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    Default Fortune's Favor (OOC)

    Spoiler: Timeline
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    3 Alturiak, 1337 DR: The Coin's Watch are formed

    14 Uktar, 1352 DR: Fortune's Favor is established

    7 Flamerule, 1357 DR: Goldenwall Keep is built

    20 Hammer, 1372 DR: The hirelings of Defendor Investigation's Waterdeep chapter go missing

    29 Ches, 1372 DR: Denara is murdered

    4 Tarsakh, 1372 DR: Davand's education begins

    10 Tarsakh, 1372 DR: The disappearance of bodies from the graveyard begins

    13 Mirtul, 1372 DR: CAMPAIGN BEGINS

    15 Mirtul, 1372 DR: Current date


    Spoiler: Notable Individuals (In Order of Appearance)
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    Verona Timmes (Male Human Warrior) [COLOR="YellowGreen"
    A friendly man with mulan blood, Timmes is one of two people that guard the gate that leads from the town to the city.

    Marcus Valeigh (Male Human Warrior) [COLOR="DarkGreen"
    Rather less trusting than his compatriot Verona, Marcus is the wisdom of the pair, trusting keen senses and a keener blade over the helpfulness of strangers.

    The Messenger (Male Human? Spellcaster?) [COLOR="DarkRed"
    Enigmatic but apparently benevolent, The Messenger is the proprietor of Defendor Investigations, and is therefore responsible for the handling and rearing of adventurous souls who wind up on his doorstep. He keeps himself and his clothes clean, has no facial hair, and is of a dark complexion with blue eyes and short, straight brown hair.

    The Mayor, Dannis Wulheim (Male Human Fallen Paladin) [COLOR="DarkSlateGray"
    A man struggling to do right in a world gone wrong, the Mayor's lot in life is to keep the town in its proper place, and he works closely with The Messenger to achieve that end. He is loathe to incite political turmoil based on speculation, but he will not shy away from a task that must be done. He is an ex-member of the adventuring group the Coin's Watch and former lover of Chartessa Murals.

    Chartessa Murals (Female Human Abjurer) [COLOR="Plum"
    An adventurer turned cultist and madwoman, Chartessa was a powerful wizard before being mysteriously stripped of her powers. She is an ex-member of the adventuring group the Coin's Watch.

    Dak Algar (Male Gnome Wizard) [color=cyan
    A gnome arcanist with more power to him than appearances suggest, Dak has been a resident and shopkeeper in Fortune's Favor for several years, but avoids very much notice on account of a very carefully cultivated reputation. Partially responsible for Chartessa's recent lack of magical ability.

    Miviryn Luellynven (Female Elf Commoner) [COLOR="#ff9933"
    The mother of Aldiiri, the girl that Davand's clone murdered, a gemcutter and well-respected member of the town's populace - she and her daughter were one of the first family units to move to Fortune's Favor after it was first built.

    Esteemed Scribe Lariss (Male Human Adept) [COLOR="Silver"
    The leader of the Mausoleum's monks, a minor priest of Jergal.

    Kzz'a'ham, He Who Walks Behind, the Nightmare in Shadow (Male Demon Lord) [Bold]
    A demon lord with a particular interest in corrupting the inhabitants of Fortune's Favor, although on The Messengers word his designs spread much further.

    Jonwyn Honeygold (Male Halfling Druid) [COLOR="#008000"
    A senior druid in the grove and the town's local vegetable peddler, primarily as a means to improve relations between the two groups, Jonwyn is a reluctant second to the Archdruid, and has very few qualms about acting outside his permission or notice.

    Adam Oakes (Male Halfling Rogue) [COLOR="#999966"
    Owner of the Fortune's Gate Inn and a member of the Coin's Watch.

    Oswald Carston (Male Human Expert) [COLOR="DeepSkyBlue"
    The local dog breeder, now semi-retired and living a relatively quiet life until Thorard came on the scene.

    Hal (Male Human Rogue) [COLOR="#33cc66"
    A footsoldier in the Red Marchers and sole survivor of a rough encounter with the party. Seems to have a lingering fear of Mettik. Currently a resident of the city jail.

    March (Male Half-Orc Eunuch Warlock)
    Little is known of the leader of the Red Marchers' leader, save that he is very powerful and driven to oust Mettik from 'his' territory for his own benefit.

    Draias Maernlylthfi/Kessen (Male Wood Elf Ranger) [COLOR="DarkOliveGreen"
    Captain of the baronial guard, and personally loyal to Baron Draco. Formerly an accomplished undead hunter for the elven people and Denara's brother by marriage.

    Tagrus Fae (Male Half-Elf Psychic Warrior) [COLOR="#003300"
    The warden overseeing the more dangerous prisoners in the city dungeon, little is known of Tagrus save that he is terse at the best of times and owes a good deal more than his time to the Baroness.

    Eravan Greenleaf (Male Elf Druid) [COLOR="Green"

    Tender of the town's stables and a minor druid under the grove's tutelage, he also offers his services in an advisory capacity when curiosity arises locally regarding the activities of his brethren or the workings of the natural order. He doesn't think much of city-dwellers, and tends to subscribe to the Archdruid's theories that balance exists with or without intervention from its servants.

    Kebur Hillfire (Male Dwarf Craftsman) [COLOR="Teal"
    The town smith, a taciturn sort more disposed to trade than honor. Revealed as having worked on commission for Chartessa, and crafted the chains she used to bind Denara as well as Geoff and Ovann's armor.

    Ovann (Male Human Shapechanger)
    One of Chartessa's lackeys, slain while impersonating Samnang.

    Geoff (Male Human Shapechanger)

    The longer surviving member of a duo in Chartessa's service, killed by March after impersonating Bria.

    Slaethe (Male) [Bold]
    An associate of Aralanth's.

    Aralanth (Male Psion) [COLOR="#4B0082"
    A mysterious psychic presence that acts as an informative companion for Adrexah and Orin, the only members of the group who can utilize his psicrystal.

    Zhen (Male Human Warrior?) [color=mediumturquoise
    A mysterious man apparently destined to join the group. He is the lone missing piece in Elias' vision.

    The Chord, Kanya (Female ??)
    A member of Mettik's old adventuring group who remains in contact with the Mayor. According to Aralanth, she is trustworthy.

    Baron Draco von Blüdenschlack (Male Human? Aristocrat?) [color=red
    Mysterious co-leader of Fortune's Favor, with a guarded mind and ulterior motives. Views Chartessa as a liability and has some sort of subterfuge planned that would end badly for him if he is caught.

    Baroness Mirian von Blüdenschlack (Female Human Divine Mind) [color=#c2770c
    The ex-leader of the Coin's Watch and current leader of Fortune's Favor. According to the Mayor, closest to Chartessa in the old days.

    The Wilder, Boudicca (Female Maenad Wilder) [color=lime

    A friend of Aralanth and cooperative force to the Grove, Boudicca 'owns' a section of forest adjacent to the southern trade road, and is currently at war with the Blighter and her minions.

    Archdruid Kormoros Carston (Male Human Druid) [COLOR="#006633"
    The leader of the grove and a generally undisturbed man. He has no lack of wisdom or experience, but he trades in arrogance instead of caution.

    The Blighter
    The source of the grove's recent troubles, they are driven and count all other notable factions are either enemies or beneath notice.

    The Witch
    A subservient of the Blighter who has an affinity for animals.

    The Illusionist
    A servant of the Witch who has been using some method to mask her movements.


    Spoiler: NPC Companions
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    Denara Kessen Murals (NG Female Half-Elf Aristocrat, Untrained) [color=purple]
    A vengeance spirit risen from the grave after being brutally murdered before her time. She has an affinity for the social and a keen grasp of her ghostly abilities.

    Bria Kane (NG Female Human Cleric) [color=darkorange]
    A visiting priestess of Lathander with an interest in the grave-robbings and, now, the party. She's not particularly experienced, but she possesses rather plentiful working knowledge of various churches, creatures, and organizations.

    Davand Williamson (TN Male Human Dread Necromancer) [COLOR="mediumturquoise"]
    A liferent with little in the way of magical education. Davand is a positive energy black hole, absorbing and twisting what energy he finds, releasing it with his magic or in times of great stress. Among other abilities, he naturally excels with necromancy, and is healed to a more significant degree by holy magic. Because he is a sorcerer, his condition has a natural balancing point, but if he uses his powers too much, he might lose control.

    Thorard (TN Male Dog) [color=sandybrown]
    A magical hound of indeterminate species with abilities including producing force shields, forming balls of flame, draining the life from creatures, and telekinesis.

    Samnang Varran (LG Male Human Paladin) [COLOR="Gray"]
    A representative both from the far East and the Order of the Shattered Rune under Mystra, Samnang is a stable squire whose interest in the events surrounding Fortune's Favor extends further than the basic goals of his superiors.


    Spoiler: Fortune's Favor
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    Location Overview

    Fortune's Favor (Medium Settlement, 20 years old)
    Population: Currently 300 (town) and 2,000 (city); maximum capacity of 1,200 (town) and 4,500 (city)
    Outlying structures: Goldenwall Keep (2 miles SW, abandoned), Silver Mines (6 miles N)
    Military Level: Moderate
    Wealth: Formerly rich; predominantly receives income from incoming and outgoing trade and the silver mines
    Leadership: Overruling dual-power Barony, lesser Mayoral powers (town-specific)
    Dominant Religions: Tymora, Mystra, Waukeen
    Features (Town): Smithy, Inn, Magic Shop, Adventuring Center, Mayoral Office, Fountain
    Features (City): Temple of Tymora, Baronal Structure, Apothecary, Garden,

    Town In Depth

    The town square is directly East from the trade way, which runs North/South. At its center is the fountain, which has magical self-replenishing and -purifying properties. The major buildings - Inn, smithy, magic shop, and Adventuring Center, in that order counterclockwise - are arranged in a semicircle on its East side. The Mayoral Office is located directly behind the magic shop. All of these official buildings are denoted by signs.


    City In Depth

    The city portion of Fortune's Favor is 'protected' by a single iron gate and 20-foot stone walls on all sides. The interior deliberately gives off an air of splendor, with a spacious residential district, open garden, and streets enchanted to look as though they are paved with gold. It was primarily built to suit important dignitaries or those with more grandiose tastes than the population within the town. It is divided into three sections, or four if one counts the Baronal Structure in the far East segment as its own division.

    The Residential District is the largest, and it holds various apartments, a miniature park, and a tavern somewhat smaller than the town's that does not provide its own room and board. It is located to the Northern side of the city. It also holds the well from which the city's people traditionally get their water supplies. It goes deep into the earth, and draws its supply from a massive underground lake.

    The Financial District houses the apothecary and second magic shop, and it also provides housing for visiting merchants who wish to peddle their wares to the populace. Currently it plays host to a carpenter, butcher, baker, and vegetable peddler, as well as the quarry master's office. It is located to the Southern side of the city.

    The Divine District is the smallest, and is home to only one temple that provides services for followers of Tymora, Mystra, and Waukeen. It is located to the Southeast side of the city, adjacent to the Baronal Structure. Aside from offering services to the dead, the Divine District is also a judiciary location, where trials are held and overseen. They keep a functioning gallows a small ways away from the temple proper. However, none of the priests who maintain the temple are actually divine spellcasters; they are all former monks or scribes in the service of their chosen deity.

