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    Default [Nexus] Riverside VIII: A New Side


    By Darklord Bright

    Riverside, a small, modern city outside the reach of Remnant control. The city has always been known by one defining factor, it's status as a hive of scum and villainy. A number of factions vie for footholds in the city, though they are largely peaceful at the moment. No doubt some would jump at the opportunity to expand their influence. Riverside sits on the edge of the Nexus, so while it's still prone to the strangeness common there, it's far more stable than other parts of the Nexus. Being the hive and scum and villainy that it is, the police are corrupt, the streets can be dangerous, and shady deals and dark alleys are plenty. Welcome to Riverside.


    Northside:
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    Northside, the richer part of Riverside. If you have money then you can get just about anything in Northside. That is if you know the right people. There is something odd about this part of Riverside though. Hardly a beggar or street urchin to be seen. In fact for a place of scum and villainy this place is too clean. Northside is the one that wears the best mask in Riverside. The best at covering up deaths and drug deals. The best at making everyone think that there is nothing wrong because everybody pays their protectors and rulers of Northside with what they ask for. This is Northside. A rich mask that hides the dirty city for what it is.

    Eastside:
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    Coming Soon

    Southside:
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    The territory of the Court of One, Southside is an urban area heavily touched by magic. Based around the metaphorical and geomantic power of the river, the populated areas form a circle a distance around the river and its two tributaries. Within this circle is an area in which the normal laws of reality begin to alter, the changes becoming more profound the further one goes. In the very center is the Court of One itself, in a small region of primordial chaos and raw magical energies.

    While the presence of such untamed magic presents danger to those who venture too far into it, the threat of crime in Southside is abnormally low due to the presence of the Devoured Legion. This knightly order has the dual purpose of administering justice and being the Court's punishment for capital crimes. Formed entirely of criminals 'reclaimed' by the magic of the Court, the Devoured Legion protects the populace as atonement for their crimes, using a series of crystalline pyramids to appear where they are needed.

    The strangeness of Southside is offset for many by the promise it offers- it is not simply a place to live, but a place to change, and to move forward towards a new life. The Court of One offers power and purpose to those would take them, the ability to overcome the obstacles of poverty and despair, and the ability to let the river wash away the stains of the past.

    Westside:
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    Westside, where vampires walk openly on the street. Mostly because said vampires govern this part of the city. The city has been cloaked in a field of eternal night allowing the vampires to walk freely. Furthermore, each mortal citizen is required to donate blood to sustain the vampires. In exchange, the streets are kept clean, for the most part. Of course, the cover of darkness does attract criminals as well as less beneficent creatures of the night.


    1
    Factions:
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    • The Followers of Scaal: Northside
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      The followers of Scaal are spoken of in hushed tones. When a black robed figure goes by people stop talking and give him the space he needs. These are the followers of Scaal. Not much is known about them besides they possess great magic, they protect this part of the city and its inhabitants for the right price, and rumors have it that Scaal is some sort of god or demon perhaps.

      Played by ApeofLight.
    • Tenebras: Westside
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      The vampires of Riverside came to the Nexus from the city of Gul-Thadar, a city where vampires and humans live in harmony. They took up the role of governing Westside after the city's leadership collapsed. Humans and vampires alike fill their ranks. They aren't above unsavory methods or shady deals, but they keep a good public face.

      ((All vampire NPCs associated with Tenebras should be assumed to be controlled by Gulaghar unless otherwise stated.))

      Played by Gulaghar.
    • The Court of One: Southside
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      This faction represents the will and power of the fair folk queen, Genesis, each of its main members representing and acting on a facet of her nature. While often inhuman and sometimes fearful, the Court of One strives for the betterment of Riverside and the improvement of lives within its borders, offering power, purpose, and redemption to those who would join in its patterns and work harmoniously with the Court's vision.

      Played by Vael.
    • The Sacred Order of Cunningham: Citywide
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      Purpose: Religious order who runs an orphanage in West Riverside and the Red Zone of Inside. Their Inside presence is much smaller than their presence in Riverside
      Alignment: "Compassion! Courtesy! Let's be really **** polite to everyone!"

      Locations: Riverside Cathedral of the Sacred Order of Cunningham (Westside)
      Sacred Order of Cunningham Westside Children's Home
      Sacred Order of Cunningham Inside Children's Home
      Inside Temple of the Sacred Order of Cunningham


      The Sisters and Elders of the Sacred Order of Cunningham have a perspective based religion with a hodge-podge of beliefs pulled from science fiction and popular culture. They are not a celibate order, and in fact strongly promote marriage and sex (in that order) with the goal of having large families.

