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  1. - Top - End - #1
    Barbarian in the Playground
     
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    Default Re: How to kill a tarrasque under level 20

    Could you elaborate?
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    Default Re: How to kill a tarrasque under level 20

    i think the Tarrasque got to him before he could finish.
    ;D
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    Default Re: How to kill a tarrasque under level 20

    I think he's referring to the 'Assimilate' power... though I could easily be wrong...
    I cannot actually think of anything witty to say here.

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    Dwarf in the Playground
     
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    Default Re: How to kill a tarrasque under level 20

    Oops I accidentayl posted it before ti was finsihed being typed up but then I realized it didn't work out to well alone. Though ego whip is a great way to bring down a tarrasque if you can get it through its power or spell resistance. I realized the tarrasque would eat the psion before it would get a chance to destory it with a psion build. Maybe with a party it would help...

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    Barbarian in the Playground
     
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    Default Re: How to kill a tarrasque under level 20

    Hey, this brings up a good question -

    If someone wants to kill their (own) post, how do you go about doing it?
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    Barbarian in the Playground
     
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    Default Re: How to kill a tarrasque under level 20

    Slay Post
    Necromancy [Delete]
    Level: Clr 5, Delete 5
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Target: One completed post
    Duration: Instantaneous
    Saving Throw: Fortitude partial
    Spell Resistance: None

    You can delete any post. You must succeed on a melee type attack to select the subject, and it can avoid deletion with a successful Fortitude save. If it succeeds, it instead takes 3d20 minutes to appear plus 1 minute per caster level.


    On a more on-topic note, I've been wondering what happens if you glue a bag of holding to a tarrasque (open), and get a portable hole in it. Would it suck the whole Tarrasque in, only the 10ft radius of flesh within the opening point, or do absolutely nothing? If it does suck in X amount of flesh, and the opening point was the skull, does that leave you with a dead Tarrasque?
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    Halfling in the Playground
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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by Tarkahn
    Slay Post
    Necromancy [Delete]
    Level: Clr 5, Delete 5
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Target: One completed post
    Duration: Instantaneous
    Saving Throw: Fortitude partial
    Spell Resistance: None

    You can delete any post. You must succeed on a melee type attack to select the subject, and it can avoid deletion with a successful Fortitude save. If it succeeds, it instead takes 3d20 minutes to appear plus 1 minute per caster level.


    On a more on-topic note, I've been wondering what happens if you glue a bag of holding to a tarrasque (open), and get a portable hole in it. Would it suck the whole Tarrasque in, only the 10ft radius of flesh within the opening point, or do absolutely nothing? If it does suck in X amount of flesh, and the opening point was the skull, does that leave you with a dead Tarrasque?
    It'd suck the entire tarrasque in - he's in the 10ft square, so he gets sucked in.

    The easiest way to kill the tarrasque is to surround it in Walls of Force, and then fill it with water. Not like it can bust out of the walls, and it'll eventually drown. Then you just need to wish it dead.

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    Default Re: How to kill a tarrasque under level 20

    Couldn't a Tarrasque easily bust a wall of force, or at least burrow out of it?

    And does a Tarrasque really need to breathe?

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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by Spuddly
    Couldn't a Tarrasque easily bust a wall of force, or at least burrow out of it?

    And does a Tarrasque really need to breathe?
    1) No (see below)
    2) Not if you put a wall of force below it too
    3) No (see below)

    Tarrasque
    Size/Type: Colossal Magical Beast
    Hit Dice: 48d10+594 (858 hp)
    Initiative: +7
    Speed: 20 ft. (4 squares)
    Armor Class: 35 (-8 size, +3 Dex, +30 natural), touch 5, flat-footed 32
    Base Attack/Grapple: +48/+81
    Attack: Bite +57 melee (4d8+17/18-20/×3)
    Full Attack: Bite +57 melee (4d8+17/18-20/×3) and 2 horns +52 melee (1d10+8) and 2 claws +52 melee (1d12+8) and tail slap +52 melee (3d8+8)
    Space/Reach: 30 ft./20 ft.
    Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole
    Special Qualities: Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32
    Saves: Fort +38, Ref +29, Will +20
    Abilities: Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14
    Skills: Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks)
    Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness (6)
    Environment: Any
    Organization: Solitary
    Challenge Rating: 20
    Treasure: None
    Alignment: Always neutral
    Advancement: 49+ HD (Colossal)
    Level Adjustment: —