    The Baronal Structure houses the Baron, Baroness, their guard, attendants, and has room for traveling dignitaries as well as prisoners in its dungeon. It is the not smallest individual construction in the city, but it is the most well guarded. Only those with express permission are permitted to enter.


    Important Locations

    Adventuring Center (Defendor Investigations): Rented and renovated as recently as 8 Mirtul, this is a large building with a circular roof, composed mostly of wood on the outside and stone on the inside. Three golden pillars are set on each side of the entry hall, which lead up to the main desk. Behind the desk are two doors, always closed, that can't lead anywhere due to size restrictions on the structure.

    The Fountain: A large circle under two levels of progressively smaller circular 'stairs', the fountain that serves as the absolute center for the town is rumored to have been blessed by Tymora when Fortune's Favor was founded. Regardless of whether this is actually true, it is endowed with powerful magic that maintains the balance and purity of all water that flows out of, into, and around it, and it is often used by the townsfolk for all needs suited normally to wells or rain troughs.

    Mayoral Office: The town's political base of operations, this home contains a meeting room in its further corner, adjacent to a set of stairs which lead to a set of three temporary cells, the Mayor's bedroom, and the Mayor's office to the immediate right of its entryway.

    The Magic Shop: Chock full of strange pieces of sorcery and a basement level that no one in recent memory has lived to explore, this store is run by the gnome Dak Algar, and doesn't see very many visitors unless they have an interest in the arcane.

    The Fortune's Gate Inn: Owned by a halfling man named Adam, formerly of the Coin's Watch adventuring group.

    The Graveyard: Located behind the city, it has relatively few inhabitants but an impressive amount of construction value. Currently missing six occupants, three (Davand's family) accounted for.

    The Mausoleum of Jergal: Just a few miles East and South of the town, this recent construction officially keeps a general watch over the status of Fortune's Favor's graveyard.


    Spoiler: The Murals Estate
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    A two-story building with trailing, healthy ivies along the walls to either side of the front entrance. It looks as old as the town itself, but is very well maintained. It has two entrances: the front door, and a cellar door in the back that is locked by no visible means. The first room inside consists of a den space, with a fireplace, carpet, two tables, and two armchairs, though it is fairly spacious aside from these.

    There are five exits that lead away from the den. The first is the front door, which leads outside. To the left from this exit is the dual kitchen/dining room, which contains various cupboards, storage containers for foodstuffs, and a tub for the washing of dishes. To the right is a small guest room with just enough space for a bed and a shelf. There is a stairwell at the far end of the den that leads both up to the second floor and down to the cellar.

    The cellar is roughly the size of the entirety of the first floor, but sparsely packed. Only one wall is lined with wooden wine barrels, two of which are hollow, and hide an entrance to a secret dungeon. The opposite corner is home to four blocks of that stone wall that are intended to come loose. The inside portions of the blocks are painted to resemble for sections of a skull superimposed over a blue diamond. There is also a treasure trove of sorts behind the blocks, containing a potion, studded leather of exceptional quality, and a sack of gold coins.

    The second floor is a U-shaped study, with a round table, several chairs, and a bookshelf on each wall not occupied by the stairwell. The volumes are sorted by rarity and typical relevance, beginning with knitting manuals and ending with treatises on theoretical magic. The bookshelf with the rarest volumes is coated in a magical cold trap.

    The third floor begins as a hallway with windows at either end and six doors in two rows. Beginning at the stairs down and going clockwise, they are: A privy, an empty armory with numerous shelves and two adjustable safes, the master bedroom (which contains the chest of six drawers), The Void Room, and a quick exit to the immediate exterior of the building.

    The Void Room is home to some sort of presence that has the following message: Speak the name of the path, or our pain will conjure wrath.

    The drawers are all locked by magical means, and the bottom two are set with runes that must be dispelled before they can be opened. The top two contain letters from the Mayor and Dak Algar discussing her magical condition, and a map of Fortune's Favor marked to draw attention to the Inn, the Mayoral Office, the Murals Estate, the Magic Shop and Oswald Carston's house. They connect to form a star around the fountain.

    Currently, the armory is empty save for one safe used by Elias to lock away four tomes of interest. The first is a treatise on general magic, the second is a book about Kzz'a'ham, the third is a guide to advanced necromancy, and the fourth is like the third, but for abjuration magics.


    Spoiler: Organizations of Note
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    The Coin's Watch: A retired adventuring group composed of Fortune's Favor's founders; Chartessa, Dannis, Adam, and Mirian.

    The Order of the Broken Chain: A splinter group of the main church of Kelemvor whose doctrine is to 'save' the faithless from an eternity of torment on The Wall, often with violent methods.

    The Spider's Fang: One of two bandit groups engaged in a war with each other to the north. Led by Mettik.

    The Red Marchers: One of two bandit groups engaged in a war with each other to the north. Led by March.

    The Brethren: The apparent name of Chartessa's cult to Kzz'a'ham, possibly also an anti-elf supremacy group, or even both at once.



    The Protagonists:

    AquilaRift|Elias Dure
    MLucas|Brother Orin
    WindStruck|Adrexah Holybough
    Winds|Lea


    Companions:

    Denara Murals|Ghost|Untrained
    Bria Kane|Human|Cleric
    Thorard|Dog|Dog
    Samnang Varran|Human|Paladin
    Davand Williamson|Human|Dread Necromancer


    Original IC Thread

    Spoiler: Battle Map
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    ! A B C D E F G H I J K L M N O P Q R S T U V W X Y Z @ # $
    1 R i ||
    2 f t ||
    3 ||
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    6 ||
    7 S3 S3 ||
    8 L B S3 S3 ||
    9 C ||
    10 ||
    11 O A ||
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    15 E ||
    16 ||
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    19 = = = = = = = = =
    20
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    Spoiler: War Table
    Show
    Name/Order Health Buffs Debuffs Ability/Effect
    Orin/4 22/22
    Adrexah Holybough/5 13/13
    Lea/2 15/19
    Elias Dure/3 14/14 Protection From Evil
    Bria Kane/1 Uninjured Divine Favor
    Chino/5 Uninjured
    Statue 1/6 Dead
    Statue 2 Dead
    Statue 3/6 Barely Injured
    Statue 4/6 Dead
    Last edited by Kelvin360; 2016-04-05 at 07:19 PM.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    Halfling in the Playground
     
    PirateGuy

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    Default Re: Fortune's Favor (OOC)

    Posted!

    Hope I didn't jump the gun on anything. Also hope my post length is acceptable. If you need them to be shorter for ease of reading, just lemme know and I'll be happy to make the necessary changes.

    Can't wait to see everyone else's first post!

    TSM
    Last edited by The Smoking Man; 2012-08-04 at 02:54 PM.

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    Kelvin360's Avatar

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    Default Re: Fortune's Favor (OOC)

    Posted!

    Hope I didn't jump the gun on anything. Also hope my post length is acceptable. If you need them to be shorter for ease of reading, just lemme know and I'll be happy to make the necessary changes.

    Can't wait to see everyone else's first post!

    TSM
    Looks good from here. I'll post the knowledge result and various descriptions once the others have their firsts going.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    MonkGuy

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    Default Re: Fortune's Favor (OOC)

    Quote Originally Posted by The Smoking Man View Post
    Posted!

    Hope I didn't jump the gun on anything. Also hope my post length is acceptable. If you need them to be shorter for ease of reading, just lemme know and I'll be happy to make the necessary changes.

    Can't wait to see everyone else's first post!

    TSM
    You've set the bar really high there. I'll have to give my post some thought.

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    JustPlayItLoud's Avatar

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    Default Re: Fortune's Favor (OOC)

    First IC post for me is up. LET'S DO THIS!

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    Default Re: Fortune's Favor (OOC)

    Quote Originally Posted by JustPlayItLoud View Post
    Spoiler
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    As an OOC aside, would you prefer we narrate our actions in past or present tense? I've played in games that go either way.
    You can go either way, really, according to your personal preference. 'He opens the door' and 'he opened the door' don't strain my sanity oermuch.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    Default Re: Fortune's Favor (OOC)

    Fair enough. I used both in the introductory post because it made sense. I'll just wait and see how everyone else goes and stick with that for the sake of consistency.

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    Default Re: Fortune's Favor (OOC)

    Wow, those are some long posts. I'm still working on mine, so expect it maybe later tonight or tomorrow.


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    Default Re: Fortune's Favor (OOC)

    I'll try to come up with a post before I bed down for the night. I'm just curious, as I'm looking at the map and realize just how bad I am at remembering where anything is in Forgotten Realms (I thought Neverwinter was east of Silverymoon, for example). But using my backstory of being a sailor returning from the coast to Silverymoon, which port would make the most sense for me to be coming from? Waterdeep or Luskan?
    Thanks to Kymme for my sweet avatar of Bendar Roy, my [email protected]$$ dwarven rogue.

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    PirateGuy

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    Default Re: Fortune's Favor (OOC)

    I think Luskan is closer but Waterdeep would be a far friendlier place for a foreigner.

    EDIT: I first wrote "foreign wizard" instead of "foreigner" for some reason... Hope no one caught that! Been running lots of wizards in my game...
    Last edited by The Smoking Man; 2012-08-05 at 01:57 AM.

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    Default Re: Fortune's Favor (OOC)

    Quote Originally Posted by The Smoking Man View Post
    I think Luskan is closer but Waterdeep would be a far friendlier place for a foreigner.

    EDIT: I first wrote "foreign wizard" instead of "foreigner" for some reason... Hope no one caught that! Been running lots of wizards in my game...
    I could probably work that into it somehow...

    Thanks, TSM.
    Thanks to Kymme for my sweet avatar of Bendar Roy, my [email protected]$$ dwarven rogue.

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    Default Re: Fortune's Favor (OOC)

    Right, that's my first post done :)
    I could have gone into more detail, but I think there's enough there to give a bit of flavour.
    I'm not really familiar with Faerun, so I've just talked about 'a monastery' in general (within a few weeks from here).

    I am thinking that my character wont have ever travelled (and especially hasnt ever seen a lake let alone the ocean) - but will know a lot about people and places from books.

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    Default Re: Fortune's Favor (OOC)

    Well when you're not learning how to roundhouse-kick a hole in the fabric of reality, that's what ya do in a monestary I should think!
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    Default Re: Fortune's Favor (OOC)

    Ok wow, that was a long post for me.
    Since I hadn't written a background for Santino, I basically put it in there.

    Hope it doesn't conflict with any FR cannon in regards to my description of Neverwinter.


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    Default Re: Fortune's Favor (OOC)

    I'm just kind of curious in case it comes up at some point. What language is the common language in this part of the world? I was reading about all the different kinds of humans and it was hard to keep track of.
    Thanks to Kymme for my sweet avatar of Bendar Roy, my [email protected]$$ dwarven rogue.

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    Default Re: Fortune's Favor (OOC)

    Normally I just assume that there's a universal trade language (common) and then different regional dialects. (Illuskan, etc.) Which means if JustPlay wants to retcon a bit, that's plausible.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    MonkGuy

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    Default Re: Fortune's Favor (OOC)

    Remembering the look of the foreign-looking folk by the town square's fountain and making a mental note to introduce himself later
    So .. Orin is Caucasian, and relatively local to the area. Unless by foreign you mean 'non-dwarfish', which covers most people in the square I would think :)
    I've not described what he looks like in character as I don't think my character would reflect on his appearance.
    He's basically a bald, very tanned man, wearing grey robes (possibly originally white, but age and soot have turned them a patchy grey).

