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  1. - Top - End - #1
    Barbarian in the Playground
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    Default Closely Bonded Familiar (3.5 Feat, PEACH)

    I have no idea how this would work balance-wise, but it seemed like a good idea.

    Closely Bonded Familiar
    Prerequisites: Must have a familiar, Knowledge(Arcana) 6 Ranks
    Benefit: Your familiar is treated as if all your class levels were in the class that gave you your familiar.
    Last edited by Noctis Vigil; 2012-05-15 at 10:28 PM.

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    Titan in the Playground
     
    Grod_The_Giant's Avatar

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    Default Re: Close Bond (3.5 Feat, PEACH)

    I like it. Simple, logical, and right about the right level of power.

    STaRS (and STaRS Lite)
    A non-narrativeist, generic rules-light system, by me. Now officially released!

    Grod's Guide to Greatness
    A big book of player options for 5e, by me

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Giants and Graveyards: My collected 3.5 class fixes and more.

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    Default Re: Close Bond (3.5 Feat, PEACH)

    Thumbs up.

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    Barbarian in the Playground
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    Default Re: Close Bond (3.5 Feat, PEACH)

    The Obtain Familiar feat in Complete Arcane already does this and more. While the primary benefit is, yes, to let those without a familiar obtain one, it also makes it so all levels in all classes that give access to arcane casting improve your familiar.

    So not only does it give the benefit to more than one prestige class, it also applies the benefit to the levels that don't improve spellcasting (e.g., a Sorcerer 6/Swiftblade 4 would have the familiar of a 10th level Sorcerer, despite only having 8th level casting).

    I do like the idea of a companion feat to Obtain Familiar for those who already have a familiar in the first place, though. It could grant all the above benefits, and then some other small bonus - maybe you're treated as one level higher for your familiar, or something.
    Thanks to Dashwood for the avatar!

    Check out my Homebrew.

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    Barbarian in the Playground
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    Default Re: Closely Bonded Familiar (3.5 Feat, PEACH)

    Big changes. How's it look now?

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    Default Re: Closely Bonded Familiar (3.5 Feat, PEACH)

    Eh... could be a little dicey. If you have a 1-2 level dip into Hexblade or something, and the rest in tank classes, your familiar could wind up being mighty badass, especially with Improved Familiar.

    STaRS (and STaRS Lite)
    A non-narrativeist, generic rules-light system, by me. Now officially released!

    Grod's Guide to Greatness
    A big book of player options for 5e, by me

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use
    Giants and Graveyards: My collected 3.5 class fixes and more.

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Closely Bonded Familiar (3.5 Feat, PEACH)

    But to be fair, levels in the right classes (like Hexblade) can already make your familiar into a beast.

    I like the feat now. I think I'd probably give it a skill prerequisite or something, but the benefit itself seems fine to me.
    Thanks to Dashwood for the avatar!

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    willpell's Avatar

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    Default Re: Closely Bonded Familiar (3.5 Feat, PEACH)

    Quote Originally Posted by Noctis Vigil View Post
    Big changes. How's it look now?
    Now I say thumbs down. I haven't read Obtain Familiar but it seems overpowered. I'd probably treat your original version of this feat as an appopriate prerequisite for the text of Obtain Familiar, which would be renamed, meanwhile Obtain Familiar would become "You get the familiar of a level 1 sorc/wiz regardless of any spellcasting classes you do or do not have," which in turn could allow you to take CBF and then the erstwhile OF, resulting in a total of 3 feats to get a full-power familiar on a multiclass build. Maybe a little harsh, but I'm of a mind to nerf casters, let alone heavily optomized caster-PRC multibuilds.

