Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 3 of 3
  1. - Top - End - #1
    Ettin in the Playground
     
    tonberrian's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default [Exalted 2E, Artifact]Final Rays of Light

    Artifact 4 - Final Rays of Light

    Named for the last thing foes will see after facing the wielder down, these twin prayer pieces have a penchant for being used in decisive battles. Since the Usurpation, several histories have noted these weapons and their distinctive sunburst fire and glowing contrails, but they have never been found after the battles have been completed, their wielder either disarmed of them during the conflict or missing entirely.

    These prayer pieces were designed to be wielded simultaneously, and thus attuned wielders never suffer an off-hand penalty to attack rolls with these weapons so long as he has readied both of them. Like normal Prayer Pieces, these weapons require spending a mote of Essence to function and deal aggravated damage to Creatures of Darkness as a Holy effect. However, if the wielder possesses an Overdrive pool, he may power the weapons with offensive motes instead of regular motes. If he does so, should the attack successfully deal any damage to its intended target, the weapons refund the spent offensive mote in a surge of Essence.

    An attuned wielder may also dedicate the battle to the Unconquered Sun with a prayer, making a (Charisma + Performance) roll at difficulty 5 as a (5, -1) miscellaneous action. Doing so allows these Prayer Pieces to function without ammunition for a scene. Sacrificing a Creature of Darkness (by, say, killing him with one of these weapons) will reduce the Difficulty of this roll by (its Essence), to a minimum of 1, and by spending a point of temporary Willpower while killing a Creature of Darkness in this manner, the Solar may treat that attack roll as the prayer for dedicating the battle to the Unconquered Sun. The destruction of the enemies of Creation is the most sublime prayer the Unconquered Sun could receive.

    Speed 5, Accuracy +2, Damage 10L/2*, Rate 2 (each), Range 50, Ammo 5, Tags: O, Attune 6 (each)

    *10A/2 vs. Creatures of Darkness
    Last edited by tonberrian; 2012-03-22 at 09:16 PM.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

    Rick Venture avatar by kpenguin, his GM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    vegetalss4's Avatar

    Join Date
    Sep 2007
    Location
    Land of Magic and Ponies

    Default Re: [Exalted 2E, Artifact]Final Rays of Light

    Quote Originally Posted by tonberrian View Post
    Artifact 4 - Final Rays of Light
    Artifact 4 for both or artifact 4 for one of them?

    Quote Originally Posted by tonberrian View Post
    Named for the last thing foes will see after facing the wielder down, these twin prayer pieces have a penchant for being used in decisive battles. Since the Usurpation, several histories have noted these weapons and their distinctive sunburst fire and glowing contrails, but they have never been found after the battles have been completed, their wielder either disarmed of them during the conflict or missing entirely.
    Yay, fluff! fluff is fluffy.

    Quote Originally Posted by tonberrian View Post
    These prayer pieces were designed to be wielded simultaneously, and thus attuned wielders never suffer an off-hand penalty to attack rolls with these weapons so long as he has readied both of them.
    The language could probably be cleaned up a bit here.
    The bolded part is unnecessary since off-hand penalties are just for attack rolls.

    Quote Originally Posted by tonberrian View Post
    Furthermore, if he possesses an Overdrive pool, the attuned wielder may power the weapons with offensive motes. If he does so, if the attack successfully deals any damage to its intended target, the weapons refund the spent offensive mote in a surge of Essence.
    I assume that this is a reference to ordinary prayer pieces since you do not say how much it cost to power the weapon anywhere. If so you should either include a bit of rules stating something to the effect of "these weapons functions like normal prayer pieces except where noted", or intregrate the relevant rules into the description.
    Personally I would prefer the later.


    Quote Originally Posted by tonberrian View Post
    A Solar may also dedicate the battle to the Unconquered Sun
    Why only a Solar, as opposed to any religious worshiper of the Sun?

    Quote Originally Posted by tonberrian View Post
    with a prayer, making a (Charisma + Performance) roll at difficulty 5 as a (5, -1) action.
    Bolded part should be replaced by a miscellaneous action.
    Speed 5, -1 dv is the default. through if you want to be extra clear you could specify that.

