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  1. - Top - End - #1
    Barbarian in the Playground
     
    Planetar

    Join Date
    Sep 2007
    Location
    New Orleans, LA
    Gender
    Male

    Default Build Me a Necromancer (3.5)

    “Wednesday, we spill the blood of virgin chickens. Thursday, we anoint ourselves in said blood. Friday is, of course, poker night.”
    -Cultist of Shadow, Fable

    Good evening, Playgrounders. There is a matter on which I would deeply appreciate your help and ideas. You see, there’s a character I have. His name is Sindri. Wave to the Playground, Sindri.
    *Sindri waves*

    Sindri is a character that I’m putting together for an upcoming long-shot campaign my DM is planning. We’re starting at level three, and will likely reach epic levels. To sum up my character in a few sentences, Sindri is a Chaotic Evil Lesser Aasimar, with a personality that I’d call a blend between Pinkie Pie (MLP), Aku (Samurai Jack), and Hank Scorpio (The Simpsons). In short, he’s probably about the most genuinely pleasant sociopath you’ll ever meet in your life.
    You may have noticed that I didn’t include a class with the character. There is a reason for this.
    You see, I would like Sindri to be a necromancer. I’ve looked at the Dread Necromancer, I’ve considered a cleric, I’ve looked at the Master of Shrouds PrC, and several others besides. I’ve consulted the Tome of Necromancy, the Revised Necromancer Handbook, and more. My DM and group are pretty relaxed about non-core, especially Homebrew, and are pretty much okay with anything so long as it doesn’t destroy the game.

    This is where I turn to you, Playground.

    I want your help. I want you to help me make Sindri the unusually-pleasant CE Lesser Aasimar into the most necrotic necromancer to ever romance a nec. Go forth, and consult The Book of Armaments the depths of the Homebrew Section! Look deep into your vast gaming experience! Help me as I travel across the land, searching far and wide for…

    The PERFECT NECROMANCER BUILD! Bring it unto me, Playground! For Glory! For Chaos and Evil! For Narnia D&D!

    So yeah, silliness aside, I was hoping for your thoughts on solid necromancy-themed builds, along with whatever other little tricks and treats you can come up with that can make my character a pretty solid solider of death and darkness.

    Cheers,

    Falconer

  2. - Top - End - #2
    Firbolg in the Playground
     
    Kobold

    Join Date
    Jul 2007
    Location
    Central Kentucky
    Gender
    Male

    Default Re: Build Me a Necromancer (3.5)

    Gladly! Just deposit $5 US in my PayPal account.

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    Feb 2011
    Location
    Minnesota
    Gender
    Male

    Default Re: Build Me a Necromancer (3.5)

    Quote Originally Posted by Gavinfoxx View Post
    Gladly! Just deposit $5 US in my PayPal account.
    Yeah, we're professionals! You can't expect us to do all the work ourselves, for free!

    ...Okay, we're enthusiasts.
    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
    My Steam profile
    Warriors and Wuxia, Callos_DeTerran's ToB setting

  4. - Top - End - #4
    Firbolg in the Playground
     
    Kobold

    Join Date
    Jul 2007
    Location
    Central Kentucky
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    Default Re: Build Me a Necromancer (3.5)

    FYI, PM me if you want my paypal account info to send me money. ;)

  5. - Top - End - #5
    Dwarf in the Playground
     
    Zombie

    Join Date
    Nov 2010
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    Male

    Default Re: Build Me a Necromancer (3.5)

    Now see, you went all about this wrong. You actually asked for help like a normal, well-adjusted human being. Instead, you should have posted a build, said it was perfect, then let everyone critique it to hell into a good build.

    But yeah. Necro is not difficult at all. Dread Necro 8 + pretty much anything else. DN 20 is a perfectly viable build and gets crazy amounts of strong undead. (Word of warning, if you're going the Pet Master type necro, go for a few strong undead over cannon fodder. Less rolls and headaches keeping track of it all.)

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    In case the forum usual for sarcasm, blue text, wasn't enough, that is supposed to be sarcastic.

  6. - Top - End - #6
    Firbolg in the Playground
     
    Kobold

    Join Date
    Jul 2007
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    Central Kentucky
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    Default Re: Build Me a Necromancer (3.5)

    An amount of 1 hd skeletons can be very very useful for mindless labor though!