      All of their abilities are based on their faith, which means their symbols, holy water, etc are completely mundane if there is no one of the Order there to believe in it. Their 'do bad stuff to evil people' or 'do good stuff to good people' powers are completely based on their perspective. It's possible they could 'Turn Undead' a living creature who they believed was undead or 'Smite Evil' a good person that they believed to be evil, and their healing magic will generally not harm anyone that they are trying to help*. They are unable to raise the dead.

      Except for the orphans and their caretakers, the members of the Order do not live in one location. Families have their own homes, and go to the Cathedral for holy services or group events. You know, sort of like people treat their RL churches.
      Because it is a subjective religion, vampires and other undead can enter holy grounds if the vampire in questions believes they can and believes their motives to be pure.

      (*within godmodding rules, of course)

      Played by happyturtle.

    Places Within:
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    Northside
    • Moth Park:
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      About 100 acres, the moth park is approximately rectangular in shape, with a bandshell/performance stage at the north end, a soccer (football) field and softball diamond at the south and a forested area in the center.

      It also holds two playgrounds (swing sets, slides, monkey bars) several fountains (most of which are nonfunctional) various statues and a network of walking paths.

      Since the re-opening, Moth park is pretty popular with the local residents as well as those who come into the area to work or visit.
    • Police Station: ApeofLight and Gulaghar
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      The police station is a large but simple brick building. All police activity is based out of this building. It's outfitted with interrogation rooms, a few offices, and other rooms that a police station would have.
    • Riverside Hospital:
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      This hospital is the only one currently in Riverside. It was built after the old hospital burned down some years ago. As a result, it's of fairly modern design. It works just like a normal, modern hospital would with the exception of magic being used along normal medical procedures to achieve better results.
    • Sawyer's Inn:
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      The inside of Sawyer's is beautiful, though humble. Whoever keeps the place, keeps it in fine condition.

      The dark wooden floors are waxed and shiny. There are four wooden pillars that reach up to the ceiling. The four walls are painted in a brick red, with light grey accents.

      Along the left wall there is a large hearth fire burning, with a dog and cat sleeping together. The dog raises it's head slightly to observe the newcomers, but doesn't rush to sniff them out.

      Along the right wall is the customer service area, with a dining hall just past it. The smell of freshly baked bread and some kind of meat can be smelled eminating from beyond.

      And then there is the back wall. There is a set of stairs leading up and another leading down. Both sets are made of the same wood as the pillars and floor.
    • Temple of Dalachrech: Earl of Purple
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      This building closely resembles all the other semi-detached houses along this road. The temple takes up both halves of the house, however; although the building has been designed such that the halves don't match to maintain the illusion of seperate owners. It has a red tile roof and is constructed from red brick, although the left half has been painted white. There's a pair of garages and two front doors, both of which work.

      The temple is a private location. Please PM Earl of Purple before visiting.

    Eastside
    • Fallow’s Furry & Feathered Friends: Earl of Purple
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      The shop is lit up with bright lights and neon advertising. Around the store is a secure, electrified fence and there's four watch towers in the corners. The gate is near a large, secure-looking building within which are three ogre guards. Inside lie four warehouses, a large collection of aquariums and gigantic tanks, a squat and ugly toilet block and three seperate bunkers for customers to evacuate into should something more dangerous escape, such as a smilodon from the Mammal House, a wyvern from the Reptile House, a giant carnivorous slug from the Invertebrate House or something worse. Patrolling the wide, open spaces are the occasional group of six uniformed humans armed with net-guns. Slaves can be bought here if one asks the right questions.
    • Golden Flagon Tavern:
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      The Golden Flagon Tavern was once the main hideout of the local mafia. It was destroyed, but recently it has been fully restored. It still tends to attract the unsavory sort, but the owner keeps things civil.

      The tavern is very old fashioned. It's a stone building with polished, wooden supports. A fire always warms it's large hearth and the drinks always good. It makes for a comfortable atmosphere.
    • Light's Heart: Shadowcaller
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      The citadel rises up like something taken from a sci-fi movie. The walls are golden colored, untainted by age and dirt. Like something that was just build just recently.
      Five towers have been built into the wall, standing no less then 40 feet tall, looking like they have been cut out from the same stone.

      Above the towers rises the citadel itself, completely square in form and made of the same golden stone it have numerous arrow slits carved out at the upper floors.

      Leading around it's form is a wooden staircase going from the top of the citadel to the courtyard below.The only visible entrance is the massive gate made of obsidian colored wood which stands wide open, inviting anyone inside.

