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2012-05-11, 10:07 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
[D&D 3.5 / Pathfinder] Redbull Energy Drink (PEACH)
Redbull Energy Drink
Upon drinking Redbull, the subject gains a +2 bonus to saving throws, a +2 bonus to melee attack rolls, a bonus to melee damage rolls equal to their hit dice, a +10 feet (2 squares) bonus to speed, and DR/- equal to their hit dice. These effects last for one minute (10 rounds).
After five rounds, the adrenaline surge crests and the subject's vision begins to blur. They gain an additional attack action every round for the remaining five rounds, but lose the bonus to attack rolls.
Once these effects end, the subject must make a DC 22 Fortitude Save. If they succeed, they become fatigued for one minute. If they fail by four points or fewer, they become exhausted for one minute and then fatigued for another. If they fail by five points or more, they become exhausted for 1d4 minutes and then fatigued for another 1d4, and take 1 point of permanent constitution damage.Last edited by Chainsaw Hobbit; 2012-05-11 at 10:09 AM.
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2012-05-11, 10:22 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Trapped in England
- Gender
Re: [D&D 3.5 / Pathfinder] Redbull Energy Drink (PEACH)
Should include a fly speed. After all, red bull gives you wings.
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2012-05-11, 12:14 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: [D&D 3.5 / Pathfinder] Redbull Energy Drink (PEACH)
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2012-05-11, 02:46 PM (ISO 8601)
- Join Date
- Sep 2011
Re: [D&D 3.5 / Pathfinder] Redbull Energy Drink (PEACH)
if we're talking the actual effects of red bull, then quite frankly i think it should also grant a penalty to dex, int, and wisdom.
that stuff's nasty.