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2012-08-18, 01:23 AM (ISO 8601)
- Join Date
- Oct 2010
TTRPG idea jam! - A thread for sharing ideas!
So, figure we could do with a thread like this. Just a place to share any and all ideas regarding tabletop RPGs. Campaign ideas, encounter ideas, character shenanigans, ect. ect.. Get feedback, leech off other people's ideas, all that jazz.
So here's an idea I had for a thing for a fantasy based game (D&D mostly):
SpoilerThis idea came from reading the plot summery of "The Rainbow Factory".
One of the PCs (a caster) is forced to take a magical aptitude test by the head guild/organization that regulates magical whatnot. If they pass, then great, but in the likely chance that they do fail, they are taken away. The other players follow 'cause hey, it's their buddy. They are taken to an underground facility where raw magic is distilled for the world to use. Thing is, said magic is gained from taking failed wizards (or any arcane casters that fail the aptitude test) and ripping the magic out of them leaving them a withered husk. It's then up to the party to break in, rescue their party member before it's too late, and escape. Destroying the facility is optional, but would likely cause a massive magical backlash.Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
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2012-08-18, 02:08 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: TTRPG idea jam! - A thread for sharing ideas!
Alright, I know my players browse these forums sometimes, so don't read this spoiler if you're going to be playing in my next campaign.
SpoilerThe campaign is in a low-magic, high-power fantasy world. Humans have no aptitude for magic and have attempted (and succeeded mostly)to drive any magical beast or spellcaster race to extinction. The players are nine ambitious warriors who are being trained for the kingdom's army and have been organized by a mysterious figure. He reveals to them that he has tracked down the locations of the only remaining dragon eggs, and plans to hatch them and use the Dragons to take over the world. The only hitch in his plan is that they are all guarded by tons of monsters (the magical signature of the eggs draws other magical beasts, and some of the few sentient monsters are guarding the eggs until they can hatch). So, the players go and get the eggs, hatch them, take over the continent, reintroduce magic to the world, and everyone is happy, right? Well, the other 3 large nations aren't too happy about this break in their carefully arranged peace, so the next campaign has the players being generals for one of these other nations, fighting against their former characters.Last edited by LrdoftheRngs; 2012-08-18 at 02:09 PM.
Awesome Lizardfolk Shaman Avatar by KillItWithFire
78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
Mine began with one character actively seeking out the other characters in a large town.
Homebrew:
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2012-08-20, 07:19 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Australia
- Gender
Re: TTRPG idea jam! - A thread for sharing ideas!
In general, I have always been interested in the idea of a Side-scrolling TTRPG, rather than the traditional top-down version: think something like castlevania.
A system that has (streamlined) laws of physics outside the rules abstraction: Objects and creatures having a certain density value, for instance, damage being based on speed x mass for some things, and various example I can't remember.
I think a size bonus determined by the number of individual squares a creature takes up would be cool: removes the arbitrary linearity of size-categories.
Also, I would like to try an option where powerful magic items are rare, but things like wands, scrolls and potions can be made very quickly, and very cheaply, resulting in them being everywhere: sort of like power-ups for a plat former game.
There was another guy who had the idea to make God of war into a TTRPG, and I would also approve heavily of that idea.
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2012-08-20, 10:12 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: TTRPG idea jam! - A thread for sharing ideas!
Currently, I'm busy re-writing my Etherworld setting from the ground up. My current problem is that it is already 60 pages long and perhaps half done, so I worry no one will actually read it when I publish it here.
As soon as it is done, or at least done-ish, I want to run a Skype campaign in it. I'm currently looking at some convertable pre-written adventures. So far, I'm mostly wavering between Freeport and Shackled City, both with heavy rewrites.Resident Vancian Apologist
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2012-08-21, 04:11 AM (ISO 8601)
- Join Date
- Jul 2008
Re: TTRPG idea jam! - A thread for sharing ideas!
This sounds horrible
I want to make a game about anthropomorphic animals in school and funny highschool drama. It should be round bases where every player plays his Character and a teacher and has to frame a scene of the class this teacher is giving. They should be hillarious.
In some way the game should be about being funny, getting good grades while not loosing social status or the other way arround.
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2012-08-21, 06:04 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Australia
- Gender
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2012-08-21, 06:04 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: TTRPG idea jam! - A thread for sharing ideas!
Sounds like a really weird Fiasco playset... With a two-characters-per-player rule, probably activated by stunt dice or something. Eh, Fiasco's pliable, it could work.
Also, telling someone else their idea sounds horrible without justifying or elaborating is a) rude and b) not the best way to lead into an idea that sums up as "What if we made a high school movie game... For furries?"
See that? That was sort of a d**k thing to say. And I'm sorry. And you should apologize too.Last edited by Jack of Spades; 2012-08-21 at 06:06 AM.
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2012-08-21, 07:23 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Australia
- Gender
Re: TTRPG idea jam! - A thread for sharing ideas!
Also, telling someone else their idea sounds horrible without justifying or elaborating is a) rude and b) not the best way to lead into an idea that sums up as "What if we made a high school movie game... For furries?"
See that? That was sort of a d**k thing to say. And I'm sorry. And you should apologize too.
Also, the antho thing is compleay incidental to the base concept.
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2012-08-21, 07:25 AM (ISO 8601)
- Join Date
- Jul 2008
Re: TTRPG idea jam! - A thread for sharing ideas!
yes, i am sorry and this was way out of line.
Your idea just sounded extremly slow to resolve and clunky. I can see how text adventure work as an RPG but i can't do for side scrollers.
Maybe it can be done elegantly and fluid and cool but my first reaction was just: IRGH way to much real world like math for playfun.
I am sorry.