    Southside
    • Court of One: Vael
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      In the center of Southside is a clearing, its shape a perfect circle. It is relatively small in size, and the chaotic powers that surround the clearing and converge on it mean that it sees few visitors. Yet, here it is that the heart of the Court of One is found. Imbued with all the geomantic power of Southside, charged with the symbol power of the river, the Court of One has transcended a true form of shape, and so how it appears depends on the viewer. Some see it as a floating castle, flying above the clearing, while others see it as a pool of clear water.

      One might assume that this area is the physical court, a place in which the members of the court meet- and while true, it is also the court itself. While its members may rove outward and touch other areas of Riverside, or even leave the city, the will of Genesis is always manifest there. As much as her body contains her, so too does the Court of One- yet here, she is not fettered by the laws of reality, here the world is raw and unshaped, and her power is at its highest.

      So those few visitors who find their way here will find the power and presence of Genesis and the Court of One at their strongest. Here, the greatest and most improbable pleas can be answered, should they prove persuasive to the fey ruler.
    • Maelstrom Castle: Vael
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      Formed of circling, twisting walls and a labyrinth of gates, this proud and fae castle stands in the middle of a twist in a river, the currents of which churn and race around it, rising impossibly into the air to form new layers of the fort's walls out of running water.

      Winding to the center of the structure, the river's flow partially hardens into mirror-like ice, forming a garrison in which the Devoured Legion resides. The polished ice that line the walls give views out of the crystalline pyramids in the centers of the most populated areas of Southside, and for the knights themselves, act as portals.
    • Radiant Ocean: Vael
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      Do not the waters of the river pour into the ocean? Though each comes from a different path, they join and merge, each mingling and sharing in the same world. Though some are vast and mighty, some weak and small, their nature is the same, and in coming together, their strength is as one. All are of the same family, each deserves the same kindness and share as another.
      Let this court be an ocean. None who need its power will be turned away.


      Radiant Ocean is a place of generosity and wealth, entertainment and exchange.

      Home to the most populous portion of Southside, Radiant Ocean itself is a luxurious housing complex, its four petal-like wings of apartments separated by glass covered gardens. The central portion of the building is a market, in which imported goods and the products of the garden are sold and exchanged. The housing in Radiant Ocean is divided between those who most need it, and those willing to pay notable sums of money for a place in it, money which is then put into expanding the markets and buildings that have sprung up around Radiant Ocean.
    • Solemn Depths: Vael
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      At the city walls, where the river first passes into Riverside, there is a deep reserve. Carved deep into stone, it first appears as just a man-made lake, but once one enters the water, they will find that it is so much more. Buildings lost to time and the changes of Riverside reappear within beside more fantastic ones born from alien imagination, the lake's depths easily holding countless tall structures that glow eerily in the darkened water, while careful currents of water create an upwards clockwise gyre but leave the center of the reserve untouched.

      At the still eye of the gyre and the bottom of the lake is a well lit with soft blue and green lights every so often, giving it a muted glow. Small streams of bubbles spiral out of it, their source a large number of spiraling side passages that lead into circular caverns with apparently self sustaining air pockets, and enough rocky surfaces for a human to draw themselves out of the water. Yet, going even deeper, one will encounter something even stranger- the water is easily breathable. Yet, at this depth there are also strange energies like those from the mists, capable of altering mortal form and reality around it. Still, they seem more constructed, more directed, manifesting in structured ways. From this point, however, what one encounters is no longer certain, changing readily for each new visitor.
    • Wellspring Tower: Vael
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      A tower of stone and glass with limbs that branch out like those of a tree, Wellspring Tower is positioned in nearly the center of Riverside, twisting the water of the river up into its hollow glass tubing in a manner that produces a quiet and beautiful song. Fountains, statues of ice and topiary, and small pools of water fill its courtyard, a vibrant and natural environment in the midst of the city.

      On the inside, Wellspring Tower is much larger than it is without, its stretching limbs opening out into other planes of existence, containing entire worlds within its mighty arms.

    Westside
    • Club Pulse: Shadowcaller
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      The club is quite easily noticed by the huge neon sign outside, Pulse was easily recognized as Riversides largest nightclub. Beyond the line and the bouncer outside is a classic club layout with a large dance floor with loud music and flashing lights.

      In a slightly more calm area of the club is the bar run by an one-eyed bartender called Ryo.

      There are two stairs leading up to the upper floor where it's easier to talk and drink.

