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2012-04-11, 10:44 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- California
- Gender
(PF PEACH) New gun rules and a reworked Fighter
I have a set of gun rules for campaigns where guns have become the primary weapons and balance between them and other weapons is no longer a concern (link). One thing these rules do is make the Fighter's armor abilities worthless and weapon abilities less valuable. I also believe that they make the Gunslinger redundant flavor-wise. As I result, I merged the Fighter and Gunslinger together and added a couple of my own ideas of what I want Fighters to be in my homebrew campaign setting, creating this. I would appreciate opinions, questions, and critique of both the firearm rules and the version of the Fighter I plan on using.
That said, I am an idiot, so I could be mistaken.
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