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    Default Re: Fortune's Favor (OOC)

    I'm not gonna retcon. Having to stumble your way through a billion different languages of which you only know a couple is half the fun of playing in FR! Honestly, I played in it for years before I or anyone else I played with noticed the entry in the campaign setting that said Common even existed, so we figured it didn't. When I run the Realms, I houserule it in just for fun. I find it makes people work a little harder to communicate and get into character at first, then usually it becomes pretty easy once you've partied up. There are generally enough people that at least one person speaks a relevant language.

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    Kelvin360's Avatar

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    Default Re: Fortune's Favor (OOC)

    Just to be clear - are Santino and Orin going into Defendor Investigations, or the Arcana shoppe (the Arcane place is the one with the stars over the door)?
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    MonkGuy

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    Default Re: Fortune's Favor (OOC)

    Orin is going into the Arcana shop.

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    GnomePirate

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    Default Re: Fortune's Favor (OOC)

    I have Internet again! Since nobody's started a quest yet, shall I simply do an intro post in the square like everyone else?

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    Default Re: Fortune's Favor (OOC)

    Whoops... I was meaning to go to Defendors... I'll make the changes soon.


    Peeking Druid and Sleepy Kitty Avatar by Kurien and Awesome Party banner by Akrim.elf .

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    Default Re: Fortune's Favor (OOC)

    Quote Originally Posted by AquilaRift View Post
    I have Internet again! Since nobody's started a quest yet, shall I simply do an intro post in the square like everyone else?
    If you'd like.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    PirateGuy

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    Default Re: Fortune's Favor (OOC)

    So .. Orin is Caucasian, and relatively local to the area. Unless by foreign you mean 'non-dwarfish', which covers most people in the square I would think :)
    I've not described what he looks like in character as I don't think my character would reflect on his appearance.
    He's basically a bald, very tanned man, wearing grey robes (possibly originally white, but age and soot have turned them a patchy grey).
    Indeed. Tankerred doesn't assume you're from far away. He simply thinks to himself that you look foreign relative to what he's used to. He hasn't had the chance to interact with many monk-types in his life, though it's not like he's put-off or anything.

    Sorry if I gave the wrong impression, sir!

    TSM

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    MonkGuy

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    Default Re: Fortune's Favor (OOC)

    Quote Originally Posted by The Smoking Man View Post
    Indeed. Tankerred doesn't assume you're from far away. He simply thinks to himself that you look foreign relative to what he's used to. He hasn't had the chance to interact with many monk-types in his life, though it's not like he's put-off or anything.

    Sorry if I gave the wrong impression, sir!

    TSM
    That's fine - it gave me an opportunity to descibe Orin :)

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    PirateGuy

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    Default Re: Fortune's Favor (OOC)

    Hey folks! Very sorry about my stilted posting schedule. I hadn't realized the pace of this game would be quite so high! It's definitely a good thing, but sometimes my work schedule might interfere. That being said, I'm off for the next few days. Expect an IC post by me later tonight once I get home. Until then, you can just assume that Tankerred accompanies those interested in the haunted house.

    Sorry for any inconvenience!

    TSM

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    Default Re: Fortune's Favor (OOC)

    It looks like everyone's gonna meet up at the house (given leaving times and directions), so feel free to roleplay these interactions as they happen. The all-seeing eye is watching!

    The Old House:

    Spoiler
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    The building on the east street stands out from those around it for two reasons: First, it's very old-looking, a definite time shock as opposed the the houses it stands between. Long vines and ivy casade down the sides and over the roof, though it's clearly unkempt as of recently, as it even covers most of the door.

    Secondly, it even feels like there's no one inside. There is an air of emptiness around it, an almost palpable aura of feelings to make one lonely and fairly pessimistic. Some flowers by the windowsill have died, and their state quite well reflects this aura. Yet, at the same time, it feels strangely like the door wants to be opened, like there is something inside that desires presence...or sacrifice.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    JetThomasBoat's Avatar

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    Default Re: Fortune's Favor (OOC)

    Gettin' spooky, y'all!
    Thanks to Kymme for my sweet avatar of Bendar Roy, my [email protected]$$ dwarven rogue.

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    Default Re: Fortune's Favor (OOC)

    I feel like we need a more in detail map of Fortune's Favor and surrounding areas (and even if we don't, it'll make me feel better), so here it is.

    There is a main trade road running past the town that splits off and goes directly to the square, splitting off again.

    Spoiler
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    |
    |
    |
    ------------FF-----------
    |
    |
    |
    Split-Off
    |
    |
    ------------------------Trade Road------------------


    Note that the above is slightly inaccurate as the Trade Road runs south, and Fortune's Favor is east of it.

    At about the point where that 'split-off' is, the road starts growing buildings on the sides. On the 'FF' point is where the TOWN Square is (fountain place with the General Store, Magic Shop, Defendor Investigations, and Tavern/Inn in a semi-circle around it - The Magic Shop and D.I. are next to eachother on the left of the fountain as you come in, the Tavern and general Store on the right).

    The second split occurs on this spot (The TOWN Square), and the pathway goes back to the Trade Road, and then East, North and South. (Chartessa's home is on the split-off point from the Trade Road, where the landscape starts to turn into buildings).

    The North and South pathways lead to more homes (the homes are built along the sides of a pathway, with more behind in spaces that allow for still-easy access).

    The East pathway has yet more buildings (on the left side as you go along is the Mayoral office) until you reach the gate into the CITY. This is when the road bumps into a large square stone wall surrounding said city. The guards themselves are, as previously demonstrated, very helpful, but few commoners (or even new adventurers) are allowed inside.

    In the CITY square is a well that leads to a massive underground lake from which the nobles draw their water. The left side of the CITY is the residential district - this is where the higher-ups make their homes in large splendorous apartments. Straight down the middle from the CITY Square is the Keep.

    The Keep is a large stone castle that houses the Baroness, the Baron, and assorted personal guards as well as staff. Few people have gone inside, and of those, all were personally invited by the Baroness herself (who is actually the founder of Fortune's Favor, a priestess of Tymora).

    On the right side of the city is the merchant's district, which has a proper mages tower, a second Tavern (though it doesn't double as an Inn), two stores for various mundane and magical items, and the Temple of Tymora.

    It is well known that Clerics of Tymora on pilgrimage can get inside the City to the Temple without being hassled, and may even be invited into the Keep for a feast with the Baroness.


    A few extra details -

    The Fountain that is the central part of the TOWN Square is enchanted to have an infinite flow of pure water, and serves as the town's drinking apparatus. It is rumored to be a direct blessing from Tymora herself to serve as a sign of approval.

    The town's main sources of wealth are twofold - A heavy amount of trade (as most of the shopkeepers are residents, and very wealthy) that also provides bounties of food for the townsfolk, and a mine some ways away from the city. The mine constantly funnels in silver, gold, and iron, and it rumored to be yet another blessing, as it is so plentiful.

    The now-vacant Goldenwall Keep is actually some miles away from the city, on the side of the Trade Road.

    A 180-degree swath of land around the city is forest area, and few truly know what lies within. Children are told to never venture there, lest various nightmare creatures devour them. But that's just old wive's tales. Right?


    I hope this clears things up for everyone, and questions are appreciated in case I missed something.
    Last edited by Kelvin360; 2012-08-10 at 11:33 PM.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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    Kelvin360's Avatar

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    Default Re: Fortune's Favor (OOC)

    Also, one more detail about Char-Char's house - It's big.

    Like, three stories, fairly large rooms, how-in-the-world-does-an-old-woman-and-her-dead-husband-have-all-this big.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

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