    The tarrasque is 70 feet long and 50 feet tall, and it weighs about 130 tons.

    The tarrasque cannot speak.

    Combat
    The tarrasque attacks with its claws, teeth, horns, and tail.

    The tarrasque’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.

    Augmented Critical (Ex)
    The tarrasque’s bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.

    Frightful Presence (Su)
    The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.

    Improved Grab (Ex)
    To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

    Rush (Ex)
    Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet.

    Swallow Whole (Ex)
    The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.

    Carapace (Ex)
    The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.

    Regeneration (Ex)
    No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.

    The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead.

    If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

    Skills
    The tarrasque has a +8 racial bonus on Listen and Spot checks.
    The Tarrasque has no exceptions to it's type in it's notes.

    Traits
    A magical beast possesses the following traits (unless otherwise noted in a creature’s entry).

    Darkvision out to 60 feet and low-light vision.
    Proficient with its natural weapons only.
    Proficient with no armor.
    Magical beasts eat, sleep, and breathe.
    Magical Beasts need to breathe, eat and sleep.
    Thus, the Tarrasque breathes, and can drown.

    Wall of Force
    Evocation [Force]
    Level: Sor/Wiz 5
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Wall whose area is up to one 10-ft. square/level
    Duration: 1 round /level (D)
    Saving Throw: None
    Spell Resistance: No

    A wall of force spell creates an invisible wall of force. The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most spells, including dispel magic. However, disintegrate immediately destroys it, as does a rod of cancellation, a sphere of annihilation, or a mage’s disjunction spell. Breath weapons and spells cannot pass through the wall in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). Gaze attacks can operate through a wall of force.

    The caster can form the wall into a flat, vertical plane whose area is up to one 10- foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

    Wall of force can be made permanent with a permanency spell.

    Material Component
    A pinch of powder made from a clear gem.
    Unless the Tarrasque can cast Disjunction, then he can't break the walls of force.

    Thus; surround the tarrasque in walls of force, and then drown him in them.
    No saves. Just time.

  10. - Top - End - #10
    Dwarf in the Playground
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    Default Re: How to kill a tarrasque under level 20

    How do you fill the 'cube' of force up with water, pray tell?
    **** the RAW

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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by Jonathan
    How do you fill the 'cube' of force up with water, pray tell?
    You create a 'Tank' of force instead of a cube, Tarrasques aren't known for jumping. Then you just keep using Create Water until its full and put the lid on, simple.

  12. - Top - End - #12
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    Default Re: How to kill a tarrasque under level 20

    The tarrasque will float, unless I'm missing something in his description.

    Therefore you will be unable to 'cap' the tank.
    **** the RAW

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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by Xvos

    You create a 'Tank' of force instead of a cube, Tarrasques aren't known for jumping. Then you just keep using Create Water until its full and put the lid on, simple.
    Just get a bottle of everfilled water, leave a small enough gap in the walls for the stream that comes out of it to get into the box.
    Or if you're really lazy, just wait for the Tarrasque to die from hunger.



    EDIT:
    Right, it appears I didn't explain myself properly. Build the box like this -

    ---------
    | |
    | |
    | |
    | |
    | |
    ---------

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    Default Re: How to kill a tarrasque under level 20

    I don't think the Tarrasque will die of hunger in a matter of seconds. Running out of air would be shorter, though not that short.
    I cannot actually think of anything witty to say here.

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    Wizard: "I move the rock with the power of magic!"
    Psionicist: "I move the rock with the power of my mind!"
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    Truenamer: "Asknsdfksdfhasdjfhsn!" *rolls a 5* "Blast! Not again."


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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by bingo_bob
    I don't think the Tarrasque will die of hunger in a matter of seconds. Running out of air would be shorter, though not that short.
    Never said it would. That's why I said wait for it to die of hunger if you were lazy =P

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    Default Re: How to kill a tarrasque under level 20

    No, the spell would end way too soon for that to even have a chance of working, even if you ARE lazy.
    I cannot actually think of anything witty to say here.

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    Quote Originally Posted by Crazy_Uncle_Doug View Post
    Wizard: "I move the rock with the power of magic!"
    Psionicist: "I move the rock with the power of my mind!"
    Shadowcaster: "I move the rock with the power of Shadow!"
    Truenamer: "Asknsdfksdfhasdjfhsn!" *rolls a 5* "Blast! Not again."


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    Default Re: How to kill a tarrasque under level 20

    Wall of force can be made permanent, as a sub 20th level caster (19th) you can make permanent walls of force.

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    Default Re: How to kill a tarrasque under level 20

    Wouldn't force cage be more efficient?
    It\'s-

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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by Priceless_Ming
    Wouldn't force cage be more efficient?
    It's too small to fit the Tarrasque, thus it fails.

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    Default Re: How to kill a tarrasque under level 20

    Yay! Time for some maths!

    A Tarrasque is 70 by 50 feet. That means your tank must be at least 70 feet, probably 80 feet to really stop him, on all sides. If a Tarrasque rears up, he could climb out of a 50' high cage, no problem.

    So at the very least, you need a cube of 80' sides. This would be, if I'm doing my maths right, 6 80'x80' walls of force, or 38,400 square feet of wall of force.

    Does anyone see any problems here, or is it just me?

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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by Spuddly
    Yay! Time for some maths!

    A Tarrasque is 70 by 50 feet. That means your tank must be at least 70 feet, probably 80 feet to really stop him, on all sides. If a Tarrasque rears up, he could climb out of a 50' high cage, no problem.

    So at the very least, you need a cube of 80' sides. This would be, if I'm doing my maths right, 6 80'x80' walls of force, or 38,400 square feet of wall of force.

    Does anyone see any problems here, or is it just me?
    Wall of force creates a wall up to 10ft/10ft per caster level. No problem there.
    And there's always this nifty item:

    Decanter of Endless Water
    If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type as well as the volume and velocity.

    "Stream" pours out 1 gallon per round.
    "Fountain" produces a 5-foot-long stream at 5 gallons per round.
    "Geyser" produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round.
    The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down. The force of the geyser deals 1d4 points of damage but can only affect one target per round. The command word must be spoken to stop it.

    Moderate transmutation; CL 9th; Craft Wondrous Item, control water; Price 9,000 gp;Weight 2 lb.
    Specialty Definition: Cubic foot
    (From Wikipedia, the free Encyclopedia)

    The cubic foot (symbols ft³, cu. ft.) is a nonmetric unit of volume, used in the United States. It is defined as the volume of a cube with edges one foot in length.
    1 cubic foot is equal to:

    1,728 cubic inches
    0.037037 (1/27) cubic yard
    7.48052 gallons
    28.3168 litres
    0.0283168 cubic metres
    38400/7.48052=5133.3329
    5133.3329=172
    So it'd take 172 rounds to fill up the box with water using the decanter, which is rounghly 17 minutes.
    This is not counting the Tarrasque's mass - the tarrasque would be taking up a good 1/2 of the box, so that makes it less than 10 minutes.

    I don't see any problem. Let's do the math to see how long the tarrasque would take to drown.

    Drowning
    Any character can hold her breath for a number of rounds equal to twice her Constitution score. After this period of time, the character must make a DC 10 Constitution check every round in order to continue holding her breath. Each round, the DC increases by 1.