      The atmosphere is pretty heavy as you walk inside with techno music playing very loud.
    • Doctor Stroffelnburg's Psychiatric Clinic: Reinholdt
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      This rather unassuming white building contains the world's finest psychiatric doctor. After the setback at his hospital that caused the loss of the use of his legs, Doctor Stroffelnburg took his savings and set up a smaller clinic here in Riverside. Walk-ins are encouraged.
    • Evolution Industries: Darkcomet
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      The Westside branch of EI. The main building is a fairly nondescript, tall (not a skyscraper or anything, but still with several floors) modern one, with a large Evolution Industries logo on it.
    • Exbourne Manor: Gulaghar
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      Exbourne manor is rather old, though kept in excellent condition since it was restored when Tenebras moved in. The rooms are large and spacious, and most of the public areas have been painted in bright pastels and decorated with vases of flowers.

      The ground floor largely consists of the lofty entrance hall, a comfortable living room, and the kitchen. Ramiro's office is also on the ground floor for easy access. The second and third floor have mostly bedrooms and attached washrooms. The basement serves as rooms for the servants primarily. In a separate part of the basement is a large vault as well as an Evolution Industries Class 2 MACE Unit which provides the building with electricity. Finally, the attic contains whatever it is that creates the darkness field within Westside.

      The manor is surrounded by a courtyard. An iron fence surrounds it, and a number of trees provide privacy along the sides and behind the building. The courtyard is grassy and has a cobblestone trail leading to the front door. Behind the manor is a private garden. The courtyard's gate is almost always left open.
    • MagMart: Lord Magtok
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      If the individual entering has any sort of familiarity with the other MagMart, back when it was its own building apart from Mallside, they'll probably notice that this Riverside one doesn't look anywhere near as glamorous as its predecessor. It's a modest purple brick building, the glass display windows aren't even properly bulletproof, and the smelly homeless people usually employed to wander around about the front of the store in a wacky MagMascot costume with an enormous cyborg head are mysteriously absent.

      That said, you can still find just about everything here that you can at the Mallside store. Curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies garlic. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon. Except in this store, the 'morale cannon' is really more of a morale bazooka, and while it's still fun to watch, it's nowhere near as charming.
    • The Cathedral of the Sacred Order of Cunningham: happyturtle
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      The Westside Cathedral is large enough to house people for emergency purposes, but in general, only the family of the pastor and the groundskeeper live there.

      Pastor Rockwell
      is the Pastor
      Sister Janice is the Pastor's wife, and a skilled hippiemancer.
      Spoiler
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    History: by Lex-kat
    Spoiler
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    Long, long ago, Riverside was a simple fishing village.

    It was able to blossom into a city once trade begun, because of it's placement not only on the river, but between most of the other small villages within this area of the Nexus.

    Of course, this means that the Merchants were able to take over the government of the city. But other than that, it remained quite peaceful.

    Very few other cities attack Riverside, and it would remain neutral in conflicts. Though, due to the few that did try to attack it, the citizens of Riverside did develop a small military force. For protection purposes only, of course.

    For years, Riverside grew in power, yet never exerted it over any of the other villages. That is, until a man named Johnny Duluth came to power.

    At first, the people loved him. He was fair and just. And soon, he brought even more prosperity to Riverside.

    Then a change. A small force of unknown marauders besieged the city. Mayor Johnny declared a state of emergency, reorganized the military, and with the help of some of his aides, transformed them into a offensive unit.

    After a long 4 month battle, Riverside won a decisive victory. But they didn't stop there. Mayor Johnny declared that a nearby village was responsible for the attack.

    He personally led the military and crushed the village with no resistance.

    Some Merchants balked at this, and tried to warn the citizens of the dangers of allowing Mayor Johnny to take this power.

    They were all silenced, one way or the other. Bought off, murdered, or their families kidnapped and held hostage.

    By the time the residents realized what was happening, it was too late. They found themselves over run by the same marauders that they had "defeated" before.

    Soon, the city was run by a Mafia-dictatorship, and Johnny Duluth was it's mayor.

    What the citizens didn't know, was that Johnny Duluth was just a puppet. There was another man pulling his strings.

    Ezekial Von Hookes, a prominent member of the Merchant class had employed Johnny for just this. He even arranged for his own daughter, Patricia, to be kidnapped, tortured, and finally returned to him a gibbering mess.

    Mayor Johnny ruled Riverside for thirty years, before dying of a sudden heart attack at the age of 78.

    A kinder, gentler man took his place, returning Riverside to a peaceful, defensive center of commerce it was before Johnny Duluth took over.

    The citizens were happy. But deep within the dark corners, and under the city foundations, the Mafia still ruled. Ezekial passed his hidden empire to his son-in-law, Cameron.

    Cameron and Patricia (yes that Patricia) had a son, Frederick Von Hookes. Cameron raised his son to be his successor. Slowly the citizens of Riverside became aware, yet intentionally ignorant, of the criminals that were truly in charge.

