------------------------------

    Gauntlets of Cool Touch
    These gauntlets are inscribed with the holy symbol of Pele on the back of each hand. However, instead of her usual fiery purview, these gauntlets are cold to the touch. A Pelemana wearing gauntlets of Cool Touch does not deal additional fire damage when touching or attacking a creature. These gloves are commonly used to keep pelemana from burning down building accidentally. While wearing the gloves, their skin gets darker, like an ember struggling to hold onto the last of it's heat.
    Faint Transmutation; CL 3; Craft wondrous Item; Chill Metal; Price 2,500

    -------------------------------------------------------------------

    So, random idea that I've actually based off a character I'm RPing in DCU. I like lava. I'm not sure how I should score it in terms of CR/LA, since I didn't use any kind of reference for balance. What do you guys think?
    Last edited by Admiral Squish; 2012-03-17 at 08:36 PM.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  2. - Top - End - #2
    Ogre in the Playground
     
    pffh's Avatar

    Join Date
    Dec 2009

    Default Re: Pelemana [3.5 Template, Made of Magma!]

    My best guess would place it around +3-4 CR as for LA I have no idea.
    "Elephant trunks should be used for elephant things only. Nothing else."

    Thank you Geomancer for the Death avatar.

    My lets plays:
    Alien vs Predator: marine chapter - Completed
    Singularity - Canceled

  3. - Top - End - #3
    Barbarian in the Playground
     
    Rossebay's Avatar

    Join Date
    Jun 2011
    Location
    Looks like a mitten.
    Gender
    Male

    Default Re: Pelemana [3.5 Template, Made of Magma!]

    I'm seeing:
    1/day: Fireball at 1/2 HD, and another 10d6*0.5HD on the target. Nothing major, that's just a 3rd level spell with some bonus damage, but 2 saves.

    Continuous:
    Mage Armor equivalent, nonmagical.
    Fire Shield sort of ability, nomagical.
    Large bonus damage in a grapple. Nonmagical.
    2d6 extra weapon damage, seems to stack with weapon enhancements. Nonmagical.
    Extra Natural Weapon attack.

    Two immunities, right? And they become Outsiders.

    They also benefit from ability bonuses worth 76,000 gold from WBL.

    I'd say Level Adjustment of 3. At the lowest, 2.
    Last edited by Rossebay; 2012-03-17 at 03:15 PM.
    Thanks to Ceika for the awesome avatar!
    - Current Characters -
    Lurk - Poison Dusk Rogue
    Spoiler
    Show
    Quote Originally Posted by Ursus the Grim View Post
    Everyone's right. Its okay to attempt diplomatic solutions. Its also alright to respond to a Scorching Ray by burying your dagger in his friend's sternum. Twice.
    Quote Originally Posted by Kaeso View Post
    "All praise be to Pelor"
    "Thank Pelor"
    "If it wasn't for Pelor"
    "Have you heard the story of Pelor?"
    "What in Pelors name is this?"
    "Can you give me directions to the temple of Pelor?"

    Pelor must be half insane by now


  4. - Top - End - #4
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male

    Default Re: Pelemana [3.5 Template, Made of Magma!]

    Alright, I'll give it a provisional LA/CR adjustment of +3. That'll do for now.

    Oh, intersting thing to mention: The name of this template is hawaiian. It translates, roughly, to 'power of Pele' who is the hawaiian goddess of volcanoes, lightning, and a couple other cool things.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  5. - Top - End - #5
    Colossus in the Playground
    Join Date
    May 2011
    Location
    My skills exceed yours!
    Gender
    Male

    Default Re: Pelemana [3.5 Template, Made of Magma!]

    FIRE! Yes! There is always room for more fire-based homebrew!

    That said, you wrote "A half-dragon retains all special attacks", which I believe is a typo.

    LA +3 is just fine. The guy is strong, but he's certainly no pixie. Honestly, the immunity to fire is probably worth +1 LA all by itself, coupled with the other immunities, it's definitely a strong template.

    My quibble: It's an [Earth] creature, but it only gets the weaknesses of the [Earth] subtype with none of the strengths. You can be turned or rebuked by people who can turn or rebuke [Earth] creatures (if there are any, I'm sure there are), but you don't get a burrow speed. I think you should get a burrow speed, at least 15'. It'd be pretty nice and flavorful.

    Template looks great otherwise. Well done, sir.

  6. - Top - End - #6
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male

    Default Re: Pelemana [3.5 Template, Made of Magma!]

    Quote Originally Posted by NeoSeraphi View Post
    FIRE! Yes! There is always room for more fire-based homebrew!

    That said, you wrote "A half-dragon retains all special attacks", which I believe is a typo.

    LA +3 is just fine. The guy is strong, but he's certainly no pixie. Honestly, the immunity to fire is probably worth +1 LA all by itself, coupled with the other immunities, it's definitely a strong template.

    My quibble: It's an [Earth] creature, but it only gets the weaknesses of the [Earth] subtype with none of the strengths. You can be turned or rebuked by people who can turn or rebuke [Earth] creatures (if there are any, I'm sure there are), but you don't get a burrow speed. I think you should get a burrow speed, at least 15'. It'd be pretty nice and flavorful.

    Template looks great otherwise. Well done, sir.
    Well, I'm glad you appreciate my work!

    You saw nothing! *ninja smoke bomb*

    good idea! I shall add it in. I guess I always thought mole when I heard burrow speed, but I got this mental image of one of them sorta melting his way through the earth. Very cool.

    EDIT: Also, added an item to keep them from burning down villages and such by accident.
    Last edited by Admiral Squish; 2012-03-17 at 08:37 PM.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •