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Thread: Eberron
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2005-12-21, 06:32 PM (ISO 8601)
- Join Date
- Jul 2005
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Eberron
hey, so my campaign is currently set up so that the players have no definition of the world around them. they've been in a dungeon for quite awhile and eventually i'd like to bring them out of the dungeon into a much bigger world. im thinking eberron. does anyone know stuff about sarlona or Xen'drik? i'd like to have the characters eventually realize that they are from one of these two remote regions but i don't know enough about either region to do it properly yet. i already have a quori situation set up in the plot so this could be sarlona from 1500 years ago or it could be modern setting xen'drik. any knowledge about either area would be greatly appreciated.
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2005-12-21, 07:53 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
Re: Eberron
Originally Posted by thespyder
I can probably help you with this, but the idea is going to be difficult.
In Sarlona they are going to be either Humans or Kalishtar, so if you have anyone else in your party, something is amiss. If Xen'drik, it gets worse. Xen'drik is only home to Drow(and giants/monsters/bugs) anymore, so if your characters are FROM Xen'drik, they are either Drow savages or Giants.
Sarlona is probably your best bet, but even then the game becomes very limited if everyone if from there. I would suggest something on Khorvaire instead, as it is an easier tie in.
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2005-12-21, 08:41 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
Re: Eberron
ok, well what they know so far is that it's a desert area with no contact with the outside world. im ok with reassigning species origin points if i need to.
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2005-12-21, 09:50 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Edmonton, AB
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2005-12-21, 10:06 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: Eberron
Walrus' idea is good. Given that the Desert of Blades is over a thousand miles from the nearest human civilisation (Karnnath *shudder* "In Karnnath undead turn you!") you should have a lot of fun getting your party to somewhere where the natives won't stick spears in them, get their dinosaurs to tread on them, stick them with poisoned blowdarts or eat their souls out through their eyes.
Who needs to go to Sarlona (psionic Red China *bleugh*) or Xen'drik (Darkest Africa manque) to have fun in Eberron? ;D
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2005-12-21, 11:08 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
Re: Eberron
ok, i decided to go with the mournlands because it seems to fit perfectly and it has a field of mist surrounding it. i just changed the racial stats from 98% warforged to 98% human 2% other races.
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2005-12-22, 03:01 AM (ISO 8601)
- Join Date
- Jun 2005
Re: Eberron
Originally Posted by thespyder
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2005-12-22, 10:55 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Indian Mills, New Jersey
Re: Eberron
Ghostrunner is right on. You'll have to do a lot of re-writing of the history. Eberron is an awesome place and fairly rich in its back story. My current campaign is set there, and I have to say that I'm pretty much going to be running nearly all of my campaigns there. The only thing I'll do is Ravenloft it up a bit, but otherwise, I love it.
Remember that by changing the race majority from 98% warforged to 98% human you're going to eliminate the Lord of Blades, a major villian in the area and major factor as to what happens. Something or someone is going to have to fill that void.
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2005-12-23, 12:13 AM (ISO 8601)
- Join Date
- Oct 2004
- Location
- US Northeast
Re: Eberron
Originally Posted by thespyder
does anyone know stuff about sarlona
or Xen'drik?
Much more information is available in the Explorer's Handbook.
i'd like to have the characters eventually realize that they are from one of these two remote regions
If you picked Sarlona? Every divine spellcaster would cease to exist (no such animals in Sarlona). Ditto for arcane casters. Paladins, even nonspellcasting ones? Nope. Not in Sarlona. Psionic characters? Outlaws by birth, unless they've paid the LEvel Adjustment to be aong the Inspired - which means they're inherently not intended to be PC's, they're BADGUYS in the service of the Dreaming Dark.
If you picked Xen'drik? Um, Xen'drik is completely uncivilised. No dwarf population, no human population, no halflings or gnomes, no half-elves and the only elves are DROW elves.
In either case? The PHB deities do not exist in Eberron. Period. No exceptions.
Originally Posted by thespyder
If you want to run an Eberron campaign ... just restart the game.
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2005-12-23, 12:18 AM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Eberron
Controlled by the Inspired; no arcane magicks to speak of, rampant psionics. Supposed to be "a source of badguys" in metagame terms. Many details in the ECS, and the Explorer's Handbook.
If you picked Sarlona? Every divine spellcaster would cease to exist (no such animals in Sarlona). Ditto for arcane casters. Paladins, even nonspellcasting ones? Nope. Not in Sarlona. Psionic characters? Outlaws by birth, unless they've paid the LEvel Adjustment to be aong the Inspired - which means they're inherently not intended to be PC's, they're BADGUYS in the service of the Dreaming Dark.
[/quote]
Close, but no cigar. You're thinking of just Riedra, which is a part of Sarlona. Sarlona also includes Adar, homeland of the Kalashtar, natural enemies of the Inspired. Arcane and divine magic is rare, but not illegal there, and psionics are as common as potatos.. And I'm also pretty sure there are some uncivilized portions of Sarlona where a dungeon could be stuck.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2005-12-23, 12:46 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Canada
Re: Eberron
Originally Posted by thespyder
Assuming they are amnesiacs, then you can put them wherever you want, though if you have non-humans in the party, Sarlona isn't a good pick. Sarlona is almost exclusively human, with a small group of Kalashtar beseiged in the mountains of Adar.
You can certainly have them adventuring in Xen'drik, but it isn't a place for the characters to have their origins. Xen'drik is a savage land of giants, drow and monsters. Your characters could have been abducted from Khorvaire and plopped down into Xen'drik, though.
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2005-12-23, 03:44 AM (ISO 8601)
- Join Date
- Oct 2004
- Location
- US Northeast
Re: Eberron
Originally Posted by The_Demented_One
So says the ECS and Explorer's Handbook, both quite canonical sources (the ExHB even details just what IS inside the Riedran Monoliths).
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2008-06-13, 03:09 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- North Edmonton, Alberta
- Gender
Desperately Seeking Eberron!!
Good day all, my name is Bryan and I'm looking for an RPG group playing Eberron.
I live in North Edmonton, though I'll drive anywhere in the city for a chance to play.
Played Eberron for a couple of years, I also have a few Eberron books; Eberron Campaign Setting, Races of Eberron, PHB 1+2. Have a few miniatures as well.
I am an avid reader and have been told I am an excellent player.
For more information please feel free to call me 476-4310.
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2008-06-13, 04:04 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- California
- Gender
Re: Desperately Seeking Eberron!!
Post here bub; http://www.giantitp.com/forums/forumdisplay.php?f=51
you're in the wrong forum for that.
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2008-06-13, 04:20 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: Eberron
Very, very wrong. There are 4 regions in Sarlonna, according to Secrets of Sarlonna. There is Adar, Riedra, the Tashana Tundra, and Syrkarn. Riedra is the largest, and basicly could own Syrkarn and the Tundra if they wanted to, but those two regions have nothing that Riedra wants. Skyrkarn is only moderately settled, and the Tashana Tundra has very few permanent settlements. Even Riedra itself isn't entirely settled. There are ruins and areas that are too dangerous to tame.
Sarlonna is home to half-giants, elan, inspired, humans, shifters, changelings, dromites, duergar, maenads, xephs, kalashatar, dwarves, aventi, eneko, skulks, and more. Humans, inspired, and kalashatar are the dominant races, with shifters, dwarves, and duergar the next most populous.
Arcane magic is only semi rare outside of Riedra. Inside Riedra it's almost unknown. Psionics are fairly dominant, but not overwhelmingly so outside Adar and Riedra. Previous Sarlonnan kingdoms were actualy mostly founded on arcane might, so most ancient artifacts there are non psionic.
@BryGuy08
Wrong Forum and bad idea. You should go to the recruiting forum to find a game and don't give out personal information in public view.
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2008-06-13, 04:37 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Eberron
Spoiler
Might want to check the date of threads before you post in them, as per the rules about thread necromancy.The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-06-13, 04:44 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: Eberron
Meh. How was I supposed to know a noob would ressurect a three year old question about my favorite setting?
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
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Avatar by Kymme