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  1. - Top - End - #1
    Bugbear in the Playground
     
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    Default Please PEACH a Few Simple Spells

    Hey All:

    Can you take a look at these spells and see if they are balanced?


    Hey All:

    Can you take a look at these spells and see if they are balanced?


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    Instill Slight Weakness
    Necromancy
    Level: Cleric 1
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: Single
    Duration: 1 minute or 1 round; See Text
    Saving Throw: Fortitude Partial
    Spell Resistance: Yes

    The touched opponent takes 2 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.

    Instill Moderate Weakness
    Necromancy
    Level: Cleric 3
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: Single
    Duration: 1 minute or 1 round; See Text
    Saving Throw: Fortitude Partial
    Spell Resistance: Yes

    The touched opponent takes 4 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.

    Instill Severe Weakness
    Necromancy
    Level: Cleric 5
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Touch
    Target: Single
    Duration: 1 minute
    Saving Throw: Fortitude Partial
    Spell Resistance: Yes

    The touched opponent takes 6 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.

    NEW SPELLS 8/2/12

    Divine Whisper
    Evocation
    Level: Cleric 2
    Components: V
    Casting Time: 1 Standard Action
    Range: 15 feet
    Area: 15 foot burst, centered on you
    Duration: Instant
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    Invoking the power of his god, the cleric channels the voice of his deity. Enemies within the area are Staggered for 1 round. A successful fortitude save negates the effect.

    Heavenly Cacophony
    Evocation
    Level: Cleric 4
    Components: V
    Casting Time: 1 Standard Action
    Range: 30 feet
    Area: 30 foot burst, centered on you
    Duration: Instant
    Saving Throw: Fortitude partial
    Spell Resistance: Yes

    The cleric acts as the mouthpiece of his deity, speaking a single word that hammers the earth. Opponents within the area are Dazed for 1 round. A successful save renders the opponent Staggered for 1 round.

    Outsiders and Undead in the area also take 4d8 damage on a failed save.

    Last edited by wayfare; 2012-08-05 at 12:23 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: Please PEACH a Few Simple Spells

    hmm... interesting... might be better without the damage but an upped progression of extra damage dealt.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
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  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Please PEACH a Few Simple Spells

    Quote Originally Posted by bobthe6th View Post
    hmm... interesting... might be better without the damage but an upped progression of extra damage dealt.
    I was sort of patterning it on the Invest Protection line from PHB2, but I could see something like

    Instill Slight Weakness: Target takes 2 extra damage from all attacks for 1 minute. Save reduces duration to 1 round.

    Instill Moderate Weakness: Target takes 4 extra damage from all attacks for 1 minute. Save reduces duration to 1 round.

    Instill Severe Weakness: Target takes 6 extra damage from all attacks for 1 minute. Save reduces duration to 1 round.

  4. - Top - End - #4
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: Please PEACH a Few Simple Spells

    interesting... I like them. Not totally overpowered, a nice little debuff that requires allies to be nasty.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
    Shield
    blasterv4
    mindbender

  5. - Top - End - #5
    Barbarian in the Playground
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    Jun 2012

    Default Re: Please PEACH a Few Simple Spells

    I like the idea at first, but if it is negative energy, how it would work against undead?

  6. - Top - End - #6
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: Please PEACH a Few Simple Spells

    And one more point: shouldn't it be "fortitude partial" instead of "fortitude negates"?
    I just moved with my gf, and might need some time to find the perfect spot for my cpu. Still trying to keep up with my games.


  7. - Top - End - #7
    Bugbear in the Playground
     
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    Default Re: Please PEACH a Few Simple Spells

    Ok, I've changed the spells significantly, any suggestions?
    Last edited by wayfare; 2012-08-01 at 10:12 AM.

  8. - Top - End - #8
    Troll in the Playground
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    Default Re: Please PEACH a Few Simple Spells

    i can see the use of this spell, but the problem is, as a spell, you cant really get it to scale and not be completely overpowered. Where as with Psionics you could.
    My Homebrew: found here.
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  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Please PEACH a Few Simple Spells

    They seem balanced or maybe even a bit on the weak side (compare them to, say, divine favor), but the save should read "Fortitude partial" if a successful save doesn't eliminate it entirely. The duration should also probably read "1 minute or 1 round; see text".

  10. - Top - End - #10
    Ogre in the Playground
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    Default Re: Please PEACH a Few Simple Spells

    Quote Originally Posted by Yitzi View Post
    They seem balanced or maybe even a bit on the weak side (compare them to, say, divine favor), but the save should read "Fortitude partial" if a successful save doesn't eliminate it entirely. The duration should also probably read "1 minute or 1 round; see text".
    agreed wholeheartedly
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    Belladonis Campaign Setting 3.5
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    Learn from your mistakes, 3.5...
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  11. - Top - End - #11
    Ogre in the Playground
     
    Wyntonian's Avatar

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    Default Re: Please PEACH a Few Simple Spells

    I'd love this to death if I were a totemist, TWF-er or anything that gets piles of attacks. Not bad. I mean, it would have to be a specific case before I'd actually cast it, but not bad.
    Guess who's good at avatars? Thormag. That's who.

    A Campaign Setting more than a year in the making, Patria!

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: Please PEACH a Few Simple Spells

    Quote Originally Posted by Wyntonian View Post
    I'd love this to death if I were a totemist, TWF-er or anything that gets piles of attacks.
    On the flip side, the same is true of anything that boosts your damage.

  13. - Top - End - #13
    Ogre in the Playground
     
    Wyntonian's Avatar

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    Default Re: Please PEACH a Few Simple Spells

    Quote Originally Posted by Yitzi View Post
    On the flip side, the same is true of anything that boosts your damage.
    Yeah, but enchanting two weapons costs twice as much as one, for example. Str-boosts only add 50% to the off hand. This is a flat +X that doesn't account for that. You're right, of course, but this is a little more attack-spam friendly than some of the alternatives.
    Guess who's good at avatars? Thormag. That's who.

    A Campaign Setting more than a year in the making, Patria!

  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: Please PEACH a Few Simple Spells

    Quote Originally Posted by Wyntonian View Post
    Yeah, but enchanting two weapons costs twice as much as one, for example. Str-boosts only add 50% to the off hand.
    I was thinking more of stuff like Divine Favor.

    What this is really friendly to is attack spam not just by the caster but by a large horde of creatures.

  15. - Top - End - #15
    Bugbear in the Playground
     
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    Default Re: Please PEACH a Few Simple Spells

    Ok, suggested changes made!

    What should the mass version of this spell look like?

  16. - Top - End - #16
    Bugbear in the Playground
     
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    Default Re: Please PEACH a Few Simple Spells

    Ok, just added a few new spells. Any thoughts?

  17. - Top - End - #17
    Ogre in the Playground
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    Default Re: Please PEACH a Few Simple Spells

    Divine Whisper seems ok; you're spending a standard action and a low-level spell to deprive very close enemies of their move actions (subject to Fort save). Heavenly Cacophany is way too powerful, though, as it completely wrecks the action economy.

  18. - Top - End - #18
    Dwarf in the Playground
     
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    Default Re: Please PEACH a Few Simple Spells

    How do the spells interact with spells and abilities that deal several small amounts of damage (such as magic missile or melf's acid arrow)?
    Do we apply the damage to each missile/tick? If so 1d4+7 per missile might not be overpowered, but certainliy nice.
    Thanks to Dirtytabs for the awesome ponytar =D

    And take a look at my first homebrew-class, the Craftknight - a (ToB-less) master of all weapons! Creative input greatly appreciated

  19. - Top - End - #19
    Bugbear in the Playground
     
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    Default Re: Please PEACH a Few Simple Spells

    Quote Originally Posted by Fruchtkracher View Post
    How do the spells interact with spells and abilities that deal several small amounts of damage (such as magic missile or melf's acid arrow)?
    Do we apply the damage to each missile/tick? If so 1d4+7 per missile might not be overpowered, but certainliy nice.
    I would say that falls in the area of GM interpretation or setting fluff (for example, if magic missile was a big ball of magic energy that split into multiple balls if you targeted multiple opponents), but my inclination is to say that each tick of damage gets its own bonus.

    Certainly, ongoing damage effects like magic missile, blood rage, or frenzy would receive damage bonuses each time they "fired".

    Edit: Just modified the Heavenly Cacophony spell.
    Last edited by wayfare; 2012-08-05 at 12:24 PM.

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