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2012-08-28, 09:16 PM (ISO 8601)
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- Jan 2011
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- US, Alabama
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So how exactly would you run One Piece?
As the title, how on earth could you run a game based on One Piece? The powers and abilities displayed in the manga/anime are widely disproportionate, so you would need some system flexible enough to handle a lot of different things.
And then it seems to me like you should be able to make your own powers and abilities rather than relying on the already displayed stuff, so it should be able to handle that too.
Just about the only systems I can think of are Mutants and Masterminds (it could handle it pretty well I think) and Heroes (but there isn’t much it can’t do, and has its own problems).
So what else could you run a One Piece game on? Perhaps it just needs to be a free form, I dunno.
EDIT: Oh, and I did try to search for something like this before I made the thread, but for some reason the search feature just gives me error messages. Sorry if this is old ground already well covered.Last edited by Codemus; 2012-08-28 at 09:18 PM.
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2012-08-28, 10:41 PM (ISO 8601)
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- Nov 2009
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Re: So how exactly would you run One Piece?
There is a d20 One Piece floating around somewhere. I haven't looked at it, mostly because I would list One Piece as the setting least suited for a d20 system. I could be selling it short, but there you go.
After Mutants & Masterminds, I'd recommend Marvel Heroic Roleplaying. I'm far from an expert on it, but it far less crunchy than Mutants & Masterminds while still allowing for most anything.
I think by this point everyone expects the Spanish Inquisition.
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2012-08-29, 01:02 AM (ISO 8601)
- Join Date
- May 2011
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- Australia
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Re: So how exactly would you run One Piece?
One piece d20. There we go!
If you don't mind something very (VERY) free form, Wushu or Risus could work as they are flexible enough to allow basically any power, so long as players can justify it.
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2012-08-29, 01:23 AM (ISO 8601)
- Join Date
- Mar 2012
Re: So how exactly would you run One Piece?
I play in a One Piece game that uses the BESM system. It has worked wonderfully thus far, with a few GM tweaks. Mutants & Masterminds would likewise work quite well; the only reason we went for BESM over M&M is that the GM of the One Piece game was more familiar with BESM.
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2012-08-30, 04:24 PM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: So how exactly would you run One Piece?
Last edited by Prime32; 2012-08-30 at 04:24 PM.
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2012-08-31, 02:59 AM (ISO 8601)
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- May 2011
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- Australia
- Gender
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2012-09-01, 08:02 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- US, Alabama
- Gender
Re: So how exactly would you run One Piece?
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2012-09-01, 08:18 PM (ISO 8601)
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- Sep 2009
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- Runite
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