    People would disappear, and the police did nothing. There were rumors of daughters from surrounding villages being kidnapped and sold to wealthy men, or held under the bar for the local prostitution ring.

    By the time Frederick "retired", and Jonah took over, everyone in the city knew that the city was run by a mostly hidden group of men, maybe some women.

    When Reinholdt came to town, and murdered Johan, and set the prostitutes free, business came to a screeching halt.

    The Green Flagon Bar, where Johan ran his business out of, shut down for repairs. But has only just recently reopened.

    There is rumors that Frederick has returned. ASnd people are afraid. Where Johan was cunning, Frederick was brutal.

    ++++++++++++++++++

    The police are owned by the Mafia. Unless you wish to die, you turn a blind eye to any crime you see.

    For the most part, the citizens are protected. Only those who try to reform or change the current system find themselves on the wrong end of the "law".

    Otherwise, the victims are from the more rural villages surrounding Riverside.

    The Mafia has dealings with people in other large cities, including the Empire run Inside. Though most of those are in deep hiding since the Empire took over.

    More recently, SAINT, the Assassins guild has sprung up in the cities underworld. Since there has been no fighting between the guild and the Mafia, it is assumed that they have a peaceful agreement with each other.

    Of course, in the most recent happenings, the Golden Flagon has been shot up recently when a human female and some blue girl came asking questions.

    Soon after they disappeared, an earthquake struck the twon, felling many buildings. A strange man named Riv is reported to have been to blame. How that can be, the citizens do not know.

    They are currently rebuilding.

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    Last edited by Gulaghar; 2012-06-21 at 09:50 PM.

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    Default Re: [Nexus] Riverside VIII: A New Side

    Quote Originally Posted by Earl of Purple View Post
    Westside- Dark Alleyway

    The smell is that of rotting meat. Maybe it's a dead dog or cat or something? If so, if there's a collar they might get a reward for informing the owner. Or possibly some unscrupulous butcher dumped last week's waste stock in there.

    Eastside River- New Lake

    The skeletal monkeys note the lake's appearance, and quickly more are added to surround that as well (so long as it's outside the mist; if it's inside the mist or the mist has receded from it then the monkeys stay where they are). Mortius does not send any to explore; he's learnt that lesson.
    Repost for the new thread.
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    Default Re: [Nexus] Riverside VIII: A New Side

    Quote Originally Posted by Lost_Deep View Post
    Westside - Dark Alleyway

    Eadelain sniffs, trying to get an idea of the smell herself. "If it is, I believe that it's as good a reason as any to not investigate."

    She will try and guess what the smell is, and if it is truly rank she will do her best to hurry Cynthia forward.
    Quote Originally Posted by Earl of Purple View Post
    Westside- Dark Alleyway

    The smell is that of rotting meat. Maybe it's a dead dog or cat or something? If so, if there's a collar they might get a reward for informing the owner. Or possibly some unscrupulous butcher dumped last week's waste stock in there.
    Cynthia gets hurried forward. "Okay, okay. Fine, we won't look." She doesn't seem all that frightened by the idea of what the smell of rotting meat could mean, but she'll let herself be herded forward anyway.

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    Default Re: [Nexus] Riverside VIII: A New Side

    Quote Originally Posted by Shadowcaller View Post
    [Eastside River - Thievery]

    Hekta think the building as strange already and the exact layout of the building isn't her greatest concern. These people were weird so of course their houses where going to be weird as well.

    She was hungry though and that's enough reason for her to take a detour to the banquet hall before going for the shiny things. Being the led of the smell of food she tries to find something edible in there, planning to eating herself full before moving on.
    There's plenty that is already set out, though it is clear the main courses are not there just yet. What is available are all those things that will not suffer from being set out for a while- some breads, skinned fruits, a few cold items immersed in ice water, such as various chilled drinks in clay or glass bottles.

    Quote Originally Posted by Earl of Purple View Post
    Eastside River- New Lake

    The skeletal monkeys note the lake's appearance, and quickly more are added to surround that as well (so long as it's outside the mist; if it's inside the mist or the mist has receded from it then the monkeys stay where they are). Mortius does not send any to explore; he's learnt that lesson.
    For the sake of clarity, the current layout of Southside is like this-

    There is patchy, thin mist around the edges, with numerous passes through it, most leading to the main inhabited areas. The population gathers in a circular shape, and within this circle is the rest of the mist. Trails have been formed into the deeper mist, namely to reach the four major landmarks of Southside- Maelstrom Castle, Radiant Ocean, Solemn Depths, and Wellspring Tower, each of which is placed in a cardinal direction within the circle of populated areas.

    In the very center of the mists, and the four landmarks, is the deepest mist, and the Court of One itself.

