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Thread: Please PEACH a Few Simple Spells
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2012-07-31, 08:47 PM (ISO 8601)
- Join Date
- Sep 2010
Please PEACH a Few Simple Spells
Hey All:
Can you take a look at these spells and see if they are balanced?
Hey All:
Can you take a look at these spells and see if they are balanced?
Spoiler
Instill Slight Weakness
Necromancy
Level: Cleric 1
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute or 1 round; See Text
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 2 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
Instill Moderate Weakness
Necromancy
Level: Cleric 3
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute or 1 round; See Text
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 4 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
Instill Severe Weakness
Necromancy
Level: Cleric 5
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 6 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
NEW SPELLS 8/2/12
Divine Whisper
Evocation
Level: Cleric 2
Components: V
Casting Time: 1 Standard Action
Range: 15 feet
Area: 15 foot burst, centered on you
Duration: Instant
Saving Throw: Fortitude negates
Spell Resistance: Yes
Invoking the power of his god, the cleric channels the voice of his deity. Enemies within the area are Staggered for 1 round. A successful fortitude save negates the effect.
Heavenly Cacophony
Evocation
Level: Cleric 4
Components: V
Casting Time: 1 Standard Action
Range: 30 feet
Area: 30 foot burst, centered on you
Duration: Instant
Saving Throw: Fortitude partial
Spell Resistance: Yes
The cleric acts as the mouthpiece of his deity, speaking a single word that hammers the earth. Opponents within the area are Dazed for 1 round. A successful save renders the opponent Staggered for 1 round.
Outsiders and Undead in the area also take 4d8 damage on a failed save.
Last edited by wayfare; 2012-08-05 at 12:23 PM.
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2012-07-31, 08:55 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Under the midnight sun
- Gender
Re: Please PEACH a Few Simple Spells
hmm... interesting... might be better without the damage but an upped progression of extra damage dealt.
Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
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2012-07-31, 09:17 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Please PEACH a Few Simple Spells
I was sort of patterning it on the Invest Protection line from PHB2, but I could see something like
Instill Slight Weakness: Target takes 2 extra damage from all attacks for 1 minute. Save reduces duration to 1 round.
Instill Moderate Weakness: Target takes 4 extra damage from all attacks for 1 minute. Save reduces duration to 1 round.
Instill Severe Weakness: Target takes 6 extra damage from all attacks for 1 minute. Save reduces duration to 1 round.
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2012-07-31, 09:32 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Under the midnight sun
- Gender
Re: Please PEACH a Few Simple Spells
interesting... I like them. Not totally overpowered, a nice little debuff that requires allies to be nasty.
Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
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2012-07-31, 11:17 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Please PEACH a Few Simple Spells
I like the idea at first, but if it is negative energy, how it would work against undead?
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2012-08-01, 05:41 AM (ISO 8601)
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- Jul 2011
- Location
- Moselle, France
- Gender
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2012-08-01, 10:12 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Please PEACH a Few Simple Spells
Ok, I've changed the spells significantly, any suggestions?
Last edited by wayfare; 2012-08-01 at 10:12 AM.
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2012-08-01, 10:40 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Please PEACH a Few Simple Spells
i can see the use of this spell, but the problem is, as a spell, you cant really get it to scale and not be completely overpowered. Where as with Psionics you could.
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2012-08-01, 01:19 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Please PEACH a Few Simple Spells
They seem balanced or maybe even a bit on the weak side (compare them to, say, divine favor), but the save should read "Fortitude partial" if a successful save doesn't eliminate it entirely. The duration should also probably read "1 minute or 1 round; see text".
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2012-08-01, 02:03 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Oldhelwyn Wilds
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2012-08-01, 04:39 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Oregon
Re: Please PEACH a Few Simple Spells
I'd love this to death if I were a totemist, TWF-er or anything that gets piles of attacks. Not bad. I mean, it would have to be a specific case before I'd actually cast it, but not bad.
Guess who's good at avatars? Thormag. That's who.
A Campaign Setting more than a year in the making, Patria!
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2012-08-01, 05:54 PM (ISO 8601)
- Join Date
- Sep 2009
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2012-08-01, 06:34 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Oregon
Re: Please PEACH a Few Simple Spells
Guess who's good at avatars? Thormag. That's who.
A Campaign Setting more than a year in the making, Patria!
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2012-08-01, 08:55 PM (ISO 8601)
- Join Date
- Sep 2009
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2012-08-01, 09:13 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Please PEACH a Few Simple Spells
Ok, suggested changes made!
What should the mass version of this spell look like?
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2012-08-02, 09:46 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Please PEACH a Few Simple Spells
Ok, just added a few new spells. Any thoughts?
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2012-08-02, 11:24 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Please PEACH a Few Simple Spells
Divine Whisper seems ok; you're spending a standard action and a low-level spell to deprive very close enemies of their move actions (subject to Fort save). Heavenly Cacophany is way too powerful, though, as it completely wrecks the action economy.
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2012-08-03, 10:03 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Please PEACH a Few Simple Spells
How do the spells interact with spells and abilities that deal several small amounts of damage (such as magic missile or melf's acid arrow)?
Do we apply the damage to each missile/tick? If so 1d4+7 per missile might not be overpowered, but certainliy nice.Thanks to Dirtytabs for the awesome ponytar =D
And take a look at my first homebrew-class, the Craftknight - a (ToB-less) master of all weapons! Creative input greatly appreciated
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2012-08-05, 12:11 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Please PEACH a Few Simple Spells
I would say that falls in the area of GM interpretation or setting fluff (for example, if magic missile was a big ball of magic energy that split into multiple balls if you targeted multiple opponents), but my inclination is to say that each tick of damage gets its own bonus.
Certainly, ongoing damage effects like magic missile, blood rage, or frenzy would receive damage bonuses each time they "fired".
Edit: Just modified the Heavenly Cacophony spell.Last edited by wayfare; 2012-08-05 at 12:24 PM.