  7. - Top - End - #7
    Barbarian in the Playground
     
    Bouregard's Avatar

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    Oct 2008
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    Leipzig, Germany
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    Default Re: Build Me a Necromancer (3.5)

    Quote Originally Posted by Falconer View Post
    Aku (Samurai Jack)
    I thank you for showing me a most excellent cartoon.

    As a reward I will advise you. Don't take the munchkinway.

    Quote Originally Posted by Joseph Stalin
    quantity has a quality all its own
    Instead of the umpteenth necromancer who runs around with just one or two big corpses go the army route. Nothing says more evil necromancer then a thousand skeletons waving crude weapons.

    Think about it. If your GM lists the graveyards and mass graves before the taverns and blacksmith in his descriptions of the city, then your doing it right.
    Two rules get you through life:
    1. If it's stuck and it's not supposed to be, WD-40 it.
    2. If it's not stuck and it's supposed to be, duct tape it

  8. - Top - End - #8
    Orc in the Playground
    Join Date
    Mar 2010

    Default Re: Build Me a Necromancer (3.5)

    DON'T leave Dread Necromancer at 8. One of the handbooks raved on about how great it was as a drop point; that handbook is wrong. Undead Mastery keys your HD limit off your DN class levels, rather then your caster level. It will probably double your control pool on the spot (if not more), letting your zombie force match a Cleric 16's (at least in hit dice), which is a fine drop point if you don't plan on going past 16(parentheses). But since you plan to reach epic, you'll be better off either leaving before 8 or committing to more DN levels.

    Remember to ask your DM how comfortable he is with you raising(ha) an army. Throwing numbers at a problem is a sluggish but effective tool, and god knows being an adventurer will have you encountering plenty of 'volunteers', so it's worth finding out how available that option is to you.

    Aside from that, there's not much. You've read all the handbooks, you know the classes and the feats. As far as I can tell, once the basics are squared away, the difference between a bad necromancer and an effective necromancer is more about wise 'recruitment' choices and smart tactics. Look into ways to hide your crowd, since there aren't a whole lot of things that'll wreck your reputation like someone finding out you boss skeletons around; eventually you'll be sufficiently dangerous as to get away with it, but at level 3 it's probably more trouble then it's worth. Off the top of my head, you could probably staff a couple of reasonably sized ships with your horde alone. Leaving 'em out at sea while you chat with townsfolk might be an option, and you'll have a small (eventually not small) armada at your command, so there's that.

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Apr 2007
    Location
    Boston, MA

    Default Re: Build Me a Necromancer (3.5)

    DN20 works surprisingly well for most purposes. One issue that does come up here is what sort of necromancer do you want to be? DN is probably one of the better ones for large armies of undead although clerics do well also. If you want to do more of direct offense a wizard or a DN will go well.

    If you are interested in having fun with undead armies, see if your DM will let you use Katarl's ultimate corpsecrafting which is quite a bit of fun and lets you have highly customized undead.
    My homebrew:

    Spoiler
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    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

  10. - Top - End - #10
    Orc in the Playground
     
    moritheil's Avatar

    Join Date
    Oct 2011

    Default Re: Build Me a Necromancer (3.5)

    Dread Necromancer, while not bad for the actual primary focus of the class (raising ambulatory corpses), lacks in terms of army buffs and other useful spells.

    So I would ask: is it about making lots of shambling things while being as thematic as possible (DN is great at that), or is it about commanding an effective army of the undead and collecting an impressive collection of skulls (which I would suggest Cleric for, going into maybe Bone Knight or something)?
    The Refounding OOC IC
    Here be Dragons

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    Quote Originally Posted by Kish View Post
    "Cold is better for cooking food than heat!"=wrong. As simple as that.
    Quote Originally Posted by moritheil View Post
    But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?

    You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)

  11. - Top - End - #11
    Firbolg in the Playground
     
    Kobold

    Join Date
    Jul 2007
    Location
    Central Kentucky
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    Default Re: Build Me a Necromancer (3.5)


  12. - Top - End - #12
    Pixie in the Playground
     
    RogueGuy

    Join Date
    Sep 2010

    Default Re: Build Me a Necromancer (3.5)

    I always liked the Pale Master prestige class. The Undead graft and the cohort struck me as being really awesome, and you get some SLA's to go with it.

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