    When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to -1 hit points and is dying. In the third round, she drowns.

    It is possible to drown in substances other than water, such as sand, quicksand, fine dust, and silos full of grain.
    The Tarrasque can hold it'd breath for 70 rounds. That's 7 minutes.
    Right. The Tarrasque has 35 CON, so that's a +12 to the drowning check. Taking averages, it'd take 13 rounds for it to fail it's check. That's 1 minute and 18 seconds. It'd definately fail on a 43, which would happen 44 rounds after it stopped holding it's breath - 4 minutes and 24 seconds.

    17 (most possible time) to fill up the box
    7 minutes to stop holding it's breath.
    5 minutes to drown (at the most).
    29 minutes to kill the Tarrasque, minus casting the walls of force. I'd say that's feasable.

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    Default Re: How to kill a tarrasque under level 20

    The spell description says a 10 foot square per level. At level 20 you could make 20 of these 10 foot sqaures, or 2000 sqaure feet, in one round. With quick spell, you could cast two of these in one round.
    That's a far cry from the required 38,400 sqaure feet to seal the Tarrasque up.

    38400/7.48052=5133.3329
    5133.3329=172
    So it'd take 172 rounds to fill up the box with water using the decanter, which is rounghly 17 minutes.
    This is not counting the Tarrasque's mass - the tarrasque would be taking up a good 1/2 of the box, so that makes it less than 10 minutes.
    No, 38,400 is square feet, not cubic feet. 38k feet is the amount of surface area your box has. That's how much box there is to get wet. To fill it, you would need to fill 80'x80'x80'x (1/2), or 256,000 cubic feet.

    1 cubic foot = about 7 gallons. 256,000 cubic feet would be 1,792,000 gallons (multiply each side by 256,000). At 30 gallons per round, that would take almost 60,000 rounds, or 6,000 minutes (if a round is 10 seconds). It would take 4 days to fill the tank.

    Permanency would also have to be cast on each 2000 square foot wall that the caster put up, not on the entire thing, as each wall of force was created by seperate spells.

    If you could throw the permanency stats out, and how many spells a level 20 wizard would get, I can work out the rest of the math for you.

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    Default Re: How to kill a tarrasque under level 20

    Drowning the tarrasque! Ingenious! :D

    If your DM has a habit of planting cursed items with your hard-earned treasure, you might have run into this:
    Scarab of Death:
    This small pin appears to be any one of the various beneficial amulets, brooches, or scarabs. However, if it is held for more than 1 round or carried by a living creature for 1 minute, it changes into a horrible burrowing beetlelike creature. The thing tears through any leather or cloth, burrows into flesh, and reaches the victim’s heart in 1 round, causing death. A DC 25 Reflex save allows the wearer to tear the scarab away before it burrows out of sight, but he still takes 3d6 points of damage. The beetle then returns to its scarab form. Placing the scarab in a container of wood, ceramic, bone, ivory, or metal prevents the monster from coming to life and allows for long-term storage of the item.

    Strong abjuration; CL 19th; Create Wondrous Item, slay living; Price 80,000 gp.
    Have your best thrower open the box and chuck it at the tarrasque, preferably somewhere hard for the critter to reach, and watch the fun.

    Hey, this raises a question. If a tarrasque has a scarab of death nestled in its ribcage, wouldn't it stay dead without need for a wish or miracle? Sure, the heart would regenerate, but once it started beating the scarab would reanimate and start munching, effectively keeping the beast dead. Opinions, DMs?
    Quote Originally Posted by The_Snark View Post
    Well if SANE science could fix this problem it would have been done already

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    Default Re: How to kill a tarrasque under level 20

    A scarab may cause death for a medium sized human with a medium sized heart.

    But a Tarrasque is Collossal. I imagine the scarab would be not but a heartworm in the beast. With the ridiculous regeneration, the scarab wouldn't do any permanent damage, except where it nestled.

    Also, the scarab may not even penetrate 30 natural armor. Cloth and leather and flesh hardly counts for the armor plates of a magic beastie.

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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by Spuddly
    The spell description says a 10 foot square per level. At level 20 you could make 20 of these 10 foot sqaures, or 2000 sqaure feet, in one round. With quick spell, you could cast two of these in one round.
    That's a far cry from the required 38,400 sqaure feet to seal the Tarrasque up.


    No, 38,400 is square feet, not cubic feet. 38k feet is the amount of surface area your box has. That's how much box there is to get wet. To fill it, you would need to fill 80'x80'x80'x (1/2), or 256,000 cubic feet.

    1 cubic foot = about 7 gallons. 256,000 cubic feet would be 1,792,000 gallons (multiply each side by 256,000). At 30 gallons per round, that would take almost 60,000 rounds, or 6,000 minutes (if a round is 10 seconds). It would take 4 days to fill the tank.

    Permanency would also have to be cast on each 2000 square foot wall that the caster put up, not on the entire thing, as each wall of force was created by seperate spells.

    If you could throw the permanency stats out, and how many spells a level 20 wizard would get, I can work out the rest of the math for you.
    Right then. Let's do maths from scratch again.
    The Tarrasque is 70/30long, 50 tall (see description), so let's calculate that for 70/50ft. That's 10ft^2 per CL, so the combined CL needed to prison the Tarrasque would be:
    That's 2(3*5)+2(7*5)+2(7*3) = 30+70+42 = 142

    ...Right, I can see the flaw with my answer here. But there is an easy way around it.
    Two spells per round (One quicken, one widened) from a 20th level caster = 60. This is 3 rounds work from one person. Two rounds from two (minus the 'lid'). One round from three.

    With preparation, that's easy. The next part - filling the box. A box that is 30*70*50 is 105,000 cubed feet. Remember, of course, that this time is not including that the space that the Tarrasque takes up.

    Lets also say that each mage has the Leadership feat, with a healthy (har har) amount of clerics.
    Considering the mages will be level 20, that's well over the Legendary level of 11, so Great renown (+2) is easy. They're magic users, so that's Special power (+1) aswell. Even at a -1 for 8 CHA, that's still leadership level of 22, which means they each get:
    1 15th level
    75 1st level
    7 2nd level
    4 3rd level
    2 4th level
    2 5th level
    1 6th level
    Clerics. That's 140 CL per mage, which comes to 420 CL

    Create Water
    Conjuration (Creation) [Water]
    Level: Clr 0, Drd 0, Pal 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Up to 2 gallons of water/level
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.

    Note: Conjuration spells can’t create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.
    That's an extra 840 gallons per round. Combined with 90 gallons per round from 3 decanters, that's 930 gallons per round. The box was 105,000 cubed feet. That's 10437 (rounded up for simplicity) gallons. That's 12 rounds.

    And that's not even taking into account the Tarrasque taking up space in the box, which would be most of it.

    It's not that hard.



    [quote author=Spudly]
    A scarab may cause death for a medium sized human with a medium sized heart.

    But a Tarrasque is Collossal. I imagine the scarab would be not but a heartworm in the beast. With the ridiculous regeneration, the scarab wouldn't do any permanent damage, except where it nestled.

    Also, the scarab may not even penetrate 30 natural armor. Cloth and leather and flesh hardly counts for the armor plates of a magic beastie.[/quote]
    Nowhere in the description of the Scarab does it say that it needs to make an attack roll or can only work on a medium sized creature. If something the size of a scarab borrowed into anyone's heart, it would kill it.


    EDIT:
    I just realised I hadn't taken into account that some of the clerics would run out of spells.
    Meh. That's enough maths for today.

  26. - Top - End - #26
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    Default Re: How to kill a tarrasque under level 20

    You have to make the walls bigger than the Tarrasque, simply because I don't think the bugger will be standing still long enough to let you make the smallest possible dimensions. A Tarrasque can still Jump even if it has no actual ranks, and since its Strength modifier is so high, it will be clearing quite a large distance(based on its own height too, if I recall).