    The new lake is the Solemn Depths.

    As such, to get to the lake, the monkeys would certainly have to go fairly far into Southside, and while they might not have to pass directly into the mist, they'd have to go by the crystal pyramids, past a great deal of mist, and deep into foreign territory.

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    Default Re: [Nexus] Riverside VIII: A New Side

    Westside- walking away from Dark Alleyway

    "No reason to delve after something rotten. That is the job of scavengers, and perhaps of unlucky social workers."
    Eadelain is quite tired of curious things and their tendency toward making her life harder. And it smells in there. "So, where did you say you live? What's it like?"

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    Default Re: [Nexus] Riverside VIII: A New Side

    Westside

    Following the kenku youth is a German Shepard. His eyes look about the town with interest, but he sticks close to the kenku.

    Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!

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    Default Re: [Nexus] Riverside VIII: A New Side

    Quote Originally Posted by Gulaghar View Post
    [The Flying Castle]

    "Ah, well, it's nice of you to have me." Dacio hesitates for a moment then bows stiffly. He's really not used to such formality.
    [The Flying Castle]

    Celestel opens a finely carved wooden door for the vampire and leads him into a long purple corridor with paintings on each side of it. Even the arched ceiling holds it's own master pieces.
    The art could be described as abstract with strange shapes and colors coming together creating a rather bizarre expression.
    "Does art interest you?" The stewardess asks with a smile.

    [Eastside River - Thievery]

    Hekta goes about eating the fruit and the bread, eating quietly though messily, probably leaving bread crumbs and fruit juice all over the tables. She then tries some of the more sweet smelling drinks (a lot ending up outside her mouth) before making her way towards the guarded door.

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    Default Re: [Nexus] Riverside VIII: A New Side

    [The Flying Castle]

    Dacio looks around at the art with obvious curiosity as they walk. His attention snaps back to Celestel when she speaks. "Well, kind of. I can definitely appreciate it, but I don't exactly go out of may way. This is nice though."

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    Default Re: [Nexus] Riverside VIII: A New Side

    [The Flying Castle]

    "Yes, many people don't understand the abstract however which is a shame. There is so much beauty hidden for the naked eye. Things we need to be trained to see. I think it represent this place rather nicely actually, there are things here at work which newcomers can't see. I can however see it as clear as day just like I understand the mysteries these paintings hold." She gives the vampire a mysterious smile before leading him to yet another door which she stops at. "So are there any questions so far? Our next tour is through the Yusa gardens."

    [Suncrest Manor]

    Irena, Aubrey and Nadia arrive here, the witch taking the lead. "So this is it, my manor. Suncrest." She points at the sign next to the building (which I believe is described in the first post).

    Irena does seem to be more concerned about getting Nadia inside then introduce the place however, but once they get inside the cultist can easily see just how messy it is. There are pizza boxes here and there and the floor is very dirty.
    Irena doesn't seem to care much about keeping clean, or hygiene for that matter.

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    [Suncrest Manor]

    Once indide, Aubrey looks around and immediately afterwards looks back to Irena and Nadia, "... don't clean up much, huh?"

    It's clear he's more than a little grossed out.
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    [The Flying Castle]

    Dacio gives her an interested look at the mention of a garden. "A garden huh? No questions yet. Go right ahead." He gestures for her to continue.

    [Suncrest Manor]

    Welp, this is a bit awkward. Nadia doesn't seem to worried though. That said, she's still having trouble walking with much stability as well. "Oh yeah, I'm planning on doing some cleaning soon. I just moved in a few days ago, and I still need to teach Irena to clean." She giggles. "I did some cleaning in the kitchen, bedroom, and one of the bathrooms, though, so they're better."

    Her old room at Wellspring was immaculate.

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    Default Re: [Nexus] Riverside VIII: A New Side

    [Suncrest Manor]

    Irena crosses her arms over her chest and looks away, "I just don't have time okay? It's not like it's that important. Soon enough I'd be able to summon some kind of servant which can clean for us anyway." She insists.

    [The Flying Castle]

    "Very well, just tell me if you have any inquires." The stewardess says before opening the door.

    The corridor which was only lit up by lanterns is quite different to the light which now meets the vampires eyes. He might confuse it with sunlight at first but as it doesn't seem to weaken him, it's clear it's something else.

    What he enters is a huge hall which must take up a great deal of the castle and the light coming from the middle of the arched ceiling like the sun itself mounted on top the heavens.