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Closely Bonded Familiar (3.5 Feat, PEACH)

    Closely Bonded Familiar
    Prerequisites: Must have a familiar
    Benefit: Your familiar is treated as if all your class levels were in the class that gave you your familiar.
    This seems fine to me. Sure, someone can do something like take ten levels in a non-casting class, and then take a very quick dip into a class that grants a familiar, but overall that's not a big deal. A familiar just isn't that powerful a class feature, and so a dip + feat to get a "strong" familiar isn't unreasonable.
    Last edited by JoshuaZ; 2012-05-15 at 08:25 AM.
    My homebrew:

    Spoiler
    Show


    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

  10. - Top - End - #10
    Barbarian in the Playground
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    Default Re: Closely Bonded Familiar (3.5 Feat, PEACH)

    Quote Originally Posted by willpell View Post
    Now I say thumbs down. I haven't read Obtain Familiar but it seems overpowered. I'd probably treat your original version of this feat as an appopriate prerequisite for the text of Obtain Familiar, which would be renamed, meanwhile Obtain Familiar would become "You get the familiar of a level 1 sorc/wiz regardless of any spellcasting classes you do or do not have," which in turn could allow you to take CBF and then the erstwhile OF, resulting in a total of 3 feats to get a full-power familiar on a multiclass build. Maybe a little harsh, but I'm of a mind to nerf casters, let alone heavily optomized caster-PRC multibuilds.
    Sure, that's fine for your game, but you can't judge other people's homebrew based off of changes that you've made to official feats.

    Sticking entirely to official Wizards stuff, a caster can just grab Obtain Familiar and then get full familiar, regardless of whatever prestige classes they take (provided the classes advance spellcasting, but duh). This feat lets those who aren't pure spellcasters still have a full-powered familiar.

    An important point to remember about familiars is that most of their important traits aren't tied to class level. A familiar's HD, HP, BAB, Saves, and Skills are all based on the master's total - not just those from the class that granted the familiar. Sure familiar advancement grants some nice stuff, but you can already make a pretty mean familiar with a single level dip in Wizard and then going straight Rogue or whatever.
    Thanks to Dashwood for the avatar!

    Check out my Homebrew.

  11. - Top - End - #11
    Barbarian in the Playground
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    lost in my own mind

    Default Re: Closely Bonded Familiar (3.5 Feat, PEACH)

    Quote Originally Posted by DaTedinator View Post
    But to be fair, levels in the right classes (like Hexblade) can already make your familiar into a beast.

    I like the feat now. I think I'd probably give it a skill prerequisite or something, but the benefit itself seems fine to me.
    Skill prereq added.

    Quote Originally Posted by willpell View Post
    Now I say thumbs down. I haven't read Obtain Familiar but it seems overpowered. I'd probably treat your original version of this feat as an appopriate prerequisite for the text of Obtain Familiar, which would be renamed, meanwhile Obtain Familiar would become "You get the familiar of a level 1 sorc/wiz regardless of any spellcasting classes you do or do not have," which in turn could allow you to take CBF and then the erstwhile OF, resulting in a total of 3 feats to get a full-power familiar on a multiclass build. Maybe a little harsh, but I'm of a mind to nerf casters, let alone heavily optomized caster-PRC multibuilds.
    Quote Originally Posted by JoshuaZ View Post
    This seems fine to me. Sure, someone can do something like take ten levels in a non-casting class, and then take a very quick dip into a class that grants a familiar, but overall that's not a big deal. A familiar just isn't that powerful a class feature, and so a dip + feat to get a "strong" familiar isn't unreasonable.
    JoshuaZ pretty much covered this one for me. I've honestly never played a game where the familiar did more than act as a glorified scout, so I see no issues.

    Quote Originally Posted by DaTedinator View Post
    Sure, that's fine for your game, but you can't judge other people's homebrew based off of changes that you've made to official feats.

    Sticking entirely to official Wizards stuff, a caster can just grab Obtain Familiar and then get full familiar, regardless of whatever prestige classes they take (provided the classes advance spellcasting, but duh). This feat lets those who aren't pure spellcasters still have a full-powered familiar.

    An important point to remember about familiars is that most of their important traits aren't tied to class level. A familiar's HD, HP, BAB, Saves, and Skills are all based on the master's total - not just those from the class that granted the familiar. Sure familiar advancement grants some nice stuff, but you can already make a pretty mean familiar with a single level dip in Wizard and then going straight Rogue or whatever.
    Exactly. In case you were curious, this is getting use in a game I'm running when the guy levels up and takes the feat. I'll let the board know how it works once I see some playtesting, but I honestly don't see it being an issue.

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