    You forgot to account for one more thing. The Tarrasque might still be able to do one of the following:

    1) Drink all the water in the cube after it's sealed(not likely, due to low Int limiting its strategy, but still possible)

    2) Grab one of the decanters and Sunder them, rendering the strategy worthless.

    Also, you failed to account for the fact that you cannot move the wall of force once it's placed(short of dispelling). You need a 7th wall if you expect to seal the opening. Small detail, but still worth noting.
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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by AtomicKitKat
    You have to make the walls bigger than the Tarrasque, simply because I don't think the bugger will be standing still long enough to let you make the smallest possible dimensions. A Tarrasque can still Jump even if it has no actual ranks, and since its Strength modifier is so high, it will be clearing quite a large distance(based on its own height too, if I recall).

    You forgot to account for one more thing. The Tarrasque might still be able to do one of the following:

    1) Drink all the water in the cube after it's sealed(not likely, due to low Int limiting its strategy, but still possible)

    2) Grab one of the decanters and Sunder them, rendering the strategy worthless.

    Also, you failed to account for the fact that you cannot move the wall of force once it's placed(short of dispelling). You need a 7th wall if you expect to seal the opening. Small detail, but still worth noting.
    True. Another useful spell to use against the Tarrasque is Reverse Gravity.
    You don't need to cast the walls around the tarrasque - once he's in the right position below the walls, you just cast Reverse Gravity - no save, no SR. He 'falls' into the box, and you cast Wall of Force to keep him there.

    The problem that everyone is pointing out is that this can't be done in one round.
    Never said it could be. But it can be done =)

    Oh, and sundering a bottle at the corner of the box would be about as easy as sundering a pinhead at the coner of a cardboard box, through a hole the size of a pinhole.
    I think not.

  28. - Top - End - #28
    Pixie in the Playground
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    Default Re: How to kill a tarrasque under level 20

    Wait, how much damage does suffocation/drowning do? Doesn't the whole regeneration thing throw things into whack?

    Of course, I'm just one of those lowly players who doesn't have the DMG and has never faced the monster in question.

  29. - Top - End - #29
    Pixie in the Playground
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    Default Re: How to kill a tarrasque under level 20

    This is a little off subject, but who besides me hates the new picture of the tarrasque in the monster manual? The 2nd edition picture was great, and then they made it look like a huge turtle. I hate the artist who did this to the tarrasque! :(
    Did he just go crazy and fall asleep? - Wash&&They say you should never hit a man with a closed fist, but it is on occasion... hilarious. - Mal&&Do you know what the chain of command is? It\'s the chain i beat you with until you understand i\'m in ruttin\' command! - Jayne&&I\'ll be in mah bunk. - Jayne

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    Halfling in the Playground
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    Default Re: How to kill a tarrasque under level 20

    Quote Originally Posted by Sotha Cid
    Wait, how much damage does suffocation/drowning do? Doesn't the whole regeneration thing throw things into whack?

    Of course, I'm just one of those lowly players who doesn't have the DMG and has never faced the monster in question.
    Use the SRD (d20srd.org). I've posted the rules for drowning in a previous post. Here they are again:

    Drowning
    Any character can hold her breath for a number of rounds equal to twice her Constitution score. After this period of time, the character must make a DC 10 Constitution check every round in order to continue holding her breath. Each round, the DC increases by 1.

    When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to -1 hit points and is dying. In the third round, she drowns.

    It is possible to drown in substances other than water, such as sand, quicksand, fine dust, and silos full of grain.
    Drowning isn't based off damage per round, so it doesn't matter about it's DR or Regeneration. It's simply unconcious after one round, dying after two, and *dead* after three rounds. Then you can wish it to stay dead. Bye-bye Mr. Tarrasque.

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