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Thread: Ebberon Airship Question
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2012-03-26, 10:47 PM (ISO 8601)
- Join Date
- Mar 2012
Ebberon Airship Question
Hey all just as the title says i have a small question about Airships. Is the price for an airship an enchantment cost or is it the price of the ship its self? The reason i ask is for a one shot game of crazy epic stuff. My character is rouge/swash/legendary captian//scout/dread pirate at lv 11 with the starting gold of a character at level 20.
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2012-03-26, 10:59 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Oolitic, IN
Re: Ebberon Airship Question
Last edited by Jeraa; 2012-03-26 at 11:00 PM.
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2012-03-26, 11:08 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Ebberon Airship Question
ok cool. that will save me some and does any one know how to "sink" the ship.
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2012-03-27, 12:59 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Ebberon Airship Question
Depending on your DM of course, but massive damage would do it. In my campaign I've ruled it that the elemental is bound to a crystal array inside the ship, basically it's used as a focus for the energy. Disrupting or destroying this completely would cause the elemental to be freed and the ship stop flying. Which would be bad if someone broke it while in the air.
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2012-03-27, 04:14 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Ebberon Airship Question
Actually it's stated that the Eberron airships float because they're made of magical soarwood, the elemental only allows it to move. If the elemental is freed then the ship just drifts helplessly.
The best way to crash an Eberron airship is to take control of the elemental somehow (rebuke from an elemental domain, dominate monster or a high charisma check) and command it to drive the airship into the ground.
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2012-03-27, 12:16 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Ebberon Airship Question
The 3.5 & 4e books both say that freeing an airship's elemental is enough to send a ship groundward [3.5 Magic of Eberron p. 8, 4e Eberron Campaign Guide p. 44]. Yet the 3.5 Explorer's Handbook p. 29-30 corroborates Supermonkeyjoe's statement. A bit of a contradiction there, so it's DM's choice.
Personally, I'd say breaking the elemental binding will send an airship down. Much more dramatic than bobbing about aimlessly in the sky, and Eberron's all about pulp thrills.
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2012-03-27, 07:36 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Ebberon Airship Question
hey thanks all and i have one more question. how many light and heavy weapon mounts would it have or is that up to DM as well?
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2012-03-28, 09:56 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: Ebberon Airship Question
I recommend looking into the rules from Stronghold Builder's Guide and designating the airship as your stronghold.
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2012-03-28, 01:39 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Central Kentucky
- Gender
Re: Ebberon Airship Question
I'm working on an airship creation handbook... it's a work in progress...
https://docs.google.com/document/d/1...1cTleQHds/edit
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2012-03-28, 07:18 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: Ebberon Airship Question
As per Chapter 2 of the Eberron Explorer's Handbook, each elemental vessel has a certain number of hull sections, and destroying enough of them will destroy the ship. The airship stats on page 30 show that the airship has 1000 hull sections (each with HP 60, hardness 5, and fire resistance 10), and that you need to destroy 250 of them to take down the airship. That's only 16,250 damage minimum; shouldn't be too hard, right?
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2012-03-29, 09:41 AM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Back in the USSR
- Gender
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2012-03-29, 10:17 AM (ISO 8601)
- Join Date
- Mar 2010
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2012-03-29, 11:27 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: Ebberon Airship Question
Last edited by PairO'Dice Lost; 2012-03-29 at 11:29 AM.
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2012-03-30, 12:19 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Ebberon Airship Question