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  1. - Top - End - #61
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Okay, let's see how long it takes him to Snap Out of it, then. WP tests versus 40 all day long.
    (1d100)[27]
    (1d100)[74]
    (1d100)[76]
    (1d100)[3]
    (1d100)[100]
    (1d100)[8]
    (1d100)[30]

    Edit: Passed the first time. Wulfgar will be able to act normally again, albeit with a -10 penalty, either 1 round after arrival or as soon as he finds a place to take cover, depending on if it was Fear 1 or Fear 2.
    Last edited by DaedalusMkV; 2012-10-16 at 04:27 PM.
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  2. - Top - End - #62
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    W'elp, these things had to come, sometime, sooner or later. Apparently, later.

    Discount the "bloody mutilation" part. Eysh. He himself'd done such and far worse mere minutes before and multiple times before that [albeit offthread], and innumerable times offstage on account of being a Moritat Brother of the Emperor's Light.

    Unless I read 'em incorrectly, should be Fear 2, because of, quoting the old refrain from Profitofrage's gig, WARPCRAFT! Fear 1? He's a Moritat Brother of the Emperor's Light, no mere butchery can faze him.

    Old dog medical emergency. Get back to y u Canine leptospirosis, with multiple complications.
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  3. - Top - End - #63
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Once more, unto the breach or seal the gap with our dicing dead!

    Also, yes, yes forgot quite a lot of stuff, apparently. Stuff caught up via on-table rolls.

    Agent Orange
    (1d100)[59] Parry
    (1d100)[91] WP
    (1d10+3)[6] Initiative
    (1d10)[3](1d10)[3](1d10)[8] +3 fwumpff
    (1d100)[66](1d100)[55](1d100)[19] Psychic Phenomena, just in case
    (1d100)[32](1d100)[52](1d100)[11] Perils of the Warp, just in case
    (1d100)[65] Awareness
    ~~~

    Wulfgar
    (1d100)[60] Dodge
    (1d10+4)[5] Initiative
    (1d100)[32] Awareness

    Cain
    (1d100)[49] BS
    (1d10+4)[9] Initiative
    (1d100)[77] Awareness

    ~~~
    Air Support Initiative
    (1d10+5)[12]

    *Blast me for not looking up the proper armaments beforehand, ha-ha. Multilasers, Heavy Bolters and Rockets it is, then. One with Multilasers and Autocannons.
    Valk 1
    (1d100)[100]
    (4d10+4)[30] 30 Multilaser strafing, ineffectual
    (5d10+10)[26] 15 Heavy Bolter strafing, ineffectual

    Valk 2
    (1d100)[22]
    (4d10+4)[17] 17 damage per, successful Autocannon strafing, "5" hits
    (3d10+3)[16] 16 damage per, successful Multilaser strafing, "5" hits

    Valk 3
    (1d100)[3]
    (4d10+4)[22] 16 damage per, successful Autocannon strafing, "7" hits
    (2d10)[5] 16 damage per, successful Heavy Bolter strafing, "7" hits
    ~~~

    Bandit/Cultist Horde Initiative
    (1d10+4)[13]

    Execution squads
    (1d10)[10]

    Sinners' Sentinel
    (1d100)[55]
    (4d10+4)[31] 31 damage per, successful Autocannon volley

    Sinners' Sentinel
    (1d100)[85]
    (5d10+10)[42] Lascannon Bandits Blew Their Load Ineffectually

    Scrapdread
    (1d100)[72]
    (4d10+16)[34]
    (4d10+16)[32] Scrap-laser miss by THAAAAAAAT much.

    Barrage of Small Arms from Bandit Grunts
    (1d100)[94]<---how many manage to shoot
    (1d100)[29]<---how well they shoot
    (1d10+5)[12] --->12 Pen 2 X 96 shooters X 3 RoF = 324 damage total
    (1d100)[44]<---Friggen DODGE
    (1d100)[87]<---how WELL they Dodge
    Last edited by Miraqariftsky; 2012-10-19 at 08:11 AM.
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  4. - Top - End - #64
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Grr, grumble, missed one roll.

    Joint Taskforce collective Initiative: (1d10+5)[9]

    ~~~

    Various summaries below:
    ---
    Initiative sequence:
    Cain 9
    Agent Orange 6
    Wulfgar 5 [feel free to correct me if you've got some sort of Improved Initiative-like Talent]

    Bandit/Cultist Initiative 13
    Air Support 12
    Execution Squads 10
    Train Passengers 10
    Joint Taskforce 9
    ---
    Combat:
    >Cain stands slack-jawed and trembling while Wulfgar ducks for cover and Orange rants. Still shaking, he aims and fires... 13 damage, 5/11 Wounds. Cursing, Orange seizes the Scholar's soon-to-be-corpse even as Kell manages to grab the snub-las he'd been reaching for. The voider's las-bolt finishes off the scholar Kell, but the latter's fingers spasm on the pistol's trigger, sending laserfire everywhere. One lasbolt completely blows off the Scholar's left leg, leaving him with a smoking gristly stump, sending him spewing and screaming -9/7 Wounds. Another lasbolt hits Wulfgar in the left leg, staggering him as he charges in, but he perseveres only for his blade to get stuck in Orange's human shield. Such is his speed and rage, though, that he manages to stab straight through and feels Orange gasp and wince. 4/11 Wounds.

    Despite his righteous rage, Wulfgar has enough situational awareness that he still perceives the incredible amounts of fire being exchanged in the distance. Agent Orange, however, is too busy trying to not get stabbed... oh, right... she also failed a WP test. <---HMM.

    >The bandit horde doesn't fail to miss spotting the three Valkyries screaming down on their position. One of the squat-bodied sinners' Sentinels fires its lascannon uselessly. Its comrade fares better, its flak rattling the lead Valk enough to destroy the onboard weapons control system as well as one of the engines, forcing the pilot to switch to manual as he lays down a wildly off-the-mark suppression fire while the troopers disembark. The scrapdread fills the air with flak but incredibly misses with every shot even though it had two targets right in its sights. Of the wingmate Valks, one rips apart two scrap-APCs, the other lays waste to dozens of Badlander buggies and trucks and countless horses and riding lizards, as well as a good damned deal of bandit infantry. The remainder return fire with startlingly effective small arms fire.

    Valk 1 manages to unload its half-squad fireteam and its Drop-Sentinel, but with its severely damaged engine, elects to stay grounded, present its less damaged side and try to provide covering fire. Valk 2 drops 4 troopers before it is effectively destroyed by concentrated fire. Valk 3 drops its half-squad fireteam and its Drop-Sentinel, then returns to the sky.

    Effective forces at Acolyte disposal:
    Goddamned Captain Alexei Britanov
    Lieutenant Yarach
    Lieutenant Lorne Takara [the loyal rebel]
    Arbitrator Xerxes Left behind in a drooling, babbling mess.
    2 Takaran "Red Rags" with tweaked out lascarbines
    4 Westingkrup Rangers with Slayers and goddamn bowie knives
    5 Orthlack "Firebrands" with Creed-9s and Gorge grenade launchers
    1 DropSentinel with a Heavy Bolter, 1 DropSentinel with a Multilaser
    1 flightless Valkyrie with one flank of armour, multilaser and 2 Heavy Bolters
    1 Valkyrie still fully functional, currently circling back for another strafing run

    Effective forces on the Bandit Horde, at least, that can be seen:
    >A battlefield chock-full of flaming wreckage [-20 to PER checks, -10 to BS checks, unless y'all have special optic-equipment]
    >As of last sensor-readings approximately 80 heretic troopers armed with overpowered heretek guns
    ---whether they'll be affected adversely by the fire, smoke and craplot of shrapnel, remains to be seen.
    >Unknown quantity and quality of hostiles, friendlies and civilians in the train itself.
    >As of last sensor-readings, transports to or from site have been effectively fragged. Only ways out now are the train itself or if the rebels manage to hijack one of the Valks. Two SinSents and one Scrapdread still operational... albeit with marksmanship severely in question. Whether that's because of pilot morale, the resident Blunter, or machine malfunction is uncertain.
    ~~~

    WARNING:
    POST UNDER CONSTRUCTION.
    WORDS FALLING. WEAR HARD HAT.

    PS Gunna sleep this off. Hopefully, Urist'd be up and on by the morning.
    Last edited by Miraqariftsky; 2012-10-20 at 03:26 AM.
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  5. - Top - End - #65
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Has Britanov received any medical treatment since his last fight with a Scrapdread?

  6. - Top - End - #66
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by bluntpencil View Post
    Has Britanov received any medical treatment since his last fight with a Scrapdread?
    Grr, grumble, Search function down.
    Good point. Should still be a bit concussed, but has been treated by Takaran medicae. Cleaning, bandaging, compressing, cold-patches, painkillers, the works. Well, whatever could have been done in that short a time. Mechanically, let's see... lingering -5 to all Tests, Wounds sustained in previous combat are reduced by half.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by Nexus-R.C._Mina View Post
    Grr, grumble, Search function down.
    Good point. Should still be a bit concussed, but has been treated by Takaran medicae. Cleaning, bandaging, compressing, cold-patches, painkillers, the works. Well, whatever could have been done in that short a time. Mechanically, let's see... lingering -5 to all Tests, Wounds sustained in previous combat are reduced by half.
    -5 to all tests? He wasn't critically wounded! :P

    He had suffered 11 wounds, so should heal 5.
    Last edited by bluntpencil; 2012-10-20 at 05:36 AM.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]



    Alexei Britanov, Volg-Hive Enforcer


    "I'll teach you one thing, before you die: Fear."

    Background
    Spoiler
    Show

    Volg Hive is a blight on the planet of Fenksworld, albeit a necessary one. It is, on paper, a penal colony that provides the hives of Magnagorsk and Nova Castilia with clean water. It is constantly ravaged by monsters and gang violence. Its Enforcers have to be horrifically brutal, not to impose order, but simply to survive. Alexei Britanov is one such Enforcer, and he's even less likeable than standard. There's something about him that is just frightening...

    This something that makes people uneasy around the harsh policeman is what got him picked up as an Inquisitorial agent, and given semi-legitimate Adeptus Arbites papers and identification. He was technically an Arbitrator, but he was truly an Inquisitorial catspaw. Fair enough, for such an intelligent man, Alexei likes things simple. He'll crush the skulls of heretics and leave the rest to whoever wants to deal with it. Paperwork and crap like that wasn't something he wanted to waste his time on.

    He is a witch-hunter, and that's what matters. He cuts to the chase and gets to the executions. He has his suspicions as to why he finds witches so easy to cut down when he's sent after them, but he only ever claims that it is because they are physically and morally weaker than he, so simply earn their just punishment. He knows this isn't true, but he doesn't need to tell people about his unusual nature. Just let him get to work, committing righteous murder in the Underhive against those that would let the unclean in via the backdoor.

    Of course, if one was to ask him in more civilised surroundings, he would explain how the likes of Volg Hive need a firm hand, lest the rest of Fenksworld die of thirst. This is not to say he has any sympathy for those living in the luxury of Nova Castilia's Hive Spires; he thinks they are weak, and probably needing a good shock maul to the spine.

    He has taken to using the large, triple-barrelled, 'Meat-Hammer' shotgun which is common amongst gangers in Volg Hive. He's noticed that its brutally gory effects, as well as its deafening roar, are especially intimidating to the weak of heart, and, being from Volg, he appreciates the unsubtle use of terror as a psychological weapon. He also appreciates the irony of using a ganger's gun to enforce Imperial law.

    When not blasting (admittedly inaccurately) criminals and heretics into small, unrecognisable bits from behind his armoured shield, he switches to a more standard shock maul, in case he needs to take someone in alive. Probably for torture or a more public execution, to be fair.

    The rest of the time, when off-duty, or investigating, he spends his time relishing the irrational distaste people have for him, throwing insults at them, or rubbing them the wrong way. He is gruff and nasty, and generally not a nice person. However, he is utterly loyal to the Imperium, in spite of his general hatred for most of the people forming it. He has nothing but loathing for those that would attempt to harm humanity as a whole, even if individual people are less than insects to him.


    Character Sheet
    Spoiler
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    Attributes
    Spoiler
    Show



    Armour:
    Stationary
    Spoiler
    Show

    Head: 5
    Body: 10
    Left Arm: 10
    Right Arm: 6
    Legs: 9

    Moving
    Spoiler
    Show

    Head: 9
    Body: 10
    Left Arm: 10
    Right Arm: 6
    Legs: 5


    Fate: 0/1
    Wounds: 0/17
    Critical: 2 to Body
    Divination: "Be a boon to your brother, and a bane to your enemies."

    Trained Skills
    Spoiler
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    Common Lore (Adeptus Arbites)
    Common Lore (Imperium)
    Inquiry
    Interrogation
    Intimidate [Talented]
    Literacy
    Speak Language (Low Gothic)
    Speak Language (Volg Hive Dialect)
    Speak Language (Magnagorsk Dialect)

    Talents
    Spoiler
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    Basic Weapons Training (SP)
    Jaded
    Light Sleeper
    Melee Weapon Training (Primitive)
    Melee Weapon Training (Shock)
    Quick Draw
    Sound Constitution x4
    Talented: Intimidate

    Traits
    Spoiler
    Show

    Accustomed to Crowds
    Caves of Steel
    Hivebound

    Unsettling Presence
    Psychic Blank
    Psychic Invulnerability
    Psychic Disruption

    Equipment
    Spoiler
    Show

    Shock Maul
    Synford Pattern Lockshield

    Magistratum Carapace Armour with Ballistic Surcoat

    Volg "Meat-Hammer" Scattergun with Red-Dot Sight
    27 Shotgun Shells

    Microbead
    Rebreather

    Excruciator Kit
    Truth Revealed

    Knife
    Uniform
    Chrono
    Arbitrator ID
    Bandolier
    Manacles

    16 thrones
    Spoiler
    Show

    2041 Thrones
    Buying:
    Magistratum Carapace: 1,100
    Ballistic Cloth Surcoat: 275
    Synford Lockshield: 90
    Red-Dot Sight for Meathammer: 50
    Excruciator Kit: 375
    One Dose of Truth Revealed: 135

    16 Thrones left


    Advances: 2200/2200 (1800 total, due to Untouchable)
    Spoiler
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    Untouchable: 400
    Ballistic Skill: 100
    Ballistic Skill (2): 250
    Toughness: 100
    Toughness (2): 250
    Intelligence: 100
    Weapon Training (Shock): 100
    Sound Constitution x4: 400
    Talented: Intimidate: 150
    Willpower: 250

    Interrogation: 100
    Last edited by bluntpencil; 2013-01-06 at 04:02 PM.

  9. - Top - End - #69
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by bluntpencil View Post
    -5 to all tests? He wasn't critically wounded! :P

    He had suffered 11 wounds, so should heal 5.
    He took a mecha's kick to the head. Ever tried getting hit by a high-speed chunk of iron flying at yer noggin with deadly intent? ~reminiscing~ Hmm. Okay, fine, those two times, I was dazed for a few moments, in pain for several hours, but was more or less fully functional... and Arnisador and train/jeep-hopper though I be, I surely don't have close to a Volgite Arbite's fortitude and protection.

    So be it, rescind the thing.

    Incidentally, had I commented on that character portrait yet? That's the image of the iconic Moriturge from the Radical's Handbook as well as the stock portrait for Godwyn Fischig over at Lexicanum, right?
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by Nexus-R.C._Mina View Post
    He took a mecha's kick to the head. Ever tried getting hit by a high-speed chunk of iron flying at yer noggin with deadly intent? ~reminiscing~ Hmm. Okay, fine, those two times, I was dazed for a few moments, in pain for several hours, but was more or less fully functional... and Arnisador and train/jeep-hopper though I be, I surely don't have close to a Volgite Arbite's fortitude and protection.

    So be it, rescind the thing.

    Incidentally, had I commented on that character portrait yet? That's the image of the iconic Moriturge from the Radical's Handbook as well as the stock portrait for Godwyn Fischig over at Lexicanum, right?
    It's the Mortiurge, aye! I'm not sure if it's actually Godwyn Fishy, though.

    I figure, even if not an official Mortiurge, he's certainly got the disgusting attitude.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by Nexus-R.C._Mina View Post
    WARNING:
    POST UNDER CONSTRUCTION.
    WORDS FALLING. WEAR HARD HAT.

    PS Gunna sleep this off. Hopefully, Urist'd be up and on by the morning.
    Out of curiousity, should I wait for the custruction to finish, or go ahead and post away as the others have?
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by DaedalusMkV View Post
    Out of curiousity, should I wait for the custruction to finish, or go ahead and post away as the others have?
    Heads up, folks. This is from a rental shop while in transit. Was struck by Daemonica Electronica last night. Update was buggered. Update be sometime... eh, late Monday or mid-Tuesday, +8 GMT. Hopefully. Sorry for the delay.

    Now, answering your question...
    0] Daemonica Electronica struck, and not the regular browser-freeze variety.
    1] Mechanics-wise, you posted worth for two turns. That would have been fine and dandy if you were still going solo... thing is, you ain't solo no more, bucko.
    2] Holy hell, I never expected to be running massive battles when I kicked up this gig. Indeed, I never expected to have so high an attrition rate, nor etc, etc. But I adapted... and apparently, this is where circumstances, story and stat have led us. Summary: It's a lot. You know me, my good fellows, updates are comprehensive, barring unfopreseen circumstances.

    Anyhow, thank you for your patience and patronage. Running out of rent-till.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Uhm.... hello, everyone.

    I'm the fourth player Nexus has contacted by PM for the new chapter of this game. I was not sure if it was good form to post here before being introduced or not, but I figured I might as well come in and introduce myself.

    Nice to meet you, and I'm looking forward to game with you all.

    Also, Bluntpencil, I have been warned that my character and your character's interactions may end up be...interesting*.

    *the "oh God, oh God, we're all going to die" kind of interesting
    Last edited by Strawberries; 2012-10-22 at 03:08 AM.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by Strawberries View Post
    Uhm.... hello, everyone.

    I'm the fourth player Nexus has contacted by PM for the new chapter of this game. I was not sure if it was good form to post here before being introduced or not, but I figured I might as well come in and introduce myself.

    Nice to meet you, and I'm looking forward to game with you all.

    Also, Bluntpencil, I have been warned that my character and your character's interactions may end up be...interesting*.

    *the "oh God, oh God, we're all going to die" kind of interesting
    Good day and welcome, Madame. Looks like things really are heating up around these parts, with four active players once again. Regardless, welcome to the insanity. We're currently in the middle of a war, while a couple of hapless murderers try to execute a Witch before she can turn us inside-out with her horrid heretical Sorcery. Things did not go smooth*. In short, I doubt the Inquisitor will be pleased. Welcome to the crazy. Enjoy your stay, 'cause that was just day 1. It can only get worse from here.

    *Why don't things ever go smooth?
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by DaedalusMkV View Post
    Good day and welcome, Madame.
    Strawberries, Strawbs, 'berries, or whatever you want to maul shorten my nick in is perfectly fine by me.

    Looks like things really are heating up around these parts, with four active players once again.
    Well, for what I understand, you'll get me at the start of next chapter. I'll be cheering from the sidelines till then.

    *Why don't things ever go smooth?
    Because it would be pretty dull and boring if they did?

    Welcome to the crazy. Enjoy your stay, 'cause that was just day 1. It can only get worse from here.
    Thank you so much. And I don't doubt it. Nexus has told you about my character, hasn't he?
    Let's just say I think we're off to a nice dysfunctional ragtag band of misfits acolyte cell in the service of the glory of the Emperor. Looking forward to it.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by Strawberries View Post
    Uhm.... hello, everyone.

    I'm the fourth player Nexus has contacted by PM for the new chapter of this game. I was not sure if it was good form to post here before being introduced or not, but I figured I might as well come in and introduce myself.

    Nice to meet you, and I'm looking forward to game with you all.

    Also, Bluntpencil, I have been warned that my character and your character's interactions may end up be...interesting*.

    *the "oh God, oh God, we're all going to die" kind of interesting
    Sounds about right. Captain Britanov relies on fear to do basically everything. Nobody likes him, with the possible exception of maybe Lieutenant Yarach, his Adeptus Mechanicus subordinate.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by bluntpencil View Post
    Sounds about right. Captain Britanov relies on fear to do basically everything. Nobody likes him, with the possible exception of maybe Lieutenant Yarach, his Adeptus Mechanicus subordinate.
    Weeeellll....you know the character I'm going to play,more or less... I had him in that short-lived game we were both in togheter.

    How would you classify the potential interations between the two? "Oh god oh god, we're all going to die" seemed the perfect descriptor to me.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    IC post in progress, y'all. And welcome aboard Ms... Jam.

    Annnnnd yeah. She's saying PSYKER, you're saying BLANK.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by Nexus-R.C._Mina View Post
    IC post in progress, y'all. And welcome aboard Ms... Jam.
    Thanks for the welcome.... and go right ahead and call me that whenever you wish.

    Annnnnd yeah. She's saying PSYKER, you're saying BLANK.
    Yup. Among other things.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Hey, we're not all going to die. Just the psyker witch.

    :P

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by bluntpencil View Post
    Hey, we're not all going to die. Just the psyker witch.

    :P
    Oh, thank you so very much, freak sir.

    It's going to be an epic campaign, I can tell.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    W'elp. Update's up, y'all.

    Something I forgot: Initiative, for the friggen commanding officers. Bluntpencil and Urist, would y'all want to roll for that, or would y'all want to be counted in the collective joint taskforce's Initiative of 9?

    Turns? The ball's currently in their court, but the closest bandits have blown their load, so feel free to go, y'all.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Note to self: TRY to have contingency plans that don't involve massive engagements that lead to forgetting minutiae.

    Wulfgar's Dodge: (1d100)[11] Reactive. Players appreciate having to not worry about Reactions, right? Though... Feel free to reroll this if this is a flop. Just the once, though.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by Strawberries View Post
    Strawberries, Strawbs, 'berries, or whatever you want to maul shorten my nick in is perfectly fine by me.
    Sorry about that. I tend to get all grandiouse when it's early in the morning and I'm not asleep yet. Strawberries isn't too long, really, I just went overboard again.

    ... A psyker. After what just happened? Oh dear. Step carefully around Wulfgar, he might look like a quiet, loyal dude who never voices an objection, but given the current state of affairs a psycopathic Death Cultist with twinges of Witch-phobia and a history of eviscerating everything that looks at him funny might be more dangerous in the long run than Britanov's more obvious hostility.

    Quote Originally Posted by Nexus-R.C._Mina View Post
    Note to self: TRY to have contingency plans that don't involve massive engagements that lead to forgetting minutiae.

    Wulfgar's Dodge: [roll0] Reactive. Players appreciate having to not worry about Reactions, right? Though... Feel free to reroll this if this is a flop. Just the once, though.
    Heh. Heheheh. Contingency plans, oh yes. It's not a real contingency plan if it's not absolutely crazy. Mine tend to involve very large explosions or putting the protagonists in debt to the villains. My players once had to make a deal with the Blood of Vol to help their Warforged buddy with his (totally earned) murder rap. They didn't know the guys they were dealing with were Bad Guys, but they sure got the impression that it was shady as all hell and the Paladin was extremely cheesed off. If they hadn't gone for it, my backup plan was terrorism. Which still isn't as bad as when I encouraged my players to use cruise missiles and deorbited sattelites to take down the boss (and the town, and much of the surrounding countryside) in my modern-setting game. Magic>Physics, you say? Tell that to a hundred-kiloton impact from an orbital kinetic weapon! Good old Division XIII, with their "Trolls are extinct because we invented airstrikes."

    Ooh, success. Ooh, gigantic IC post. Er, gotta go now. Read IC later. Post then. Yes.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by DaedalusMkV View Post
    Sorry about that. I tend to get all grandiouse when it's early in the morning and I'm not asleep yet. Strawberries isn't too long, really, I just went overboard again.

    ... A psyker. After what just happened? Oh dear. Step carefully around Wulfgar, he might look like a quiet, loyal dude who never voices an objection, but given the current state of affairs a psycopathic Death Cultist with twinges of Witch-phobia and a history of eviscerating everything that looks at him funny might be more dangerous in the long run than Britanov's more obvious hostility.
    Hah. You ain't alone, bucko.