    Quote Originally Posted by tonberrian View Post
    Doing so allows these Prayer Pieces to function without ammunition for a scene. Sacrificing a Creature of Darkness (by, say, killing him with one of these weapons) will reduce the Difficulty of this roll by (its Essence), to a minimum of 1, and by spending a point of temporary Willpower while killing a Creature of Darkness in this manner, the Solar may treat that attack roll as the prayer for dedicating the battle to the Unconquered Sun. The destruction of the enemies of Creation is the most sublime prayer the Unconquered Sun could receive.
    This is a bit clunky, but I see what you are going for.
    Note however that the willpower spending version is essentially always going to surpass the difficulty.

    Quote Originally Posted by tonberrian View Post
    Speed 5, Accuracy +2, Damage 10L/2*, Rate 2 (each), Range 50, Ammo 5, Tags: O, Attune 6 (each)

    *10A/2 vs. Creatures of Darkness
    I think the damage may be a bit too high in 2.5 exalted, perhaps consider lowering it to 8L/2, but we haven't yet seen the stats of any weapons which costs motes to fire, so unsure.


    Right then, so to surmise the artifact is a pair of prayer pierces with the following advantages:
    1. no off hand penalty when wielded together
    2. can pay for attacking with overdrive motes. If successful get motes back.
    3. can make prayer to Sun to remove cost to fire
    4. can kill creatures to darkness to do the above, cost one willpower.
    5. above can only be used by solars.
    6. possibly get the second prayer piece for just 1 artifact dot instead of 3.

    Is that summary correct?
    If so it amounts to a several minor powers and two larger ones, both of which is basically that you don't have to pay to attack with them.
    One should now consider the great power of aggravated attacks against creatures of darkness for free, now that people are going to rely more on their soak. I would be a bit wary of that.
    Remember: Hope springs eternal. The dark days will pass and the sun will shine again.

    The best way to learn something is to ask, so ask without shame.

    Many thanks to smuchmuch for the awesome Ponytar.

  3. - Top - End - #3
    Ettin in the Playground
     
    tonberrian's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default Re: [Exalted 2E, Artifact]Final Rays of Light

    Quote Originally Posted by vegetalss4 View Post
    Artifact 4 for both or artifact 4 for one of them?
    Both of them.

    Quote Originally Posted by vegetalss4 View Post
    I assume that this is a reference to ordinary prayer pieces since you do not say how much it cost to power the weapon anywhere. If so you should either include a bit of rules stating something to the effect of "these weapons functions like normal prayer pieces except where noted", or intregrate the relevant rules into the description.
    Personally I would prefer the later.
    Fixed.

    Quote Originally Posted by vegetalss4 View Post
    Why only a Solar, as opposed to any religious worshiper of the Sun?
    Editting artifact.

    Quote Originally Posted by vegetalss4 View Post
    Bolded part should be replaced by a miscellaneous action.
    Speed 5, -1 dv is the default. through if you want to be extra clear you could specify that.
    Fixed.

    Quote Originally Posted by vegetalss4 View Post
    This is a bit clunky, but I see what you are going for.
    Note however that the willpower spending version is essentially always going to surpass the difficulty.
    Of course! Killing the Creature of Darkness is the hard part.

    Quote Originally Posted by vegetalss4 View Post
    I think the damage may be a bit too high in 2.5 exalted, perhaps consider lowering it to 8L/2, but we haven't yet seen the stats of any weapons which costs motes to fire, so unsure.
    We have seen the updated alchemical fire weapons, though, and this has a similar damage to them. The alchemical weapons were not updated, and I think that this shouldn't be either (aside from adding Overwhelming 2 because it's an artifact). It is comparable to a Powerbow with broadhead arrows (at 5 Strength), and that's before counting the Powerbow's MM bonus.

    Quote Originally Posted by vegetalss4 View Post
    Right then, so to surmise the artifact is a pair of prayer pierces with the following advantages:
    1. no off hand penalty when wielded together
    2. can pay for attacking with overdrive motes. If successful get motes back.
    3. can make prayer to Sun to remove cost to fire
    4. can kill creatures to darkness to do the above, cost one willpower.
    5. above can only be used by solars.
    6. possibly get the second prayer piece for just 1 artifact dot instead of 3.

    Is that summary correct?
    If so it amounts to a several minor powers and two larger ones, both of which is basically that you don't have to pay to attack with them.
    One should now consider the great power of aggravated attacks against creatures of darkness for free, now that people are going to rely more on their soak. I would be a bit wary of that.
    Pretty much correct. Cheap Holy is snazzy, but it is an Artifact 4.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

    Rick Venture avatar by kpenguin, his GM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •