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Thread: [3.5] low cr trap tweaks
- Join Date
- Nov 2011
[3.5] low cr trap tweaks
Change: you can now make traps with a CR lower than 1. Calculate the CR according to the modifiers then adjust as follows:
Base CR becomes adjusted CR
then calculated trap cost using the adjusted CR
also add the following modifiers:
Search DC 0 or lower -2 modifier
Disable DC 0 or lower -2 modifier
traps with such search and disable DCs are not generally used alone. Most commonly they are used in conjucntion with ranged forces.
The purpose of this change is to make craft:trapmaking better; and allow the creation of some simple traps for a very affordable cost.
Last edited by zlefin; 2012-06-05 at 02:28 PM.A neat custom class for 3.5 system
A good set of benchmarks for PF/3.5
An alternate craft point system I made for 3.5