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    Ogre in the Playground
     
    bobthe6th's Avatar

    Join Date
    Jul 2011
    Location
    Under the midnight sun
    Gender
    Male

    Default Mind and Soul(3.5, prc, WIP, PEACH)

    ok so, mixing psionics and invoking, al la the invoker thurge classes from complete mage.






    clerification, a base invocation is somthing an entier class gets at first level. so the warlock base invocation is eldrich blast, and the DFA base invocation is their breath weapon.



    The Eldrich Mind.

    Hit Die: d4.

    Requirements
    To qualify to become a Eldrich Mind, a character must fulfill all the following criteria.
    Skills:
    Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks.

    Invocations:
    2d6 eldrich blast

    Psionics:
    Able to manifest 2nd-level powers.

    Class Skills:

    The Eldrich Minds class skills (and the key ability for each skill) are Bluff(Cha), Concentration (Con), Craft (Int), Diplomacy(Cha), Intimidate (Cha), Knowledge (arcana) Int, Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int), Spellcraft (Int), and Use Magic Device(Cha).
    Skill Points at Each Level
    2 + Int modifier.
    {table=head]level|BAB|fort|ref|will|special|manifesting/invocations
    1|+0|+0|+0|+2|Deep Crystal Blast:|+1 level of existing invocation class/+1 level of existing manifesting class
    2|+1|+0|+0|+3||+1 level of existing invocation class/+1 level of existing manifesting class
    3|+2|+1|+1|+3||+1 level of existing invocation class/+1 level of existing manifesting class
    4|+3|+1|+1|+4||+1 level of existing invocation class/+1 level of existing manifesting class
    5|+3|+1|+1|+4||+1 level of existing invocation class/+1 level of existing manifesting class
    6|+4|+2|+2|+5||+1 level of existing invocation class/+1 level of existing manifesting class
    7|+5|+2|+2|+5||+1 level of existing invocation class/+1 level of existing manifesting class
    8|+6/+1|+2|+2|+6||+1 level of existing invocation class/+1 level of existing manifesting class
    9|+6/+1|+3|+3|+6||+1 level of existing invocation class/+1 level of existing manifesting class
    10|+7/+2|+3|+3|+7||+1 level of existing invocation class/+1 level of existing manifesting class
    11|+8/+3|+3|+3|+7||+1 level of existing invocation class/+1 level of existing manifesting class
    12|+9/+4|+4|+4|+8||+1 level of existing invocation class/+1 level of existing manifesting class
    13|+9/+4|+4|+4|+8||+1 level of existing invocation class/+1 level of existing manifesting class
    14|+10/+5|+4|+4|+9||+1 level of existing invocation class/+1 level of existing manifesting class
    [/table]


    Class Features:

    All the following are class features of the Eldrich Mind prestige class.

    Weapon and Armor Proficiency:
    The Eldrich Mind gain no proficiency with any weapon or armor.

    Invoking/Powers Known

    When a new Eldrich Mind level is attained, the character gains invocations as if he had gained a level in his invacation using class. In addition, the classes base invocation increases in damage as if he had gained a level in the class that granted it. He gains additional power points per day and access to new powers as if he had also gained a level in any one manifesting class he belonged to previously. He does not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, psicrystal special abilities, and so on). This essentially means that he adds the level of Eldrich Mind to the level of whatever other invoking class and manifesting class the character has, then determines invocations known, caster level, power points per day, powers known, and manifester level accordingly.

    If a character had more than one invoking class or more than one manifesting class before he became a Eldrich Mind, he must decide to which class he adds each level of Eldrich Mind for purpose of determining invocations known, caster level, power points per day, powers known, and manifester level.

    Deep Crystal Blast:
    At first level, a Eldrich Mind begins to fuse his power sources into one. When using his base invocation, he can chose to expend 1 or more power points. each power point so expended increases the damage of the invocation. he can only increase the damage to equal to his character level this way.
    Last edited by bobthe6th; 2012-07-11 at 02:20 PM.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
    Shield
    blasterv4
    mindbender

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