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    Troll in the Playground
     
    RFLS's Avatar

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    Default Class archetype list- help me out?

    Hey, playgrounders, I'm working on a variant set of d20 rules, and would like some class suggestions. The idea is to keep things as open as possible; cross classing will be heavily encouraged. That being said, are there any suggestions you might have? I'm especially looking for expansions on the "rogue-esque" area, and after that the "mundane" section. The system will be high magic/steampunk supportive, but allow for other settings.

    Mages:
    -Necromancer
    -Blasting mage
    -Healer
    -Illusionist (physical illusion, as opposed to mental enchantment)
    -Enchanter (mental illusions/effects)
    -Summoner
    -Buffing mage
    -Shapechanger
    -Protective mage
    -Artificer

    Mundane:
    -Archer
    --Sniper
    --Crossbowman
    --Machine-gun archer (double, triple, etc shot)

    -Stick and board
    --Axe
    --Sword
    --Pike
    --More sticks

    -Two sticks
    --Various combos of the above sticks

    -Unarmed

    -Mageslayer
    --Maybe not a thing of its own, but given the overabundance of mages, it canít hurt
    ----to have class features that give this ability

    -Tactician?
    --Marshal/white raven -esque

    -Beast master


    Rogue-esque:

    -Engineer (gadgetry)
    -Assassin
    -Thief
    -Special Ops type (jack of all trades, sorta)
    Last edited by RFLS; 2012-06-26 at 10:30 AM.

  2. - Top - End - #2
    Firbolg in the Playground
    Join Date
    Jun 2008

    Default Re: Class archetype list- help me out?

    Quote Originally Posted by RFLS View Post
    Mages:
    -Necromancer
    -Blasting mage
    -Healer
    -Illusionist (physical illusion, as opposed to mental enchantment)
    -Enchanter (mental illusions/effects)
    -Summoner
    -Buffing mage
    -Shapechanger
    -Protective mage
    -Artificer
    Diviner/Scrier
    Alchemist
    Shaman/Spirit Talker
    Eldridge Lorekeeper
    Magical Conduit (i.e. Sorcerer)
    Demonic Binder/Sold Your Soul

    Quote Originally Posted by RFLS View Post
    Mundane:
    -Archer
    --Sniper
    --Crossbowman
    --Machine-gun archer (double, triple, etc shot)
    Longbowman, especially the guys who stood atop castle walls and fired long-range arching shots.

    Quote Originally Posted by RFLS View Post
    -Stick and board
    --Axe
    --Sword
    --Pike
    --More sticks

    -Two sticks
    --Various combos of the above sticks
    Spartan/Spear and Shield
    2H Big Sword User
    Whip

    Quote Originally Posted by RFLS View Post
    -Unarmed
    Pretty much any martial art, from Jujitsu to Kung Fu to Greco-Roman wrestling, could fit here. They'd be fairly different from each other, as well.

    Quote Originally Posted by RFLS View Post
    -Mageslayer
    --Maybe not a thing of its own, but given the overabundance of mages, it canít hurt
    ----to have class features that give this ability

    -Tactician?
    --Marshal/white raven -esque

    -Beast master
    General, or someone who organizes groups of people to coordinate together.

    Quote Originally Posted by RFLS View Post
    Rogue-esque:

    -Engineer (gadgetry)
    -Assassin
    -Thief
    -Special Ops type (jack of all trades, sorta)
    Scout
    Face/Charisma Talker
    Trapsmith
    Hunter/Tracker
    Espionage/Spy
    Merchant
    Scam Artist
    Gypsy/Luck-based Trickster
    Thank you to zimmerwald1915 for the Gustave avatar.
    The full set is here.
    Quote Originally Posted by darthbobcat View Post
    There are no bad ideas, just bad execution.
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    A big thanks to PrinceAquilaDei for the gryphon avatar!
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  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Jul 2011

    Default Re: Class archetype list- help me out?

    Quote Originally Posted by erikun View Post
    Diviner/Scrier
    Alchemist
    Shaman/Spirit Talker
    Eldridge Lorekeeper
    Magical Conduit (i.e. Sorcerer)
    Demonic Binder/Sold Your Soul
    Really, with mages you can just define anything you want. Something I've been having fun with designing is the "Force Mage," who works solely off of telekinesis-like powers.

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    Titan in the Playground
    Join Date
    Dec 2008

    Default Re: Class archetype list- help me out?

    Warrior Type
    Javelin/Thrown Weapons
    Skirmisher
    Cavalry, archer
    Cavalry, skirmisher
    Cavalry, heavy
    Phalanx: Or teamwork specialist maybe
    Heavy Armor: not exactly a offensive fighting type but being specialized in being a juggernaut is fun
    Duelist/fencer/einhander
    Weapons Master: there's always the guy who wants to be able to do everything

    Rogue Type
    Politician
    Acrobat
    Smugglers
    Pirates

  5. - Top - End - #5
    Bugbear in the Playground
     
    dspeyer's Avatar

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    Mar 2008

    Default Re: Class archetype list- help me out?

    Mages

    The Single-Superpower User -- not common in D&D, but very common in fantasy literature

    The Battlefield Controller

    The Sympath -- bases everything on contagion and similarity, e.g. voodoo dolls

    Mage/Mundane

    The Holy Warrior -- who almost never quite uses magic but is a bit to powerful to be obeying the laws of physics

    Rogue-likes

    The Omnidisciplinary Scholar -- whose primary ability is to know what you need to know, but may also be able to apply his knowledge in many fields, including magic, given enough time

    The Psychologist -- who understands his enemies/pawns/allies perfectly

  6. - Top - End - #6
    Pixie in the Playground
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    Jun 2012

    Default Re: Class archetype list- help me out?

    Mundane
    -berserker e.g. Barbarian
    -gunmen/gunslinger (for the steampunk)
    -dervish/battle-dancer
    -wanderer swordmaster (not really mechanical but...)

    Mage
    -curse/hex-master/witch
    -shadow/dark manipulator
    -blood mage
    -ritual caster
    -time manipulator
    -warp mage
    -[insert element] specialist
    -primorial/ancient magican
    -light mage

    Rogue-esque
    -ninja?
    -cat-burglar

    (do combo classes like magic swordsman and spell sniper count?)

    Wow, total, this list is going to be huge! If the point is openness, you might want to take the opposite approach. Archetypes tend to be really specific after all. Perhaps you should do something extremely open for classes (perhaps reduce to 3 or so basic versions like warrior, rogue, and mage), then support these archetypes with long feat chains (obviously buffing up the number and power of feats). That would likely achieve a high level of customization. Just a thought.

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    Ogre in the Playground
     
    nonsi's Avatar

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    Apr 2010

    Default Re: Class archetype list- help me out?

    Off the top of my head . . .


    Finesse warrior
    Zealot warrior
    Knight
    Samurai

    Arcane fist
    Sacred fist
    Psionic fist

    Bladesinger
    Melee gish
    Range gish

    Jedi

    Spellthief

    Nature caster
    Nature's avatar

    Dragon caster
    Dragon warrior
    Dragon everything

    Divine trickster
    Exorcist
    Healer
    Spirit shaman
    Rune priest
    Elemental priest
    Oracle

    Witch

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