    This great light reveals a garden filled with life which covers the entire hall, growing from the fertile soil which covers the ground. From everywhere plant life rises up along the walls of the hall which encases the garden.
    It's a collection of strange organisms which oozes of sickly sweet smells, mushrooms tall as men, red thorns which moves like snakes, great flower beds shaped as great maws with an sticky purple liquid dripping from it and great black trees with very strange oddly shaped fruits growing from it's branches.

    Through this jungle of strangeness a narrow path have been laid down a few steps of stone. "Here we are, and I see you have been expected."

    And as an signal two humanoid figures breaks free from the shadows of the trees. They are dressed in a blue and a green robe but their skin is sickly pale. A closer look reveals that they both lack eyes and it's face is dominated by a single mouth which in one of them is curved into a smile. Two bat-like ears frames the inhuman features of the creatures which gentle walks towards the two. "You are a 'vampire'?" The one in a green robe as it holds out it's palm towards Dacio.

    "...this is Dacio of Tenebras Lord Rye, he carries no title but represent them still." Celestel is quick to introduce him with a curtsey before turning back to Dacio. "This is lord Whyrn and lord Rye, our resident war and lore masters respectively." She introduces the two.
    Last edited by Shadowcaller; 2012-04-06 at 11:40 AM.

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    Default Re: [Nexus] Riverside VIII: A New Side

    [The Flying Castle]

    Dacio looks around with notably more interest than he had previously. He's thoroughly impressed. But he'll have to marvel over it later. They have company.

    "Yes, I'm a vampire." He confirms. "It's very nice to meet you both."

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    [Suncrest Manor]

    Aubrey shakes her head, smiling, "I'll be sure to do some cleaning while I'm here then," He moves an arm to each of the girl's shoulders, and will attempt to run a finger down their arms in a way that should make them tingle, "So... what should we do in the meantime?"
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    [Suncrest Manor]

    Nadia awkwardly shifts a little away from Aubrey's touch about halfway through. "Uh, I'm not really sure." She looks over at Irena. She bought Aubrey, so hopefully she has some kind of idea. The massage suggestion from earlier has already fled Nadia's addled mind.

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    Default Re: [Nexus] Riverside VIII: A New Side

    [The Flying Castle]

    "Likewise." The one in blue robe replies rather unconvincingly. "You're here to discuss the current situation I suppose? With the incoming mist?" It asks.

    "An interesting phenomena, have you learned anything of it yet you are willing to share?" The other one asks.

    [Suncrest Manor]

    "Why don't you give Nadia a massage Arbrey?" Irena suggests, shivering slightly at the cultists touch. "I could order some pizza for us in the meantime, unless you like china food Nadia?"
    Last edited by Shadowcaller; 2012-04-06 at 06:47 PM.

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    [Suncrest Manor]

    Aubrey makes note of the two girls' reactions. Irena was much more receptive.

    However, Aubrey moves over to Nadia's back, and will place her hands on the nymph's shoulders, "Come on, We'll go to the bedroom and I'll make sure you're feeling wonderful by the end of it."

    If nadia takes aubrey to somewhere he can massage her, then massaging will happen!
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    [Suncrest Manor]

    Nadia blinks at Irena... Oh right, she'd kind of agreed to that... "Uh, pizza is fine. Just hurry over." She looks back over her shoulder at Aubrey and gives her a nervous smile. "I guess the bedroom will work."

    [The Flying Castle]

    Dacio shakes his head. "Unfortunately, we don't know a lot yet. Aside from the fact that Genesis is apparently not in charge anymore. Replaced with something called the Court of One."

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    [Suncrest Manor]

    Once in the bedroom, Aubrey will say, "I can do a better job without clothes in the way. it'll still be comfortable if you're wearing them, but not as much, alright?"
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    Default Re: [Nexus] Riverside VIII: A New Side

    [The Flying Castle]

    "So you're not here to discuss that, I assume you still want us to remove ourselves from your airspace then?" The blue robed one asks impatiently. "As we told you, we are still not fully operational, nothing have changed since we last spoke." It explains.

    The green robed one waves it's clawed hand a bit. "Nothing to add there." It says in a bored voice. "Are your people attempting to find out more of the disturbance however? It looks like it's slowly consuming your city."

    [Suncrest Manor]

    "Alright, pizza for everyone then." And since Aubrey didn't say what kind of pizza she wanted, the witch goes with the standard as she orders. Nadia gets what Irena know she likes.

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    [The Flying Castle]

    "Well, I'm supposed to ask if there's anything we can do to assist with that, but no, that's not the entire reason I'm here." Dacio says. "We are keeping an eye on it, but there's not much we can tell right now. It doesn't look like it's spreading any further though. Have you seen anything yourselves?"

