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    Ogre in the Playground
     
    ShadowFireLance's Avatar

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    Default Warhammer Lizardmen to D&D

    Ok Now The internet severly lacks in recorces of this kind. Any one who can help please do.
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

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    Eldan's Avatar

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    Default Re: Warhammer Lizardmen to D&D

    What's not okay with normal core lizardmen and dinosaurs? Throw in the larger and smaller ones from Eberron for Skinks and Kroxigors and you should be golden.
    "Après la vie - le mort, après le mort, la vie de noveau.
    Après le monde - le gris; après le gris - le monde de nouveau.
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    Default Re: Warhammer Lizardmen to D&D

    Quote Originally Posted by Eldan View Post
    Throw in the larger and smaller ones from Eberron for Skinks and Kroxigors and you should be golden.
    If you're playing 3.5, their actual rules appear in the Monster Manual 3. The Poison Dusk Lizardfolk are actually more like Chameleon Skinks. If you want normal skinks, then just drop the chameleon skin special quality.

    Blackscale Lizardfolk are pretty much kroxigor right out of the box, though.

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    ShadowFireLance's Avatar

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    Default Re: Warhammer Lizardmen to D&D

    I also kinda thought about that.. But mostly I mean Slann Stegadon's and Carnorsaur. What about Temple gaurds?
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

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    Default Re: Warhammer Lizardmen to D&D

    Temple Guard are basically just elite specimens of ordinary Saurus.

    Battletitan dinosaurs (also MM3) make good carnosaurs.

    Stegodons could be maybe Dire Triceratops- there's homebrew dire templates out there I'm sure.

    Slaan are a bit odder- perhaps use a froggy race like bullywugs, scale to Large, adjust stats to emphasise magical ability, and give it lots of wizard levels.
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    Default Re: Warhammer Lizardmen to D&D

    Niiiiiice Just What i needed Thanks Now On the subject of Sotek....
    I am open to any sugests I have acess to every D&D book
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

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    hamishspence's Avatar

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    Default Re: Warhammer Lizardmen to D&D

    Serpent Kingdoms has a lot of snaky deities which could be used as a baseline. At a guess I'd say lizardmen probably default to LN- maybe LE at worst if you play up the sacrificing stuff, especially Skaven.
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    Default Re: Warhammer Lizardmen to D&D

    Quote Originally Posted by ShadowFireLance View Post
    Niiiiiice Just What i needed Thanks Now On the subject of Sotek....
    I am open to any sugests I have acess to every D&D book
    Sotek is a deity. Whilst I can't whip up a full stat block for him, I can try and give you a deity summary block, based on what I remember off the top of my head and what I can find on Lexicanum.

    Sotek
    The Serpent God
    Intermediate Deity
    Symbol: An angular stylised serpent
    Home Plane: The Beastlands.
    Alignment: Chaotic Neutral
    Portfolio: Lizardfolk, cessation of plague, salvation, slaughter, war.
    Worshippers: Lizardfolk
    Cleric Alignments: Chaotic Neutral, True Neutral or Chaotic Evil.
    Domains: Chaos, Death, Destruction, Healing, Protection, Scalykind*, Strength

    *Found in the Spell Compendium.

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    Default Re: Warhammer Lizardmen to D&D

    *Mind blows* Thanks so much!
    Last one.... Wat about Engine of the gods? and Dread saurion?
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

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