    OOC: Whoops, not my fault. Erm. Hrmm. Eh, fine. Partly my fault. My only in-depth non-GMing, non-rulesbooking, non-TvTropes/Lexicanum/4chan knowledge of Psykers comes from primarily from omnibus editions of Ravenor, Eisenhorn, Enforcer and the novel Faith and Fire. Thus, I actually have yet to see a psyker do his stuff without a GM's handwavery* in-game, in-depth.

    *"huge-ass claw made from own blood and behemothic teleportation"--- Is there any actual psyk-power that covers that? I doubt it. But hell, it's WARPCRAFT, damnit, so let the mad times flow.

    Heh. Heheheh. Contingency plans, oh yes. It's not a real contingency plan if it's not absolutely crazy. Mine tend to involve very large explosions or putting the protagonists in debt to the villains. My players once had to make a deal with the Blood of Vol to help their Warforged buddy with his (totally earned) murder rap. They didn't know the guys they were dealing with were Bad Guys, but they sure got the impression that it was shady as all hell and the Paladin was extremely cheesed off. If they hadn't gone for it, my backup plan was terrorism. Which still isn't as bad as when I encouraged my players to use cruise missiles and deorbited sattelites to take down the boss (and the town, and much of the surrounding countryside) in my modern-setting game. Magic>Physics, you say? Tell that to a hundred-kiloton impact from an orbital kinetic weapon! Good old Division XIII, with their "Trolls are extinct because we invented airstrikes."

    Ooh, success. Ooh, gigantic IC post. Er, gotta go now. Read IC later. Post then. Yes.
    Sounds juicy, bub. JUICY. Eenteresting, I suppose the standard "good guys" in your gig were the Church of the Silver Flame? HMM. As for the other one, no fallout, political or otherwise?

    Sleep ye well, then, my good fellow.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by DaedalusMkV View Post
    Sorry about that
    I was joking, don't worry!

    ... A psyker. After what just happened? Oh dear. Step carefully around Wulfgar, he might look like a quiet, loyal dude who never voices an objection, but given the current state of affairs a psycopathic Death Cultist with twinges of Witch-phobia and a history of eviscerating everything that looks at him funny might be more dangerous in the long run than Britanov's more obvious hostility.
    Oh, dear... my poor, poor damaged and scared character...
    No worries. Marcus steps carefully pretty much around everybody. It's in the nature of the character... even if, I had hoped to find someone to help the poor guy unwind a little... it seems he'll just end up more traumatized after this. Oh well, can't win them all.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Let's see what niches the Volgite Arbite, the Mindwiping Cogboy, the Uber-Moritat and the Scar(r)ed Psyker cover, shall we?
    >Badass in terms of sheer durability on multple levels
    >Precision marksmanship and go-to guy for anything tech-wise
    >Tracking, ambushing, slicing and dicing
    >SLORCH* plus healing
    *not exactly, but close enough, I reckon.

    Alrighty, y'all. What'd I miss?

    Any protips that will be put up for any prospective players?
    >Somebody to cover the social department
    >Somebody to cover the DAKKA department*, and by that I mean Suppression power [Yarach's a long-range combatant with his longlas. Alexei's meathammer is best up close and after that needs quite a while to reload and he isn't the quickest of fellows to move about. Wulfgar does things up close and personal, pure and simple.]

    *Unless Yarach elects to use a leeeettle something that iiiiiiiisn't actually heretek, but might be seen as such by certain eyes...

    Any other suggestions, y'all?
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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Hey, I've got social covered!

    Intimidate! Intimidate! Intimidate!

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    Quote Originally Posted by Nexus-R.C._Mina View Post
    >SLORCH* plus healing
    *not exactly, but close enough, I reckon.
    I wasn't aware "slorch" was a niche...

    >Somebody to cover the social department
    Welll.... theoretically, I DO kinda have 39 Fel... oh, who am I kidding?

    *Unless Yarach elects to use a leeeettle something that iiiiiiiisn't actually heretek, but might be seen as such by certain eyes...
    Oh? Who were you all calling witch a minute ago?

    Also, Nexus, did you get my pm with the answers to your questions? No rush, just wondering if it went through.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2]

    I've noticed I've made an error in my advances.

    My Strength advance should cost 500, not 250. I'll fix that right away. It won't affect my last Intimidate roll.

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