    [Suncrest Manor]

    ...Oh dear. Well, as far as she has knowledge about massages, she's pretty sure that you're supposed to have your shirt off, and she'd be lying face down anyway. She's not wearing a shirt though, just that dress.

    "Alright. Turn around for a sec and I'll lie down." Provided Aubrey does turn around, Nadia will quickly shed her dress, leaving her in only a pair of conservative panties. She lies face down, blushing profusely. "Okay." She hopes Irena gets here soon.

    Quote Originally Posted by Lost_Deep View Post
    Westside- walking away from Dark Alleyway

    "No reason to delve after something rotten. That is the job of scavengers, and perhaps of unlucky social workers."
    Eadelain is quite tired of curious things and their tendency toward making her life harder. And it smells in there. "So, where did you say you live? What's it like?"
    Yay, back to walking. "It's called Exbourne Manor. It's pretty cool, and it's huuuge. I haven't even seen all the rooms. Astrana kinda works there, so we get to live there."
    Last edited by Gulaghar; 2012-04-06 at 08:58 PM.

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    Default Re: [Nexus] Riverside VIII: A New Side

    Westside-walking to Exbourne manner

    Hmm.

    "Do you know if anyone there is willing to help someone that doesn't have anything... at all really." Eadelain realizes just how little she actually has. Most of "her" stuff was given to her... actually, is assigned to her... does she actually *own* anything?

    ...no. She does not.

    This saddens her.

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    [Westside - Walking to Exbourne Manor]

    "Um, I dunno. There's not too many people there. Just some of those vampire people stay there sometimes." Cynthia says. Most have their own homes, of course. The rooms in Exbourne are just taken advantage of on occasion.

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    Westside - Walking to Exbourne Manor

    Hmm... not a solid answer. Didn't Cynthia say that someone she knew worked there? That might be why she's allowed to stay.

    However, Cynthia did seem to be fairly knowledgeable. (that might be her glamour talking to Eadelain) Perhaps she would know of somewhere else...

    "Do you know of anywhere that might take me in? Anywhere at all?"

    That sounded a bit more desperate than Eadelain usually likes to sound...

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    [The Flying Castle]

    "No." Lord Rye (the green robed one) replies, crossing it's arms. "We haven't been outside the castle. If I might send someone with one of your investigations teams however..."

    "Hm, excellent idea. It would be a perfect way entwine our two branches. What do you say Dacio? Would your masters agree to this?" Lord Whyrn asks.

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    [Suncrest Manor]

    Aubrey will straddle Nadia, as it's easier to work on someone from that angle (if allowed) and will begin the massage. Having learned this sort of thing from the masks, this is quite nice, and Aubrey will move to every part of the back he can that will feel good, release tension, and work out knots.

    Once done with the back, Aubrey will move to the legs, as they can be just as damaged as the back and shoulders can. Then, finally, the feet. Everybody loves a good foot rub.
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    [Suncrest Manor]

    Oh dear, Nadia tenses right up when Aubrey straddles her. She doesn't protest though. Instead she lies her head down and does her best to enjoy it. It's going to take quite a bit of work to get her relaxed. She's not exactly the most relaxed person to begin with, but having Aubrey on top of her is not helping. At all. ._.

    [The Flying Castle]

    "I could suggest it to Ramiro and he can get back to you on that one. I'm not exactly sure what he's planning on doing next." Dacio replies with a shrug.

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    [Suncrest Manor]

    Irena enters the room and looks curiously at the two as she take a seat nearby. "Having fun?" She asks the two with a smile. This looked pretty interesting, too bad Nadia didn't seem to enjoy it very much.

    [The Flying Castle]

    "Good, next order of business then. We are planning to settle down in northside. I assume this would be okay with you being the only established power here in our eyes?" Lord Whyrn asks.

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    [Suncrest Manor]

    "Your girlfriend is wound up tighter than a spring!" Aubrey's tone is mirthful, of course, "Look, just relax. You'll be feeling a lot better once this is over," Aubrey will continue to work Nadia's shoulders and back, and will continue doing this as long as necessary for Nadia to relax.
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    [Suncrest Manor]

    "Hey Irena." Nadia gives her girlfriend a slight smile. Yeah, Aubrey's probably right, but nyah. The nymph takes a deep breath and tries not to think about it and instead just think about how it feels. And it does feel good. Ever so slowly, she'll start relaxing.

    [The Flying Castle]

    Dacio blinks, his surprise is obvious, if only mild. "I can't imagine that would be a problem. We don't dictate who lives in the city after all."

    [Westside - Walking to Exbourne Manor]

    Cynthia frowns a little and shakes her head. "I can't really think of anything..." The little demon tries to put her arm around Eadelain's shoulders. "There must be some place that will, though."

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