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Thread: Improved Energy Gestalt
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2012-03-26, 08:10 PM (ISO 8601)
- Join Date
- Jan 2012
Improved Energy Gestalt
Improved Energy Gestalt
You have managed to learn even more than other on how to combine multiple energy effects to a tremendous advantage.
Prerequisites
Energy Gestalt, Caster Level 7th
Benefit
The Improved Energy Gestalt feat enables the use of tactical maneuvers. In every case, you must deal damage to one or more subjects with a pair of energy-based spells you cast in 2 successive rounds.
Temperature Extremes: You can a fire spell followed by a cold (or vice versa) The sudden and drastic changes to their surrounding temperature suffers them a -4 penalty to their save to the second spell cast.
Acrid Slush: You cast a cold spell followed by an acid spell. The lingering ice is semi-melted making the target(s) of the acid spell entangled for 1 round.
Flash Bang: You cast an Electrical spell followed by a Fire spell, igniting the left over static charge, all that were damage by both spells are blinded for 1 round.
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2012-03-26, 08:57 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Improved Energy Gestalt
I question the physics, but the actual feat looks solid.
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2012-03-26, 09:48 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Improved Energy Gestalt
while physics in a world of magic makes no sense to me, i am pretty positive that the above are scientifically sound.